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August 16, 2009

Where Do Good Ideas Come From?

Creativity

If we all knew the idea we'd not be writing blog posts like this, reading them or doing workshops on the matter. We'd be busy pulling that limitless supply of creativity out of its hole to see the light of day and bring us riches, joy, learning and new friends.

However, given that we're not, over the next month or so (or however long it takes me to splurge out those thoughts) I'll be summarising on this here blog some of the best online and offline reading and viewing that has attempted to answer that question, throwing in my own unresearched but tried and tested notions (and a few that haven't even got that far). This post will change to reflect the updating posts that will take a peek at:

  1. Why it's important to (want to) know Where Good Ideas Come From.
  2. Stand There And Do Nothing: Designing beautiful solutions rather than solving ugly problems
  3. Creative Genius. Man At Work: Arguments for not working as a team
  4. Getting Creativity Done (GCD): How to get productive and clean down the mental decks
  5. Nurturing creativity: Worrying about "Tanya's Bow" or the Dinosaurs: Some arguments for caring about the team, not pissing them off and really understanding what failure is
  6. Finding your tribe
  7. Creating visions, not missions

As they're posted, please leave comments, disagree, add your own links, videos and pictures. I hope that by the end of it we'll have a resource to which we might come back with the stories of how the works, thoughts and attitudes of others have changed the way we operate.

Bookmark this post and come back to it for updates, and subscribe to the blog to get a daily email or RSS feed in your reader every time there's a new post. Take a look at my instructions on how to subscribe.

Brill pic from Chris Metcalf


Stand There And Do Nothing

Standing This is the second of eight posts on the theme of Where Good Ideas Come From, following on from trying to work out Why it's Important to Know Where Good Ideas Come From. Picture from Tom, who has since realised that he needed to stop and stand still for a moment.

A key point about knowing Where Good Ideas Come From is realising that they don't come from some kind of change management programme, especially in a world where technology has helped change happen quicker than most of us can react to let alone predict. As George Church put it:

"In a changing world, inaction can be the radical 'action'" (cited by Tim O'Reilly)

Or, as Euan Semple cribbed it:

"Don't just do something: stand there."

For most people at any level in an organisation, especially in times where we might all be worried about keeping our jobs, taking time out to not be busy, to not be "doing things" and "fulfilling tasks", might feel counter-intuitive, but arguably it's a key tactic in making things around us slow down long enough to spot the great opportunity, the creative gap that can be filled.

Are we simply diagnosing problems, or..?

Without fail, each day I will see ideas that fulfill needs I didn't know anyone had. Incredibly clever people with huge skill in taking some lines of code and turning them into a product have managed to find a problem that needs solved. Except, unfortunately, it's a problem that most people don't have. Sure, in this Long Tail era we need only to find the 0.01% of the masses who really do need this idea to make it a resounding success, but the reality of the net is that, unless you know where to find these people and how to get your idea across to them, your idea is the equivalent of the tree falling down in the forest that no-one has seen: it doesn't exist. All too often, the engineers have diagnosed a problem that does not exist because they have not taken the trouble to go and speak to the people who they think might want it.

One of the reasons I read so many fewer educational blogs now than I did, say, two years ago is not because I'm less interested in learning and formal, schools-based education, but because so many educators' blogs are overwhelmingly samey. The reason: they're concentrating on tools of social media: "Transformative tools", "new tools", "21st century tools".... They then let me know how these tools are the solution to a problem that has only been waiting for this tool to show up and solve.

Notwithstanding the fact that where I come from a 'tool' is a form of insult ("See you, aye, you, see you, you're a pure tool, soyar!" (and 'Bing' is a slag heap), the tools are not, and have never been, the issue for the pent up frustration of educators the world over.

"It's that 'they' don't get the things that these tools can offer", is the cry. Well, no, it's not really. Because what those tools 'allow' teachers to do has been possible for much longer than that, namely collaboration, shared responsibility for learning, access to resources beyond the one classroom textbook and teacher's brain.

It's just that formal education has struggled for hundreds of years to do things any other way than the first way Scottish priests and Ministers did it back in the 12th Century and that the misunderstanding is therefore not to do with what tool someone could be using for purpose x, y or z, but rather to do with a lack of pedagogical independence and a form of professional arthritis.

