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May 16, 2012

THQ drops Devil's Third as losses worsen

Publisher in talks to offload Tomonobu Itagaki's project after losses rise 76 per cent.

THQ is in discussions with thirdparties in a bid to offload Tomonobu Itagaki's Devil's Third after the troubled publisher posted increased losses for the financial year.

While revenue for the year rose almost 25 per cent to $830.8 million (£517.6m), losses rose by 76 per cent, to $239.9 million (£149.5m).

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May 15, 2012



Capcom ditches on-disc DLC and promises change

Publisher admits sales of Street Fighter X Tekken have "fallen short" and indicates marked shift in approach to digital content.

Capcom appears to have heard the growing clamour over its controversial approach to digital distribution, saying it is doing away with on-disc DLC and promising a host of changes to the widely criticised Street Fighter X Tekken, which it admits has sold poorly.

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Find your future working for Team17

Or joining Future Publishing's digital team.

Worms creator Team 17 is advertising for a number of roles, including an experienced artist, an experienced progammer and an experienced web/Flash designer, to join the team.

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Localising Ni No Kuni for the west

The western version of Level 5 and Studio Ghibli's RPG appears to be much more than a quick Google translation.

There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.

read more


Localising Ni No Kuni for the west

The western version of Level 5 and Studio Ghibli's RPG appears to be much more than a quick Google translation.

There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.

read more


Localising Ni No Kuni for the west

The western version of Level 5 and Studio Ghibli's RPG appears to be much more than a quick Google translation.

There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.

read more


Ryan Payton on Republique's Kickstarter success

Former Metal Gear and Halo developer hails "a big moment in history" as Kickstarter project narrowly meets its goal.

Republique, the ambitious iOS stealth game headed up by Metal Gear Solid and Halo veteran Ryan Payton, passed its $500,000 target late on Friday with just hours left on the clock.

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May 14, 2012



Max Payne 3 review

Rockstar's take on the series is surprisingly conservative.

You can read this review in full in our print edition.

Our July issue, which goes on sale June 6, features a Post Script article on the various cinematic styles that have influenced Rockstar's game.

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Unreal Engine gets true stereoscopic 3D

RealD says its tech, now available for free to all UDK users, is "different than anything you've ever seen before."

Developers using Unreal Engine 3 are now able to incorporate true stereoscopic 3D in their console and PC games, after RealD joined Epic Games' Integrated Partners Program.

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A day in the life of a game lawyer

How many ambulances does a videogame lawyer chase in the average working day? Jas Purewal explains.

I arrive at the office at 9am, walk to my desk, nod at my boss as well as to the Super Sheep stuffed toy that Team17 have sent us. (I still remember the first time I blew one up in the original Worms. Good times.)

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May 11, 2012


People: Jade Raymond

The managing director of Ubisoft Toronto on balancing family life, Splinter Cell and building the ultimate studio.

What’s Jade Raymond best known for? Probably not her greatest, if still unproven, achievement, which is to establish a major new game development studio for Ubisoft in Toronto. Nor for heading its prized Splinter Cell series.

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