Hung, Ya-Yin :: Digital Environment: A Hothouse for Training and Development

Introduction

The advent of the internet has changed people’s lives as well as the business environment, and because of its accessibility and flexibility, the application of e-learning has been developed as an approach to deliver training and development content. Larry Pereira of Motorola Inc. describes e-learning as being as much of an essential factor in the knowledge-dependent supply chain environment as the role of ERP is in the manufacturing supply chain environment.

This essay will firstly introduce the evolution of e-learning, and secondly, it will focus on communication in the digital environment, outlining its benefits and limitations. Last but not least, it will discuss the trend of using the social network as an approach to enhancing training and learning needs.

Top

1.Training and development by e-learning

The combination of the use of structured e-learning as a teaching, learning and training approach, and self-directed learning in an unstructured environment, is a pedagogical paradigm of the digital era. By taking advantage of new technologies, learners can receive and complete their training anytime and anywhere. Zornada (2005) mentions that many main corporations in Australia and the Asia Pacific region have become more in favour of applying e-learning technologies to implement their training and development needs. However, e-learning also has its own evolution, and trainers and learners may not always keep up with the pace of the latest applications. Therefore, it is essential to find a balance between the fascinating technologies and virtual practices. 

Top

1.1 First and second generation e-learning

Adams & Morgan (2007) describe the distinguishing characteristics between first and second generation e-learning which may exist simultaneously in a planned manner. First generation e-learning seems to be limited in its application of technological skills in that practitioners appear to place too much emphasis on becoming familiar with the new technological interface, while neglecting the real learning needs. Therefore, the critical issue of e-learning is considered to be ‘taking a pedagogical, rather than a technology-driven approach for developing effective online programmes for job-based learning and performance improvement.’ (p.157)

 

However, this does not indicate that first generation e-learning is less beneficial than second, because the former generates effective learning results when it used for instructive learning approaches with definite right and wrong answers and, because of its learning design, it also makes evaluation easier by providing qualitative and quantitative data of the learning process. First generation e-learning appears to be the fundamental basis of developing the embryo of e-learning, since it provides the most general initiation to make information available online. However, second generation e-learning seems to be more suitable for managerial training due to its characteristics of being pedagogy-driven and learner-in-control. Not all of the employees in an organisation need this reflective learning approach. They simply need to acquire some essential skills. Zornada (2005) indicates that e-learning is ideally suited to certification-driven markets, regulation-driven markets, training-intensive markets, and multinational organisations (p.17) since most of these involve large numbers of trainees. The benefits of e-learning are obvious, especially when used in response to large-scale training needs, and first generation e-learning seems to be appropriate for these approaches. Moreover, first and second generation e-learning both offer the advantage of ‘just-in-time’ (Adams & Morgan 2007). Zornada (2005) describes this fundamental benefit as follows: ‘There was no need to wait until enough new employees were available to have a critical mass of participants to make a classroom training programme viable. Employees could do the training as soon as required and apply it immediately’ and this ultimately resulted in ‘making new employees productive as quickly as possible.’ (p16) 

Top

1.2 E-learning in human resource practices

Luoma (2000) proposed that people-related activities are able to enhance business performance, and that this is the value of human resource (HR) practices, which should ‘be assessed according to their ability to contribute to creating and maintaining the desired competencies and behaviour’ (p.145) Since human resource management (HRM) is expected to build a company’s competitive edge, e-learning may be an approach to practising strategic HRM or strategic human resource development (HRD). Waddill (2006) conducted a case study which used e-learning as an approach to implement action learning which is normally delivered face-to-face. McGill and Brockbank (2004) and Marquardt (2004) describe action learning as a process which includes learning and reflection in which people should form a group to deal with real happening cases and learn from them. Action learning can also be simply defined as ‘learning by doing’ or ‘learning in the workplace’ (Zuber-Skerritt, 2002a). Since participants should at least have the authority to make decisions and implement them, most of them should have managerial roles in the organisation. Mintzberg (1990) suggests that although managers are often involved in regular duties like rituals and ceremonies, negotiations and processing (p.165) which can lead to them being overburdened, they cannot easily delegate their tasks. (p.167) As a result, managers’ time is brief and fragmented, so action e-learning may provide them with more a flexible method to deal with problems by using their piecemeal time. Although in Waddill’s case study, managers from different companies used action e-learning to deal with each others’ cases rather than a communal problem, the positive results indicate the possibility of using action e-learning to gather managers in the organisation together to resolve communal problems. 

