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        <title><![CDATA[Nicola Osborne : Weblog items tagged with gaming]]></title>
        <description><![CDATA[The weblog for Nicola Osborne, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/</link>        
        <item>
            <title><![CDATA[A Brief History of My Gaming Life Part 3: Grinds, Wind Wakers and Recent Adventures]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3299.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3299.html</guid>
            <pubDate>Sun, 31 Jan 2010 19:02:55 GMT</pubDate>
		<dc:subject><![CDATA[Bits]]></dc:subject>
		<dc:subject><![CDATA[zelda]]></dc:subject>
		<dc:subject><![CDATA[tonyhawks]]></dc:subject>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[gamecube]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
		<dc:subject><![CDATA[GamesBrittania]]></dc:subject>
		<dc:subject><![CDATA[GamesMaster]]></dc:subject>
            <description><![CDATA[<p>By the time I reached university I had reached the point when I had not only access to networked computers but also a PC in my own room so I brought myself the Monty Pythons the Meaning of Life game as a way to expend spare time. It was all based around the film and included additional Terry Gilliam animation it looked incredibly slick. It ran off a CD Rom and included lots of clips of film between a progressive series of puzzles and daft trivia games. It appealed to me because I liked the Monty Python TV show and films but I returned to play it as it had several entry points and the games were fairly random and witty: it was entertaining even when you did badly. </p><p style="margin-bottom: 0cm">&nbsp;</p><div style="text-align: center"><img src="http://www.destructoid.com/elephant//ul/23199-550x-65_1_medium.jpg"  border="0"  width="272"  height="203" /></div><p>&nbsp;</p><p style="margin-bottom: 0cm">At university I found myself trapped at a campus out of town for lots of lunch hours with little to do so joined my peers in playing Light Bikes and, when flash started powering lots of online games, things like Tetris and Solitaire but played online (wisely the university did not include the games in the standard Windows installs on computer lab machines). I was still on the whole more interesting in writing, blogging and starting to edit websites most of the time but remember reviewing films one festival with a team of video and flash producers. At the time flash games were starting to be used particularly on brand websites (as they still are) to create lively slick looking add ons to the site (rather than as the core style of presenting the whole website as is the case with lots of brand sites now). The process of creating them was, however, fairly complex and time-consuming (though, at the time, less taxing than trying to capture and deliver video to a good standard online) and the team I'd been working with went off to lucrative work in London as every company was starting to need a website and starting to want something slick and playful to draw people in. </p><p>&nbsp;</p><div style="text-align: center"><img src="http://www.xbattlestation.com/forgottencreations/images/screenshots/LightBikes-05.gif"  border="0"  width="320"  height="200" /></div><p>&nbsp;</p><p style="margin-bottom: 0cm">A few other games started popping up as well. A friend lent me his copy of Incredible Machines, a rather geeky game based on building wonderful surreal gadgets and vehicles to solve peculiar puzzles on screen. Of the games I'd played this was one of the most educational feeling &ndash; although since I was studying engineering in between games I knew that this was more puzzle than study &ndash; and one of the most engaging as it was quite analytical, very creative and there were multiple ways to find a solution.&nbsp; </p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NdtGXBQLNTw&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/NdtGXBQLNTw&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm">I enjoyed Incredible Machines but, when I complained how much I wanted an even more freeform game &ndash; something where I could create and build and control what I wanted, I found myself receiving a box set of the Myst series for Christmas. I tried to fathom the game but whilst it was the most graphically glorious game I'd encountered it was also terribly frustrating. It did take creative skills to master but it seemed to need a psychic connection to the games developer to find the goals and solutions to progress. I gave up quite quickly as I grew tired of reading obtuse text introductions and then playing baron (but beautiful) game areas where only a few areas had any type of (obscure) functionality. It had the aesthetic I'd been hoping for but the &ldquo;creative&rdquo; game play aspect felt too regimented. </p><p