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        <title><![CDATA[Nicola Osborne : Weblog items tagged with publicgames]]></title>
        <description><![CDATA[The weblog for Nicola Osborne, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/</link>        
        <item>
            <title><![CDATA[Playful Spaces]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3869.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/nklosborne/weblog/3869.html</guid>
            <pubDate>Sat, 20 Mar 2010 16:21:29 GMT</pubDate>
		<dc:subject><![CDATA[controllers]]></dc:subject>
		<dc:subject><![CDATA[publicgames]]></dc:subject>
		<dc:subject><![CDATA[playfulness]]></dc:subject>
		<dc:subject><![CDATA[physicalgames]]></dc:subject>
		<dc:subject><![CDATA[idgbl10]]></dc:subject>
		<dc:subject><![CDATA[makerfaire]]></dc:subject>
		<dc:subject><![CDATA[haptic]]></dc:subject>
		<dc:subject><![CDATA[engagement]]></dc:subject>
            <description><![CDATA[<p>I wanted to post a very short posting on playful spaces.</p><p>In this month's <a href="http://www.wired.co.uk/">Wired</a> there was a short piece on public games that combine public spaces <br />and communities in real time.&nbsp;</p><p>The first game, <a href="http://noticin.gs/">Noticings</a>, turns a private reflective sub domain of photography - taking pictures of obscure ephemera of every day life, street scenes, abandoned items etc - and turns it into a community games through creating league tables of participation and points for specific features (see screen caps below). It is a fun game but one could see more practical community uses (for instance the same structure of game but specifically being used to flag up graffiti, littering, etc.) or for learning games in the field - this is, after all, a sophisticated community treasure hunt that could be extended to feature more specific goals or reflective learning opportunities (as in, say, some uses of geocaching. </p><p><b>[You do not have permission to access this file]</b>&nbsp; <b>[You do not have permission to access this file]</b></p><p>The second game, created by <a href="http://www.kma.co.uk/"  target="_blank">KMA</a>, was a really interesting way to engage people in a safe and interesting space. I don't think there is learning per se here but it is a great and fun use of playfulness in unexpected places: </p><p><a href="http://vimeo.com/9294813"><object width="400" height="225"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9294813&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=d19d49&fullscreen=1"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=9294813&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=d19d49&fullscreen=1" width="400" height="225"/></object></a></p><p>What triggered me to make this post was however was attending Maker Faire in Newcastle a week or so back and wanted to record some of the really interesting learning environments that formed part of that event. The Faire was essentially around 100 stalls by people who make geeky things varying from high complexity robots right down to hand sewn merit badges. It was not a trade show, now a sales event but a space for sharing experience, knowledge and trying things out. There were contact cards and some small items for sale but on the whole it was a space for relaxed peer learning for fun.&nbsp;</p><p><img src="http://farm5.static.flickr.com/4045/4434316411_b3f13e8ecd_b.jpg"  border="0"  width="253"  height="375"  align="middle" /></p><p>One of the more elaborate items on display was the <a href="http://makerbot.com/">Maker Bot</a> (pictured above) a low cost open source self-assembly 3d printer. I think this is a really interesting example of a playful learning experience as the Bot's arrive in kit form and require mixed construction skills and a large number of hours - most owners quote between one and three days to built the kit completely. Once constructed the bot must be given complex 3D images and the owner must therefore be familiar or learn how to use those tools. They can then print an item of their own design enabling a relatively instant ongoing relationship between creative idea and manufactured prototype/limited run product.&nbsp; </p><p><object width="400" height="300"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9623609&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1"></param><param name="wmode" value="transparent"></param><embed class="VideoPlayback" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=9623609&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" width="400" height="300"/></object></p><p>What cannot be seen in the video above is the wealth of resources - learning objects, advice, template items etc. - that the community around the Maker Bot have and continue to create. This is a peer supported and enhanced machine with small modifications, reuse of designs and communities of creativity around it. The hours required to build and use the machine are extensive but the number and usage of YouTube and Vimeo clips (see above) of owners proudly building and sharing there build of their machine turns this into a type of community game where the rules are that everyone builds the same things from the same kit, the community is a mixture of experts, new comers, and observers of how the game should be played, there are right ways to construct the kit but additional knowledge or experience can enable shortcuts, reflection is part of the process and the success is a complex mix of completing a working machine, doing so swiftly and/or stylishly AND participating in the ongoing community comparison of cool and interesting things.&nbsp;</p><p><img src="http://farm3.static.flickr.com/2734/4435107338_db0c8a3b74_b.jpg"  border="0"  width="318"  height="211"  align="middle" /></p><p>Maker Bot is quite typical of the types of work and creativity shared at Maker Faire - my partner and I spent 2 hours making a circuit and sewing it into a plush toy in one workshop, a further 2 hours learning a <a href="http://www.sketchpatch.net/"  target="_blank">new programming language to create digitial art </a>in which we exchanged designs in a game to adapt and change each other's work, and we spend half a day soldering items just so that we could plug them in and see if they worked and <a href="http://www.arduino.cc/"  target="_blank">could be programmed</a> (see above). It was all intensely playful activity and often structured to be lightly competitiv. Learning was scaffolded in a safe and mixed environment with peers and experts on hand to help. It was a really interesting experience to compare with the style of learning in other spaces (and it bore positive resemblence to much of the peer support and accessibility I associatte with this MSc) and gave me some ideas about what might or might not work in my final game design assignment which I am currently thinking about. </p><p>The weekend also reminded me how important the haptic dimension of play and games can be. Doing most of this course on a laptop or desktop machine isolates me from the devices many normally experience digital games on - handheld gaming devices, consoles, add ons (controllers disguised as skateboards, drums, guitars, aerobics steps, steering wheels and (very old fashioned) joy sticks even), and phones. The physical element is not something we have been considering in this module and I think it often overlooked in educational games designed for academic or workplace environments - where PCs or laptops are expected. I do wonder, especially for specialised and/or training games, how much that physical aspect is crucial to engagement, a real sense of embodiment and participation and a sense of emotional involvement in a scenario.&nbsp; </p>]]></description>
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