<?xml-stylesheet type="text/xsl" href="http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/rss/retrospective/rssstyles.xsl"?>

<rss version='2.0'   xmlns:dc='http://purl.org/dc/elements/1.1/'>
    <channel xml:base='http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/'>
        <title><![CDATA[Wayne Barry : Weblog items tagged with retrospective]]></title>
        <description><![CDATA[The weblog for Wayne Barry, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/</link>        
        <item>
            <title><![CDATA[Digital Game-based Learning: A Retrospective]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/2109.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/2109.html</guid>
            <pubDate>Wed, 08 Apr 2009 13:50:52 GMT</pubDate>
		<dc:subject><![CDATA[retrospective]]></dc:subject>
		<dc:subject><![CDATA[videogames]]></dc:subject>
		<dc:subject><![CDATA[play]]></dc:subject>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[game-based learning]]></dc:subject>
		<dc:subject><![CDATA[IDGBL2009]]></dc:subject>
		<dc:subject><![CDATA[digital]]></dc:subject>
            <description><![CDATA[<p><em>Tempus fugit</em> - Doesn't time fly when you are having fun? After a 12 week tournament that is the&nbsp;&quot;<em>Digital Game-based Learning</em>&quot; module. All good things must eventually come to a full stop. Whilst we have been reading, writing and debating about the &quot;serious&quot; business of games, gaming and play; more importantly, we have also have had a lot of fun doing it and learning a little more about ourselves along the way.</p><p>I started the course by reflecting upon my previous experience and engagement with games, gaming and play (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1559.html"  target="_blank"  title="Flashbacks of a Fool">Flashbacks of a Fool</a></em>&quot;) that had largely seen me leave videogames and computer games back in the 1990s preferring the more traditional games that had a largely social element to them, i.e. playing games with family or friends. The course had literally thrust me back into the digital gamesphere (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1804.html"  target="_blank"  title="All work and no play?">All work and no play?</a></em>&quot; and &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1859.html"  target="_blank"  title="The Agony and Ectasy of Social Gaming">The Agony and Ectasy of Social Gaming</a></em>&quot;) using a range of game consoles like the Nintendo Wii, Microsoft Xbox, Apple's iPod Touch as well as my own PC.</p><p>I had reflected that some of the games currently on the market and online had &quot;<em>enchanted me and brought out a child-like wonder in me (not seen since 1999)</em>&quot;. This &quot;enchantment&quot; extended to the papers written by Pat Kane and Brian Sutton-Smith on their notions of play (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1876.html"  target="_blank"  title="The Language of Play">The Language of Play</a></em>&quot;) which can be a catalyst for creativity, originality and new developments and should actually be incorporated in&nbsp;each and every one of our lives as normal as it is eating, breathing and&nbsp;sleeping.&nbsp;Howeve, this &quot;enchantment&quot; is a little offset by the &quot;moral panic&quot; that sets in whenever the popular press or eminent scholars and thinker have their tu'penny worth to say on the subject (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2087.html"  target="_blank"  title="A moral panic?">Videogames: A moral panic?</a></em>&quot;).</p><p>Inevitably, the course would eventually touch upon my favourite hobby horse (my thanks goes to the course leaders of the &quot;<em>Digital Environments</em>&quot; modules and my colleagues at work for introducing me to it) that being Marc Prensky and the &quot;Digital Natives&quot; / &quot;Digital Immigrant&quot; dichotomy (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1616.html"  target="_blank"  title="Digital Natives Revisited">Digital Natives Revisited</a></em>&quot;). Given that Prensky works in the games industry and feels passionately that learning and games can go hand-in-hand. No arguments there, it's just the grand rhetorical statements backed up by hardly any empirical research that has turn this issue into something of a pathological obsession for me - I should learn to take <a href="http://en.wikipedia.org/wiki/Michael_Winner"  target="_blank"  title="Michael Winner">Michael Winner</a>'s <a href="http://en.wikipedia.org/wiki/Esure"  target="_blank"  title="esure">esure</a> advice, though James Newman's paper riled me more than Prensky's papers (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1732.html"  target="_blank"  title="A tug of war">Videogames: A tug of war</a></em>&quot;).