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        <title><![CDATA[Silvana di Gregorio : Weblog items tagged with games]]></title>
        <description><![CDATA[The weblog for Silvana di Gregorio, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/</link>        
        <item>
            <title><![CDATA[Week 7 – Deciding on a game to review]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3784.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3784.html</guid>
            <pubDate>Thu, 11 Mar 2010 01:45:44 GMT</pubDate>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[Sleuth]]></dc:subject>
		<dc:subject><![CDATA[Revolution]]></dc:subject>
		<dc:subject><![CDATA[In Memoriam]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
		<dc:subject><![CDATA[review]]></dc:subject>
		<dc:subject><![CDATA[And then there were none]]></dc:subject>
            <description><![CDATA[<p class="MsoNormal"><span>I wanted to do my game review on a game that would be relevant to my professional work &ndash; supporting the analysis of qualitative data. Initially, I looked at what educational games existed in that area.<span>&nbsp; </span>Most of the educational games I found were aimed at K-12 students.<span>&nbsp; </span>The people I teach are post-graduates and professional researchers.<span>&nbsp; </span>I explored what was available for higher education. I did not find any games about analyzing text or visual media. I did consider &lsquo;Revolution&rsquo; which is MIT&rsquo;s Education Arcade&rsquo;s multi-player role-playing game set on the eve of the American revolution. <span>&nbsp; <a href="http://www.educationarcade.org/node/357">http://www.educationarcade.org/node/357</a> </span>It is a conversion mod of the pc game <em>Neverwinter Nights.</em> It is aimed at high school students but I thought it offered interesting possibilities of exploring multiple realities and perspectives on a social phenomenon.<span>&nbsp; </span>However, the player is not acting as an analyst, so the game was not really what I was looking for.</span></p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal"  align="center"><img src="http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/files/-1/862/Revolution game.jpg" width="281" height="210" alt="" />&nbsp;</p>  <p class="MsoNormal"><span>&nbsp;</span></p>  <p class="MsoNormal"><span>I then decided to look at entertainment games &ndash; to see if any of them could be adapted for my purpose.<span>&nbsp; </span>I felt that detective games would be the closest to the analysis of unstructured data. It puts the player in the role of an analyst.<span>&nbsp; </span>I played <em>Sleuth</em>. <a href="http://www.playsleuth.com/">http://www.playsleuth.com/</a> While I enjoyed playing it, I felt it was not what I was looking for. While the detective is in the role of analyst, he/she does not analyse material. It is more of a strategy game. You choose your character and design your avatar.<span>&nbsp; </span>Each character has different skills so you need to devise a strategy that take advantage of your given skills and allows you to build skills in other areas.<span>&nbsp; </span>The game automatically analyses the information you are able to collect.</span></p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal"><img src="http:///%3Ctable%20style="  border="0" /><a href="http://picasaweb.google.co.uk/lh/photo/4Ve9Z33FUt7uaVoKsZx9NFY8kwddydmiBQvscsujL9U?feat=embedwebsite"><div style="text-align: center"><img src="http://lh5.ggpht.com/_PIgAzM9xjJ0/S780KHZp2sI/AAAAAAAAJpY/iHJPOtTlJ8Q/s400/Sleuth.jpg"  border="0" /></div></a> </p><table border="0"  width="105"  height="36"><tbody><tr><td>&nbsp;</td></tr><tr><td style="font-family: arial,sans-serif; font-size: 11px; text-align: right"><a href="http://picasaweb.google.co.uk/sdgassociates/ELearningMSc?authkey=Gv1sRgCPChp-ef3bGuugE&amp;feat=embedwebsite"> </a><br /></td></tr></tbody></table>  <p class="MsoNormal"><span>I also looked at <em>And then there was none</em> &ndash; based on an Agatha Christie novel.&nbsp; <span><a href="http://www.gamespot.com/pc/adventure/andthentherewerenone/index.html">http://www.gamespot.com/pc/adventure/andthentherewerenone/index</a> </span>(My hard drive became corrupted after I played this game &ndash; I have no idea if this was just a coincidence.)<span>&nbsp; </span>Again, it was not quite what I was looking for.<span>&nbsp; </span>It was more about searching and collecting clues rather than analysis.