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        <title><![CDATA[Silvana di Gregorio : Weblog items tagged with Whitton]]></title>
        <description><![CDATA[The weblog for Silvana di Gregorio, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/</link>        
        <item>
            <title><![CDATA[Week 6 – But is it a game?]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3627.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3627.html</guid>
            <pubDate>Thu, 25 Feb 2010 18:24:46 GMT</pubDate>
		<dc:subject><![CDATA[game]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
		<dc:subject><![CDATA[Whitton]]></dc:subject>
		<dc:subject><![CDATA[game design]]></dc:subject>
            <description><![CDATA[<p style="margin:0cm 0cm 10pt"  class="MsoNormal">I woke up the morning after I posted Team Sonic&rsquo;s game and suddenly wondered &ndash; but is it a game?<span>&nbsp; </span>We were so focused on getting it done within the time constraints and our own limited time that not only did we not work out our learning objectives in advance but we did not think through what elements of a game we were using. We just assumed it was a game.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal"><img src="http://cdn.cloudfiles.mosso.com/c54102/x2_b55baf"  border="0"  width="132"  height="240"  align="middle" /></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">It is only now, having tried to construct a game, that the reading we did early on as to what constitutes play and what constitutes a game is starting to come together for me.<span>&nbsp; </span>Initially, before this course, I never thought what constituted a game was problematic.<span>&nbsp; </span>After I did the initial reading, I started to realise the multi-faceted nature of games and the different cultural, historical, and theoretical perspectives on play.<span>&nbsp; </span>But my understanding was in the abstract.<span>&nbsp; </span>Having now tried to construct a game, I realise how slippery the whole idea of a game as &ndash; especially when trying to use it in education.<span>&nbsp; </span>What is the difference between a learning activity and a game? Was it a game we constructed or a learning activity?</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">During my chat session with Anna and Fiona, I started to rattle through Whitton&rsquo;s characteristics of games, listing the characteristics that I felt was lacking in our climate change game.</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpFirst"><span style="font-family: Symbol"><span>&middot;<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>It is <em>not competitive</em> (but I added that I thought competition was not necessary in a game)</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>There is <em>no winner</em> &ndash; linked to their being no competition above</p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast"><span style="font-family: Symbol"><span>&middot;<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>There is <em>no</em> <em>indicator of progress</em> during the game (no scoring etc.)</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">On the positive side I said:</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpFirst"><span style="font-family: Symbol"><span>&middot;<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>The <em>fantasy</em> element made it game-like</p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast"><span style="font-family: Symbol"><span>&middot;<span style="7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>And <em>collaboration</em> was done outside of Google Earth in the reflection piece which was to consolidate the learning that was achieved during exploring climate change on Earth &ndash; the fantasy element was carried over into the reflection piece to keep the continuity with Google Earth; in fact, while the reflection piece was outside of Google Earth and in a wiki, it was part of the game &ndash; as the reflection is the goal &ndash; the &lsquo;report&rsquo; to be given to the Mission Chief</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Anna asked if there was an element of <em>challenge</em> &ndash; and yes, there is a challenge in working out the clues which start easy but get progressively harder (to be honest we did not deliberately design it that way &ndash; it just worked out that way) but I think the reflection at the end is the most challenging piece.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">There was a <em>goal</em>, as mentioned above, the report to the Mission Chief on evidence of climate change on Earth.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">The game allowed <em>exploration</em> &ndash; players could explore and read the other Met Office reports which we did not specifically direct them to &ndash; they could play with the timeline &ndash; to see how climate change will impact some parts of the Earth before other parts, etc.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">There is no <em>interaction</em> with other players during the Google Earth part of the game. However, the reflection piece was designed so there would be interaction in that a) players could see each other&rsquo;s reports and b) each team, in the end, would have to compile a final report collaboratively.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">The reactions to playing the game have been very positive. Everyone said they enjoyed it. And some people have been writing reflective reports on their experience.</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal"><img src="http://cdn.cloudfiles.mosso.com/c54102/x2_b55be9"  border="0"  width="132"  height="240" /></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">So it does have characteristics of a game &ndash; despite my initial doubts.<span>&nbsp; </span>I think the cohesiveness of the fantasy is what holds it together as a game. Nicola, in her report, said the anagram, while cute, should have been more meaningfully tied to the narrative we constructed in Google Earth.<span>&nbsp; </span>I agree but given the time we had, we had to make a quick decision on the anagram.</p>&nbsp;&nbsp;]]></description>
