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Colin Barnett :: Feeds

March 08, 2010

Facebook is the new Hoover: Facebook for teacher-parent communication

Facebook to communicate with parents
1 in 5 Glasgow parents wants to be able to communicate with teachers about their children's work via Facebook and other social networking sites, reports the Glasgow Herald.

I think this is potentially an underestimate: there are more than one in five parents in East Lothian, I'd guess, who take advantage of the online 'coverage' of what their kids have been learning at school through the eduBuzz Word Press blogging platform. I'm sure that more than 1 in 5 sets of parents whose classroom teacher has started a learning log wherever they are, check in to see what their child has been doing, or what their teacher is planning.

I wonder, though, whether Facebook (and its verb form) have become the new 'Hoover', the interchangeable Proper/Common noun that has permeated the mainstream so as to mean "communication device", in the same way as "Hoover" is a "cleaning device for the floor".

In Glasgow, this misappropriation and lack of geek jargon to describe the right too for the job is particularly likely. The same day we are told that Glasgow is the UK's least tech-savvy city, with 2% of the population thinking you need special eyes to receive HD TV.


February 03, 2010

Links for 2010-02-02 [del.icio.us]


TapTale: Bringing literacy to a (iPhone) screen near you

Child and iPhone

TapTale is a new iPhone and iPod Touch app designed as a prototype to help learners build confidence in their creative writing. The Times Education Supplement talks this week about the app, one of the newly launched products whose development I led as Commissioner at Channel 4's Innovation for the Public Fund, working with Derek Robertson at LTS and the clever chaps at Six To Start.




The proposition was a simple one: experiment to see what the iPhone and iPod Touch could add to the reading and writing experience. Making it was a genuine challenge for us, for Learning and Teaching Scotland and the award-winning developers SixToStart, whose work on Penguin's WeTellStories made them the best choice to give this groundbreaker a chance:

“Readers have to work out what they have to do in the story to progress,” says Adrian Hon, who created the application and co-founded Six to Start with his brother Dan. “The story might say something like ‘the witch went up to the door and knocked three times’. The player would then have to tap on the phone three times in order to advance. Or they might read that the house fell to the right and they have to tilt the phone to the right to read about what happens next.”

The goal is to encourage young people to write their own stories and include their own “gestures”.

Once a tale has been created, users can upload them to the TapTale website, where other registered users can download and read them. Registered users can also provide feedback on any tale via the website, by slotting pre-written statements into a form.

Naomi Alderman The app helps students get started by modeling what it expected, with none other than an award-winning writer to get the creative wheels greased. In 2006, Naomi Alderman won the Orange Award for New Writers, and she now offers a growing selection of exclusive taptale stories, written just for the screen space and gestural potential of the iPhone. They're also available to read on the Taptale website.



She's also offered up a selection of free-to-view writing challenges for educators wanting to use the app in their classrooms, or assign challenges for homework on the iPod Touch or iPhone.

Brian Clark, working with LTS on trialling the project, describes how it might be used in practice this term:

TapTale’s primary goal is to promote literacy through the reading and writing of tales using the tap, tilt, shake and swipe functions of Apples touch screen devices.

When creating a tale, pupils are asked to write chapters using the touchscreen keyboard on the device. In order to progress from chapter to chapter, the reader must use one of the tap, swipe, tilt or shake sequences. It is up to the author of the tale to decide what action must be taken for the reader to see the next chapter.

Once a tale has been created, users can upload them via the device to the taptale website. This allows other registered user to download and read their tales directly on the device. Registered users can provide feedback on any tale via the website using a ‘fridge magnet’ style form. Anyone can read the tales created directly from the site, but of course the tapping and tilting functions are not possible in this view.