Top

1.3 Is the virtual learning environment (VLE) dead?

On the CloudWorks blog which discusses the issue of VLE, Steve Wheeler offers a very interesting interpretation, when he says that ‘some (VLEs) are little more than glorified e-mail systems.’ Graham Attwell’s comment points out that VLEs are the tools/technology with which to manage learning, which can enable the easy creation of a personal learning log by a technological system, and a personal learning environment (PLE) which offers learners the opportunity to develop their learning. He also mentions the challenges of VLE and suggests that PLE may be the solution, since social media, which is sharpened by learners, can overcome the divide between the environment and learning. However, Nick Sharratt’s comment reveals that VLEs ‘provide stable, reliable, self-contained and safe environments in which all teaching and learning activities can be conducted.’

 

Many people may sometimes feel bothered by the issue of environment, and Nick Sharratt neglects to mention the fact that classrooms/lecture rooms create a learning atmosphere because so many learners are gathered there. When people perceive that everyone has come together to do the same thing, i.e. learn, peer group pressure will form and people will feel urged to learn. However, when sitting in front of a computer, the everyday scenario for most people is likely to be surfing the internet, chatting online, news browsing, and so on. People tend to use their personal computers to entertain themselves instead of pondering serious issues, so learners will find it hard to concentrate on the learning activities in the VLE alone. The challenge for VLEs is not only the development of the approach to transmit learning materials, but how to inspire the learners. 

Top

1.4 Application of e-portfolio as self-directed learning

Although the use of e-portfolio has little history, it is becoming prevalent, both in academic and business fields. Its characteristics of owner-centric, retrospective, individualised, self-paced and joined up environment make it an online repository to support learners’ self-directed learning (Grant, Rees Jones and Ward, 2004). JISC (2008) describes the aim of an e-portfolio as being ‘to collect evidence for a summative assessment, to demonstrate achievement, record progress and set targets’ (p.6). This indicates that the learners take the leading role to present their learning. However, from the author’s personal experience, a well-structured course design can also improve the use of e-portfolio because it helps learners to build up coherence and arrange their piecemeal and disordered learning log, making it easy to connect all of their the reflections and present the whole picture of their learning.

Top

2. Communication online

Online chat and discussion boards have become a widely accepted approach of distant learning. However, Smith (2006) describes online chat as a ‘beast’ due to the fragmented and incoherent conversations, as well as the chaos. To beat or to be beaten; the pros and cons of new technology can also direct the proper applications.

Top

2.1 Synchronous and asynchronous ways of e-learning

To tame the ‘beast’, Smith (2006) provides some etiquette to improve the order of synchronous discussion and avoid party-like talk. Appropriate rules will help to form the learning atmosphere and prevent participants from bringing their daily and casual online chat habits to the synchronous discussion class, making it ineffective. This also indicates a necessity to distinguish the difference between casual chat and academic discussion, even though the platform/interface looks similar, to assist learners to concentrate on their work.

 

Apart from the manner of online communication, Mazzolini and Maddison (2003) go further to explore the role of the instructors, which depends on the extent to which they become involved in the discussion board. Should they act as sages, guides or ghosts? Which role will make the discussion more effective or more profoundly inspire participants? The research findings suggest that the proper interventions can facilitate the discussion atmosphere, and it seems that fewer interventions encourage a more autonomous discussion. However, the participants still consider the instructors who post more to be better performers, and this assessment criterion may be the result of traditional class-based interaction.

 

From the author’s perspective, synchronous online chats and asynchronous discussion boards are both good tools for the distant learning environment, but best for participants who are not beginners in a new field. In other words, these approaches will receive better results when students are the most autonomous, as well as the most proficient. The sample for the study by Mazzolini and Maddison were students of Swinburne Astronomy Online (SAO), who were ‘lifelong learners’ aged in the mid 40s on average. This indicates that these participants possessed autonomy to some extent. They have joined a programme they are interested in and may have some basic concept of it, which provides them with a foundation to gain benefit from distant courses because they do not need full instruction.  

