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        <title><![CDATA[Henry Keil : Weblog items tagged with IGBL2009]]></title>
        <description><![CDATA[The weblog for Henry Keil, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/hkeil/weblog/</link>        
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            <title><![CDATA[Google Earth Game]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/hkeil/weblog/1833.html</link>
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            <pubDate>Fri, 20 Feb 2009 20:38:50 GMT</pubDate>
		<dc:subject><![CDATA[IGBL2009]]></dc:subject>
		<dc:subject><![CDATA[Google Earth]]></dc:subject>
		<dc:subject><![CDATA[Know Your Island]]></dc:subject>
		<dc:subject><![CDATA[Game development]]></dc:subject>
            <description><![CDATA[<p align="center"><strong><u style="font-family: Arial,Helvetica,sans-serif; font-size: 12pt; font-style: italic; text-decoration: blink">Know Your Island</u><br /></strong></p><p>This is the name of the game we have chosen to put forwad as our Google Earth team project.<br />Its aim is to test the user's geographical knowledge of islands.<br />However instead of just looking them up on a world map in this exercise you will be given the opportunity to 'fly' along parts of or its entire coastline.<br />The learning objective is to concentrate on the coastal features as the user will be traveling a predetermined path for about a minute. Certain geographical features such as the extent of agricultural land, rocky coastline, sandy beaches and marshland will provide important clues, as will the degree of habitation (towns/cities) and the presence of ports, bridges or jetties.<br />The game can be played individually but also as a group, competitively, based on a point score:<br /><br /><strong>Rules</strong><br />The rules are as follows:<br />1. Click on the file link at the bottom and play back the flight tour; if you can't work out the island repeat the flight, a maximum of four times <br />2. If you have not identified the island after the fourth time select the '<em>Places of Interest</em>', and '<em>Borders and Lables</em>' option from the <em>Layers</em> feature in <em>GoogleEarth</em> and try to identify the island using the landmark names<br />3. If you have not been able to identity the island at this stage start 'zooming out', one incremental step at a time until you know its name.<br />Points awarded as follows:</p><ol><li>If you recognize the island on the first tour you get 10 points, if you recognize it after the second run you get 8 points, at the third attempt 6 points and at the fourth time you get 4 points.</li><li>If you need to switch on the landmark layers in order to identify the island you get 2 points</li><li>If you have to make use of the 'zooming out' option you will get for each incremental 'zooming out' a penalty point, for example if you zoom out one increment and then recognize the island you get get -1 points, if you need to scroll out three increments you score -3</li><li>Note down the score for each island you identify and move to the next one</li><li>Total the number of all points during your island hopping to obtain a final score</li><li>The person with the highest score wins</li></ol>P.S. Is is recognized that there is a strong local bias within this game hence the choice of islands should be adapted to the nationality/residency of the player. For example local versions of the game may be created for particular countries such as Greece, Spain or Denmark. <br /><br />Target group: GCSE to A-level Geography students<br />Below is the example of the first island tour, called Island1. Click on the file to launch GoogleEarth:<br /><p><a class="mediafile" href="http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/hkeil/files/-1/360/island1.kmz">island1.kmz</a> &nbsp;</p>]]></description>
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