</p><p>One of my interests is identity and the course has given me ample to think about and experience. From Second Life, using the voice activated feature within it with&nbsp;Iris Bosa had raised questions about voice modification, personalisation and identity (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1642.html"  target="_blank"  title="The Curious Case of Voice Identity">The Curious Case of Voice Identity</a></em>&quot;); to J.P. Gee's concept of the &ldquo;tripartite&rdquo; of identities and the notion of the &quot;other&quot; in games, was presented in a very compelling and original way (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2018.html"  target="_blank"  title="The Learner with a Thousand Identities">The Learner with a Thousand Identities</a></em>&quot;) that is an interesting addition to the Identity literature.</p><p>The module also called for group collaboration to design a Google Earth game (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1803.html"  target="_blank"  title="The New Seven World Wonders Quiz - A Team 2 Production">The New Seven World Wonders Quiz - A Team 2 Production</a></em>&quot;); solve a WebQuest (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1941.html"  target="_blank"  title="WebQuest DSV">WebQuest DSV</a></em>&quot;); and devise a role playing game for Second Life (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1964.html"  target="_blank"  title="Dragons' Lair RPG - A Team 2 Production">Dragons' Lair RPG - A Team 2 Production</a></em>&quot;) that saw some fantastic online collaborations using Skype and a Wiki which led me to comment that it was the &quot;<em>most amazing brain-storming, project management session ever conducted virtually. We went from an idea to a fully-realised project plan in 1.5 hours</em>&quot;. I have rarely seen online collaborations work at this frenetic speed and intensity before, so thank you Team 2 for an exhilarating experience. The group tasks themselves could also have been&nbsp;envisaged as a &quot;game&quot; that involved overcoming a number of obstacles and difficulties to arrive at the finish line in time with a fully realised product.</p><p>J.P. Gee presents some rather interesting concepts of &quot;affinity groups&quot; and &quot;affinity spaces&quot; (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2046.html"  target="_blank"  title="The Affinity towards Groups, Spaces and Learning">The Affinity towards Groups, Spaces and Learning</a></em>&quot;) which I could use in relation to my insitution's new &pound;35m library and learning centre, <a href="http://www.canterbury.ac.uk/projects/augustine-house/"  target="_blank">Augustine House</a>, in terms of how learning spaces are been used physically as well as virtually by the student corpus and the academic community; and would such learning spaces present opportunities for real learning to take place (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2105.html"  target="_blank"  title="The Four Horsemen">The Four Horsemen</a></em>&quot;)?</p><p>So for now, I bid Hamish,&nbsp;Fiona and the&nbsp;challenging &quot;<em>Digital Game-based Learning</em>&quot; course a fond and affectionate adieu.</p><p>Until next time gamers, until next time ...</p>]]></description>
        </item>
                
        <item>
            <title><![CDATA[Digital Environments: A Retrospective]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/146.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/146.html</guid>
            <pubDate>Thu, 06 Dec 2007 00:00:00 GMT</pubDate>
		<dc:subject><![CDATA[retrospective]]></dc:subject>
		<dc:subject><![CDATA[distance education]]></dc:subject>
		<dc:subject><![CDATA[online education]]></dc:subject>
		<dc:subject><![CDATA[IDELautumn07]]></dc:subject>
            <description><![CDATA[<p>So here we are, the final leg of a 12 week journey that is &quot;<em>Digital Environments</em>&quot;. This is the first time that I have done an online course taught at a distance. I already had some experience with a correspondance course; which I did, in part, to test the waters to see if&nbsp;I had the stamina to take on a higher degree that was being taught from a distance. Oh boy! it couldn't have been more different.</p><p>&quot;<em>Block A - Orientations</em>&quot; gets the ball rolling very quickly by using discussions boards to introduce yourself to the group and to&nbsp;discuss a&nbsp;number of presented scenarios - immediately I can see that the communication element is far superior here than the correspondance course which relied mostly on sending material via Her Majesty's Royal Mail, possibly e-mail which was read on certain days&nbsp;or a telephone call which may be picked up during a two hour window on Sunday's only. Oh and no fellow students to talk to about the course or the assignments.</p><p>The communication dimension of the course aside, the really big thing that impressed me the most was how fantastic the course Blackboard/WebCT was laid out (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/128.html"  target="_blank"  title="First Week Impressions">First Week Impressions</a></em>&quot;). For example, all the reading lists were located under the relevant week's topic folder (not in a completely separate reading list folder that my academics tend to do - but then we don't do course design as part of the basic Blackboard training that we offer academics if they want to be Blackboard Instructors).