Taptale Feedback System 2 Fridge-magnet peer-assessment

My favourite part of this exercise may not even be the iPhone app itself. Rather, the online peer-assessment community we've developed is, I think, a first (though I'm happily corrected). I wanted to see a fridge-magnet approach to student feedback, something that would allow structured feedback to take place but not just in a "tick-box" fashion. I think I also wanted to hark back stylistically to the days of scholastic readers that I had when I was aged four in primary school, learning how to read for the first time. The result is quite a delightful way of helping students - and the general public who stop off by their writings - to learn new ways to provide "two stars and a wish" type feedback to each other anonymously, while maintaining the integrity and safety of a learning site used by young people.

The system prompts you to use one of the many critiques that Derek and I thrashed out over a boring train trip or two, to accept it, before pushing up the next set of options. Go and have a play on one of Naomi's stories and you'll see how challenging some of the vocabulary is yet how easy the interface is: struggleware if ever there was any.



Criticism of the iPhone for learning

As development work began in the early days of summer 2009, we hit criticism straightaway: "kids don't have iPhones, schools barely allow mobile phones, and in the current straightened times we shouldn't be investing in the most expensive-per-inch handheld technologies around". It was the same criticism hurled back in 2004 when I was making podcasts with and for the students in my secondary school. Fittingly, it is my old education district, East Lothian, that is the first to put itself forward to try out these devices and see what, indeed, they might add to the learning process.



We're ready for a resounding tumbleweed to be heard on the question of any educational advances here - no-one's done this before, and we just don't know what it has to offer that paper and pen don't. Likewise, I'd be curious to see what the tactile approach to story reading and writing brings to those kids who have less motivation to read, who have trouble structuring their stories. I also think the online writing community platform we've developed offers a creative, supportive environment that, in brilliant classrooms may well exist, but which is hard to achieve well all the time in every classroom with the timetable constraints we all face.



One final really interesting point is that one of the first criticisms of the app from a student has been: "it doesn't allow me to add pictures to my story". Interesting, and perhaps valid in a world where apps are laden with features, features, features.



Taptale is relatively simple. It's about making writing and reading as simple as possible, while forcing the hand of the writer into doing certain things: providing constructive feedback, reading for inspiration before writing, thinking about timing and story structure through the gestures.

Above all, though, it's about the written word, not the graphic, the design or the picture.

If anything, the lack of features is what makes this app special, what's going to make it work well. Children will, lo and behold, have to think about how to describe what's in their mind's eye, not just photograph it with the cellphone camera or Google it, right-click it, save it and insert it. Stripping all that away is, if anything, at least one educational advance we'll have made.

TapTale iTunes Graphic Taptale stories are free to view on the website throughout the pilot. The app is free in the UK from the iTunes store.

Pic from Anthony


Spotify for Desert Island Discs

Desert Island

A lovely, simple idea that combines music and language arts, while introducing new generations to the institution of British radio that started in 1942: Desert Island Discs.

Spotify, if you've not banned it in your schools, provides a legal means to look up almost any song you want and play it, immediately. In an age where young people can't do much without having older generations complain about it - not least listen to the music they want to - this would be an interesting way to get under their musical skin, and find out what eight discs (or rather, MP3s) they would take to a desert island with them. Get them to write down their motivations, but then, in a good old fashioned display of classroom presentation, students can interview each other without a script about their choices and listen to the music critically as a group.

Classroom activity or dinner party distraction? The choice is yours. As ever, let me know how it turns out.

Pic from Mrs Enil


Tips For Better Ideas



A pop-up book guide to (un)structuring your thinking to have better ideas. The one I have to think about more: think first, execute later. You?


Kayaks vs Canoes: George Dyson on how media literacy has really changed

Canoe
The Edge has some brilliant essays from brilliant minds, on how the internet has changed them and will continue to morph our brains over the next decade. George Dyson explains with more clarity than I've ever seen the principal difference in how we deal with information properly in 2010:

In the North Pacific ocean, there were two approaches to boatbuilding. The Aleuts (and their kayak-building relatives) lived on barren, treeless islands and built their vessels by piecing together skeletal frameworks from fragments of beach-combed wood. The Tlingit (and their dugout canoe-building relatives) built their vessels by selecting entire trees out of the rainforest and removing wood until there was nothing left but a canoe.

