
Rockstar North has sold over 100 million games since the developer formed, meaning it has achieved the same number of sales as the iconic British rock outfit The Who.
That was the claim made by an MP for the Scottish Green Party, Robin Harper, who addressed his peers on Wednesday during a Scottish Parliament Members’ Debate.

A Scottish MP has called for an end to the negative perceptions that videogames often attract.
Speaking yesterday at a Scottish Parliament Members’ Debate, Gavin Brown, Conservative MP for Lothians, said that we “must ensure that a positive perception of games is promoted, instead of the negative perception that some games might have attracted.”


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Less than a mile from the headquarters of Rockstar North, on Wednesday the Scottish Parliament Building saw a group of MPs debating one of the most important issues facing the UK games industry today.

Sony will freeze the salaries of its workforce throughout the entirety of the next fiscal year.
Starting from April, the electronic entertainment enterprise will hold off any salary gains, as well as cut bonuses from six months’ pay to four months.
The measures affect the entire corporate structure, including senior management. Annual compensation for managers will fall 10-20 percent through wage cuts, as well as 35-40 percent bonus reductions.
Being involved with and leading the games based learning initiatives with the Consolarium is great fun but it is also a great experience in terms of meeting teachers who take some of our ideas forward and then really make the realisation of such projects their own. We are finding that in doing so, these teachers are setting the standard for the use of some of the games. Names that immediately spring to mind in this regard include Kim Aplin and subsequently Ollie Bray with Guitar Hero and Anna Rossvoll, Ruth McDonald and Michelle Law with Nintendogs as well as many others who have taken this on and extended the practice of the appropriate integration of computer games into teaching and learning. I’d now like to add another name to this list and introduce Margaret Young to everyone. A teacher at Port of Mentieth PS near Stirling Margaret has been using Moshi Monsters with her P.1 - P.3 class. I wrote about Moshi Monsters a wee while back due to my interest being stirred when I watched my wee girls using it last summer. It reminded me of Nintendogs in the way it replicated much of what that game does in terms of looking after a virtual creature: ensuring it was healthy and happy as well as managing a budget. However, Moshi Monsters has problem solving, early literacy and numeracy tasks all embedded into the game play as well as the facility to introduce social networking to children via a friends finder and a noticeboard. However, this game was freely available (although an enhanced experience via subscription is now on offer) and can be used by anyone that has an computer with an internet connection.
I have been working on ways in which we could try an extended pilot for Moshi Monsters but while I have been doing that Margaret Cassidy, ICT Development Officer in Stirling decided to try it out with one of her teachers. She introduced the idea to Margaret Young at Port of Menteith PS and since the initial presentation of the idea the most fantastic set of associated rich learning tasks has just flourished.
I had the great pleasure of visiting the class last Wednesday morning and within 5 minutes I was captivated and enchanted by what I was seeing and hearing and I found myself like a child in a sweet-shop in terms of not knowing where to look in terms of the quality learning that was happening.
I had a discussion with Margaret about how she got involved in the project, how she managed it and what added value she feels it has brought to learning in her class and to her continuing professional development.
The game at the heart of the learning experience
The most prevalent method that we employ in our Consolarium initiatives usually involves the game becoming the contextual hub about which learning experiences are planned for and presented to the children. This gives the teacher the freedom and flexibility to combine curricular areas and present learning tasks via the creation of a collaborative story or a process of enquiry. The flexibility of such an approach allows the teacher to accommodate any ideas and questions that come from the children as a result of their experiences and interests arising from the learning tasks. This is exactly what Margaret has done with Moshi. as from the following examples you will see that the game really became the beating heart of the rich learning in the class.
Writing
Very many contexts for writing were facilitated by the game. These included writing adverts to sell your Moshi Monster’s house, writing to explain the desing of flags made to represent Monstro City as well as news flashes about what has been happening in Monstro City itself. I was particularly impressed by the idea of making a tourist information leaflet for visitors to refer to if they were planning a visit to Monstro City. Have a look at how the teacher did this:
…and have a look at some their adverts:
Talking and listening
An engaging debate was cultivated in the classroom when the question of whether or not the children should allow new building work to be permitted on Flutterby Fields: a beautiful fun place to be in Monstro City. The teacher talked about the development of the children’s thinking and their ability to consider and reflect on opposing points of view in this task and even how some children changed their minds as a result of the discussions and arguments put forward by their peers.
Encouraging problem solving in maths
In order to function in the game you must visit the Hall of Puzzles. This is packed full of puzzles that engagement with rewards you with Rox, the currency in Monstro City. The more Rox you have then the more you can spend in the various shops that you can visit. The puzzles are particularly engaging and the children were all very keen to tell me what their high scores were at many of the different puzzle that are available. The teacher has worked with the children to set up the Hall of Puzzles in the class. This became a really appealing ‘den’ in the classroom for the children to visit and explore a range of puzzles and games with each other. Have a look at how this was done:
Design and Technology
The children were asked to think about what kind of shops should be in Monstro City. These ideas were then brought to reality as the children made their own models of their shops from card, paper and other materials. Have a look:
Animation
Children are naturally creative. They have ideas. One of the superb aspects of learning with ICT is that it gives young learners the vehicle through which they can express their creativity and ideas and in doing so develop their ICT skills set. They can also have a positive impact on planning, presentation and awareness of audience. Here we have one example of a stop motion animation created by two 6 year old children. Just look at what they can do….
They also used Crazy Talk to bring to life their Monster characters that had been created in Art & Design.
All of these videos can be viewed at our Consolarium Blip TV channel.
Keeping connected and being safe
One of the benefits of using this resource is that children can keep connected. One child in this class spends six months of the year in Scotland and six months in New Zealand. Currently in her antipodean abode she can keep in touch with the class via her noticeboard. As Moshi Monsters is freely available to anyone (see their safety policy) there is an issue in terms of ensuring that the children are not exposed to any inappropriate contact. The teacher and the class decided to use a special code for the duration of the project and this meant that they could only accept a friend request if this code was in the name of the person requesting to make friends. This meant that the community was kept to the classroom and any worries about unknown people becoming involved with the children in the classroom context were fully addressed.
There has been some concern about children wanting to play with their Moshi Monster for far too long at home. Incentives to jump up the levels and to ensure that your Monster is happy and healthy in the game play need to be maintained and balanced in terms of appropriate time spent on the game. Lessons need to be learned about what the Consolarium can do to ensure that parents are fully informed about such initiatives, what benefits they can bring to their child’s learning but also what the school and the home need to do to ensure that children understand that too much of one thing is not necessarily good for them. Everything in moderation is a lesson that we can help children learn.
Maybe Moshi Monsters also need to consider ways in which children can withdraw from the game for periods of time without their lack of engagement with their monster leading to its demise! Something akin to the ‘dog hotel’ in Nintendogs wouldn’t go amiss here.
A delightful time at Port of Menteith was most certainly had by me. Rich learning, happy and motivated children, innovative teachers and a Headteacher willing to allow informed risks with new ideas and approaches in the use of ICT and games, in this example, to happen in his school.
Superb stuff and very many thanks to all at Port of Mentieth PS and Stirling Council for enabling such innovative work to take place. Now, how do I make an extended study of this work….?
cloudberrynine posted a photo:
I adore these puppets from the Puppet Company... hours of fun ;-)
cloudberrynine posted a video:
making the mould for vac forming the body shell - car body based on a vw golf mk ii
Just in case you don't subscribe to the Consolarium's blog (the blog that allows me to share my day job work investigating classroom practice with games based learning) here are links to two new blogposts:
BBC Newsround comes to Fraserburgh South Park PS
A summary of the BBC's visit to a P.7 class who have been doing work with Dr Kawashima's Brain Training. Some great stuff on display with a link to a video of the the children talking about their experiences in learning with the game.
More Nintendogs and a Podcast!
I met a probationer teacher who was using Nintendogs with her P.2 class. An account of how she has used this game to help develop learning in Art & Design as well as podcast about my visit to Fraserburgh South Park PS is available here.
Enjoy.