Where our starting point is not tools or code, but people, the creative results are often different. Instead of solving problems (that may or may not exist) we instead turn our minds to creating beautiful things that people don't need but want to have. The world's full of them: the iPod (more beautiful, but not really improving on existing MP3 players at the time); BakerTweet (useful for a tiny community of people around a bakery in the North East of London, but beautiful enough an idea to make thousands more laugh on seeing it):


BakerTweet from POKE on Vimeo.


... Designing solutions?

I'd much rather be designing solutions that are fun, engaging, delighting than trying to find problems in our past ways of working that need "improved". The latter is what any "Government Initiative" is about: the previous bunch got it horribly wrong, so we're going to improve it. It's a way of looking at the world that is negative, obsessed with the ills of our world instead of looking for the opportunity that we've been missing thus far. I'd much rather be seeing the gaps between the good-enough solutions others have found, than trying to bulldoze their efforts. Creating more tools is not always the best means of doing this. Creating opportunities (training, conversations, blog posts, and, just sometimes, new tools) that help others also find this positive creative path of designing solutions is much more up my alley. The creator of the tool or Big Idea mustn't have all the fun - the user, participant, learner using the idea must have just as much fun using it, if not more. If you need an example where this is not the case, think of how much fun the cast of a theatre production have putting it together, and then think of the audience that have to endure it.

When it comes to designing tools, therefore, or even just appraising them for educational use, it would be interesting to think in terms of how they fit into the existing infrastructure. This is made easy by my current employer, whose vision is encapsulated in seven words: Do It First, Inspire Change, Make Trouble. As I look through hundreds of ideas I'll often be taken with a few quite quickly, before seeing if I can comfortably distinguish them from anything else that has gone before. I use this phrase to try and hone that decision down to facts:

[My thing here] is the only [thing of its genre]
that allows [these folk]
in [this geographical or online place]
to [achieve this great experience]
at a time when [people seek x, y or z]

This means of making decisions is not about a commercial company wanting to be the first in order to make tons more dosh than anyone else. It's about designing solutions between the gaps, rather than trying to bash the competition (bashing the competition or past initiatives is also excruciatingly hard work, and not very pleasant in the process). It's no suprise, perhaps, that this self-questioning approach originates from one of the most creative minds in the advertising industry, Marty Neumeier. Here's how he uses it to describe some great, creative companies that are about designing solutions instead of seeking out problems:

Harley Davidson is the only motorcycle manufacturer
that makes big, loud motorcycles
for macho guys (and macho wannabees)
most in the United States
who want to join a gang of cowboys
in an era of decreasing personal freedom

or

The White Strips are the only pop music duo
that records crude yet hip rocks songs
for young urbanites
in the US and other first-world countries
who long for authenticity
in an era of overproduced, me-too music

From his brilliant book, Zag

This should be the goal of any educational institution as much as any company. Pointing out the weak points in a system and then designing a "solution" to them is often the number one priority of any (normally annual) plan or curriculum, at the total expense of undertaking any gap-filling designing. Gap-filling is therefore seen as an additional thing for educators to do, rather than part and parcel of the job. That's one of the reasons for the professional arthritis of schooling and education.

I'd now dare educational leaders to take the jump that commercial operators have done for some time: forget trying to bash the competition (or, in SchoolsLand, trying to improve constantly on the way we did things last year), and instead come up with a gap-filling-only attitude. Doing so shows that you have confidence in the core product you're offering (sound teaching) and are keen to innovate truly in the untouched territory of your professional life, rather than mucking about around the edges of something that works OK. Who knows, you might become the next educational version of the iPhone, iPod or, if you're really luck, the BakerTweet.

Guarav Mishra Finding a professional pedagogy

How one achieves this change in attitude is certainly not an answer found in our laptops or in new gadgets and tools appearing all over the workplace. It's in attitudes, and knowing where your attitude is in relation to where you want it to be. Bangalore-based Gaurav Mishra shares this view when working with professional corporate clients and has abandoned any quest to explain (again) what the difference between the uses of blogging, social networking, bookmarking, podcasting and lifestreaming might be. Instead, he's distilled a professional pedagogy, if you will, into four main jargon-free perennial stages of development in our ways of working: The 4 Cs of Social Media. Go read, and see if you can correlate the best example of what you've students capable of doing with the progression of Content, Collaboration, Community and Collective Intelligence.