style="margin-bottom: 0cm">&nbsp;</p><div style="text-align: center"><img src="http://westkarana.com/wp-content/uploads/2008/07/myst.jpg"  border="0"  width="231"  height="144" /></div><p>&nbsp;</p><p style="margin-bottom: 0cm">I started working part time in a computer lab and, since the job amounted to babysitting the room and filling the printer, I found myself with long shifts to fill with things that could be regularly interrupted. GemMine and various other deeply daft puzzle games kept me entertained as gameplay only took a few minutes on the whole. </p><p style="margin-bottom: 0cm">&nbsp;</p><div style="text-align: center"><img src="http://jewel-zone.yoogi.com/jzss1.gif"  border="0"  width="400"  height="315" /></div><p>&nbsp;</p><p>&nbsp;But it was when I moved into a shared flat with a console (and subsequently several consoles) that I really started to play computer games. I spent hours and hours playing Tony Hawk's Pro Skater 4 with my flatmates. There felt like a real progression of skill in the game and, as I perfected my grinds, I felt like I was really progressing through the game. Key to this sense was the fact that the flatmate I played with most often was of a similar skill level so a slight difference in skill or experience from playing individually made shared game play that much better. Both of us, however, were regularly shown tips and masterful play by two casual experts of the game who came round for parties and video nights and trounced our scores. One night we decided that we should play with the custom settings on game and decided to create players for our games that looked just like our real life experts. This new bizarre embodiment in the game actually made it much more fun to play &ndash; suddenly our skaters had a name, a look and a personality as well as some custom skill points to match our best playing skills. The game kept us entertained for months and months &ndash; and cleverly blended the ability to save long term progressive games with short unsaved party modes - and felt really sociable so I have very fond memories and reached probably the highest level of game skills of any game I've played before or since. I really felt like I knew what I was doing. And years later I was amazed to find that the realistic landscapes used in the San Francisco levels of the game had been so good that I was able to guide my partner (who grew up near the city and had often visited) round the areas she hadn't visited before. In fact Alcatraz was so like the game that I had flashbacks to specific favourite moves as I walked around and felt like I had been there before. It was wonderful and very bizarre. </p><p style="margin-bottom: 0cm"><a href="http://guidesmedia.ign.com/guides/482104/images/hawk4_skaters.jpg"><img src="http://guidesmedia.ign.com/guides/482104/images/hawk4_skaters.jpg"  border="0"  width="278"  height="208"  align="middle" />&nbsp; <img src="http://www.gamershell.com/static/screenshots/3743/57930_full.jpg"  border="0"  width="260"  height="194"  align="middle" /></a></p><p>&nbsp;</p><div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PxEvFW6_3yw&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/PxEvFW6_3yw&hl=en_US&fs=1&" width="425" height="344"/></object></div><p style="margin-bottom: 0cm">Computer game sessions at the end of video nights become the standard end to the night in the flat with Bishi Bashi, Super Monkey Ball/Monkey Tennis, TimeSplitters 2, Grand Turismo, and Tekken Tag Tournament were all very popular. </p><p style="margin-bottom: 0cm"><a href="http://www.play-mag.co.uk/wp-content/uploads/2008/12/bishi-bashi-spunch.jpg"><div style="text-align: center"><img src="http://www.play-mag.co.uk/wp-content/uploads/2008/12/bishi-bashi-spunch.jpg"  border="0"  width="158"  height="111" /></div></a></p><p style="margin-bottom: 0cm"  align="center">&nbsp;</p><div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PEJiNsQEy_c&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/PEJiNsQEy_c&hl=en_US&fs=1&" width="425" height="344"/></object><br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gKjh1Mq36tQ&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/gKjh1Mq36tQ&hl=en_US&fs=1&" width="425" height="344"/></object><br /></div><br /><p>My flatmate also brought a few more slow burn titles so we both attempted Pikmin - which was highly enjoyable if not wildly exciting and Mario Sunshine, a game we again traded off tips and progressive game play in. Luigi's Mansion didn't entertain for long but was silly and fun but The Legend of Zelda: Wind Waker proved to be an even more compelling experience than Tony Hawks since it combined slick animation and a whole rich complex universe. It was, however, definitely a solitary game and the most social it ever reached was in the exchanging of tips or new level info between game play sessions.