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October 28, 2010

What if we could see the ingredients of everything around us?

Christien Meindertsma hasn't stopped appearing in my life for the past ten days. The TED Talk, above, and her appearance in FastCompany as one of the designers set to save the world are one thing. But her compelling passion for labelling what is known about what everything around us might be made from hasn't stopped ratlling around inside my head. Over three years her quest was simple: to find out how pig parts make the world turn, and start getting people to realise what goes into every object around them.

From meat to shaving brush hairs to bullets, pigs are some of our dearest economic assets, and what do they get in return?

More importantly, though, bullets?! Those are just one of the surprising things in which a bit of pork goes a long way. Her wish that we perhaps knew a lot more about the ingredients of the world around us is a powerful one, as only by knowing can we begin to have meaningful conversations about what sustainability actually means.

Ingredients of learning Stephen Heppell's use of the word "ingredients" is an intriguing one, too, in reference to learning - he, like me, picks up learning ingredients from all over the world and seeks to blend them into intriguing recipes for those who want to have a taste. But what are those ingredients? Is there a list? A handy set of things that tend to go together well? Other things that have been proven the educational equivalent of basil and coffee (try it - it's awful).

While Christien works on pigs, plastics and plasterboard, I'm going to start compiling my own ingredients lists. You can write your own recipe book with them, and wouldn't it be great if every blog post about good or interesting practice also came with its virtual post-it note of "ingredients used in this learning", and maybe that must-have of "if you can't get hold of this ingredient, then try x - it works just as well".


Links for 2010-10-24 [del.icio.us]

  • Sarkar Akiyama Calc (DNEorDoesIt) on Twitter
    These are the questions we grapple with in our calculus course. Profound dinner table conversation.
  • Khan Academy
    Amazing dad-generated videos for learning science and maths
  • What Autumn Leaves Are For – Fifty Dangerous Things
    "That's not safe! How do they know there are no sticks or rakes in the pile?", someone will inevitably ask.
    The correct answer to this problem is to have the kids make the pile of leaves themselves, and the correct instruction to give them is "don't leave anything in the pile that you wouldn't want to land on."

    Making a pile, testing it, and maintaining it over the duration of the activity is a great way for kids to take responsibility for their own safety. These kinds of play foster and reward innovation, but, like so many fun activities, they can be cruel to those with poor impulse control.
  • Death and The Lady on Vimeo
    A video me and some friends made at school. The Words used are from a traitional song. Let us know what you think. :)
  • BitsFromBytes
    BFB 3000 a fully assembled 3D printer for less than £2000
  • CDT - Craft Design and Technology Department at The Royal High School - Pro/ENGINEER Resources
    For session 2009 - 2010 some of our classes are modelling small objects in Pro/Engineer and having them 3D printed by www.shapeways.com. Pupils upload their models to Shapeways and the models are produced (in Holland) and shipped to us.


October 24, 2010

Thinking our way out of over-engineering solutions

Bike sharing scheme
Free and unregulated cycle schemes sound like an impossible nightmare that we could never really make happen: someone will steal the bikes, they'll end up all over the country. Institutions therefore rally around and make it their business, quite literally, to provide secured bicycles for rental so that people cycle more.

It all seems so logical, but it's the kind of (successful but expensive) thinking from an old model of paternalistic "what can your country do for you", while some of the most exciting ideas, web platforms, institutions and technologies in the past five years have been all about "here's a platform, now what can you do for your country/peer group/friends".

I wanted to explore what a new business model around the old problem of bike sharing schemes might look like.

The $10,000 bike, versus the $150 bike

Bike sharing schemes.017 London's "free" bike scheme cost the locals and sponsors Barclays £25m for a programme that will run for x years. The cost per bicycle is therefore £4166. It's been a hugely successful scheme, with its millionth ride clocked up in just 10 weeks, and hardly any have been stolen (the bikes are a good bit heavier than Paris', where nearly 70% have been stolen or vandalised and required replacing).

But £4166 seems a lot for one bike, with Mayor Boris' £25m giving him only 6000 or so bikes. How much more powerful could things be if we did away with the expensive secutiy measures, expensive (heavy and cumbersome) bikes, big IT that supports such a project (and breaks down) and replaced them with the cheapest bike we can find, no security measures and a good dose of trust in our citizens, providing 163,000 bikes instead?

It wouldn't work here [insert any Western country].

Paris shows us that vandalism and theft of their cute with-basket model was a costly mistake. London has "beaten" its Gaullic neighbour with its highly secure and tech-ed up solution. Countless others, including some who've already tried totally unregulated free cycle schemes, have floundered, seeing all their bikes stolen in months.

Google Bikes But then Mountain View, California, sees its streets relatively free of the automobile (we are in the land of the automobile, after all). Most people opt to take one of the free red-yellow-blue-and-green bikes their main employer leaves unlocked, lying around. Why is Google able to do what entire Governments seem unable to achieve?

Is it cultural? It's partly that, but Google have done something that Governments are notoriously poor at: it's generated the culture it wanted, a culture of mutual respect, a culture of the gift economy, both through its business model, large free lunches and orange juices for visitors, staff and the visitors' taxi drivers, but also through its bike sharing scheme. We'll gift you this bike - and keep replacing them - but in return we ask you not to take us for a metaphorical ride.

And it works. It works, I think, because these bikes are everywhere and they're fun. They've been gifted by a neighbour of yours in the city, not provided for you.

So, if we were to take the Paris or London models, what is the answer to stopping people stealing bikes and having them appear all around the country? I'd argue that if Governments want people to take the bike and not the car, that's no bad thing. In fact, if we can harness thiefs as the distribution network for one bike per citizen, then I'd see more cash heading into the core solution to the problem: more bikes for people who don't yet bike.

As in Mountain View, there comes a point where the proliferation of an idea or an object turns it from scarce valued thing into a commodity. It lets everyone know where the bike came from - it's been beautifully painted in the company colours. Let's get our nations cycling to work (and cycling for play) by making cycling a cheap commodity. We used to give £250 for every child that was born. What would happen if we give a £100 bike for every adult who wants one?

More importantly, though, how could we harness the Google lesson I think I've spotted, in making public services gifted to people, rather than provided for them? What would the social fall-out be in terms of changing this language? What would the advantages be?

Nick Hood suggests that one of the education assumptions we have in the Western world is that education is a right; he asks "what would happen if we said that education was a privilege" or, in Google words, a gift?

 


Book review: Tina Seelig's What I Wish I Knew When I Was 20. A Crash Course On Making Your Way In The World

Tina Seelig
Six weeks ago I met Tina Seelig at dinner in Surgeon's Hall, Edinburgh, surrounded by some of the gruesome medical discoveries made over the past 300 years that have helped define modern medicine. If ever there was a dinnertime discussion point about how we build on prior lessons of life (and death), this was it.

We got talking about those life lessons, about how I only worked out I wanted to start my own company about 12 years later than would have been ideal, about how I'd always wanted to write a book ("well, what's the first chapter about?", she asked), and about never getting to the point where you say "I wish I had...".

