<?xml-stylesheet type="text/xsl" href="http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/rss/videogames/rssstyles.xsl"?>

<rss version='2.0'   xmlns:dc='http://purl.org/dc/elements/1.1/'>
    <channel xml:base='http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/'>
        <title><![CDATA[Wayne Barry : Weblog items tagged with videogames]]></title>
        <description><![CDATA[The weblog for Wayne Barry, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/</link>        
        <item>
            <title><![CDATA[Digital Game-based Learning: A Retrospective]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/2109.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/2109.html</guid>
            <pubDate>Wed, 08 Apr 2009 13:50:52 GMT</pubDate>
		<dc:subject><![CDATA[retrospective]]></dc:subject>
		<dc:subject><![CDATA[videogames]]></dc:subject>
		<dc:subject><![CDATA[play]]></dc:subject>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[game-based learning]]></dc:subject>
		<dc:subject><![CDATA[IDGBL2009]]></dc:subject>
		<dc:subject><![CDATA[digital]]></dc:subject>
            <description><![CDATA[<p><em>Tempus fugit</em> - Doesn't time fly when you are having fun? After a 12 week tournament that is the&nbsp;&quot;<em>Digital Game-based Learning</em>&quot; module. All good things must eventually come to a full stop. Whilst we have been reading, writing and debating about the &quot;serious&quot; business of games, gaming and play; more importantly, we have also have had a lot of fun doing it and learning a little more about ourselves along the way.</p><p>I started the course by reflecting upon my previous experience and engagement with games, gaming and play (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1559.html"  target="_blank"  title="Flashbacks of a Fool">Flashbacks of a Fool</a></em>&quot;) that had largely seen me leave videogames and computer games back in the 1990s preferring the more traditional games that had a largely social element to them, i.e. playing games with family or friends. The course had literally thrust me back into the digital gamesphere (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1804.html"  target="_blank"  title="All work and no play?">All work and no play?</a></em>&quot; and &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1859.html"  target="_blank"  title="The Agony and Ectasy of Social Gaming">The Agony and Ectasy of Social Gaming</a></em>&quot;) using a range of game consoles like the Nintendo Wii, Microsoft Xbox, Apple's iPod Touch as well as my own PC.</p><p>I had reflected that some of the games currently on the market and online had &quot;<em>enchanted me and brought out a child-like wonder in me (not seen since 1999)</em>&quot;. This &quot;enchantment&quot; extended to the papers written by Pat Kane and Brian Sutton-Smith on their notions of play (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1876.html"  target="_blank"  title="The Language of Play">The Language of Play</a></em>&quot;) which can be a catalyst for creativity, originality and new developments and should actually be incorporated in&nbsp;each and every one of our lives as normal as it is eating, breathing and&nbsp;sleeping.&nbsp;Howeve, this &quot;enchantment&quot; is a little offset by the &quot;moral panic&quot; that sets in whenever the popular press or eminent scholars and thinker have their tu'penny worth to say on the subject (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2087.html"  target="_blank"  title="A moral panic?">Videogames: A moral panic?</a></em>&quot;).</p><p>Inevitably, the course would eventually touch upon my favourite hobby horse (my thanks goes to the course leaders of the &quot;<em>Digital Environments</em>&quot; modules and my colleagues at work for introducing me to it) that being Marc Prensky and the &quot;Digital Natives&quot; / &quot;Digital Immigrant&quot; dichotomy (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1616.html"  target="_blank"  title="Digital Natives Revisited">Digital Natives Revisited</a></em>&quot;). Given that Prensky works in the games industry and feels passionately that learning and games can go hand-in-hand. No arguments there, it's just the grand rhetorical statements backed up by hardly any empirical research that has turn this issue into something of a pathological obsession for me - I should learn to take <a href="http://en.wikipedia.org/wiki/Michael_Winner"  target="_blank"  title="Michael Winner">Michael Winner</a>'s <a href="http://en.wikipedia.org/wiki/Esure"  target="_blank"  title="esure">esure</a> advice, though James Newman's paper riled me more than Prensky's papers (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1732.html"  target="_blank"  title="A tug of war">Videogames: A tug of war</a></em>&quot;).</p><p>One of my interests is identity and the course has given me ample to think about and experience. From Second Life, using the voice activated feature within it with&nbsp;Iris Bosa had raised questions about voice modification, personalisation and identity (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1642.html"  target="_blank"  title="The Curious Case of Voice Identity">The Curious Case of Voice Identity</a></em>&quot;); to J.P. Gee's concept of the &ldquo;tripartite&rdquo; of identities and the notion of the &quot;other&quot; in games, was presented in a very compelling and original way (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2018.html"  target="_blank"  title="The Learner with a Thousand Identities">The Learner with a Thousand Identities</a></em>&quot;) that is an interesting addition to the Identity literature.</p><p>The module also called for group collaboration to design a Google Earth game (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1803.html"  target="_blank"  title="The New Seven World Wonders Quiz - A Team 2 Production">The New Seven World Wonders Quiz - A Team 2 Production</a></em>&quot;); solve a WebQuest (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1941.html"  target="_blank"  title="WebQuest DSV">WebQuest DSV</a></em>&quot;); and devise a role playing game for Second Life (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/1964.html"  target="_blank"  title="Dragons' Lair RPG - A Team 2 Production">Dragons' Lair RPG - A Team 2 Production</a></em>&quot;) that saw some fantastic online collaborations using Skype and a Wiki which led me to comment that it was the &quot;<em>most amazing brain-storming, project management session ever conducted virtually. We went from an idea to a fully-realised project plan in 1.5 hours</em>&quot;. I have rarely seen online collaborations work at this frenetic speed and intensity before, so thank you Team 2 for an exhilarating experience. The group tasks themselves could also have been&nbsp;envisaged as a &quot;game&quot; that involved overcoming a number of obstacles and difficulties to arrive at the finish line in time with a fully realised product.</p><p>J.P. Gee presents some rather interesting concepts of &quot;affinity groups&quot; and &quot;affinity spaces&quot; (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2046.html"  target="_blank"  title="The Affinity towards Groups, Spaces and Learning">The Affinity towards Groups, Spaces and Learning</a></em>&quot;) which I could use in relation to my insitution's new &pound;35m library and learning centre, <a href="http://www.canterbury.ac.uk/projects/augustine-house/"  target="_blank">Augustine House</a>, in terms of how learning spaces are been used physically as well as virtually by the student corpus and the academic community; and would such learning spaces present opportunities for real learning to take place (see &quot;<em><a href="http://holyroodpark.net/heywayne/weblog/2105.html"  target="_blank"  title="The Four Horsemen">The Four Horsemen</a></em>&quot;)?</p><p>So for now, I bid Hamish,&nbsp;Fiona and the&nbsp;challenging &quot;<em>Digital Game-based Learning</em>&quot; course a fond and affectionate adieu.</p><p>Until next time gamers, until next time ...</p>]]></description>
        </item>
                