The Aleut and the Tlingit achieved similar results — maximum boat / minimum material — by opposite means. The flood of information unleashed by the Internet has produced a similar cultural split. We used to be kayak builders, collecting all available fragments of information to assemble the framework that kept us afloat. Now, we have to learn to become dugout-canoe builders, discarding unneccessary information to reveal the shape of knowledge hidden within.

I was a hardened kayak builder, trained to collect every available stick. I resent having to learn the new skills. But those who don't will be left paddling logs, not canoes.


Personal projects are often worth more than professional ones. What's stopping you?

It's all too easy to relegate our personal projects to the bottom of the pile until "the day job" is complete. The result? We nearly always end up having to leave creative, fun, new projects behind in the interest of ticking someone else's boxes, when those same personal projects could be the very innovation that make the difference.

Ji Lee was fed up with his life as an ad exec when he decided to engage the public in parodying that very same world, printing out 50,000 speech bubble stickers and placing them over ads around New York City. Over time, the public took the lead in inventing political or comical speech to make the parody. The ultimate parody in this project is, of course, that ad agencies used them to further promote their products. He spins a good yarn in his 99% video.

A personal project that took Ji Lee's name to the world and helped him find a seat as Director of Google's Creative Labs.

What's your personal project, and what's stopping you just getting on with it?


February 02, 2010

Links for 2010-02-01 [del.icio.us]

  • British Firm Starts iPad App Fund - Digits - WSJ
    Northern Film & Media said it will contribute as much as £40,000 (about $64,500) to help northeast England teams develop apps. “We want the North East to have a place in the rapidly evolving global content market,” Tom Harvey, the firm’s chief executive, said in a statement. “We will do whatever it takes to ensure that North East companies have every opportunity to get their products developed, made, distributed and bought on whatever new platforms come along. Whatever we can do to help our companies get to the front of the queue, we will do.”
  • Digital Tribes
    Emerging business models to help serve tomorrow's digital tribes.


Spotify for Desert Island Discs

Desert Island
A lovely, simple idea that combines music and language arts, while introducing new generations to the institution of British radio that started in 1942: Desert Island Discs.

Spotify, if you've not banned it in your schools, provides a legal means to look up almost any song you want and play it, immediately. In an age where young people can't do much without having older generations complain about it - not least listen to the music they want to - this would be an interesting way to get under their musical skin, and find out what eight discs (or rather, MP3s) they would take to a desert island with them. Get them to write down their motivations, but then, in a good old fashioned display of classroom presentation, students can interview each other without a script about their choices and listen to the music critically as a group.

Classroom activity or dinner party distraction? The choice is yours. As ever, let me know how it turns out.

Pic from Mrs Enil


February 01, 2010

Links for 2010-01-29 [del.icio.us]

  • #movemeon 2009 by Doug Belshaw in Education & Language
    A book with a difference, #movemeon is a collection of 140-character pearls of wisdom from educators using the social networking service, Twitter. From behaviour management to interaction with colleagues, you will find practical advice and ideas contributed by classroom practitioners!


Links for 2010-01-31 [del.icio.us]

