1 in 5 Glasgow parents wants to be able to communicate with teachers about their children's work via Facebook and other social networking sites, reports the Glasgow Herald.
I think this is potentially an underestimate: there are more than one in five parents in East Lothian, I'd guess, who take advantage of the online 'coverage' of what their kids have been learning at school through the eduBuzz Word Press blogging platform. I'm sure that more than 1 in 5 sets of parents whose classroom teacher has started a learning log wherever they are, check in to see what their child has been doing, or what their teacher is planning.
I wonder, though, whether Facebook (and its verb form) have become the new 'Hoover', the interchangeable Proper/Common noun that has permeated the mainstream so as to mean "communication device", in the same way as "Hoover" is a "cleaning device for the floor".
In Glasgow, this misappropriation and lack of geek jargon to describe the right too for the job is particularly likely. The same day we are told that Glasgow is the UK's least tech-savvy city, with 2% of the population thinking you need special eyes to receive HD TV.
“Readers have to work out what they have to do in the story to progress,” says Adrian Hon, who created the application and co-founded Six to Start with his brother Dan. “The story might say something like ‘the witch went up to the door and knocked three times’. The player would then have to tap on the phone three times in order to advance. Or they might read that the house fell to the right and they have to tilt the phone to the right to read about what happens next.”
The goal is to encourage young people to write their own stories and include their own “gestures”.
Once a tale has been created, users can upload them to the TapTale website, where other registered users can download and read them. Registered users can also provide feedback on any tale via the website, by slotting pre-written statements into a form.
Brian Clark, working with LTS on trialling the project, describes how it might be used in practice this term:
TapTale’s primary goal is to promote literacy through the reading and writing of tales using the tap, tilt, shake and swipe functions of Apples touch screen devices.
When creating a tale, pupils are asked to write chapters using the touchscreen keyboard on the device. In order to progress from chapter to chapter, the reader must use one of the tap, swipe, tilt or shake sequences. It is up to the author of the tale to decide what action must be taken for the reader to see the next chapter.
Once a tale has been created, users can upload them via the device to the taptale website. This allows other registered user to download and read their tales directly on the device. Registered users can provide feedback on any tale via the website using a ‘fridge magnet’ style form. Anyone can read the tales created directly from the site, but of course the tapping and tilting functions are not possible in this view.
My favourite part of this exercise may not even be the iPhone app itself. Rather, the online peer-assessment community we've developed is, I think, a first (though I'm happily corrected). I wanted to see a fridge-magnet approach to student feedback, something that would allow structured feedback to take place but not just in a "tick-box" fashion. I think I also wanted to hark back stylistically to the days of scholastic readers that I had when I was aged four in primary school, learning how to read for the first time. The result is quite a delightful way of helping students - and the general public who stop off by their writings - to learn new ways to provide "two stars and a wish" type feedback to each other anonymously, while maintaining the integrity and safety of a learning site used by young people.
The system prompts you to use one of the many critiques that Derek and I thrashed out over a boring train trip or two, to accept it, before pushing up the next set of options. Go and have a play on one of Naomi's stories and you'll see how challenging some of the vocabulary is yet how easy the interface is: struggleware if ever there was any.
Above all, though, it's about the written word, not the graphic, the design or the picture.
If anything, the lack of features is what makes this app special, what's going to make it work well. Children will, lo and behold, have to think about how to describe what's in their mind's eye, not just photograph it with the cellphone camera or Google it, right-click it, save it and insert it. Stripping all that away is, if anything, at least one educational advance we'll have made.
Taptale stories are free to view on the website throughout the pilot. The app is free in the UK from the iTunes store.
Pic from Anthony
A lovely, simple idea that combines music and language arts, while introducing new generations to the institution of British radio that started in 1942: Desert Island Discs.
Spotify, if you've not banned it in your schools, provides a legal means to look up almost any song you want and play it, immediately. In an age where young people can't do much without having older generations complain about it - not least listen to the music they want to - this would be an interesting way to get under their musical skin, and find out what eight discs (or rather, MP3s) they would take to a desert island with them. Get them to write down their motivations, but then, in a good old fashioned display of classroom presentation, students can interview each other without a script about their choices and listen to the music critically as a group.
Classroom activity or dinner party distraction? The choice is yours. As ever, let me know how it turns out.
Pic from Mrs Enil

The Edge has some brilliant essays from brilliant minds, on how the internet has changed them and will continue to morph our brains over the next decade. George Dyson explains with more clarity than I've ever seen the principal difference in how we deal with information properly in 2010:
In the North Pacific ocean, there were two approaches to boatbuilding. The Aleuts (and their kayak-building relatives) lived on barren, treeless islands and built their vessels by piecing together skeletal frameworks from fragments of beach-combed wood. The Tlingit (and their dugout canoe-building relatives) built their vessels by selecting entire trees out of the rainforest and removing wood until there was nothing left but a canoe.
The Aleut and the Tlingit achieved similar results — maximum boat / minimum material — by opposite means. The flood of information unleashed by the Internet has produced a similar cultural split. We used to be kayak builders, collecting all available fragments of information to assemble the framework that kept us afloat. Now, we have to learn to become dugout-canoe builders, discarding unneccessary information to reveal the shape of knowledge hidden within.
I was a hardened kayak builder, trained to collect every available stick. I resent having to learn the new skills. But those who don't will be left paddling logs, not canoes.
It's all too easy to relegate our personal projects to the bottom of the pile until "the day job" is complete. The result? We nearly always end up having to leave creative, fun, new projects behind in the interest of ticking someone else's boxes, when those same personal projects could be the very innovation that make the difference.