Tina, in this mini shrink armchair moment, suggested I have a read of her latest book, which I bought there and then on the iPhone and delved into over the course of two evenings.

What I Wish I Knew When I Was 20 is a gem, and I've bought at least a dozen copies as 'prizes' for people in my seminars this past month. This "Crash course on making your place in the modern world" is a collection of life lessons, examples from Tina's teaching at Stanford University's School of Engineering, entrepreneurship center and d.school, and great techniques for bringing out the best in yourself and the teams with whom you work. Here are some of my favourite elements of the book:

  • "Best or worst" as a process of innovation (see my own experimentations with this actually working on my own blog and in the Huffington Post).
  • "Do band" culture - make innovation and actioning visible



  • Need-finding is not a given - it's a process that has to be worked upon to get good at it. (I wonder if that's why I feel that learning in schools is all too often based around "fake problems", ones that have been contrived to achieve a learning point but which haven't had enough thought given to whether there's a real, actual need that would achieve the same, but have more of a profound meaning to the learner).
  • If you throw gasoline on a log all you get is a wet log. If you throw gasoline on a small flame you get an inferno. Are you putting your energy into something that's going to pay off?
  • It's not enough to just find your passion and follow that. The sweet spot is when you find your passion in the form of a talent or skill set, find that those match your own personal interests, and then find a market that's willing to harness those skills.
  • Lao-Tzu, Chinese Taoist philosopher:
    "The master in the art of living makes little distinction between his work and his play, his labor and his leisure, his mind and his body, his information and his recreation, his love and his religion. He hardly knows which is which. He simply pursues his vision of excellence at whatever he does, leaving others to decide whether he is working or playing. To him he's always doing both."
  • Lucky people are never just lucky. They're acutely aware of their surroundings like a traveller in a foreign land. They then find unusual ways to recombine their findings and knowledge.
  • Stories of those who have "bad breaks" and who are able to turn those into incredibly positive opportunities (like Perry Klehbahn's SnowShoe).
  • Those who are willing to learn can turn negative situations around (e.g. Jeannie Kahwajy's research on job interview candidates who've been knocked back for a dream job and end up truly content with what they end up doing - the same happened to me, actually, when I went for a the world's worst job interview for what I thought was a dream job. When I went to Channel 4 to meet friends and drown my sorrows with some bad coffee, I ended up with an inning to the job where I ended up kicking off 4iP).
  • Paint the target around the arrow - find out what people's passions are and find ways to harness the energy around that (create jobs and opportunities around that).
  • The Rule Of Three:
    Most people can only track three (important) things at once - work out what they are for you and follow through. "Avoiding the Tyranny or 'Or'"
  • "We're encouraged to "satisfice" - to do the least amount we can do satisfy the requirements."
  • Teachers show what's required and how to get there. "Will this be on the test?". We have to find interesting ways to get over that, as it's not a life skill. Or at least recognise that it's not a life skill and give it far less attention.

It's a great book, a quick read but one you'll come back to time and time again when you're needing some clever ideas for motivating a group around a challenge, or looking for some insight in where you go next.

Buy it.

Pic from Stanford BASES, permission pending.


Links for 2010-10-23 [del.icio.us]

  • How Handwriting Boosts the Brain - WSJ.com
    Using advanced tools such as magnetic resonance imaging, researchers are finding that writing by hand is more than just a way to communicate. The practice helps with learning letters and shapes, can improve idea composition and expression, and may aid fine motor-skill development.

    It's not just children who benefit. Adults studying new symbols, such as Chinese characters, might enhance recognition by writing the characters by hand, researchers say. Some physicians say handwriting could be a good cognitive exercise for baby boomers working to keep their minds sharp as they age.

    Studies suggest there's real value in learning and maintaining this ancient skill, even as we increasingly communicate electronically via keyboards big and small. Indeed, technology often gets blamed for handwriting's demise. But in an interesting twist, new software for touch-screen devices, such as the iPad, is starting to reinvigorate the practice.
  • Some Rules For Beach Goers | Flickr - Photo Sharing!
  • Rules For Playground Users | Flickr - Photo Sharing!
    How to
  • Moturoa's Blog: Autumn Fun
    Extreme anti-health and safety :-)


Ponoko helps you build your idea: personal factory online

Matt's Shipping Foreast Rosary
Matt Jones' latest 'make' caught my eye: a shipping forecast rosary. I think it's more the nostalgia of finishing my dinner as a child listening to the exotic and far-flung-sounding German Bight and Fastnet, than any Catholic connotations, but it's also how he created it.

Ponoko allows you to submit your design idea and then, choosing from a wide range of beautiful materials and laser etching options, you can have it quoted, built, posted back to you doublequick. It's beautiful, allowing mere mortals like me to have our ideas made. It's CafePress for making things, as mum puts it.

For schools, I think there's something interesting in allowing that prototyping stage to be sped up. All too often, in the areas where we get closest to student-driven learning where we learn by making things, there is no time, space or money for prototyping several times before making the final product. In Craft, Design and Technology classes we prototype in isolation, theoretically, but then the learning we get from uncovering the real object is lost.

I don't think Ponoko is necessarily the answer, but I do love the speed element and the community of makers they're building up to help transform ideas into workable product. There's got to be a learning oportunity in there.

 


October 23, 2010

Links for 2010-10-22 [del.icio.us]

  • Design IS Thinking - Core77
    To be fair, design thinking and the rest of the vocabulary we've created for design hasn't been without purpose. It's helped. Design today has entrée to a range of audiences it might otherwise never have had access to. But enough's enough. Let's claim our messy bits. Design IS thinking. Pure and simple. It may not be as ready for the boardroom as design thinking, but it's the truth. Design derives its power and ultimate relevance by the way in which it artfully blends logic and intuition.


Links for 2010-10-21 [del.icio.us]


[ #ediff #cpdqt #edchat ] Planning the "Jamie Approach" to education discourse: wholesale change through retail

Two education change events in Scotland, within six days, handling some of the core issues we face here, and elsewhere, to make learning relevant, compelling and delightful for our young people. Yet the people who really need to take part in the conversations, parents and classroom teachers, would have been either working or taking a well-earned vacation. Houston, we have a delivery problem. The customer happens to be out.

This is why I've started planning the "Jamie Approach" to educational change, an ode to that faux-cockney who's wowed TED (do watch the video, above, and save a child from diabetes or premature death), brought school dinners to their knees across the UK and has attempted to turn Huntington into the healthiest city in the US.

The challenge with any educational change discussion is that the space in which it operates defines who hears the message and takes part in the converation. I'm a fan of spaces, for digital work or physical environment building.

Where does this education change conversation already take place?

Secret spaces: Educational elites form and use both the secret space of bar-room chat, email and text message to work out what 'they' want out of the system.

Group spaces: Facebook groups, Classroom 2.0... all these group spaces have worked well for the past two or three years in harnessing those who are already bought into the change process.

Publishing spaces: for up to ten years many of us have been sharing our outlooks and ideas in the hope that someone will listen, primarily through our blogs and podcasts.

Participation spaces: other than the wiki, which presents a skills challenge, we've not really capitalised on markets, meetings or events not related to educational change to champion these conversations. Hmmm.... a potential opportunity.