  • Exams watchdog steps in over Facebook protest - Education News, Education - The Independent
    The exams watchdog has stepped into the row over an A-level biology paper which led to thousands of students launching a Facebook protest against the exam board AQA for setting questions they felt were unfair. Ofqual, the newly created independent exams regulator, has ordered the exam board to submit a report on the controversy. The move came as the number of students joining a Facebook page in protest against the paper – which they claim failed to stick to the syllabus – grew to more than 10,000. The exam was sat by just under 20,000 students on Monday.
  • Britons spent £170m on mobile games in 2009 - Telegraph
    More than eight million people in Britain use their mobile phones to play games, according to the National Gamers Survey. Around 3.8 million pay for these games, while around 4.2 million play games that are either free to download or already installed on their phone.
  • iLearn Technology » Blog Archive » Wiglington & Wenks Virtual World
    Wiglington and Wenks is so much more than your standard virtual world, it has a rich story line with well developed characters, plot, mystery, and quests. Students are dropped into the story and invited to participate, learning through exploration, problem solving, and critical thinking. The world highlights famous real-world landmarks, historical figures, inventions, culture, nature, and wildlife. Students are motivated to learn more about each as they complete a series of quests.


Tips For Better Ideas


A pop-up book guide to (un)structuring your thinking to have better ideas. The one I have to think about more: think first, execute later. You?


Links for 2010-01-30 [del.icio.us]

  • BBC News - Google phases out support for IE6
    It said that as a result, some "key functionality" of the applications would not work when used with IE6. Google Docs is the firm's answer to products such as Microsoft Office, whilst Google Sites allows people to create web pages. "The web has evolved in the last ten years, from simple text pages to rich, interactive applications including video and voice," wrote Google's Rajen Sheth in a blog post. "Unfortunately, very old browsers cannot run many of these new features effectively." Threat downplayed Around 20% of web users still use the nine-year old browser, including many UK government departments. But many developers want to see the browser phased out as soon as possible. The online campaign ie6nomore, supported by more than 70 web firms, says that because the browser does not support modern web standards it restricts what developers can do and is "holding the web back".
  • Linhof Mob on Flickr - Photo Sharing!
  • Kinderwagenschild
    Baby buggy number plates
  • Egg Watchers: the egg timer that entertains you
  • LaterBro.com
    Send Twitter or Facebook status updates later.



January 28, 2010

Links for 2010-01-26 [del.icio.us]


TapTale: Bringing literacy to a (iPhone) screen near you

Child and iPhone
TapTale is a new iPhone and iPod Touch app designed as a prototype to help learners build confidence in their creative writing. The Times Education Supplement talks this week about the app, one of the newly launched products whose development I led as Commissioner at Channel 4's Innovation for the Public Fund, working with Derek Robertson at LTS and the clever chaps at Six To Start.


The proposition was a simple one: experiment to see what the iPhone and iPod Touch could add to the reading and writing experience. Making it was a genuine challenge for us, for Learning and Teaching Scotland and the award-winning developers SixToStart, whose work on Penguin's WeTellStories made them the best choice to give this groundbreaker a chance:

“Readers have to work out what they have to do in the story to progress,” says Adrian Hon, who created the application and co-founded Six to Start with his brother Dan. “The story might say something like ‘the witch went up to the door and knocked three times’. The player would then have to tap on the phone three times in order to advance. Or they might read that the house fell to the right and they have to tilt the phone to the right to read about what happens next.”

The goal is to encourage young people to write their own stories and include their own “gestures”.

Once a tale has been created, users can upload them to the TapTale website, where other registered users can download and read them. Registered users can also provide feedback on any tale via the website, by slotting pre-written statements into a form.

Naomi Alderman The app helps students get started by modeling what it expected, with none other than an award-winning writer to get the creative wheels greased. In 2006, Naomi Alderman won the Orange Award for New Writers, and she now offers a growing selection of exclusive taptale stories, written just for the screen space and gestural potential of the iPhone. They're also available to read on the Taptale website.

She's also offered up a selection of free-to-view writing challenges for educators wanting to use the app in their classrooms, or assign challenges for homework on the iPod Touch or iPhone.

Brian Clark, working with LTS on trialling the project, describes how it might be used in practice this term:

TapTale’s primary goal is to promote literacy through the reading and writing of tales using the tap, tilt, shake and swipe functions of Apples touch screen devices.