        <item>
            <title><![CDATA[All work and no play?]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/1804.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/heywayne/weblog/1804.html</guid>
            <pubDate>Tue, 17 Feb 2009 20:36:19 GMT</pubDate>
		<dc:subject><![CDATA[web-based games]]></dc:subject>
		<dc:subject><![CDATA[videogames]]></dc:subject>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[IDGBL2009]]></dc:subject>
		<dc:subject><![CDATA[computer games]]></dc:subject>
            <description><![CDATA[<p>Although I have been keeping up with my course readings, writing regular posts into my blog and doing a spot of game creation using Google Earth, this course has given me an opportunity, or is that licence?, to reacquaint myself&nbsp;with computing / video / arcade games that I haven't really touched since my very&nbsp;late teens.</p><p>My peers have come up with some rather wonderful web-based games that include the sublime <a href="http://www.eyezmaze.com/eyezblog_en/blog/2006/12/grow_ver1.html#monster"  target="_blank">Grow v.1</a> by Eyemaze&nbsp;and the wonderful&nbsp;<a href="http://fantasticcontraption.com/"  target="_blank">Fantastic Contraption</a>; both of which enchanted me and brought out a child-like wonder in me (not seen since 1999) much in the same way as the &quot;<a href="http://en.wikipedia.org/wiki/Living_Books_series"  target="_blank"  title="Living Books series">Living Books</a>&quot; CD-ROM series did in the early 1990s with Mercer Mayer's &quot;<em><a href="http://en.wikipedia.org/wiki/Just_Grandma_and_Me"  target="_blank"  title="Little Critter">Just Grandma and Me</a></em>&quot; (1992). Then there is the ingenious <a href="http://thegreatlinkrace.com/"  target="_blank">Wiki Paths: The Great Link Race</a>, described as a &quot;Wikipedia-based scavenger hunt game&quot; though I would say that it would have more in common with the &quot;<a href="http://en.wikipedia.org/wiki/Six_degrees_of_separation"  target="_blank"  title="Six Degrees of Separation">six degrees of separation</a>&quot; idea and would seem to lend itself nicely to Prensky's&nbsp;suggestion that the, now irrelevant, digital native have hypertext-like minds - all I can say is that I found it frantic especially as you are up against the clock.</p><p>For my part, I have also reacquainted myself to the classic text-based &quot;<em><a href="http://www.bbc.co.uk/radio4/hitchhikers/game.shtml"  target="_blank">The Hitchhikers Guide to the Galaxy</a></em>&quot; game which is now online over at BBC Radio 4 and graphical. I also did something that I haven't done since my late teens and that was to buy some computer games for the PC that were on sale. Like Gee, I went for something that interested me and were of very different gaming and&nbsp;literary genres - Agatha Christie's &quot;<em><a href="http://en.wikipedia.org/wiki/Death_on_the_Nile"  target="_blank"  title="Death on the Nile">Death on the Nile</a></em>&quot;,&nbsp;&quot;<em><a href="http://en.wikipedia.org/wiki/Lost_(TV_series)"  target="_blank"  title="Lost">Lost</a></em>&quot;&nbsp;and Clive Barker's &quot;<a href="http://en.wikipedia.org/wiki/Clive_Barker%27s_Jericho"  target="_blank"  title="Jericho"><em>Jericho</em></a>&quot;.</p><p>Tune in tomorrow for a report on my experiences with the &quot;<em>Death on the Nile</em>&quot; game.</p>]]></description>
        </item>
        
    </channel>
</rss>