</p><p style="margin-bottom: 0cm"><a href="http://www.the-nextlevel.com/reviews/gamecube/luigis_mansion/screen10.jpg"><img src="http://gc.kombo.com/images/media/051104_pikmin2_ss-05.jpg"  border="0"  width="248"  height="182"  align="middle" /> <img src="http://www.the-nextlevel.com/reviews/gamecube/luigis_mansion/screen10.jpg"  border="0"  width="204"  height="173"  align="middle" /></a></p><p style="margin-bottom: 0cm"  align="center"><a href="http://blogs.gamefilia.com/files/imce/u491524/ZeldaWindWaker7-cf596.jpg">&nbsp;<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5AaxlN_uZPQ&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/5AaxlN_uZPQ&hl=en_US&fs=1&" width="425" height="344"/></object><br /></a></p><p style="margin-bottom: 0cm">My flatmate also acquired GTA: Vice City for his PC at about the same time as a whole raft of our (male) friends did. After hearing about some of the notorious features of the game &ndash; freeform gameplay was the most enticing element but the idea of a game where you scored points for killing, mugging and using prostitutes had a certain amoral charm &ndash; that I requested a wee play on the game. Again I was wowed with the graphics and I did enjoy the custom cars and their multiple radio stations. I didn't really get the goals (perhaps the point if Games Britannia [1] is to be believed) but I enjoyed the openness of the space &ndash; Tony Hawk's and GTA were the first two games where I could go in the wrong direction, do something purely for entertainment or craft my own narrative and they were both much more enticing for this. The animation and, most particularly, the soundtrack packed with great well known tracks that set the mood were key to the games' success. However the progressing goals and narrative scenes of GTA, though slick, seemed to interrupt more explorative play and I never quite got the hang of taking part in these missions and areas of the game where you were taken out of game play to view important information. I do know friends who wanted to progress through the game in a much faster more goal orientated way though and I think these sequences (longer but not unusual in any video game) felt less disruptive in this style of play. </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/WEmL7Jfdmkg&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/WEmL7Jfdmkg&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">The rather warped moral code in the GTA gameplay didn't bother me too much at the time but then I was an adult woman playing the game. As subsequent titles have come out in the franchise I've been interested to see how they are marketed as I think the same subversion that makes these edgy and witty games has some odd implications for who plays them and how really committed players may view other people. I am astonished, for instance, how few protagonists in any modern computer games are women. Lara Croft may have been designed to look great to male gamers but that at least meant that she was a tough and multi faceted character (and led to the hyper feminist and equally quite exploitative Bits[2], a female fronted answer to Games Master[3] ) and gamers of all genders played the game in the embodiment of a woman (although more often as voyeur than through her eyes). GTA had men cast as various characters &ndash; gang members and bosses, taxi drivers, irate by standers, police men radio shock jocks etc. - but women seemed only to appear very peripherally and as prostitutes and mob girlfriends (which may or may not effectively equate to the same thing in the game). That actually means the game had more women in it than more random aggressive games &ndash; such as Halo, a game I played only a few times but found fairly dull (though exquisitely rendered) - but is, nonetheless, quite an odd experiential landscape. </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"><img src="http://www.schatztech.hr/linux/grafika/igre/halo_combat_evolved.jpg"  border="0"  hspace="5"  width="184"  height="137"  align="left" /> When I moved out of that flat a few years ago my partner and I sat down and talked about buying a games console. We'd both gotten used to playing a lot of games quite regularly and the Game Cube seemed the most enticing option. Indeed I still occasionally look into the windows of second hand gaming shops and ponder a discounted bundle of console and games to relive my gaming student days. At that time we decided to leave it for the time being. I lost track of what games were coming out and decided I was fine without a gaming console. However with several friends in the industry I do waver quite often and when the WII came out both my partner and I thought it looked like it could be a fun console to get. We haven't got one yet but that's mainly because we look at the price, we look at the amount of free