Watching spaces: nowhere has managed to take the debate to the masses, other than the recent US examples of Waiting for Superman and NBC's Education Nation, which have been met with cries from the educational bourgeoisie of being an unfair representation of the profession etc etc etc... But it's still the best way to meet the masses - through the most popular of our glowing rectangles.

I want to take these conversations into the places where most 'real' people, that (I hate the term) "silent majority" who would like to be heard. And I think that common ground, the place we all inhabit at least once a week, is the supermarket.

I could be terribly wrong. I've been terribly wrong in the past. But this feels logical. After all, it's the place where my parents, teachers in a small town school for 30+ years, met most of the parents of their students, ironed out disputes, got feedback on their teacher, received pearls of wisdom on how to turn wee Johnny around. Why can't we consider going back to that village utility of the grocery store or supermarket as the common ground on which we discuss what really matters: how teachers teach, and how learners learn?

I want to see a nation who, weekly, meet at the frozen peas, the stack of bread or the cheese counter, and, through these social objects, start making happen these necessary changes we've all talked about for years.

So, Tesco, Asda Walmart, Sainsbury's... which one of you big boys wants to be responsible for changing the British education systems wholesale-through-retail?


October 21, 2010

Links for 2010-10-20 [del.icio.us]

  • Is private better than public for schools? - Mike Baker
    Christine Gilbert said the latest evidence from the academies programme in England (where mostly former failing schools schools are run outside local authority control) was that 'something significant' was now happening. She said Ofsted had now inspected 43 academies and of these 11 were found to be 'outstanding' and 10 to be 'good',.



    Asked what made a difference to their schools, the charter school providers cited: high quality school leadership, local flexibility, smaller schools, and freedom from teacher unions, innovative methods, and closeness to parents.
  • Social Media is Tool for Scotland’s Cultural Bodies to Crack Global Audiences - allmediascotland
    Museums and galleries across Scotland can reach worldwide audiences like never before if they embrace social media according to one of the key note speakers at a social media seminar in Edinburgh this week [21 October 2010]. But if they do not, they risk falling behind in the digital revolution.

    Ewan McIntosh, Director of digital business developers NoTosh, will warn Scottish cultural bodies that only by continuing to develop their digital spaces will they succeed in the future at attracting visitors and audiences from around the world.


October 19, 2010

Links for 2010-10-18 [del.icio.us]


October 18, 2010

[ #ediff ]: I'm neither right nor wrong: Technology Futures in Scotland, a braindump

Our group's brainstorm of Glow from a student perspective
Discussions about how attention, finance and effort get spent on educational technology at a national level in any country all too often get drawn into a "We're right, they're wrong" play-off.
It's been hard trying to formulate some thoughts after a meeting I was invited to last week by the Scottish Government. In Scotland, on the back of one day, at least, I felt the beginnings of a crack of enlightenment in some frank, sometimes painful discussions about where Scotland's educational technology line of vision might head in the future.

The discussion was conducted under Chatham House Twitter rules, in that the points from the discussion could be made public, but the person from whom they emaninated not. It meant that we were able to call it as it was, challenge and question each other for more detail. It does, though, make blogging about the experience tricky. I've been stung too often in the past from people with agendas, journalists who want to just make stuff up and those who oh-so-wisely but oh-so-naively believe it, by those who hear but do not listen.

There are some good roundups of the content of the day, and some of the discussions:

Instead of duplicating those points, I think I'd like to dump some perhaps unrelated thoughts that came up through the afternoon discussion I was part of, looking at learning from a student's perspective and thinking about what that might mean for a national technology for learning strategy.

1. Do we need Big IT doing stuff for us, can we just do it ourselves, or is there a sweet spot somewhere inbetween? With me on the day was Andrea Reid, a Quality Improvement Officer from the south of Scotland, and in her summary of the day she quotes one of her students, summing up a latent tension any centralised or national technology initiatives hold:

I was with a group of P7s and part of their group getting over a high wooden wall, with no footholds ( about 12 feet). It was one of those team efforts where everyone had to get to a platform on the top, and I promptly interfered and gave advice. One boy took himself out of the group and wandered off to the side – completely adamant he wasn’t getting involved. Eventually he came over and said to me – “Look when you stop helping us I’ll get involved.” Point duly taken I backed off and he worked with the others to get everyone over in a really fast time. His leadership and collaboration with the others was outstanding. At feedback later his comment to me was "When you learn to trust us to solve our own problems, you’ll find we can do it and even if we can’t we’ll have tried our best". Clever boy, who had been really hard going in class previously – disengaged and hard work. Big lesson for me…

The assumption that Government knows the problems that need solved and then goes in to sort it all out is one that has blossomed in the last dozen years or so. But, as we hit these times of austerity, it's the lack of cash to go around that's forcing (or allowing us to take advantage of) an attitude of "it's not what your country can do for you, it's what you can do for your country".

Does Government not have to think about how it goes about Big IT, and whether it goes about Big IT projects at all? There were as many of us wanting to see an increased role of an open marketplace as having more investment in the state-run Glow learning platform, in a "where would you put your money" exercise.

2. National technology for learning projects that are about connecting learners, parents and schools seem to have forgotten something: Facebook has all the mechanics required to do this, and the critical mass to make discovery of others easier. Facebook might only be useful for the adults and older students amongst our learners, but where it fails, Moshi Monsters, Club Penguin etc come to fill in the gap. Could we not harness the open market better, rather than trying to compete against them?

3. "Safe" is the (wrong) key word of most national learning technology initiatives. In Scotland, the 'safety' of Glow has been over-stated, and has been used as a crux by some to avoid delving into the issues that Facebook and other social networks and virtual worlds bring in the real world, both for adults and for children.

4. No online service should ever be so unintuitive and hard to use that it requires training to learn how to open it, let alone how to harness it for deeper or more collaborative learning. Design is vital, and has been ignored - is still ignored - in national education technology projects. Get BERG to do it right.

5. The underlying problem for national education technology has nothing to do with technology. We're solving the wrong problem by throwing money at training and code, when the real problem lies in collaboration itself. Collaboration across age, stage and school subject gets more difficult from nursery onwards. Nursery is the fragile balance between schooling, play and life-learning that we should struggle to maintain throughout formal education. Until we get to grips with how to better plan learning, particularly in secondary education, then the vast majority of "collaborative" technology is a wasted effort. We should be looking at how we can have more schools consider their curriculum through the lens of a learning wall, how they can generate truly student-led learning.

6. National collaborative technology projects assumed that the gatekeepers - parents and teachers - think sharing is a good, worthwhile activity. Sharing is a good thing, and is the lifeblood of great creative ideas (no hyperlink to prove it - there's a ton of literature and evidence out there; start off with my delicious links if you like). But vast swathes of teachers don't think so. If there are still relatively few teachers sharing on weblogs, for example, it has nothing to do with the weblogs or other choice of sharing tool, and everything to do with their perception that spending some time thinking, reflecting, committing to (e)paper and sharing that with as wide an audience as possible is a futile, useless, time-consuming activity that competes with many others of greater perceived importance. It would be worth £35m working out how to crack that one first.