 

However, although autonomous study groups or project teams may gain more benefit from synchronous online chats and asynchronous discussion boards, this seems to be an inappropriate way to teach new knowledge. These tools may only work effectively when students already have a fundamental knowledge base. Alternatively, the instructor will need to make more of an effort to be a sage to guide them, while at the same time, constraining the dynamics of the discussion. 

Top

2.2 Role-play training in Second Life

Van Ments (1983: 20) describes role-play as the requirement for people to ‘feel, react and behave as closely as possible to the way someone placed in that situation would.’ Not only can role-play be applied to real life, but it also has more room in the virtual world, such as Second Life, which provides a 3-D virtual world where users can socialise, create and contact each other by using voice and text chat (official website). Compared to online chat, users of Second Life need to integrate themselves into individualised avatars. This integration provides more indicators to avoid misunderstanding in the virtual world where they can only use words and emotional signs to express their feelings in ordinary online chat. Moreover, the use of avatars can also avoid prejudices in terms of age, race, gender or physical demeanour.

Top

3 Social network for the learning aim

Without lectures, the provision of information and experience interchanges becomes the primary factor in e-learning, and the development of web 2.0 offers an appropriate environment for this.

Top

3.1 Web 2.0 era

In the Web 2.0 era, learning can be interesting due to the application of social software, such as Facebook for social networking, MySpace for media sharing, or Second Life for virtual worlds (Ravenscroft, 2009). However, using the same interface for both recreational and educational purpose may also distract learners. People may use colloquialisms to present their opinions instead of adopting a structured writing style, and they may publish something without careful consideration. However, this context can also foster exciting, innovative and creative ideas. The features of the Web 2.0 era are 'open, personalised, participative and social' (Ravenscroft, 2009) and 'allow customisation, personalisation, and rich opportunities for networking and collaboration' (Bryan 2006 cited by McLoughlin and Lee 2008). McLoughlin and Lee (2008) consider that there is a new learning landscape due to the flourishing development of Web 2.0, and many educational institutes are currently trying to apply the new modes of community-based sharing and content creation to formal education (Berg, Berquam, and Christoph, 2007). However, there appears to be a gap in that only who active learners can enjoy this kind of transforming pedagogy. On the other hand, the massive volume of information may also lead to severe chaos. People publish their opinions and thoughts freely on their web space, such as blogs or twitter, and hope to influence their audiences. Some extreme views may mislead people or even be used to cause intense provocation. In this situation, the role of instructor as a guide will be critically important (Mazzolini and Maddison, 2003).

Top

3.2 How twitter affects us

The limitation of the 140-character content has a profound effect on the social network, which Picardo  (2010) suggests can be used as an extension to classroom teaching. Morrison (2009) considers that the primary advantage of Twitter, as a micro-blogging media, is its ‘predominately real time, here and now’ characteristic. He suggests that people may think about how Twitter can enable them to learn, rather than doubt how 140 characters can provide training. Twitter provides a super convenience for people to post brief inspirations, and share videos and links by mobile phone or through web page. Moreover, users can also use ‘hashtag’ to search for their interested topics and tag their own tweets. Discussion flexibility is not only broadened by the multi-upload interface but also the tag functions. Therefore, people can create a tag to attract others who share the same interests, and need not be limited to a certain discussion board.

 

In terms of learning and training, Twitter could be used to ask questions during training sessions or observe candidates’ responses. In cases where a company has organised training sessions in diverse locations at the same time, Twitter could facilitate the receipt of real-time feedback from trainers, as well as participants. 

Top

Conclusion

In response to the changing business environment, organisations are arranging more development programmes to fulfil their employees’ desire to improve. Because the structure of organisations has become more decentralised and diverse, e-learning may be the solution for adoption in the current fast-paced context, since it provides various ways to enable learners or trainees to easily gain access to materials, as well as breaks geographical and time zone boundaries. While its lack of human dynamics may challenge the traditional pedagogy rationale, since employees are organisations’ best asset, applying e-learning to appropriately meet training needs may, on the one hand, upgrade employees’ capabilities, and on the other hand, save the costs of the long-term goal to achieve a win-win situation.

Top

References

Adams, J. & Morgan, G. (2007) 'Second Generation' E-Learning: Characteristics and Design Principles for Supporting Management Soft-Skills Developments, International Journal on E-learning, 6(2): 157-185

Berg, J., L. Berquam, and K. Christoph (2007): Social networking technologies: A "poke" for campus services. Educause Review, 42 (2): 32-44.

