
Developer Jake Kazdal says “politics” to blame for cancellation of LMNO.
LMNO was in development at EA’s LA studio in collaboration with the film director Steven Spielberg. Spielberg previously worked with the company on Wii game Boom Blox, released in 2008.

We're presenting our take on each studio on the shortlist until the voting deadline on October 25.
See the rest of the nominees and put your vote in right here >>
One of the UK's oldest development and publishing houses, we love Codemasters for its racing games. Since 2008's Grid, its development wing has innovated on what four wheels can do on tarmac, gravel and mud with a stirring disregard for convention.

Edge is presenting the UK Developer Of The Year award at the 28th annual Golden Joysticks - vote for your winner here.
With each award voted for by the public, we'll be presenting our take on each studio on the shortlist until the voting deadline on October 25.

Internet provider AT&T to bring its U-Verse platform to Microsoft devices in the US.
Yesterday internet and telecommunications company AT&T announced that US 360 and Windows Phone 7 owners will be able to access its U-Verse TV service. U-Verse TV has previously required a set-top box.
From October 15 customers will be able to download U-Verse software via Xbox Live to their 360 consoles, providing live and on-demand TV. The service will also allow the recording, playback and management of TV content.

In part two of our look back over 25 years of Rare, studio head Mark Betteridge, creative director George Andreas and head of design Gregg Mayles, are joined by executive producer Nick Burton. You can read part one of this article, here.
Perfect Dark
Format: N64 Publisher: Nintendo Release: 2000
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UK launch date, Xbox Live features and thirdparty games confirmed.
Today Microsoft revealed the latest Windows operating system for mobile phones. It is Microsoft’s equivalent to the Google Android and Apple iOS mobile platforms, giving a full overhaul to its predecessor, Windows Mobile.
The first handset supporting Windows Phone 7, the HTC 7 Mozart, will debut in the UK on October 21, with the US launch of the platform set for November 8.

Series audio creator Osamu Murata responds to Shenmue City announcement.
Speaking via Twitter, Murata said, “What makes this complicated for me is that Yu has lowered the quality. Shenmue above all else required top quality.”

The specifics of Nintendo’s peripheral are outlined in alleged patent application.
Game blog Siliconera claims to have found detailed breakdowns of how Nintendo’s Wii Vitality Sensor will function.
Since announcing the Vitality Sensor at E3 2009, Nintendo has been quiet on details about the accessory.
That Roger Ebert. What is this flirtation we have with him, this esteemed film critic who stirs us up like a hornets’ nest, pulling our hair like the bully in class?

Of all the quantum leaps Mario has made in the name of innovation since he flattened his first goomba 25 years ago, the series' groundbreaking use of music and sound effects wins a relatively small slice of the acclaim. Before Nintendo's pioneering plumber came along, videogame music was little more than window dressing.

CEO of Wii and DS developer speaks out following last week’s layoffs.
Writing on N-Space’s blog last week, founder and CEO of the Florida-based studio Dan O’ Leary addressed the tough times the developer is facing.

Not all company names are so apt. You could point to Rare’s very survival as proof - there are few studios formed in the ’80s to make it this far, and fewer still which remain at the forefront of the medium. You could point to its legacy, too - not many companies can lay claim to such a wellspring of nostalgia, nor to the lasting impression that games such as GoldenEye 007 left on the industry as a whole.

Rumours suggest Massive will be shut down by the end of the month.
Adweek is reporting claims that Microsoft will close the New York-based in-game advertising company it bought in 2006 for a price estimated to be between $200 and $400 million.

EA Sports spends its second week at number one, as Konami’s Pro Evolution Soccer debuts in second place.
In 2009 Pro Evolution Soccer’s debut stole the FIFA crown but this year sees EA Sports’ franchise hold its own in the UK multi-format software chart.
The week ending October 9 also marked fresh entries for thirdperson action-adventure titles Castlevania: Lords Of Shadow and Enslaved: Odyssey To The West.

Cloud-based gaming service is “feature complete” and preparing for mid-December debut.
Gaikai aims to let users play high-end PC games through browsers, removing the need for expensive hardware or installs of purchased games. Processing is handled remotely by Gaikai's servers , allowing users to stream demos and full games from any online desktop.

DeNA rumoured to be eyeing the iPhone and iPad games publisher.
TechCrunch is reporting that mobile portal and e-commerce solutions company DeNA may be considering an acquisition of US-based publisher ngmoco.

Latest web browsing enhancements, which allow rich in-browser gaming, were “too early to deploy”.
Philippe Le Hegaret, an official with the World Wide Web Consortium, which oversees the development of HTML5, has said the project is not yet ready for large-scale use.
In an InfoWorld report, Le Hegaret says, “The real problem is can we make [HTML5] work across browsers and at the moment, that is not the case."

Microtransaction model is cited as the key to the US turnaround of the MMOG.
During a GDC Online panel yesterday, The Lord Of The Rings Online executive producer Kate Paiz revealed that the online role-playing game has benefited hugely from US developer Turbine’s introduction of a free-to-play model.

The Elite reward card aims to protect retailer’s pre-owned division from “everybody else trying to get in on the act."
Retailer Gamestation has introduced a new reward scheme in the UK today, with a focus on trade-ins. The Elite card listed on the Gamestation website, rewards customers with points and accolades based on their spending trends.

Stores selling second-hand games in the UK grows as Game CEO says sector goes from “strength-to-strength”.
Research by MCV has revealed that there are now 3,000 outlets selling pre-owned games. It is an increase of 1,000 since a similar study was carried out last year.

You don't have to look far today to see an indie developer Doing A Minecraft - that is, encouraging its audience to pay upfront for a game, in exchange for a reduced price point and access to a beta. It's a brilliant idea in the hands of a scrupulous studio: the team gets funding and feedback, while players get a lot of content early, along with the warm sensation of having been closer, at least, to the creative process. It reminds me a bit of the old days of artists and their patrons.

Being the founder and CEO of Harmonix apparently earns you one of the few office spaces not buried under heaps of music paraphernalia. Which is not to say that Alex Rigopulos doesn’t have any, he just has a bit more room to spread it all around. Like the people he employs, his passion for music is such that we’re afraid to test it for fear it might erupt, showering us in band names so obscure we’ll have to burn all our Gringo Records albums in shame. So we ask him about boring old videogames instead.

Leading MMOG hits milestone after Chinese release of Wrath Of The Lich King.
World Of Warcraft developer Blizzard has today announced that it has broken through the milestone of 12 million worldwide subscriptions for its online role-playing game.
It’s been two years since Blizzard reached 11 million subscribers in 2008. This is a longer interval than the previous milestone - from 10 million in January 2008 to 11 million in October of the same year.

"Third entry in the series" set for new Yahoo! Mobage PC social games platform in Japan.
The game was announced in a press release that marks today's official opening of Yahoo! Mobage, a joint venture between Yahoo! Japan and DeNA, a Japanese mobile portal and e-commerce solutions company.

“We're not pulling the plug on anything” asserts director of creative diversity as 4iP fund for projects including games is shut down.
Launched in 2008 with a £20 million fund for digital projects, 4iP was intended to co-invest with other companies over a period of three years in a broad spectrum of ventures proposed by the public.
The 4iP division will see its staff integrated into one department as a result of restructuring. It is not yet known whether there will be redundancies.