When creating a tale, pupils are asked to write chapters using the touchscreen keyboard on the device. In order to progress from chapter to chapter, the reader must use one of the tap, swipe, tilt or shake sequences. It is up to the author of the tale to decide what action must be taken for the reader to see the next chapter.

Once a tale has been created, users can upload them via the device to the taptale website. This allows other registered user to download and read their tales directly on the device. Registered users can provide feedback on any tale via the website using a ‘fridge magnet’ style form. Anyone can read the tales created directly from the site, but of course the tapping and tilting functions are not possible in this view.

Taptale Feedback System 2 Fridge-magnet peer-assessment

My favourite part of this exercise may not even be the iPhone app itself. Rather, the online peer-assessment community we've developed is, I think, a first (though I'm happily corrected). I wanted to see a fridge-magnet approach to student feedback, something that would allow structured feedback to take place but not just in a "tick-box" fashion. I think I also wanted to hark back stylistically to the days of scholastic readers that I had when I was aged four in primary school, learning how to read for the first time. The result is quite a delightful way of helping students - and the general public who stop off by their writings - to learn new ways to provide "two stars and a wish" type feedback to each other anonymously, while maintaining the integrity and safety of a learning site used by young people.

The system prompts you to use one of the many critiques that Derek and I thrashed out over a boring train trip or two, to accept it, before pushing up the next set of options. Go and have a play on one of Naomi's stories and you'll see how challenging some of the vocabulary is yet how easy the interface is: struggleware if ever there was any.


Criticism of the iPhone for learning

As development work began in the early days of summer 2009, we hit criticism straightaway: "kids don't have iPhones, schools barely allow mobile phones, and in the current straightened times we shouldn't be investing in the most expensive-per-inch handheld technologies around". It was the same criticism hurled back in 2004 when I was making podcasts with and for the students in my secondary school. Fittingly, it is my old education district, East Lothian, that is the first to put itself forward to try out these devices and see what, indeed, they might add to the learning process.

We're ready for a resounding tumbleweed to be heard on the question of any educational advances here - no-one's done this before, and we just don't know what it has to offer that paper and pen don't. Likewise, I'd be curious to see what the tactile approach to story reading and writing brings to those kids who have less motivation to read, who have trouble structuring their stories. I also think the online writing community platform we've developed offers a creative, supportive environment that, in brilliant classrooms may well exist, but which is hard to achieve well all the time in every classroom with the timetable constraints we all face.

One final really interesting point is that one of the first criticisms of the app from a student has been: "it doesn't allow me to add pictures to my story". Interesting, and perhaps valid in a world where apps are laden with features, features, features.

Taptale is relatively simple. It's about making writing and reading as simple as possible, while forcing the hand of the writer into doing certain things: providing constructive feedback, reading for inspiration before writing, thinking about timing and story structure through the gestures.

Above all, though, it's about the written word, not the graphic, the design or the picture.

If anything, the lack of features is what makes this app special, what's going to make it work well. Children will, lo and behold, have to think about how to describe what's in their mind's eye, not just photograph it with the cellphone camera or Google it, right-click it, save it and insert it. Stripping all that away is, if anything, at least one educational advance we'll have made.

TapTale iTunes Graphic Taptale stories are free to view on the website throughout the pilot. The app is free in the UK from the iTunes store.

Pic from Anthony


Links for 2010-01-25 [del.icio.us]

  • Liverpool Philharmonic : Homepage : Live music concerts, tickets & what's on
    Brilliant website and social networking connections used effectively to share what's going on.
  • The Seventh Framework Programme for Research and Development (FP7) :: Scottish Enterprise
    Projects supported by FP7 tend to be collaborative, encouraging European organisations to share their resources and expertise to make technological advances, and usually have a time to market of two to four years. Projects supported by FP7 are an effective way of engaging with leading players and industry networks within your field, and ultimately enhancing commercial success. There are opportunities for companies of all sizes whether in the role of developer, supplier or end-user. You can apply for funding for an innovative project or share your expertise and, in return, gain access to new technologies. Your business may be eligible to receive up to 50 per cent reimbursement of research and development costs. Small and medium sized enterprises (SMEs) could qualify for up to 75 per cent reimbursement of research and development costs.
  • Media moving online: in search of profit | Digital tribes | guardian.co.uk
    Spotify may be paying as much as £9m to £18m per month to the record labels in music licensing costs.