Passing legislation in Utah that aims to regulate the sale of Mature-rated games to customers under 17 years old would be a "grave mistake," says Patricia Vance, president of the Entertainment Software Rating Board.
In an open letter (.pdf) to Utah's "parents and leaders" on Friday, Vance said that the legislation would punish responsible retailers.

By now you’ll have seen thumbnail versions of the 200 different covers of Edge’s forthcoming 200th edition.
Here, we present a gallery showcasing each and every design.
Edge 200: Full Cover Gallery.
Let us know your personal favourites in the comments section below.

February's Grand Theft Auto IV add-on content, The Lost & Damned, has sold 1 million copies to date, Webush Morgan analyst Michael Pachter estimated in a Friday research note.
By the end of the year, that figure "will likely double," he says, "giving us greater confidence that Take-Two can achieve its full-year earnings guidance." Full year earnings guidance is pegged between break-even and 20 cents per share on a non-GAAP basis.

Grasshopper Manufacture's Goichi Suda (a.k.a. "Suda 51", pictured) and Capcom's Keiji Inafune will be delivering talks at Nordic Game 2009, event organizers announced Friday.
Suda 51 is the designer behind the stylish and violent games Killer7 and No More Heroes. Inafune is the creator of Mega Man and is executive producer of the upcoming Resident Evil 5.

French publisher Ubisoft has moved development of the upcoming adventure game I Am Alive from independent Paris developer Darkworks to internal studio Ubisoft Shanghai.
A statement from Ubisoft on Friday reads, "In order to respect the new launch date for this ambitious title, and Darkworks having other obligations, we have mutually decided to complete development of I Am Alive at Ubisoft Shanghai, as the two studios have collaborated on aspects of the title over the past year."

Activision Blizzard has successfully retained its publishing and distribution agreement with LucasArts.
The publishing giant will be LucasArts’ partner for a number of key releases in times ahead, in areas such as Europe, South-East Asia and Australia. The new deal comes after a series of commercially successful game releases between the partnership.

Sony’s Playstation 3 has outsold all its handheld and home console competitors in Japan for the first time.
Sales of the PS3 jumped 20,000 units during the week ending March 1; up from 16,149 to 36,513 in line with the runaway sales success of Sega’s Yakuza 3. The PS3 exclusive title sold 372,000 copies in its first week.