I have been cooking up another project… the appeal of utopian “Other Worlds” and projecting identities into them (see Gee, 2003). The creative experience of imagineering such a world, making it plausible and “real”, and inhabiting it in a social context is something I want to explore more.

http://atate.org/another-planet/
I have been initially building some images related to this on WallWisher and making some notes about a grammar of "connections", which I hope to partially explore in a Digital Cultures course assignment.
Gee, James Paul (2003) "Learning and Identity: what does it mean to be a half-elf?" from Gee, James Paul, What video games have to teach us about learning and literacy, pp 51-71, Basingstoke: Palgrave Macmillan.
Keywords: IDEL11, Other Worlds