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Austin Tate :: Blog :: Game Design Preliminaries

March 02, 2012

I have been thinking about the game design asessment since Christmas.  It is my style to make notes and get ideas flowing early on and collect assets before seriously starting any work element.  I had originally thought a game using assets already available to me from a project on the "Virtual World of Whisky" might make a suitable topic for the game design.  See for example:

I have seen other opportunities while exploring quests in World of Warcraft, a number of space-themed games mentioned in this blog, and playing a range of new (to me) games on the course.

I am finding that a number of themes keep arising in my interests while engaging with these games and thinking about their narrative, objectives, and the ways in which they introduce artifacts and skills.

  • Situated Learning and Narrative
  • Levels, Scaffolding and Push to the ZPD (Vygotsky)
  • Use of encyclopaedia resources
  • Community-based Learning
  • "Ancient" style of learning at the feet of teachers

My interests continue to be strongly with games which have a social and community dimension, and a way to engage players with the broader community involved is often something they involve.

So, I have begun development of a game design for a quest style game in the Avatar movie theme areas of a MMO such as Second Life. The game is based on an exploration of the Pandora moon flora and Na'vi culture.  It will have strong community and knowledge sharing aspects, but allow for play that engages with others or not, with consequences.  I call the game "Moon Bloom – The Legend of the Bloom of the Aligned Moons".

Posted by Austin Tate


Comments

  1. sounds interesting - what are the learning objectives?

    Anna WoodAnna Wood on Tuesday, 06 March 2012, 14:10 GMT # |

  2. Moon Bloom is intended for students who are involved in a range of investigative tasks, and not just those narrowly concerned with plants, or even scientific classification. The design involving an escalating field trip, trek, exploration and quest style plant collection task is a carrier for the real purpose, which is to give students experience in finding and needing to use community created resources, and the value of engaging with others in a collaborative situation through a community of practice when carrying out such tasks. It is also intended to give student practice in dealing with members of such communities so they are sensitive to how the build their “legitimate peripheral participation” in them.

    Austin TateAustin Tate on Tuesday, 06 March 2012, 14:12 GMT # |

  3. Some images and a link to the game web site are at http://holyroodpark.net/atate/weblog/7992.html

    Austin TateAustin Tate on Friday, 30 March 2012, 20:54 BST # |

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