Clay, J. (2009): The VLE is Dead: Retrieved: 16th Feb 2010 from
http://cloudworks.ac.uk/index.php/cloud/view/2162

CloudWorks (2009) The VLE is Dead: Retrieved: 16th Feb 2010 from
http://cloudworks.ac.uk/index.php/cloud/view/2162

Grant, S., Rees Jones, P., Ward, R. (2004): E-portfolio and its Relationship to Personal Development Planning: A View from the UK for Europe and Beyond.

Jarche, H. (2009): The Training Department of the 21st Century. Retrieved: 16th Feb 2010 from http://www.jarche.com/2009/10/the-future-of-the-training-department-2/

 

Luoma, M. (2000) Developing People for Business Success: Capability-Driven HRD in Practice, Management Decision, 38(3): 145-153

Liu, M. (2009): The Design of a Web-based Course for Self-directed Learning, Campus-Wide Information Systems, and 26(2): 122-131.

JISC (2008) Effective Practice with e-Portfolios: Supporting 21st Century Learning. JISC infoNet: www.jiscinfonet.ac.uk/e-portfolios

 

Marquardt, M. J. (2004): Harnessing the power of action learning. T+D, 58(6): 26–32.

Mazzolini, M. and Maddison, S. (2003) Sage, guide or ghost? The effect of instructor intervention on student participation in online discussion forums, Computers and Education, 40 (3): 237-253

McGill, I. & Brockbank, A. (2004): The action learning handbook. London: Rouledge Falmer.

McLoughlin, C. and Lee, M. (2008) Future Learning Landscapes: Transforming Pedagogy through Social Software, Innovate, 4(5).

Mintzberg, H (1990) The Manager’s Job: Folklore and Fact. Harvard Business Review, 68(2): 163-176.

Morrison, M (2009): How to Use Twitter as a Training & Learning Tool: RapidBI team. Retrieved: 28 March 2010 from

http://rapidbi.com/management/twitter-as-a-training-and-learning-tool-some-examples/

 

Picardo, J (2010) Microblogging: making the case for social networking in education: Box of Tricks. http://www.boxoftricks.net/?p=1727

Ravenscroft, A. (2009) Social software, Web 2.0 and learning: status and implications of an evolving paradigm, Journal of Computer Assisted Learning, 25(1):1-5.

Second Life (n.d.): What is Second Life? Retrieved: 18 March 2010 from
http://secondlife.com/whatis/?lang=en-US

Smith, C. (2006) Synchronous discussion in online courses: a pedagogical strategy for taming the chat beast. Innovate: journal of online education, 2(5)

Van Ments, M (1983): The Effective Use of Role Play. London: Kogan Page Limited.

Waddill, D. (2006) Action E-Learning: An Exploratory Case Study of Action Learning Applied Online, Human Resource Development International, 9(2): 157-171.

Zornada, M. (2005) E-Learning and the Changing Face of Corporate Training and Development, Managing Global Transitions, 3(1): 5-21

Zuber-Skerritt, O. (Ed.) (2002a): Action learning, action research and process management, The Learning Organization, special double issue, 9 (3/4).

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Hung, Ya-Yin :: Digital Environment: A Hothouse for Training and Development

Introduction

The advent of the internet has changed people’s lives as well as the business environment, and because of its accessibility and flexibility, the application of e-learning has been developed as an approach to deliver training and development content. Larry Pereira of Motorola Inc. describes e-learning as being as much of an essential factor in the knowledge-dependent supply chain environment as the role of ERP is in the manufacturing supply chain environment.

This essay will firstly introduce the evolution of e-learning, and secondly, it will focus on communication in the digital environment, outlining its benefits and limitations. Last but not least, it will discuss the trend of using the social network as an approach to enhancing training and learning needs.

Top

1.Training and development by e-learning

The combination of the use of structured e-learning as a teaching, learning and training approach, and self-directed learning in an unstructured environment, is a pedagogical paradigm of the digital era. By taking advantage of new technologies, learners can receive and complete their training anytime and anywhere. Zornada (2005) mentions that many main corporations in Australia and the Asia Pacific region have become more in favour of applying e-learning technologies to implement their training and development needs. However, e-learning also has its own evolution, and trainers and learners may not always keep up with the pace of the latest applications. Therefore, it is essential to find a balance between the fascinating technologies and virtual practices. 