7. National technology projects have largely failed to delight. The reason games-based learning is so popular in the past four years more than any four year period prior to this is down principally to the exponentially improving field of video game narrative, graphic, motion controllers, augmented reality and storyline. The second key ingredient in helping this culture spread is a committed (but tiny) team of individuals who can help empower teachers to weave their own stories around those video games, and in turn inspire learners to do the same. Had the Consolarium team been peddling ZX Spectrum text adventures in 2010 I doubt there would have been the same excitement and tremendous uptake of a new set of contexts for learning.

Great technology and national condoning and pushing of it have combined to delight.

While social networks, virtual worlds and social media have been delighting growing numbers since 2005, national technology projects have tended to not only fail to condone their use for learning, but to distract potential users - publish here, not there, they try to persuade us. "Facebook is used by teachers for their personal lives, not for learning" I've been told. But I don't play video games to learn, either, yet I and many others are happy to harness them for learning in a different context.

8. National technology projects tend to see decisions made on beliefs and passions, not on transparent data. I want Glow's homepage to tell me:

  • monthly unique visitors
  • segementation of visitor types: teachers, learners, parents, admins, LTS staff etc.
  • number of pages served
  • dwell time
  • number of unsuccessful log-ins
  • bounce rate
  • percentage of returning visitors each month
  • peak user access times
  • key pages served
I then would love to see data-driven decisions taken as to whether certain elements of Glow are working or not, and a weekly or monthly trial of new ideas to see if the public bite. If data is made public then we can see the rationale for decisions, rather than seeing them being made on gut insinct, the legacy of the project's history or who has been involved at any one point. I could ask for that information monthly on a Freedom of Information request. Or we could just see the decision-making process as transparently as it should be.
9. In Scotland we tend to be happy with being the first in the world, not the best in the world. Glow was the first national schools intranet. It might be the last, too. The implication is that an intranet is the best medium through which to connect learners, teachers and parents on a learning journey. Why is it? It may not be.
Is there something less compelling about the International School Bangkok's portal of learning that Jeff Utecht has kicked off, connecting to the world, where every student and teacher regularly contributes their learning to each other (and anyone else who wants to listen in) through freely available and free platforms?
Or what about the part automated, part teacher-produced feedback mechanisms of the Indian Mindsparks platform, letting students learn new concepts and reinforce their classroom learning on their own terms?
Or what about the transformative power of a teacher simply sharing to the world, in the form of video, what he and his students have made over a week: a village on stilts anyone?

Tinkering School 2010 Seniors - Village Building from gever tulley on Vimeo.

By limiting ourselves to promoting so heavily what we were the first to produce we limit ourselves away from harnessing the great new platforms and communities that others have forged and which are quietly thriving.
10. In 2005 there was little truly great content on the web. In 2010 we're spoiled for choice. Having great content was one of the things Glow was sold on - successfully - in the early days. Like so many other things, the world changed faster than we could have imagined. TED Talks alone prove the huge value we place on world class content but, unlike much of its education content provider cousins, TED found a business model that allows it to make this learning material free, joining its closer cousins MIT Open Courseware et al. As YouTube seeks out new ways to let us rent or borrow content as and when we need it, what role is there left for a tiny national schools intranet as the curator of 'quality' content? Can one group of curators, however greatly qualified and localised in viewpoint, beat the cream of the world's global curators?
11. We don't want to consume content. We want to learn through experiences whose context is relevant and meaninful to me. Too many have told me about their Glow training sessions with this phrase: "We were told that 'this is how you put up your PowerPoints or class notes for everyone to see." The fact is, this is not the kind of learning we want. If someone feels that their learning can be swiftly and easily uploaded to a site in the form of a PowerPoint or worksheet then something is wrong. How can an online experience back up and augment the real world experiential learning we see in some of our best schools? How can that experience each child experiences differently be represented, shared and developed after the fact? It's certainly not through document stores and half-empty forums.
12. We want a sense of audience - sometimes that's beyond our class, school or country. The biggest challenge with any national platform is going to be that word - national. Our students are already empowered to go international every time.


Links for 2010-10-17 [del.icio.us]

  • Technology in the classroom [infographic] - Holy Kaw!
  • my blog: Letter to my daughter ( in the wake of senseless tragedy)
    So, my beautiful girl, never, ever think something is unfixable. NOTHING you do will ever keep us from loving you. NOTHING you do could be so awful you can't get past it.

    And if someone is mean to you, and it isn't something you can ignore-- seek out people to talk to about it. Surround yourself with people who are supportive. If you ever need help and don't know how to ask- try writing a letter instead. And right now- before you might need such help- think about who you would talk to if needed. In the midst of turmoil sometimes we don't always think as clearly- having a plan makes it easier to find help in crisis. And remember there are always alternatives. Always.

    Finally, don't be mean. Don't let other people be mean.
    Stand up for the underdog, protect those who aren't as smart or confident or easygoing as yourself.
    Treat people's feelings like fragile little puppies- if you play with them- be gentle.
  • wedeb90
    The 90 year old blogger
  • BBC News - World News America - The 90-year-old blogger
  • Pay with a Tweet - A social payment system
    In today's world the value of people talking about your product is sometimes higher than the money you would get for it. ‘Pay with a Tweet’ is the first social payment system, where people pay with the value of their social network.

    It’s simple, every time somebody pays with a tweet, he or she tells all their friends about the product. Boom.


October 17, 2010

Links for 2010-10-16 [del.icio.us]


October 16, 2010

Links for 2010-10-15 [del.icio.us]

  • Rethinking the Mobile Web by Yiibu
  • Writing's on the wall for gadgets as chalk and pencils endure - News - TES Connect
    The room was equipped with handheld voting devices, a large projector screen and the latest interactive whiteboard among many other gadgets. But the more high-tech equipment suffered glitches, including problems with voting on questions about “childrenc” (sic)...

    Instead, the show was stolen by a digital technology expert from Edinburgh, Ewan McIntosh, who covered a wall with chalk notes and doodles, assisted by Gever Tulley, the co-founder of the Tinkering School in California.

    Mr McIntosh, director of NoTosh Digital Media, said: “I think we fetishise technology at the expense of thinking about physical space. Chalk is much more interactive than an interactive whiteboard.”

    Pencils, featuring pictures of Mickey Mouse, were another attraction and could be seen being twiddled by fully robed officials from the Gulf states. They were a gift from Dr Kathleen Hagstrom, the principal of the Walt Disney Magnet School in Chicago.


October 15, 2010

[ #cefpi #tep10 ] The Seven Spaces of Technology in School Environments

The Seven Spaces of Technology in School Environments from Ewan McIntosh on Vimeo.

Matt Locke originally came up with the concept of the Six Spaces of Social Media. I added a seventh earlier this year, Data Spaces, and have played around with how education could harness these spaces, and the various transgressions between them, for learning.

This short presentation tackles the potential of adjusting our physical school environments to harness technology even better. What happens when we map technological spaces to physical ones?