</p><p>Despite not having met (yet!) Sian Bayne and Rory Ewins, their digital presence has been strongly&nbsp;&quot;<em>felt</em>&quot; (sorry Dreyfus! Wasn't he <a href="http://en.wikipedia.org/wiki/Inspector_Clouseau"  target="_blank"  title="Inspector Clouseau">Inspector Clouseau</a>'s boss?). This&nbsp;has also been true of the more prolific students (<a href="http://holyroodpark.net/antmcneill/"  target="_blank"  title="Tony McNeill">Tony McNeill</a>, <a href="http://holyroodpark.net/hkeil/"  target="_blank"  title="Henry Keil">Henry Keil</a>, <a href="http://eduspaces.net/nickib/"  target="_blank"  title="Nicki Brain">Nicki Brain</a>, <a href="http://holyroodpark.net/andy/"  target="_blank"  title="Andy Miller">Andy Miller</a> and <a href="http://eduspaces.net/diceman/"  target="_blank"  title="Bill Babouris">Bill Babouris</a>). The feedback from blog and discussion board posts from Sian and Rory have been pretty much immediate - so much better than a correspondance course (or even a classroom-based course come to that!). On the subject of discussion board posts (I've made 44 posts in total), I did find myself not participating on some of the more popular topics. This, in part, has a lot to do with me coming to the discussion boards after 7.00pm when everyone has gone on a discourse feeding frenzy like a plague of locusts - much discussion and research has been done about this.</p><p>&quot;<em>Block B - Environments</em>&quot; allowed us to explore &quot;<em>structured spaces</em>&quot; like e-portfolios and virtual learning environments (VLE); &quot;<em>volatile spaces</em>&quot; like Web 2.0 and Hypertext; and &quot;<em>new spaces</em>&quot; such as <em>Second Life</em>. One of the reasons for doing the MSc in e-Learning at Edinburgh was the richness and diversity that the course offered (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/124.html"  target="_blank"  title="And so it begins...">And so it begins...</a></em>&quot;) and it is here that it is at it's most apparent.</p><p>For me, the discourse and the theoretical underpinnings of the e-portfolio was a lot more exciting and interesting than trying to &quot;<em>knock up</em>&quot; an e-portfolio on Blackboard/WebCT (see &quot;<a href="http://holyroodpark.net/heywayne/weblog/136.html"  target="_blank"  title="Betwixted, bothered and bewildered"><em>B</em><em>etwixted, bothered and bewildered</em></a>&quot;). The Web 2.0 section of the course made use of a number of activities such as adding a bookmark to Delicious (whilst I appreciated what was going on here, the activity could have benefitted from adding a bit of extra meat to it) and placing an entry onto the Group Wiki (interesting that no-one wanted to mess around with other people's entries). We also discovered that the volatile nature of the Web 2.0 application / service&nbsp;is fraught with opportunities and dangers&nbsp;(see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/138.html"  target="_blank"  title="Web 2.0: A Game of Snakes and Ladders">Web 2.0: A Game of Snakes and Ladders</a></em>&quot;).</p><p>One of the big delights for me on this course was the opportunity to use <em>Second Life</em> in an educational context and to interact and engage with my tutors and peers in a very relaxed and friendly environment. The nature of digital identity, personalities, group dynamics and digital&nbsp;discrimination and prejudice was explored and&nbsp;discussed; along with that of &quot;<em>presence</em>&quot; - by now this had become the&nbsp;course arc word&nbsp;(see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/141.html"  target="_blank"  title="Return to the Rabbit Hole">Return to the Rabbit Hole</a></em>&quot;).</p><p>&quot;<em>Block C - Contexts</em>&quot; introduced us to the more philosophical (and highly explosive) discussions of &quot;<em>learning bodies</em>&quot; (or&nbsp;the importance&nbsp;of human embodiment to teaching and learning) and &quot;<em>digital natives</em>&quot; (the controversial metaphor, the generational rift that it appears to have opened up&nbsp;and&nbsp;the implications to 21st Century teaching and learning practices). Indeed, the course material should have been rubber-stamped with an &quot;<em>highly inflammable</em>&quot; symbol. On the subject of course material, I should say that the quality of the reading materials and the scanning have been first rate and easy to read.</p><p>Whilst I can see that the &quot;<em>digital native</em>&quot; / &quot;<em>digital immigrant</em>&quot; dichotomy would have offered a useful conversational starter on the perceived changes in student behaviour and learning that Higher Education (and in education as a whole) would have to address - it has now been insidiously absorbed into something far greater and more menacing than anyone would have imagined&nbsp;(see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/143.html"  target="_blank"  title="The Tyranny of Technology">Digital Imperialism: The Tyranny of Technology</a></em>&quot;).</p><p>So for now, I bid Rory, Sian and the inspirational &quot;<em>Digital Environments</em>&quot; course a fond and affectionate adieu.</p><p>Thanks for the digital memories.</p>]]></description>
        </item>
        
    </channel>
</rss>