time we have and we generally decide that we'd rather use the money on knitting, crochet, beading and cooking equipment &ndash; things that we tend to do together. Spare time is at more of a premium than money so my partner currently plays The Sims 2 on and off (very obsessively at times) when she has free time but, partly because of studying for this course, and partly because of other hobbies that tend to be my first choice of time filling activity, I've been pretty much off games for a few years. </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">Although I never think of it as a game I have flirted with Second Life both for this course and for general entertainment. As a space it ticks many of those boxes that Myst never did but it is really a social space and for that reason it tends only to capture my attention when I have a social use for it. The most compelling element of Second Life for me is the ability to create things but the tie to cash for importing and housing any items or textures in SL feels very alienating to me. I might be happy to pay a one off fee for software/a game but I don't use the space enough to subscribe (as I do to Flickr and PodBean) and really use it as an alternative space to be. What I would love it to be able to take out some of that SL experience and share it in other spaces. </p><p><img src="http://www.file-extensions.org/imgs/app-picture/3744/world-of-warcraft.jpg"  border="0"  width="232"  height="188"  align="right" /> </p><p style="margin-bottom: 0cm">OpenSim is interesting as a possibility and I also like the type of Machinima that comes out of SL as a way to share experience and creativity to those who do not want to register and take part in the same virtual world. I have also looked at World of Warcraft but have not been terribly tempted yet, in part because of the fantasy element of the game (not a style of game play in any format that has ever terribly inspired me) but mainly because the cost barrier is fairly high to get started and I'm just not sure I have the time to make the most of the game and thus get the value out of paying (even if I liked the game play). Those I know who do play a lot of WoW have existing groups of peers who already play in the space and this, in part, is a motivating factor as it allows them to play some fun challenging situations with old friends in areas near and far &ndash; as well as friendly strangers. And I cannot argue that WoW looks immeasurably more slick than Second Life. </p><p>&nbsp;</p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">Although I'm not gaming at the moment it seems that more and more of my friends do. Singing games show up at parties, WII Fit seems to be regularly mentioned as a modern alternative to the fitness videos and DVDs that used to be ubiquitous at this time of year. Given this upturn in gaming I'm surprised gaming doesn't appear in mainstream media and most particularly doesn't feature on TV outside of the adverts. When I started to take an interest in computers Knightmare (for a taster have a look at <a href="http://www.knightmare.com/clips/series2/2team3death.rm">this (realplayer) clip</a><a href="http://www.knightmare.com/clips/series2/2team3death.rm">)</a> was on TV. By the time I had a PC and was wondering what I could eventually do with the technology Cyber Zone was on TV suggesting that we'd all be playing virtual reality games in the near future... </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OkzF56tGYSg&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/OkzF56tGYSg&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">And by the time I actually played console games I was watching the excellent Bits and I felt like I had a connection to what was going on in gaming. But at that point gaming was gaming, as in a particular hobby with a fairly geeky connotation...</p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-pr9myufAI0&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/-pr9myufAI0&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">At the moment I see ads for gaming &ndash; more often than not featuring A list actresses or footballing dynasties. The emphasis is on games as a leisure pursuit for all &ndash; not just geeks but older players, women, and families &ndash; to play in sociable group contexts (the big screen TV acting like a roaring fire at the heart of a modern living room). </p><p style="margin-bottom: 0cm"  align="center">&nbsp;</p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Mftku6Eta-I&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Mftku6Eta-I&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm"  align="center">&nbsp;</p><p style="margin-bottom: 0cm">Particularly interesting are the brain training games ads &ndash; a particularly enthusiastic attempt to get older consumers to buy hand