October 14, 2010

Ken Robinson: Changing Education Paradigms with RSA Animate

I've been a Fellow of the RSA (Royal Society for the Encouragement of the Arts, Manufactures and Commerce) for nearly three years now, and have spent 2010 on the advisory board for its Opening Minds Curriculum, which relaunches this year and next with added support for those seeking new models for the new education paradigm.

It is therefore timely, with a first relaunch event this Tuesday in Birmingham of the Opening Minds Curriculum, that Sir Ken Robinson's seminal (but probably not viewed enough in education circles) RSA Vision Talk has been transformed into a shorter RSA Animate sketch.

He delves into the myth of ADHD, the importance of the aesthetic senses, waking up learners to find what they have within themselves, and how we collaborate. Go on. Watch it.

 


October 13, 2010


October 11, 2010


Links for 2010-10-09 [del.icio.us]

  • Using Facebook in the Classroom
    So, before we can fully embrace social media in the classroom, we need a few simple Dos and Don'ts and some common sense:


Links for 2010-10-08 [del.icio.us]

  • Visual Resources
    This is a place for graphics, images and visual resources related to design thinking. You can use or adapt any of the resources you find here.
  • Materials List
    Here are some supplies that we keep handy.


Links for 2010-10-07 [del.icio.us]

  • Video Observation
    Part of "Immersion" / Empathy

    Materials: Computer, projector, access to the internet, pen and paper or postits for taking notes

    Show Video(s) (5-10 min)
    Go to the Sample Empathy Videos page and select a video to show to the class. Before showing the video instruct students to write down everything that they hear that is important to the person being interviewed.

    Debrief Video (5-10 min)
    Ask students a selection of the following questions
    1. What did you learn about the user?
    2. What surprised you about the user?
    3. Did the user ever contradict themselves?
    4. If you could ask additional questions what would you ask?
    5. How can we use what we learned in this video to inform designing for this user?
  • Space Saturation and Group
    Part of the Immersion / Empathy experience

    To get students to get all of their observations and finding from the empathy stage of the process in one place visually.
  • How/Why Laddering
    Synthesis of our experiences

    As a general rule, asking ‘why’ tends to yield more abstract statements and asking ‘how’ gets you more specific ones. Often times abstract statements are more meaningful but not as directly actionable, and the opposite is true of more specific statements. That is why you ask ‘why?’ often during interviews – in order to get toward more meaningful feelings from users rather than specific likes and dislikes, and surface layer answers.

    When you think about the needs of someone, you can use why-how laddering to flesh out a number of needs, and find a middle stratum of needs that are both meaningful and actionabl
  • Powers of Ten
    POWERS OF TEN FOR IDEATION: During brainstorming groups idea generation lulls from time to time. One way to facilitate new energy is to use Powers of Ten. Continue with your brainstorming topic, but add a constraint that changes the magnitude of the solution space. “What if it had to cost more than a million dollars to implement?”, “What about under 25 cents?”, “What it was physically larger than this room?, “Smaller than deck of cards”, “Had no physical presence”, “Took more than four hours to complete the experience?”, “Less than 30 seconds?”.
  • POV Madlibs
    [USER] needs to [USER’S NEED] because [SURPRISING INSIGHT]

    For example, instead of “A teenage girl needs more nutritious food because vitamins are vital to good health” try “A
    teenage girl with a bleak outlook needs to feel more socially accepted when eating healthy food, because in her hood a
    social risks is more dangerous than a health risk.” Note how the latter is an actionable, and potentially generative,
    problem statement, while the former closer to a statement of fact, which spurs little excitement or direction to
    develop solutions.
  • Empathy Map
    Populate each section of the map with the following mindsets in each quadrant.
    Quotes & defining words--Capture specific quotes from the user, as well as any unusual phrases or words that 'struck' you as something that might contain a deeper meaning.
    Actions & behaviors--Capture things you saw the user (or group of users) doing. Writing down specific details or even drawing out diagrams can be useful here.
    Thoughts & beliefs--This quadrant should contain phrases that begin with "I think..." or "I believe..." that were specifically stated by the user. You might also capture other thoughts & beliefs that may not have been explicitly stated but can be inferred from what the user said.
    Feelings & emotions--Capture feelings and emotions that the user displayed or talked about having. Capturing feelings and emotions that specific experiences elicited will also be useful here. You might also capture other feelings & emotions that you infer from actions & behaviors that you observed.
  • Journey Map
    Create diagrams that capture multiple observations, e.g. a map of a user’s day, a map of a user’s experience, or a map of how a product moves through a space (from manufacturing to store shelf to user’s hands). Consider a process or journey that is relevant, or even tangential to, your problem space. For example, you could consider your user’s morning breakfast routine.You could capture every event of one person’s exercise in a month – and consider who she was with, where she came from, where she exercised, and where she went afterwards.
  • POV Want-Ad
    Embed your user, his or her need, and your insights within a the format of a want ad. This way of expressing a POV is often more playful and nuanced than the simple USER+NEED+INSIGHT madlib, but should still have a clarity about how you have reframed the problem. Try this format:

    Descriptive characterization of a user,

    followed by “seeks” an ambiguous method to meet a implied need,

    plus additional flavor to capture your findings.

    Ex:“High-energy teenager seeks awesome social network. Interests should include issues of societal importance (e.g. how much parents suck and also why being a vegetarian might be cool). Willingness to IM constantly during the school year is a MUST!”
  • Paperclip Brainstorm
    Students are given a paper clip and challenged to come up with as many different uses for it as they can think of. There are no correct solutions or even one best solution that the students are trying to find; rather, they are simply using their imaginations to generate as many possibilities as they can.
  • Paper Prototyping
    You can develop a very low resolution model of an interface you're designing and be able to have a real user interact with it and give you feedback about it without having to implement anything digitally. You can change things on-the-fly and iterate rapidly on paper before committing anything to code and pixels.
  • Physical Prototype
    Creating physical prototypes of ideas is a central component to the design process as a whole. By iterating early and often designers are able to come to much better final results. Developing the skill of making an effective prototype is a valuable skill that young designers will use throughout their career.
  • Identify a Variable
    Identifying a variable to test with each prototype focuses the feedback you’ll get from sharing and testing it. Present a user with a palette of 6 options, each varying in one property, and you’ll easily be able to draw a conclusion from your testing. It takes some guesswork out of your process.

    Incorporating too many variables into one prototype can water down the feedback you’ll get from your users – what was it were they responding to? You might never find out. Worse, you might guess - maybe incorrectly!
  • Testing Scenarios
    As with most design thinking concepts we recommend teaching Testing scenarios through experience. The process of designing the scenario is one of the most crucial parts. When guiding students to design a scenario a combination of some of the following questions can be helpful:

    * What makes your user group unique?
    * Which variable(s) do you want to test?
    * What does the extreme user look like?
    * Which setting will be most valuable to see your prototype at work?

    From the answers to these and other questions the designer can begin to get a good idea of what their testing scenario needs to look like.
  • Evolution of a Prototype
    Evolution of a prototype challenges the designer to work through multiple iterations quickly. It also helps designers become more comfortable with the testing and feedback process because they get a chance to iterate not only on their prototype but also on their testing and feedback process.