Top

1.1 First and second generation e-learning

Adams & Morgan (2007) describe the distinguishing characteristics between first and second generation e-learning which may exist simultaneously in a planned manner. First generation e-learning seems to be limited in its application of technological skills in that practitioners appear to place too much emphasis on becoming familiar with the new technological interface, while neglecting the real learning needs. Therefore, the critical issue of e-learning is considered to be ‘taking a pedagogical, rather than a technology-driven approach for developing effective online programmes for job-based learning and performance improvement.’ (p.157)

 

However, this does not indicate that first generation e-learning is less beneficial than second, because the former generates effective learning results when it used for instructive learning approaches with definite right and wrong answers and, because of its learning design, it also makes evaluation easier by providing qualitative and quantitative data of the learning process. First generation e-learning appears to be the fundamental basis of developing the embryo of e-learning, since it provides the most general initiation to make information available online. However, second generation e-learning seems to be more suitable for managerial training due to its characteristics of being pedagogy-driven and learner-in-control. Not all of the employees in an organisation need this reflective learning approach. They simply need to acquire some essential skills. Zornada (2005) indicates that e-learning is ideally suited to certification-driven markets, regulation-driven markets, training-intensive markets, and multinational organisations (p.17) since most of these involve large numbers of trainees. The benefits of e-learning are obvious, especially when used in response to large-scale training needs, and first generation e-learning seems to be appropriate for these approaches. Moreover, first and second generation e-learning both offer the advantage of ‘just-in-time’ (Adams & Morgan 2007). Zornada (2005) describes this fundamental benefit as follows: ‘There was no need to wait until enough new employees were available to have a critical mass of participants to make a classroom training programme viable. Employees could do the training as soon as required and apply it immediately’ and this ultimately resulted in ‘making new employees productive as quickly as possible.’ (p16) 

Top

1.2 E-learning in human resource practices

Luoma (2000) proposed that people-related activities are able to enhance business performance, and that this is the value of human resource (HR) practices, which should ‘be assessed according to their ability to contribute to creating and maintaining the desired competencies and behaviour’ (p.145) Since human resource management (HRM) is expected to build a company’s competitive edge, e-learning may be an approach to practising strategic HRM or strategic human resource development (HRD). Waddill (2006) conducted a case study which used e-learning as an approach to implement action learning which is normally delivered face-to-face. McGill and Brockbank (2004) and Marquardt (2004) describe action learning as a process which includes learning and reflection in which people should form a group to deal with real happening cases and learn from them. Action learning can also be simply defined as ‘learning by doing’ or ‘learning in the workplace’ (Zuber-Skerritt, 2002a). Since participants should at least have the authority to make decisions and implement them, most of them should have managerial roles in the organisation. Mintzberg (1990) suggests that although managers are often involved in regular duties like rituals and ceremonies, negotiations and processing (p.165) which can lead to them being overburdened, they cannot easily delegate their tasks. (p.167) As a result, managers’ time is brief and fragmented, so action e-learning may provide them with more a flexible method to deal with problems by using their piecemeal time. Although in Waddill’s case study, managers from different companies used action e-learning to deal with each others’ cases rather than a communal problem, the positive results indicate the possibility of using action e-learning to gather managers in the organisation together to resolve communal problems. 

Top

1.3 Is the virtual learning environment (VLE) dead?

On the CloudWorks blog which discusses the issue of VLE, Steve Wheeler offers a very interesting interpretation, when he says that ‘some (VLEs) are little more than glorified e-mail systems.’ Graham Attwell’s comment points out that VLEs are the tools/technology with which to manage learning, which can enable the easy creation of a personal learning log by a technological system, and a personal learning environment (PLE) which offers learners the opportunity to develop their learning. He also mentions the challenges of VLE and suggests that PLE may be the solution, since social media, which is sharpened by learners, can overcome the divide between the environment and learning. However, Nick Sharratt’s comment reveals that VLEs ‘provide stable, reliable, self-contained and safe environments in which all teaching and learning activities can be conducted.’