held gaming devices that seems, if the cafes and commuter routes of Edinburgh is anything to go by, to have had a fairly successful impact. Oddly this is marketing pitch claiming that games are educational but in such a way that the ads almost play like dietary supplement infomercials. It adds credibility to learning through games but only in the context of Sudoku style puzzles that are specifically labelled as learning games. </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"  align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qMxfi7zs5ls&hl=en_US&fs=1&"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://www.youtube.com/v/qMxfi7zs5ls&hl=en_US&fs=1&" width="425" height="344"/></object></p><p style="margin-bottom: 0cm"  align="center">&nbsp;</p><p style="margin-bottom: 0cm">So, after looking back at all those gaming encounters a few things are highlighted for me. Firstly I am a hard gamer to capture. Although I seem to have played a lot of games and can be easily absorbed in many types of game it actually takes a great deal for me to become properly invested in playing a game. The long term games that allow the saving of positions and more freeform explorations work best for me and I learn skills in these. I like creative spaces but I get a little lost when there is no structure at all. Choice is good, infinite choice is quickly baffling. And finally I am quite price sensitive to games. I will happily try a free or inexpensive game but I am wary of entering a game that may prove expensive to continue. This is not because I could not afford to play (generally) but more to do with where value lies for me: virtual goods have limited value to me and regular payments must represent decent value for money. For educational games this last element would not, on the whole, be an issue but game play would. I have seen demos of &ldquo;Serious Games&rdquo; and these look fantastic but very much based on following a specific response. There are good reasons for this but the idea of free choice that traps you in a single level until you make the one approved move is a tricky one &ndash; it can feel like Groundhog Day. </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"><strong>Notes</strong></p><p style="margin-bottom: 0cm">[1] Games Brittania is a BBC 4 Series from late 2009 tracking the history of computer gaming. More information on the shows website: <a href="http://www.bbc.co.uk/programmes/b00pddc6">http://www.bbc.co.uk/programmes/b00pddc6</a> </p><p style="margin-bottom: 0cm">[2] Bits was a games review and news show running in the late '90s and early 00's and hosted by three female games journalists/presenters. Websites about the show are sparse but <a href="http://www.guardian.co.uk/culture/tvandradioblog/2009/may/29/tv-computer-games-charlie-brooker-gameswipe">Charlie Brooker gives the show mention in his own review of gaming shows on TV</a>. </p><p style="margin-bottom: 0cm">[3] Games Master was a Channel 4 computer gaming show which began in 1992. A detailed page about the series can be found here:<a href="http://www.gamesmasterlive.co.uk/gamesmaster/gamesmaster.php">http://www.gamesmasterlive.co.uk/gamesmaster/gamesmaster.php</a>.</p>]]></description>
        </item>
                
        <item>
            <title><![CDATA[A Brief History of My Gaming Life Part 2: Computer Games Properly Enter My Consciousness]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3238.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3238.html</guid>
            <pubDate>Tue, 26 Jan 2010 15:40:41 GMT</pubDate>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[Mario]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
            <description><![CDATA[<p style="margin-bottom: 0cm">Things had started to get pretty sophisticated in the home console market pretty quickly as I got near to finishing primary school and although my mum certainly wasn't enthused by computer games we started to hear about them through friends and, I suppose, the media. The Sega Mega Drive came out and we started occasionally renting consoles and games when we went to the village shop to rent video cassettes. Sonic the Hedgehog became the first game my sister and I both got pretty good at playing and I remember spending hours and hours of the weekend with my sister and I lounging on my mum's big squishy bed playing Sonic on the second telly. We never plugged it into the big TV downstairs as it wasn't seen as appropriate to play games in the lounge as it would be visible, would interfere with visiting adults and, in our wee house, would have meant us getting under my mum's feet. Gaming was to be done in relative privacy. </p><p style="margin-bottom: 0cm"><img src="http://www.gamasutra.com/features/20060804/sonic2-01.jpg"  border="0"  width="355"  height="248"  align="middle" /> </p><p style="margin-bottom: 0cm">There was all of one Sega console in the village shop so we'd also rent and play Super Mario Brothers  on the NES. In fact I can't recall which we started out with but Sonic felt rather more energised and entertaining to play and certainly had the showier graphics of the two. However all of the visual shorthand and game play tactics learned in Super Mario would turn out to be handy in later Nintendo titles from Mario Party to Super Mario Sunshine and Luigi's Mansion.  