Links for 2010-01-24 [del.icio.us]


Links for 2010-01-23 [del.icio.us]

  • Gazette Live - News - Local News - Your face in 10 years’ time - as seen by ‘MirrorMe’ Teesside computer expert
    Computer experts on Teesside have come up with a world first in technology which shows people what they will look like - depending on their lifestyle. So drinkers, smokers and sunbed users can have the pain or the pleasure of seeing exactly what they will look like in the future. It’s the brainchild of university graduate Jeremiah Alexander, who set up his own games company, Ideonic, in Middlesbrough, and uses advanced facial recognition, similar to that used by the CIA and security organisations around the world. The new technology, which got an airing on Channel 4’s Embarrassing Bodies programme, could be used to promote healthier lifestyles, and has already been signed up to the social networking site Facebook.


January 23, 2010

Links for 2010-01-21 [del.icio.us]

  • Sorry - no time...
    The hyperlink as the tangent time-wasting scourge of the modern world?
  • THE WORLD QUESTION CENTER 2010 — Page 3
    The only sensible strategy is an eclectic path to define quality of life for yourself, and use all tools in whatever customized fashion to forge your path. In other words: the planet is in shambles, but you can try to help and still carve out a meaningful, peaceful & happy existence on it.
  • How to bring a product to market


Kayaks vs Canoes: George Dyson on how media literacy has really changed

Canoe
The Edge has some brilliant essays from brilliant minds, on how the internet has changed them and will continue to morph our brains over the next decade. George Dyson explains with more clarity than I've ever seen the principal difference in how we deal with information properly in 2010:

In the North Pacific ocean, there were two approaches to boatbuilding. The Aleuts (and their kayak-building relatives) lived on barren, treeless islands and built their vessels by piecing together skeletal frameworks from fragments of beach-combed wood. The Tlingit (and their dugout canoe-building relatives) built their vessels by selecting entire trees out of the rainforest and removing wood until there was nothing left but a canoe.

The Aleut and the Tlingit achieved similar results — maximum boat / minimum material — by opposite means. The flood of information unleashed by the Internet has produced a similar cultural split. We used to be kayak builders, collecting all available fragments of information to assemble the framework that kept us afloat. Now, we have to learn to become dugout-canoe builders, discarding unneccessary information to reveal the shape of knowledge hidden within.

I was a hardened kayak builder, trained to collect every available stick. I resent having to learn the new skills. But those who don't will be left paddling logs, not canoes.


Links for 2010-01-19 [del.icio.us]

  • Using Mangahigh at Lourdes Secondary, engaged and motivated on Twitpic
    Using Mangahigh at Lourdes Secondary, engaged and motivated
  • How computer games discovered virtuous reality - Gaming, Gadgets & Tech - The Independent
    A superb outline of "serious gaming" environment, and then a rundown of some work in schools: "Within a modern school, that time has already arrived: every single pupil was born into a world where video games were simply a fact of life, and it's in this environment and among these pupils that the serious potential of video games suddenly starts to seem less a novel possibility than a creeping inevitability. Until 1999, Derek Robertson was a primary school teacher in Scotland. "I still am at heart," he says, when we first speak in March 2009, although his official job title has moved on considerably. Since June 2008 he has boasted the title of National Adviser for Emerging Technologies and Learning in Scotland. It's largely thanks to him that Scotland now leads the world in the emerging field of what Robertson calls "games-based learning"."