Ji Lee was fed up with his life as an ad exec when he decided to engage the public in parodying that very same world, printing out 50,000 speech bubble stickers and placing them over ads around New York City. Over time, the public took the lead in inventing political or comical speech to make the parody. The ultimate parody in this project is, of course, that ad agencies used them to further promote their products. He spins a good yarn in his 99% video.
A personal project that took Ji Lee's name to the world and helped him find a seat as Director of Google's Creative Labs.
What's your personal project, and what's stopping you just getting on with it?
A lovely, simple idea that combines music and language arts, while introducing new generations to the institution of British radio that started in 1942: Desert Island Discs.
Spotify, if you've not banned it in your schools, provides a legal means to look up almost any song you want and play it, immediately. In an age where young people can't do much without having older generations complain about it - not least listen to the music they want to - this would be an interesting way to get under their musical skin, and find out what eight discs (or rather, MP3s) they would take to a desert island with them. Get them to write down their motivations, but then, in a good old fashioned display of classroom presentation, students can interview each other without a script about their choices and listen to the music critically as a group.
Classroom activity or dinner party distraction? The choice is yours. As ever, let me know how it turns out.
Pic from Mrs Enil

“Readers have to work out what they have to do in the story to progress,” says Adrian Hon, who created the application and co-founded Six to Start with his brother Dan. “The story might say something like ‘the witch went up to the door and knocked three times’. The player would then have to tap on the phone three times in order to advance. Or they might read that the house fell to the right and they have to tilt the phone to the right to read about what happens next.”
The goal is to encourage young people to write their own stories and include their own “gestures”.
Once a tale has been created, users can upload them to the TapTale website, where other registered users can download and read them. Registered users can also provide feedback on any tale via the website, by slotting pre-written statements into a form.
Brian Clark, working with LTS on trialling the project, describes how it might be used in practice this term:
TapTale’s primary goal is to promote literacy through the reading and writing of tales using the tap, tilt, shake and swipe functions of Apples touch screen devices.
When creating a tale, pupils are asked to write chapters using the touchscreen keyboard on the device. In order to progress from chapter to chapter, the reader must use one of the tap, swipe, tilt or shake sequences. It is up to the author of the tale to decide what action must be taken for the reader to see the next chapter.
Once a tale has been created, users can upload them via the device to the taptale website. This allows other registered user to download and read their tales directly on the device. Registered users can provide feedback on any tale via the website using a ‘fridge magnet’ style form. Anyone can read the tales created directly from the site, but of course the tapping and tilting functions are not possible in this view.
My favourite part of this exercise may not even be the iPhone app itself. Rather, the online peer-assessment community we've developed is, I think, a first (though I'm happily corrected). I wanted to see a fridge-magnet approach to student feedback, something that would allow structured feedback to take place but not just in a "tick-box" fashion. I think I also wanted to hark back stylistically to the days of scholastic readers that I had when I was aged four in primary school, learning how to read for the first time. The result is quite a delightful way of helping students - and the general public who stop off by their writings - to learn new ways to provide "two stars and a wish" type feedback to each other anonymously, while maintaining the integrity and safety of a learning site used by young people.
The system prompts you to use one of the many critiques that Derek and I thrashed out over a boring train trip or two, to accept it, before pushing up the next set of options. Go and have a play on one of Naomi's stories and you'll see how challenging some of the vocabulary is yet how easy the interface is: struggleware if ever there was any.
Above all, though, it's about the written word, not the graphic, the design or the picture.
If anything, the lack of features is what makes this app special, what's going to make it work well. Children will, lo and behold, have to think about how to describe what's in their mind's eye, not just photograph it with the cellphone camera or Google it, right-click it, save it and insert it. Stripping all that away is, if anything, at least one educational advance we'll have made.
Taptale stories are free to view on the website throughout the pilot. The app is free in the UK from the iTunes store.
Pic from Anthony
The Edge has some brilliant essays from brilliant minds, on how the internet has changed them and will continue to morph our brains over the next decade. George Dyson explains with more clarity than I've ever seen the principal difference in how we deal with information properly in 2010:
In the North Pacific ocean, there were two approaches to boatbuilding. The Aleuts (and their kayak-building relatives) lived on barren, treeless islands and built their vessels by piecing together skeletal frameworks from fragments of beach-combed wood. The Tlingit (and their dugout canoe-building relatives) built their vessels by selecting entire trees out of the rainforest and removing wood until there was nothing left but a canoe.
The Aleut and the Tlingit achieved similar results — maximum boat / minimum material — by opposite means. The flood of information unleashed by the Internet has produced a similar cultural split. We used to be kayak builders, collecting all available fragments of information to assemble the framework that kept us afloat. Now, we have to learn to become dugout-canoe builders, discarding unneccessary information to reveal the shape of knowledge hidden within.
I was a hardened kayak builder, trained to collect every available stick. I resent having to learn the new skills. But those who don't will be left paddling logs, not canoes.
It's all too easy to relegate our personal projects to the bottom of the pile until "the day job" is complete. The result? We nearly always end up having to leave creative, fun, new projects behind in the interest of ticking someone else's boxes, when those same personal projects could be the very innovation that make the difference.
Ji Lee was fed up with his life as an ad exec when he decided to engage the public in parodying that very same world, printing out 50,000 speech bubble stickers and placing them over ads around New York City. Over time, the public took the lead in inventing political or comical speech to make the parody. The ultimate parody in this project is, of course, that ad agencies used them to further promote their products. He spins a good yarn in his 99% video.
A personal project that took Ji Lee's name to the world and helped him find a seat as Director of Google's Creative Labs.
What's your personal project, and what's stopping you just getting on with it?