 

Many people may sometimes feel bothered by the issue of environment, and Nick Sharratt neglects to mention the fact that classrooms/lecture rooms create a learning atmosphere because so many learners are gathered there. When people perceive that everyone has come together to do the same thing, i.e. learn, peer group pressure will form and people will feel urged to learn. However, when sitting in front of a computer, the everyday scenario for most people is likely to be surfing the internet, chatting online, news browsing, and so on. People tend to use their personal computers to entertain themselves instead of pondering serious issues, so learners will find it hard to concentrate on the learning activities in the VLE alone. The challenge for VLEs is not only the development of the approach to transmit learning materials, but how to inspire the learners. 

Top

1.4 Application of e-portfolio as self-directed learning

Although the use of e-portfolio has little history, it is becoming prevalent, both in academic and business fields. Its characteristics of owner-centric, retrospective, individualised, self-paced and joined up environment make it an online repository to support learners’ self-directed learning (Grant, Rees Jones and Ward, 2004). JISC (2008) describes the aim of an e-portfolio as being ‘to collect evidence for a summative assessment, to demonstrate achievement, record progress and set targets’ (p.6). This indicates that the learners take the leading role to present their learning. However, from the author’s personal experience, a well-structured course design can also improve the use of e-portfolio because it helps learners to build up coherence and arrange their piecemeal and disordered learning log, making it easy to connect all of their the reflections and present the whole picture of their learning.

Top

2. Communication online

Online chat and discussion boards have become a widely accepted approach of distant learning. However, Smith (2006) describes online chat as a ‘beast’ due to the fragmented and incoherent conversations, as well as the chaos. To beat or to be beaten; the pros and cons of new technology can also direct the proper applications.

Top

2.1 Synchronous and asynchronous ways of e-learning

To tame the ‘beast’, Smith (2006) provides some etiquette to improve the order of synchronous discussion and avoid party-like talk. Appropriate rules will help to form the learning atmosphere and prevent participants from bringing their daily and casual online chat habits to the synchronous discussion class, making it ineffective. This also indicates a necessity to distinguish the difference between casual chat and academic discussion, even though the platform/interface looks similar, to assist learners to concentrate on their work.

 

Apart from the manner of online communication, Mazzolini and Maddison (2003) go further to explore the role of the instructors, which depends on the extent to which they become involved in the discussion board. Should they act as sages, guides or ghosts? Which role will make the discussion more effective or more profoundly inspire participants? The research findings suggest that the proper interventions can facilitate the discussion atmosphere, and it seems that fewer interventions encourage a more autonomous discussion. However, the participants still consider the instructors who post more to be better performers, and this assessment criterion may be the result of traditional class-based interaction.

 

From the author’s perspective, synchronous online chats and asynchronous discussion boards are both good tools for the distant learning environment, but best for participants who are not beginners in a new field. In other words, these approaches will receive better results when students are the most autonomous, as well as the most proficient. The sample for the study by Mazzolini and Maddison were students of Swinburne Astronomy Online (SAO), who were ‘lifelong learners’ aged in the mid 40s on average. This indicates that these participants possessed autonomy to some extent. They have joined a programme they are interested in and may have some basic concept of it, which provides them with a foundation to gain benefit from distant courses because they do not need full instruction.  

 

However, although autonomous study groups or project teams may gain more benefit from synchronous online chats and asynchronous discussion boards, this seems to be an inappropriate way to teach new knowledge. These tools may only work effectively when students already have a fundamental knowledge base. Alternatively, the instructor will need to make more of an effort to be a sage to guide them, while at the same time, constraining the dynamics of the discussion. 

Top

2.2 Role-play training in Second Life

Van Ments (1983: 20) describes role-play as the requirement for people to ‘feel, react and behave as closely as possible to the way someone placed in that situation would.’ Not only can role-play be applied to real life, but it also has more room in the virtual world, such as Second Life, which provides a 3-D virtual world where users can socialise, create and contact each other by using voice and text chat (official website). Compared to online chat, users of Second Life need to integrate themselves into individualised avatars. This integration provides more indicators to avoid misunderstanding in the virtual world where they can only use words and emotional signs to express their feelings in ordinary online chat. Moreover, the use of avatars can also avoid prejudices in terms of age, race, gender or physical demeanour.

Top

3 Social network for the learning aim

Without lectures, the provision of information and experience interchanges becomes the primary factor in e-learning, and the development of web 2.0 offers an appropriate environment for this.