And no matter which console was available for hire, these occasional weekends of gaming felt like a pretty special and unusual activity.  </p><p style="margin-bottom: 0cm">&nbsp;<img src="http://openbytes.files.wordpress.com/2009/09/super-mario-bros.jpg"  border="0"  width="188"  height="170" />&nbsp;&nbsp; <img src="http://www.smashbros.com/en_us/characters/images/mario/mario_070906a-l.jpg"  border="0"  width="190"  height="155" /></p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">All of the games played to date were fun but were marked by extreme frustration. Not just over understanding controls and goals of the game but mainly over getting a chance to play at all. Access to just about all the machines or gaming devices was rationed in the extreme because they weren't owned hugely widely and were expensive to buy.   </p><p>&nbsp;</p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"><img src="http://gallery.nen.gov.uk/gallery_images/0802/0000/0127/ict_equipment33_mid.jpg"  border="0"  width="184"  height="121"  align="right" /></p> <p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">For instance Frogger had been used as a (learning free) reward at school &ndash; a carrot for finishing work on time or doing well but even then maybe 5 people would be crammed into the (open) cupboard awaiting their turn the moment you killed your frog. </p><p>&nbsp;</p> <p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">Having just replayed the game this week I can see why it was so frustrating &ndash; a very unsuccessful player can burn through froggy lives in about 2 minutes, controls are fiddly and reaction speed is a part of the challenge all of which, in a room full of enthusiastic 9 year olds, means it's very easy to kill your frog(s) with the smallest delay in reaction. Then one was left sitting there waiting the next turn exasperatedly for maybe half an hour.</p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">I knew that arcade games existed out there in a sort of parallel urban universe but programme like Blue Peter, Press Gang and Grange Hill ran stories about how addictive and dangerous they were with little differentiation between One Armed Bandits and other types of arcade games. News Round highlighted people thieving money and bunking off school to support arcade playing habits. All of the above are surely the precursor to the current array of gaming scare stories though I'm sure there was a small kernel of truth there also. But, in any case, this was all very academic as we were living in a small village so an arcade seemed like a bizarre scary place. I think anything from sky diving clubs to film sets to strip bars probably all seem less bizarre and much more accessible to the average 10 year old growing up in the same place today. At the time though such establishments seemed very &ldquo;There be dragons!&rdquo; to us. Watching Ferris Bueller's Day Off I remember thinking how very mature and bad-ass the girl who is mistaken for Ferris in &ndash; gasp! - an arcade must have been. To this day I see arcade gaming machines as pricey, for other people, and pretty much equivalent to gambling thanks to all those media warnings about their addictiveness.  </p><p style="margin-bottom: 0cm"><img src="http://media.giantbomb.com/uploads/0/8152/924817-cpac_man_super.jpg"  border="0"  width="187"  height="300"  align="middle" />&nbsp; <img src="http://www.pinballrebel.com/arcade/centuri/pleiades/pleiades_8.jpg"  border="0"  width="168"  height="301"  align="middle" /></p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm"><img src="http://www.clubsandwichkorfball.co.uk/laser.JPG"  border="0"  width="149"  height="197"  align="right" />Some diversionary arcade-ish gaming was, however, permitted in the palace of tackiness that was the Laser-quest venue that opened up in Cardiff in the early 90s. Amongst my favourites here were the games that were hybrids of electronic and physical games &ndash; I particularly remember a basketball game where you threw real balls and the points were electronically totted up. It wasn't that clever but &ndash; like Laser-quest itself - it felt very high tech and gave you a very physical sense of feedback and sense of  accomplishment &ndash; oddly the natural successors to these types of games are probably the WII and Project Natal (for Xbox). Indeed very few of the video/computer/digital games I encountered till the late '90s had anything to do with beating other people, most were about beating your own high score or a previously set high score. This was very different to the other types of games I was playing &ndash; from catch to bowling (bowling being the highlight of an 11 year olds life) or laser-quest (all very performed forms of play) to the many varieties of board games played with friends.  </p><p style="margin-bottom: 0cm">&nbsp;</p><p style="margin-bottom: 0cm">Next into my gaming life wandered the Nintendo Game Boy. It seemed like an excessively expensive treat and it was thus not me (busy with crafts) but my sister who asked for/part paid for a shiny new Game Boy to entertain her into her teens.  Tetris was almost the only thing anyone in the house ever played on her Game Boy, in part because it had been bundled free but, in larger part, because it was a very simple and very addictive game to play. Although my sister also acquired such classics as Bill &amp; Ted's Excellent Game Boy Adventure the gameplay rarely contended with Tetris. Indeed not only did I start poaching the Game Boy to play a few levels but so did my mum who became sufficiently addicted to get, if I recall correctly, the highest score in the house (when I mentioned this course the other week she commented on how addicted she had been to Tetris in fond but baffled terms).</p>&nbsp; <br /><p>&nbsp;</p> <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/32/Gameboy.jpg/360px-Gameboy.jpg"  border="0"  width="147"  height="243"  align="middle" />&nbsp;&nbsp;&nbsp;&nbsp; <img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/05/Repeated%20videogame%20legends/Finished/tetris_gameboy--article_image.jpg"  border="0"  width="215"  height="193"  align="middle" /><p>&nbsp;</p><p style="margin-bottom: 0cm">I never got interested enough for my own GameBoy but I did become fascinated with making pretty shapes on screen and, having just gotten access to my dad's very old Amstrad, I was largely entertaining myself trying to find ways to draw random pictures with text (also fun, of course, on typewriters) and experimenting with watching his vast archive of old films. Other digital games and entertainment largely passed me by as I really wanted more freedom and creativity in my gaming and platform games and puzzle games of the time were fairly dictatorial about how you could play the game. It was great to get absorbed in beating the clock but wasn't terribly satisfying.  </p>  <p style="margin-bottom: 0cm"><img src="http://ui05.gamespot.com/2500/tekken_2.jpg"  border="0"  width="128"  height="204"  align="left" />Having said this a few games offered some short term distractions. A leisure centre near us offered a very underused and cheap Tekken arcade game and that, on a pleasing visceral level, became a good way for my sister and I to beat each other up in an acceptable and entertaining manner.  </p><p>&nbsp;At school the one room of PCs also had but one exciting game available. Snake, in all it's basic glory, looked vaguely like it could be a bit mathematical and somehow slipped through the academic net. Thus the room was oft packed with school peers playing for extended periods. I enjoyed it but found the opportunity to write up and format actual pieces of work more exciting in terms of the hours I would spend on the computers. Snake was fun but writing let me express myself rather than fill time. This, as you may notice, is a bit of a theme with my enjoyment of computer games and some of my attitude about what makes good games and thus good learning games. Reflecting on my previous gaming experience feels like a useful part of a process of understanding what would and could have truly engaged me as a learning gaming process. Graphics and interactivity has moved on substantially but conceptual elements of what makes a good game seem important even in the lowest tech computer games experiences.   <img src="http://zetcode.com/tutorials/pygtktutorial/images/snake.png"  border="0"  width="129"  height="126"  align="right" /></p><p style="margin-bottom: 0cm">&nbsp;</p> <p style="margin-bottom: 0cm">As PCs were getting more sophisticated they started to be the main space I encountered games (leaving consoles to others at this point) including Solitaire, MineSweeper, Hearts (which I never did or have understood), and the curious Mavis Beacon touch typing game. It's only in recent years that I realise what a handy primer the latter game was. It didn't teach me to touch type but it did focus me, after years of watching my mother type like lightening when working from home, on thinking about which keys should do which keys when I actually learned speedy touch typing some years later through enthusiastic use of chat rooms on AOL when we finally got a (modern) PC at home.  </p> <p style="margin-bottom: 0cm"><br /> </p> <p style="margin-bottom: 0cm"><a href="http://www.computerhope.com/games/games/pictures/winmine.gif"><img src="http://www.computerhope.com/games/games/pictures/winmine.gif"  border="0"  width="106"  height="156"  align="middle" /> <img src="http://www.playerzblog.com/wp-content/uploads/2009/12/solitaire-card-games-instructions.png"  border="0"  width="189"  height="139"  align="middle" /> <img src="http://certificationmap.com/wp-content/uploads/2009/07/mavis_beacon_shot.gif"  border="0"  width="172"  height="109"  align="middle" /></a></p>    <p style="margin-bottom: 0cm">PCs also brought gaming to an older friend in my neighbourhood which also meant I started to see games that much more closely resemble what the term &ldquo;computer game&rdquo; means to most people these days. These were games like Doom, Civilisation, and Tomb Raider and, noticeably, these were adult games with gore or ridiculously proportioned stars or complex goals and game play. They were a world away from Mario or Tetris but, at the time, they looked both more life like and more disappointing &ndash; the bright garish animation of kids games suited the screens better and the power of the computers meant that Solitaire or minesweeper could move fast but games like Doom could move quite choppily with parts of the screen barely rendering in time for you to play them.  </p>  <p style="margin-bottom: 0cm"><img src="http://image.com.com/gamespot/images/screenshots/9/188899/civ2test_790screen002.jpg"  border="0"  width="199"  height="148"  align="middle" /> <img src="http://image.com.com/gamespot/images/screenshots/3/29073/tombraid_790screen003.jpg"  border="0"  width="254"  height="190"  align="middle" /> <img src="http://images.trustedreviews.com/images/article/inline/3413-doom1.jpg"  border="0"  width="198"  height="125"  align="middle" /> </p><p style="margin-bottom: 0cm">However by the time we had that first Windows machine at home the internet existed. Indeed we'd gotten the PC, in part, to allow my mum access to email for work. So my first experiments with the PC were about the enormous package of bundled CDs roms (including creative but random titles like an Alan Titchmarsh Gardening program), those included Windows 95 games and, most excitingly of all, very slow dial up internet explorations which would take me away from games for several years as I met new people across the world and read and wrote and chatted &ndash; all activities that seemed terribly exciting compared to gaming for hours to a teenager who was more than ready to move out of a small village and wanted to explore lots of things that school and friends weren't offering me about films, about my identity. It was a revelation and just couldn't compare with any other leisure pursuit for most of my late teens. But when I reached university the internet was plentiful, the real life opportunities greater and the call of games was thus a little stronger...  </p>  <p>&nbsp;</p>]]></description>
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            <title><![CDATA[Introduction to Digital Game Based Learning 2010... Choose your player...]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3106.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3106.html</guid>
            <pubDate>Fri, 15 Jan 2010 19:11:13 GMT</pubDate>
		<dc:subject><![CDATA[gaming]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
            <description><![CDATA[<p>This is a very brief blog post to kick off my blog for the Introduction to Digital Game Based Learning module which kicks off on Monday. Since I haven't used the Holyrood Park blogs since IDEL it's going to be quite weird returning here to post updates. (Right now it's also a little challenging - my home broadband has given up the ghost and my new provider/line problems may take a while to correct so I may seem unnaturally shy online for the first week or so since I'll probably still be posting after work from the office.)&nbsp;</p><p>At this stage I'm tremendously excited about beginning the course having started to read through Gee (with Whitton lined up for next week) and having seen all the wonderful nostalgic gaming references in the introductory posts to the WebCT discussion boards. It's been a long time since I played games regularly but for a while now I've been wanting to dust off my thumbs and see what's new so the idea of doing this and learning how to use games for learning seems fantastic. I'm especially keen to find out how I can take learning objectives and training ideas and make those into a compelling and fun computer game so I'm already thinking about possible ideas for the final assignment even if it is jumping the gun a little. </p><p>&nbsp;</p>]]></description>
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