Links for 2010-01-20 [del.icio.us]

  • Article Dashboard Directory | Submit Articles | Search Find Free Content | Author Submission
  • Article Search Engine Directory: GoArticles.com
  • EzineArticles Submission - Submit Your Best Quality Original Articles For Massive Exposure, Ezine Publishers Get 25 Free Article Reprints
  • Training and Development Agency for Schools – national CPD database
  • Nymbler - Your Personal Baby Name Assistant
    Nymbler makes name connections with insights from baby-naming expert Laura Wattenberg, author of The Baby Name Wizard.
  • See Dick And Jane Streets « Weather Sealed
  • How To Crowdsource Grading | HASTAC
    I can't think of a more meaningless, superficial, cynical way to evaluate learning in a class on new modes of digital thinking (including rethinking evaluation) than by assigning a grade. Top-down grading by the prof turns learning (which should be a deep pleasure, setting up for a lifetime of curiosity) into a crass competition: how do I snag the highest grade for the least amount of work? how do I give the prof what she wants so I can get the A that I need for med school? That's the opposite of learning and curiosity, the opposite of everything I believe as a teacher, and is, quite frankly, a waste of my time and the students' time. There has to be a better way . . .
  • The Art of Generating Buzz : The World :: American Express OPEN Forum
    Buzzing is in our genes. We are programmed to share information with friends about where to find our next meal and about the tiger who’s about to have us as his next meal. We talk to connect, so when my daughter tells her friends about the new sweater she bought, she’s also establishing and maintaining her social ties. We buzz to talk about ourselves: if I tell you about a ten-day dog sledding trip in Alaska, I’m also telling you how adventurous I am.
  • Thanks for the Add. Now Help Me with My Homework - News Features & Releases
    In research stemming from her doctoral thesis at the Harvard Graduate School of Education, Greenhow not only found an increasing awareness by Sommers and other students of the potential of these sites to express their creativity and explore their interests, but also the potential to complement lessons in more formal educational settings -- if teachers can just figure out how to use them. The kind of skills students are developing on social networking sites, says Greenhow, are the very same 21st century skills that educators have identified as important for the next generation of knowledge workers -- empathy, appreciation for diversity of viewpoints, and an ability to multitask and collaborate with peers on complex projects. In fact, despite cautionary tales of employers trolling social networking sites to find inappropriate Halloween pictures or drug slang laced in discussion forums, many employers are increasingly using these sites as a way to find talent.
  • The iPhone reaches into the crib - Times Online
    Dr Rob Jenkins, a cognitive psychologist whose research interests include face perception and social interaction, was closely involved in tailoring the apps to infants’ needs and abilities. Initially, he was sceptical. “My first reaction was, ‘My God, video games for the under-18 months, what a terrible idea.’ But once I spoke to Will and Dave, it became clear that’s not what they wanted,” he says. “It’s not Sonic the Hedgehog getting his claws into young vulnerable minds; it’s about using technology to mediate face- to-face interaction between the carer and the infant. Once we got talking along those lines, I really warmed to it.”


Links for 2010-01-14 [del.icio.us]


Personal projects are often worth more than professional ones. What's stopping you?

It's all too easy to relegate our personal projects to the bottom of the pile until "the day job" is complete. The result? We nearly always end up having to leave creative, fun, new projects behind in the interest of ticking someone else's boxes, when those same personal projects could be the very innovation that make the difference.

Ji Lee was fed up with his life as an ad exec when he decided to engage the public in parodying that very same world, printing out 50,000 speech bubble stickers and placing them over ads around New York City. Over time, the public took the lead in inventing political or comical speech to make the parody. The ultimate parody in this project is, of course, that ad agencies used them to further promote their products. He spins a good yarn in his 99% video.

A personal project that took Ji Lee's name to the world and helped him find a seat as Director of Google's Creative Labs.

What's your personal project, and what's stopping you just getting on with it?


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