Links for 2010-10-05 [del.icio.us]

  • 'Open source will save schools millions' - new report
    A local authority with 20 secondary and 120 primary schools could save up to £1.4 million a year by implementing a policy of open source software and content, and local authorities could cut their ICT costs by between 25 and 35 per cent according to Gary Clawson, chief executive of the North West Learning Grid.

    His new report, "Open Services – Sustainable ICT for UK Schools", which includes contributions from John Bidder (Bolton Metropolitan Council), Mark Ellis (Wirral Borough Council) and Andrew Wild (Manchester City Council), reckons that the average secondary school can save £35,020 a year, and a primary school £6,300.

    They could do this by targeting three areas: learning platforms and digital resources (£15,500 secondary, £3,100 primary; desktop software/hardware (£11,520 secondary, £1,700 primary); administration systems (£8,000 secondary, £1,500 primary). (Sums are based on school funding data from the British Educational Suppliers Association.)
  • GeoCommons
    # Upload data and register web feeds
    # Manage, update, and delete datasets
    # Download datasets
    # Search for data and maps
    # Create maps and style layers
    # Embed maps and charts into websites
    # Create, update and delete users
    # Create groups and add or remove users
    # Set access permissions for viewing, downloading, or editing resources
  • FourScore
    FourScore is a way for businesses to finally see how their customers’ Foursquare “check-in” behavior compares to their competition -- and even their category. We know how competitive it is out there. Our hope is that you can use this data to make more informed decisions about how to attract more customers to your venue in the context of what others are doing.
  • Facebook is Now the Second Largest Video Site in the U.S.
    According to the latest data from comScore, Facebook just took the #2 spot from Yahoo and continues to grow rapidly. While Facebook.com served 166 million viewing sessions in July, this number was up to 243 million in August
  • OpenHeatMap
    1 - Upload your spreadsheet
    2 - Get an interactive online map in seconds
  • Socrata | Making Data Social
    Government data opened up to be mashed together
  • Factual Home - Factual
    Factual has constantly evolving data on thousands of topics. Explore a few verticals:

    * » Local
    * » Entertainment
    * » Education
    * » Government
    * » Health
  • IDEO: e reader concepts
    the design firm IDEO recently developed a series of e reader concepts to show three different ways of interacting with
    next generation devices. nelson, coupland and alice each present a different mode of interaction that goes beyond
    technological specifications. nelson looks at books from a larger perspective, showing users how books have influenced
    others and links a book’s subject matter to current events. this design also has built-in fact-checking systems and provides
    both sides of issues discussed in the text. coupland, on the other hand, explores the social world of books by allowing
    users to share their reading with friends and colleagues. this software would allow people to see what others are reading
    and send recommendations. alice takes a different approach, developing new ways that narratives can be explored across
    digital platforms.
  • Stanford Institute of Design | K-12 Lab
    Stop, Drop, and Design

    To ensure that the students continue to grow as innovators throughout their high school years, each quarter is based around ambitious design challenges. Some examples include: creating a new, appealing, and healthy cafeteria menu item, or ensuring that their community has access to clean and ample water sources. Teachers help students advance their projects during subject area classes and through "Stop, Drop, and Design Days" (days designated for students to advance their design projects).
  • Stanford Institute of Design | K-12 Lab
    After taking a two day design thinking workshop at the d.school, East Palo Alto Academy Elementary School reading specialist Melissa Pelochino transformed her reading lesson on the short story X: A Fabulous Child's Story into a design challenge. Students not only read the book, they also developed empathy for the characters by designing ways to improve their lives. Soon thereafter every book had an accompanying design challenge. Some of them involved creating reconstructions of the settings inside the classroom. One idea for the future is to recreate the cockpit of the crashed plane in the movie Hatchet, because half of her 8th graders have never been in a plane.
  • Stanford Institute of Design | K-12 Lab
    The I-Lab has a fully functioning wood shop and two large bays containing prototyping supplies. The lab features many custom, moveable assets specifically built for design thinking activities. For example, after learning that kids were uncomfortable brainstorming on vertical whiteboard surfaces, we designed small tables with hinging whiteboard tops. We found that groups of students could more easily collaborate around a horizontal whiteboard surface.

    Immediately, Nueva's faculty loved using the large, well equipped space because it helped students realize their ideas to a level of resolution and scale that is difficult to do in a traditional classroom. When students see their ideas move from pencil and paper to real, functioning prototypes, the change can be transformational. As they saw their ideas come to life, students began to approach their schoolwork with a different level of energy and thoughtfulness.
  • Stanford Institute of Design | K-12 Lab
    Research has shown that many girls begin to lose interest in science, engineering, and technology as they enter the middle school years. We've found that design can be a vital "bridge back" for many of these students. When students experience the human side of science and technology, they can rediscover a passion for these often challenging subjects. By approaching science and technology from a design framework, we are helping girls reengage in these subject areas.
  • Stanford Institute of Design | K-12 Lab
    1) Design as Exploring: Understanding Design
    2) Design as Connecting: Affect & Design
    3) Design as Intersecting: Design Thinking & Content Learning
  • Taking Design Thinking to School
    The Taking Design Thinking to School project is developing innovative partnerships that impact teaching and learning in K-12 educational settings. The Hasso Plattner Institute of Design and the School of Education are working with Stanford graduate students, middle school faculty and administration, middle school students, and university researchers on diverse projects to learn how to effectively implement design thinking as a tool for classroom learning. These include:

    * Classroom Research Projects: East Palo Alto Academy/Bayside STEM Academy/Nueva School
    * Professional Development Teacher Training Institutes/Winter/Spring/Summer
    * d.school K-12 Lab Education Bootcamp Classes
    * Curriculum Toolkit Development
  • Social.E.Lab - Social enterprise at d.school
    Our teams have worked in dozens of countries around the world on projects ranging from creating rural economic opportunities to low-cost medical devices. They cycle through prototypes and implementation plans frequently; our fast-paced environment encourages teams to fail early so that they can thrive at scale.


[ #cefpi #tep10 ] Clicks & Bricks: When digital, learning and physical space meet

School buildings as influencers of future practice, not responsive to existing practice

Digital land knows no boundaries of space, time or geography. The effect on learning in the past three years, in particular, has been profound, though not necessarily on learning in schools. More have arguably expanded their horizons through 20 minutes of TED Talks than 20 minutes of most chalk and talks or classroom activities.

Apply the principles of digital development to physical learning spaces, though, and we can imagine a totally different means of designing and constructing new schools, where the physical space takes on a role as vital as the technology itself in pushing on teaching and learning practice in schools by leaps and bounds. The moment for this type of thinking is ripe. It is now.

When we moved from Big Things For People to Enabling People To Make Big Things

Until about three years ago it still appeared acceptable for big organisations like Governments and their myriad of flabby institutions to create Big Things That Do Wonderful Stuff For People. It was a world of impressively large contracts, the Adam Smith notion that public services can only be made affordable if centrally purchased at driven-down prices and provided by private companies or grey-haired civil servants with, preferably, more than a couple of decades experience in delivering product or initiative.