Top

3.1 Web 2.0 era

In the Web 2.0 era, learning can be interesting due to the application of social software, such as Facebook for social networking, MySpace for media sharing, or Second Life for virtual worlds (Ravenscroft, 2009). However, using the same interface for both recreational and educational purpose may also distract learners. People may use colloquialisms to present their opinions instead of adopting a structured writing style, and they may publish something without careful consideration. However, this context can also foster exciting, innovative and creative ideas. The features of the Web 2.0 era are 'open, personalised, participative and social' (Ravenscroft, 2009) and 'allow customisation, personalisation, and rich opportunities for networking and collaboration' (Bryan 2006 cited by McLoughlin and Lee 2008). McLoughlin and Lee (2008) consider that there is a new learning landscape due to the flourishing development of Web 2.0, and many educational institutes are currently trying to apply the new modes of community-based sharing and content creation to formal education (Berg, Berquam, and Christoph, 2007). However, there appears to be a gap in that only who active learners can enjoy this kind of transforming pedagogy. On the other hand, the massive volume of information may also lead to severe chaos. People publish their opinions and thoughts freely on their web space, such as blogs or twitter, and hope to influence their audiences. Some extreme views may mislead people or even be used to cause intense provocation. In this situation, the role of instructor as a guide will be critically important (Mazzolini and Maddison, 2003).

Top

3.2 How twitter affects us

The limitation of the 140-character content has a profound effect on the social network, which Picardo  (2010) suggests can be used as an extension to classroom teaching. Morrison (2009) considers that the primary advantage of Twitter, as a micro-blogging media, is its ‘predominately real time, here and now’ characteristic. He suggests that people may think about how Twitter can enable them to learn, rather than doubt how 140 characters can provide training. Twitter provides a super convenience for people to post brief inspirations, and share videos and links by mobile phone or through web page. Moreover, users can also use ‘hashtag’ to search for their interested topics and tag their own tweets. Discussion flexibility is not only broadened by the multi-upload interface but also the tag functions. Therefore, people can create a tag to attract others who share the same interests, and need not be limited to a certain discussion board.

 

In terms of learning and training, Twitter could be used to ask questions during training sessions or observe candidates’ responses. In cases where a company has organised training sessions in diverse locations at the same time, Twitter could facilitate the receipt of real-time feedback from trainers, as well as participants. 

Top

Conclusion

In response to the changing business environment, organisations are arranging more development programmes to fulfil their employees’ desire to improve. Because the structure of organisations has become more decentralised and diverse, e-learning may be the solution for adoption in the current fast-paced context, since it provides various ways to enable learners or trainees to easily gain access to materials, as well as breaks geographical and time zone boundaries. While its lack of human dynamics may challenge the traditional pedagogy rationale, since employees are organisations’ best asset, applying e-learning to appropriately meet training needs may, on the one hand, upgrade employees’ capabilities, and on the other hand, save the costs of the long-term goal to achieve a win-win situation.

Top

References

Adams, J. & Morgan, G. (2007) 'Second Generation' E-Learning: Characteristics and Design Principles for Supporting Management Soft-Skills Developments, International Journal on E-learning, 6(2): 157-185

Berg, J., L. Berquam, and K. Christoph (2007): Social networking technologies: A "poke" for campus services. Educause Review, 42 (2): 32-44.

Clay, J. (2009): The VLE is Dead: Retrieved: 16th Feb 2010 from
http://cloudworks.ac.uk/index.php/cloud/view/2162

CloudWorks (2009) The VLE is Dead: Retrieved: 16th Feb 2010 from
http://cloudworks.ac.uk/index.php/cloud/view/2162

Grant, S., Rees Jones, P., Ward, R. (2004): E-portfolio and its Relationship to Personal Development Planning: A View from the UK for Europe and Beyond.

Jarche, H. (2009): The Training Department of the 21st Century. Retrieved: 16th Feb 2010 from http://www.jarche.com/2009/10/the-future-of-the-training-department-2/

 

Luoma, M. (2000) Developing People for Business Success: Capability-Driven HRD in Practice, Management Decision, 38(3): 145-153

Liu, M. (2009): The Design of a Web-based Course for Self-directed Learning, Campus-Wide Information Systems, and 26(2): 122-131.

JISC (2008) Effective Practice with e-Portfolios: Supporting 21st Century Learning. JISC infoNet: www.jiscinfonet.ac.uk/e-portfolios

 

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