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            <title><![CDATA[Week 5 – Reflections on Whitton’s approach to designing digital games for education]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3565.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3565.html</guid>
            <pubDate>Fri, 19 Feb 2010 19:04:03 GMT</pubDate>
		<dc:subject><![CDATA[game_design]]></dc:subject>
		<dc:subject><![CDATA[Whitton]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
            <description><![CDATA[<p style="margin:0cm 0cm 10pt"  class="MsoNormal">I like Whitton&rsquo;s view that games can be seen as a constructivist learning environment<span>&nbsp; </span>- probably because a constructivist approach to learning fits well with the kind of teaching I am involved in &ndash; teaching and facilitating the qualitative data analysis process.<span>&nbsp; </span>In fact, Whitton feels that games have greatest relevance to higher education learning in the development of high level transferable skills.<span>&nbsp; </span>She defines these as:</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpFirst"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Analysis</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Critical evaluation</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Autonomy</p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Team working</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">All the above are relevant to the research process and I hope to develop a game that can demystify the qualitative data analysis process.<span>&nbsp; </span></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Whitton places a high value on collaborative learning. She quotes Wilson:</p><p style="margin:0cm 0cm 10pt 36pt"  class="MsoNormal">&quot;<em>a place where learners may work together and support each other as they use a variety of tools and information resources in their guided pursuit of learning goals and problem-solving activities</em>&quot; Wilson 1996:5</p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">However, she stresses that the collaboration does not have to be part of the game but can be incorporated as part of the learning package for a particular set of learning outcomes. </p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Last year I took the Effective Course Design module and constructed a 10 week online course on qualitative analysis aimed at doctoral students or researchers new to qualitative analysis.<span>&nbsp; </span>While each student on the course would come with their own research project, I constructed an initial collaboration activity where they were working together on the same material which was followed by individual AND cooperative work. They were developing analysis on their own individual project but the activities were structured so that on a regular basis they would report back their analysis-in-process to the small group they were assigned to.<span>&nbsp; </span>And they would comment on each other&rsquo;s work &ndash;as well as learn from each other.<span>&nbsp; </span>I am thinking of designing a game for the collaborative activity part of this course where they are all working on the same material which either could replace the current collaborative activity in this course or could form part of new course aimed at those people who do not have a research project yet but who would like to learn about analyzing qualitative data.<span>&nbsp; </span></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Whitton points out that while games are good at providing experiences and applying theories, they are not very good at providing meaningful reflection and abstract conceptualization.<span>&nbsp; </span>For the kind of analysis game I would want to construct, reflection and conceptualization are very important. <span>&nbsp;</span>Whitton specifies a number of additional activities that can support reflection and abstract conceptualization.<span>&nbsp; </span>The ones I can see supporting developing an analysis include reflective diaries, small group work and production of artefacts such as presentations.<span>&nbsp; </span></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Of course, I am jumping the gun here.<span>&nbsp; </span>Whitton recommends starting with the learning objectives of a course and consider how you would normally meet them. <span>&nbsp;</span>As I have already created an online course specifying my learning objectives, I intend to start with that.<span>&nbsp; </span>At the moment, I think I can see how a game could fulfil the initial collaborative element of my learning objectives.<span>&nbsp; </span>But I need to reflect on this further.<span>&nbsp; </span>Then I can move into developing what Whitton calls a game concept specification:</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpFirst"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Learning objectives</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Genre</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Brief description</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Plot</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Gaming activities</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Constraints</p><p style="text-indent: -18pt; margin: 0cm 0cm 0pt 36pt"  class="MsoListParagraphCxSpMiddle"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Collaboration</p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast"><span style="font-family: Symbol"><span>&middot;<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span>Reflection</p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast"><em>Reference</em></p><p style="text-indent: -18pt; margin: 0cm 0cm 10pt 36pt"  class="MsoListParagraphCxSpLast">Whitton, N. (2010) Chapter 6, 'Designing  a Digital Game for Learning'. In Learning with Digital Games: A  practical guide to engaging students in higher education, London:  Routledge. </p>&nbsp;]]></description>
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