Then we ran out of money.

And we started to pay attention to what had been going on out on The YouTubes and The Facebooks.

The internet showed that scale existed best when it came from tiny startups with big imaginations and no experience, given backing by those with the cash to explode their ideas to the big time but without their meddling (sleeping investors with great black books of contacts are the dream ticket in this land).

These billionnaire twentysomethings have shown that the money isn't in Big (Expensive) Organisations (with Committees, Stakeholders and more pdfs of policy than you could ever read) Do Stuff For People. The money shot was in Tiny Groups inventing Platforms That Allow People to Create Great Things For Themselves. JFK was a startup 40 years before his time: It's not what your country can do for you, it's what you can do for your country.

Now, architects, school planners and builders will still make a lot of money for a reasonably long time by procuring large contracts for many schools. But the clever ones will see the opportunity in thinking more like a startup and designing schools that are not designed around how teachers teach and students learn, but around how they could teach and how they could learn. The way architects pose their questions during initial consultations are hugely important. There's a difference between:

"What kind of building would help you teach and learn better?"

and

"What kind of teaching and learning would you like to do, and what things could we help with in making that happen?"

There also has to be a healthy dose of "gifting innovation", in never assuming that every building user or school-goer will know how far they could go. In fact, a good session of Best and Worst is a good way to help drop the "what I think I should be saying" and give way to the "what I really want is" conversations.

This is the kind of conversation that at least begins to turn the table from "let us deliver you a great building" to "let us work together to change the way we teach and learn in this place, with the building as one of its foundations".

They'll also have discovered formulae that permit the space to be changeable, on the whim of its project-based, student-led occupants' ideas, to be a nest-like room for one project, and a pirate ship the next.

Nest Room Wieden+Kennedy

The Nest Room at Wieden+Kennedy's office, with its stone-like comfortable sofas: schools could create rooms like this on a whim, to suit the project students have chosen to undertake at any given point. Pic from Tina aka the Swissmiss.

Living Learning Buildings

It takes between 3-5 years to plan and build a new school. That means that the buildings being opened this semester were kicked off in an era that maybe didn't yet know YouTube, and almost certainly hadn't logged into Facebook for the first time. They didn't know what a QR code was or how augmented reality could turn a blank wall into a webpage, into a video or into the view outside. Imagine a school whose best work and most intriguing learning failures could be viewed by passers-by through their mobile phones - a living learning building:

N Building from Alexander Reeder on Vimeo.

No, we were designing schools with steel and glass but essentially, by and large, the same spreadsheet-to-foundations layout inside.

The media world has worked out how to harness the user - education's got a thing or two to learn from it

The media world has been able to move from its equivalent of concrete foundations - the broadcast television show - to create new forms of interactive, co-created, crowdsourced- cohabiting with professionally-produced content. Aleks Krotoski's treatment of the BBC's Virtual Revolution is a textbook model of how a professionally produced doc is made better by giving all its ingredients away to the audience/users.

The approach of those schools who are able to "professionally produce" student-driven learning shows the same adaptability of pedagogy, notably from my recent trips in Albany Senior High, Auckland. Gever Tulley's Tinkering School and the kindergarten kids in Lanarkshire, Scotland, are further examples of what's possible when you reverse the point of the professional in the room: the professional is there to "tilt projects towards completion", as Gever puts it, not professionally produce the learning and 'deliver' it to learners:

When Tim Rylands was sitting with his students, rather than leading them from the front, in his immersions into the world of Myst, he was also changing the model into one of empowering the user/customer/learner to create great things for themselves.

And so to schools' physical spaces. This, in too many "award winning" school plans I've seen, is what is considered a must-have:

New Technology

Even if not laid out in quite as uninspiring a way, the metaphor of this photo stretches into nearly every school and university. It's a space designed for something, but it's not anything that resembles how we really use technology when in the same room as other people. Let me explain.

The Seven Spaces

Matt Locke kicked off with six spaces of digital media that provided a framework for thinking about the media without having to refer to brands (it helps avoid what I call "The Hoover of the Internet" problem when we hear people talking about Facebook, when they really mean social networks, or talking about Google when they really mean... well, it could be anything). Last year, I added a seventh: data spaces.

When we look at the digital media we interact with, with whom we interact in each space and what that looks like in a physical environment, we start to see that these seven spaces provide a fresh format for asking teachers, parents, students and others what they would like to do in a new building, and then design a flow between the right mix of spaces for the projects they will undertake.

Seven Spaces.026

Secret Spaces
Examples: SMS, IM
Think about how you sit when you're texting someone. Go on, text someone now and get someone to photograph you. Now stand up, go for a quick walk around the room, and start looking up a webpage on your mobile phone. Get another photo taken. What do you see? When we're engaged in secret spaces (sending text messages to one other person), as opposed to public publishing spaces (like a webpage or even sending a 'text' to our hundreds of Twitter followers) our body language is totally different.

Therefore the consideration of physical space has to be made. In schools, where are the niche-ing private, secret spaces where we can curl up to text, read a book, perhaps read material that we wouldn't want our peers to see us read (thick books when our friends think it's uncool to read 'proper' books, sex education materials and advice books or websites)? Privacy is hugely important to teens in particular, more than adults tend to comprehend.

Inflatable Offices Maybe we need to think about temporary secret spaces, like the inflatable igloos of Glasgow's Saltire Centre?

Secret spaces needn't be unsafe, either. Take the most secret space we currently have, the WC, and you can see that, by placing the doors to open into a communal area we turn secret into public swiftly, without compromising either.

Group Spaces
Examples: Facebook, Myspace, etc
Digital group spaces work because they're engaged around one thing, and one thing only: how can we help people to find their friends and engage with them in sharing and conversation? Take Facebook's features, and you'll see that all of them, from the wall of friends' posts on login, to even the advertising, are geared up towards this goal.

Again, in school, it seems like most spaces, indoors and out, are geared up to making this virtual "gathering around the fireside" hard or impossible to achieve. Whether it's the distinct lack of outdoors seating areas that, if they're there, are set to face at opposing angles (and thus de-facilitate conversation) or desk and seating arrangements contrived to make us all face one way, or meet considerable pain in trying to shift things around, or even down to the de facto reasoning given for having 25-year walls separating our classroom spaces, school spaces are generally designed to stop people collaborating or talking to each other.

Outdoor School Seating

(image from Gareth Long)

The d.school at Stanford is one place, though, that realises less is more when trying to harness the existing groups and communities in our schools - leave the space as wide open as possible and provide the furniture, objects, lighting or moveable, hanging walls that are required on the side, and on wheels. Take a look at my photo set from an impromptu visit last week with Head Royce School's Head, Rob Lake, as we sought out how his school could change its learning spaces to in turn enable some amazing changes in curricular approach:

D.school Stanford
Want a wall? Take one. Need to gather folk around? Bring your own seat. Want a 'secret' space in which you can hide a bit? Make one. Need more whiteboard? Paint some. The Glasgow Saltire Centre continues this idea with its on-wheels moveable Palm Tree lighting, moveable inflatable igloos and little niches.

