THQ is in discussions with thirdparties in a bid to offload Tomonobu Itagaki's Devil's Third after the troubled publisher posted increased losses for the financial year.
While revenue for the year rose almost 25 per cent to $830.8 million (£517.6m), losses rose by 76 per cent, to $239.9 million (£149.5m).
Capcom appears to have heard the growing clamour over its controversial approach to digital distribution, saying it is doing away with on-disc DLC and promising a host of changes to the widely criticised Street Fighter X Tekken, which it admits has sold poorly.
Worms creator Team 17 is advertising for a number of roles, including an experienced artist, an experienced progammer and an experienced web/Flash designer, to join the team.
There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.
There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.
There may be more ambitious and innovative roleplaying games than Ni No Kuni, but few of them can match its beauty. Released in Japan late last year, it’s been made by a dream team of developer Level-5 (the studio behind the Professor Layton games) and respected Japanese animation house Studio Ghibli.
Republique, the ambitious iOS stealth game headed up by Metal Gear Solid and Halo veteran Ryan Payton, passed its $500,000 target late on Friday with just hours left on the clock.
Our July issue, which goes on sale June 6, features a Post Script article on the various cinematic styles that have influenced Rockstar's game.
Developers using Unreal Engine 3 are now able to incorporate true stereoscopic 3D in their console and PC games, after RealD joined Epic Games' Integrated Partners Program.
I arrive at the office at 9am, walk to my desk, nod at my boss as well as to the Super Sheep stuffed toy that Team17 have sent us. (I still remember the first time I blew one up in the original Worms. Good times.)
What’s Jade Raymond best known for? Probably not her greatest, if still unproven, achievement, which is to establish a major new game development studio for Ubisoft in Toronto. Nor for heading its prized Splinter Cell series.