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        <title><![CDATA[Silvana di Gregorio : Weblog items tagged with frustration]]></title>
        <description><![CDATA[The weblog for Silvana di Gregorio, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/</link>        
        <item>
            <title><![CDATA[Week  1 – Experience of platform games so far]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3154.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3154.html</guid>
            <pubDate>Wed, 20 Jan 2010 15:31:10 GMT</pubDate>
		<dc:subject><![CDATA[Donkey_Kong]]></dc:subject>
		<dc:subject><![CDATA[Frogger]]></dc:subject>
		<dc:subject><![CDATA[Pacman]]></dc:subject>
		<dc:subject><![CDATA[frustration]]></dc:subject>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[platform]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
            <description><![CDATA[<img src="http://blueroof.files.wordpress.com/2007/03/frustration.png"  border="0"  width="277"  height="297"  align="left" /> <p style="margin:0cm 0cm 10pt"  class="MsoNormal"></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">I experienced a combination of compulsion and frustration playing <a href="http://www.freepacman.org/"  target="_blank">Pacman</a>, <a href="http://www.play.vg/games/92-Donkey%20Kong.html"  target="_blank">Donkey Kong</a>, and <a href="http://www.play.vg/games/92-Donkey%20Kong.html"  target="_blank">Frogger</a>.<span>&nbsp; </span>The compulsion was that I kept going &ndash; replaying the game, thinking this time I will get through to the next level.<span>&nbsp; </span>Frustration was when I nearly made it but not quite.<span>&nbsp; </span>I also experienced a kind of recklessness when I was close to completing a level &ndash; just rushing in to finish it instead of calming down and taking my time to finish.<span>&nbsp; </span>There is definitely a physiological response &ndash; I found myself holding my breath, feeling slightly anxious and the adrenalin pumping around my body.<span>&nbsp; </span>It was totally immersive but I partly resented this immersiveness.<span>&nbsp; </span>The resentment is due to feeling that I was &lsquo;wasting my time&rsquo; playing these games &ndash; although having to experience them for the course did give them a legitimacy for me.<span>&nbsp; </span></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Newman looks at why do players play. He<span>&nbsp; </span>cites Rouse&rsquo;s key motivations: challenge, immersion and the fact that players expect to do, not watch.<span>&nbsp; </span>Certainly, I have experienced the immersion.<span>&nbsp; </span>It is interesting what Newman (2004) says about &lsquo;challenge&rsquo; &ndash; that players expect to lose.<span>&nbsp; </span>Maybe that is why I find them so frustrating &ndash; I don&rsquo;t expect to lose (but I keep losing).<span>&nbsp; </span>The pleasure he claims is through replaying and practicing until the performance gets better.<span>&nbsp; </span>For me these platform games are too simple &ndash; in that I find the repetition too boring. Maybe I would enjoy it more if the rewards were more &lsquo;real&rsquo; &ndash; rather than just getting to the next level.<span>&nbsp; </span>Although I expect I would get elated if I ever make it to the next level.</p>&nbsp;Newman, J. (2004) <a href="https://www.vle.ed.ac.uk/webct/urw/lc1443830418021.tp1443928623031/displayContentPageTargetedResource.dowebct?tocID=-1&amp;tocLinkID=-1&amp;pageID=-1&amp;newWindow=true&amp;relativePath=/readings/Newman9.pdf"  target="_blank">Chapter 2, 'What is a video game? Rules, Puzzles and Simulation'</a>. In Videogames, London: Routledge.]]></description>
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