Publishing Spaces
Examples: Flickr, Youtube, Revver, etc
Online, when we publish a blog post like this or put up a photo on Flickr, we're hoping that people might find it. We're publishing, flinging it out there and hoping it sticks. The providers of publishing spaces have, over the years, done as much as they can to help these publishing spaces leak into other spaces, or transgress, so that blog posts are sent out to Twitter with ease, which in turn sends them to my friends' groups on Facebook and into individuals' RSS readers.

In schools' physical spaces, this for me is about how digital artefacts of learning can be shared through the building space, much like in the video above where Tweets from within a building are broadcast to its shell and viewed through mobile phones.

Performing Spaces
Examples: MMORPGs, Sports, Drama
Performing spaces allow people to be someone or something they are not. In World of Warcraft you can be grouping with hundreds of other warriors to win battles of epic proportions, while by day you're a computing science teacher.

In buildings, these performing spaces are traditionally seen as epic concert halls. Stanford's latest addition in the Bing Hall is one such epic extension to the learning environment. But these tend to be reserved for those who are not performing in a way that allows them to be something they are not - these spaces are about encouraging and showcasing those who have already worked out that they can be what they dreamed of being.

I wonder what the opportunity is for transforming learning spaces into temporary universes where we can immerse ourselves in a "imagine if" environment. It could be the nest room example, above, or it might be trying to offer buildings that enhance what great languages teachers, for example, have always done - create a feeling of entering into a parallel, slightly exotic French, German, Spanish or Chinese environment.

When the Bassetti architects gang explained how they created 5, 10 and 50 year walls in their school, each designed in a different way to be altered at those periods, I wondered what this might look like on more of a micro level, within one particular learning space. What are the 6-week, 12-week and one school year learning spaces we want to create for our student-led, project-driven work and what affordances do we require?

Maybe it's about turning school buildings into more of a game, especially for those who are new to them. I wonder what inspiration could fill a school build by drawing on the father who, when refitting his Manhattan pad, placed scores of quizzes, nooks, crannies and secret spaces within it for his daughters to discover their new home.

Participation Spaces
Examples: Meetup, Threadless, CambrianHouse.com, MySociety
MySociety were behind one of the most exciting projects that took place while I was at 4iP: Mapumental drew together every public transport timetable in the UK, every house price and a 'scenicness score' to offer an invaluable service to those seeking to move house for a new job. The video explains:



The last element of this project, the scenicness score, is the one where a participation space was created - that is, the scores were not decided by a jury, they were decided by bored office workers the country over who offered up a segment of their time to participate in the creation of a database of information. The project was actually a reasonably compelling game, ScenicOrNot.

Energy generation at Gullane

In school buildings, what might these participation spaces look like? Well, continuing the MySociety fascination with open data, it might be in providing relentless data points where current energy consumption and production of the school can be monitored and added to or acted upon by any student. So far, some schools such as Gullane in East Lothian have got as far as showing the data of their energy consumption and production, but few if any have gone as far as creating a participation space where the community can actually use that data to change their actions or realise the impact of existing actions on the environment through their participation.

Or maybe it's as simple as looking to the creative industries to see the spaces in which they work and how they harness them. When IDEO employees meet to solve a problem, it's not clear where the boundaries of certain space and employees' ownership of that space lie.

And why are we not turning our school yards and grounds into Edible Schoolyards, the ultimate in participation spaces, surely, where we no longer pay for groundsmen to mow immaculate lawns but turn the entire space into a community garden that feeds the school and teaches us all about the sustainability issues of organic food?

Watching Spaces
Examples: Television, Cinema, Sports, Theatre, etc
Finally, watching spaces. These are the ones schools are probably most geared up to at the moment. However, if we change everything about the school from the norm being the front of the classroom to the norm being having no 'front' in the classroom, then we have a wonderful opportunity to really celebrate the great lecture for what it is. TED Talks have proven the global appetite for superb, but short, lectures. And yes, even youngsters are blown away by the performance of an amazing speaker.

By making the norm in schools one of collaboration and teacher as a guide, "tilting towards completion", then we can afford to create genial spaces for lectures, spaces that thrill and delight and celebrate those occasional moments of lone insight that only a real, living, flesh and blood teacher or visitor or student could ever offer.

Changing our approach to building school spaces in this way isn't easy, and it's a real chicken and egg as to "what comes first". The fact is, we need to consider building our bricks and building our curriculum at the same time. We need to be constructing learning walls with our teacher and student peers, but also with our architects and builders. We need to be looking at how our timetables can move from 45-minute, 90-minute or 2-hour chunks into something more akin to the flow we have when in the midst of a longer project (or blog post ;-). How could a building redesign bring us closer to the kind of learning flow achieved at the Stovner school in Oslo with a timetable like this? :

School timetable

Want to discuss this more? Have a read of The Third Teacher, and visit my friends at Cannon Design, Bassetti, the Academy for Global Citizenship (started aged 23 by the amazing Sarah Elizabeth Ippel) or my own delicious links on building schools.

Tune into our Rebuilding the 21st Century Classroom and Student-led Learning Sessions at Bahrain's The Education Project this coming weekend.

The Tinkering School's Gever Tulley joins me on my panel at The Education Project in Bahrain this week. Tune in Sunday October 10th where I'll be tweeting and hopefully live streaming our panel on how students can lead their own curriculum by playing around, and with another group we'll attempt to rebuild the 21st Century Classroom.


Links for 2010-10-06 [del.icio.us]

  • IDEO: Why Would You Trade Away Your Online Privacy? 6 Case Studies | Co.Design
    Most people are still careful to protect their personal information but more and more of us are choosing to store our most intimate details online: financial information, health records, personal preferences, and even our schedules and location.
    This is not because we are more trusting, but because sharing information unlocks access to personalized services that support us in meaningful ways.

    A year into her first real job, Claire had saved very little and knew she had to do something to keep her finances in check. Her best friend persuaded her to try Mint, an online financial tool that could help her track her spending patterns without the chore of budgeting. What jumped out at her was the $800 she spent that month just eating out - a full $150 more than the average among young singles in the NYC area. She cut back, and a month later Mint confirmed that she had spent $200 less on food. Seeing her spending patterns & knowing how she compares with her peers gave a powerful nudge.
  • QuickStart - liquid-galaxy - The simplest way to try out liquid galaxy - Project Hosting on Google Code
    Setting up a 2-machine Liquid Galaxy is easy if you have a little networking skill.
  • Making Future Magic: light painting with the iPad – Blog – BERG
    We developed a specific photographic technique for this film. Through long exposures we record an iPad moving through space to make three-dimensional forms in light.
  • Curriculum Home Page
    This is a collection of curriculum created by the K-12 Lab at the design school and teachers who are using design thinking in their schools. Please feel free to use all of the resources presented here.If you discover a new way to implement a lesson or run into a challenge with the particular constraints at your school please add feedback or comments in the feedback and comments section of the lesson. We have organized curriculum in multiple formats to so that you can can search in the way that is most appropriate for your work:


    Activities organized by step in the Process and Skill Level
  • Gamestar Mechanic


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