</span></p>  <p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><div style="text-align: center"><img src="http://lh5.ggpht.com/_PIgAzM9xjJ0/S780KwWaHAI/AAAAAAAAJpc/f6-x_kDz9Fk/s400/And%20then%20there%20were%20none%20game.jpg"  border="0"  width="400"  height="260" /></div><p>&nbsp;</p><p class="MsoNormal">&nbsp;</p>  <p class="MsoNormal"><span>However, <em>In Memoriam</em>, released in the States as <em>Missing: Since January</em> was more of what I was looking for.<span> <a href="http://www.inmemoriam-thegame.com/gb/gam1.htm">http://www.inmemoriam-thegame.com/gb/gam1.htm</a>&nbsp; </span>It is an adventure game mystery that mixes the game world with real world internet searches.<span>&nbsp; </span>It also involves the analysis of textual (including emails) and video material.<span>&nbsp; </span>The player is themself in this game.<span>&nbsp; </span>I like the mixture of game world and real world and I think this game is the closest to what I think can be used to help in developing skills in analysing qualitative or unstructured data.</span></p><p class="MsoNormal">&nbsp;</p><p class="MsoNormal">&nbsp;</p><div style="text-align: center"><img src="http://lh5.ggpht.com/_PIgAzM9xjJ0/S780L0EGtaI/AAAAAAAAJpg/3hQ0K7l-jIo/s400/In%20Memoriam%20game.jpg"  border="0"  width="400"  height="298" /></div><p>&nbsp;</p>]]></description>
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        <item>
            <title><![CDATA[Week  1 – Experience of platform games so far]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3154.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/silvana/weblog/3154.html</guid>
            <pubDate>Wed, 20 Jan 2010 15:31:10 GMT</pubDate>
		<dc:subject><![CDATA[Donkey_Kong]]></dc:subject>
		<dc:subject><![CDATA[Frogger]]></dc:subject>
		<dc:subject><![CDATA[Pacman]]></dc:subject>
		<dc:subject><![CDATA[frustration]]></dc:subject>
		<dc:subject><![CDATA[games]]></dc:subject>
		<dc:subject><![CDATA[platform]]></dc:subject>
		<dc:subject><![CDATA[IDGBL10]]></dc:subject>
            <description><![CDATA[<img src="http://blueroof.files.wordpress.com/2007/03/frustration.png"  border="0"  width="277"  height="297"  align="left" /> <p style="margin:0cm 0cm 10pt"  class="MsoNormal"></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">I experienced a combination of compulsion and frustration playing <a href="http://www.freepacman.org/"  target="_blank">Pacman</a>, <a href="http://www.play.vg/games/92-Donkey%20Kong.html"  target="_blank">Donkey Kong</a>, and <a href="http://www.play.vg/games/92-Donkey%20Kong.html"  target="_blank">Frogger</a>.<span>&nbsp; </span>The compulsion was that I kept going &ndash; replaying the game, thinking this time I will get through to the next level.<span>&nbsp; </span>Frustration was when I nearly made it but not quite.<span>&nbsp; </span>I also experienced a kind of recklessness when I was close to completing a level &ndash; just rushing in to finish it instead of calming down and taking my time to finish.<span>&nbsp; </span>There is definitely a physiological response &ndash; I found myself holding my breath, feeling slightly anxious and the adrenalin pumping around my body.<span>&nbsp; </span>It was totally immersive but I partly resented this immersiveness.<span>&nbsp; </span>The resentment is due to feeling that I was &lsquo;wasting my time&rsquo; playing these games &ndash; although having to experience them for the course did give them a legitimacy for me.<span>&nbsp; </span></p><p style="margin:0cm 0cm 10pt"  class="MsoNormal">Newman looks at why do players play. He<span>&nbsp; </span>cites Rouse&rsquo;s key motivations: challenge, immersion and the fact that players expect to do, not watch.<span>&nbsp; </span>Certainly, I have experienced the immersion.<span>&nbsp; </span>It is interesting what Newman (2004) says about &lsquo;challenge&rsquo; &ndash; that players expect to lose.<span>&nbsp; </span>Maybe that is why I find them so frustrating &ndash; I don&rsquo;t expect to lose (but I keep losing).<span>&nbsp; </span>The pleasure he claims is through replaying and practicing until the performance gets better.<span>&nbsp; </span>For me these platform games are too simple &ndash; in that I find the repetition too boring. Maybe I would enjoy it more if the rewards were more &lsquo;real&rsquo; &ndash; rather than just getting to the next level.<span>&nbsp; </span>Although I expect I would get elated if I ever make it to the next level.</p>&nbsp;Newman, J. (2004) <a href="https://www.vle.ed.ac.uk/webct/urw/lc1443830418021.tp1443928623031/displayContentPageTargetedResource.dowebct?tocID=-1&amp;tocLinkID=-1&amp;pageID=-1&amp;newWindow=true&amp;relativePath=/readings/Newman9.pdf"  target="_blank">Chapter 2, 'What is a video game? Rules, Puzzles and Simulation'</a>. In Videogames, London: Routledge.]]></description>
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