A pedagogy, scholarly or professional like Gaurav's, provides a vision set around people (the user, the learner or the participant). When we start with people, we end up designing beautiful things as a result of great ideas that come uninvited, that don't fit into our annual or three-year plan but which naturally always seem to fit our people-based (as opposed to results-based) vision. Rather than starting at a blank sheet of paper or computer screen and seeking out problems that don't exist, simply because we have a tool that allows us to do so, we are now crafting towards a known challenge that came to us.

This presents a significant challenge to those who are paid to invent curricula or frameworks or year-long (and occasionally three-year-long) plans. Given that they are no more superhuman than the rest of us how can they be doing anything other than seeking out problems that need 'sorted out'. They're certainly not given the luxury of time to let great creative initiatives come uninvited, at their leisure, based around real participants in the system.

When Michelangelo described sculpture it was as something that had to be sought out, not enforced on the stone:

The best artist has that thought alone
Which is contained within the marble shell;
The sculptor`s hand can only break the spell
To free the figures slumbering in the stone

Michelangelo

The beauty was hidden in that block of stone, needing someone to come along and break that spell, remove the covers of rock that hid the creativity underneath. If we were to take this as our direction it would be at loggerheads with the constraints of curriculum and five-year structures. Curricula, school buildings and "creative processes" have generally been designed on spreadsheets and therefore look like spreadsheets. They have the same unresponsive, inflexible formulae as spreadsheets or, at the very least, require a master's hand to change them (hardly the stuff to inspire the masses in our organisations to take the creative lead and bend those spreadsheet columns).

Creativity is therefore a mixture. On the one hand, it's the ability to stand still and see the overarching line, the challenge that will make us achieve something beautiful while others scurry at ground level achieving tasks and 'doing stuff'. On the other, it's the desire to uncompromisingly seek out the creativity that sits before us in the blunt lumps of stone (and spreadsheets) that the quarrymen of our bureaucracies manage to produce.

The question for a leader, of course, is to work out whether they are a quarryman (or woman), or a Michelangelo. I know which one most leaders' egos would prefer to be, but for many leaders there's a need to spend some time at 35,000 feet working out where they are, and where their colleagues might want them to be.

So, should we be doing this creative leadership thinking in our creative bubble, or aiming to work collaboratively throughout the whole journey? If you're politically correct, you probably think that collaboration and creativity are exclusive bed buddies. As the next post in this series shows, you might be wrong there, too.

Related posts:

Introduction: Where Good Ideas Come From

Part One: Why It's Important (To Want) To Know Where Good Ideas Come From


August 14, 2009

Are you in charge of filtering websites? Then you have some explaining to do.

Henry Jenkins

Common sense will never, it seems sometimes, win the argument over allowing our youngsters access to their tools in a school environment, with most education establishments the world over insisting on blocking and filtering YouTube, Facebook, Bebo and other social networks du jour.


Henry Jenkins outlines how the leader of the Free World came to power thanks to a resurgent interest in politics amongst a generation that we haven't seen since Vietnam. Young people didn't think they could create a change, especially not by voting, but in the end the devices that pushed them to the vote were the very tools that the State currently bans within the State's institutions:

"54.5 percent of Americans ages 18 to 29 voted last November, constituting a larger proportion of the total electorate -- 18 percent -- then Putnam's bowlers, people 65-years-and-older (16 percent). The youth vote was a decisive factor in Obama's victories in several states, including Indiana, North Carolina, and possibly Florida...

"The Obama campaign was able to create an ongoing relationship with these new voters, connecting across every available media platform. Log onto YouTube and Obama was there in political advertisements, news clips, comedy sketches, and music videos, some created by the campaign, some generated by his supporters. Pick up your mobile phone and Obama was there with text messages updating young voters daily. Go to Facebook and Obama was there, creating multiple ways for voters to affiliate with the campaign and each other. Pick up a video game controller and Obama was there, taking out advertisement space inside several popular games. Turn on your Tivo to watch a late night comedy news show and Obama and his people are there, recognizing that The Daily Show or Colbert are the places where young people go to learn more about current events. This new approach to politics came naturally to a candidate who has fought to be able to use his Blackberry and text-messaging as he enters the White House, who regularly listens to his iPod, who knows how to give a Vulcan salute, brags about reading Harry Potter books to his daughters, and who casually talks about catching up on news online. The Obama campaign asked young people to participate, gave them chances to express themselves, enabled them to connect with each other, and allowed them to feel some sense of emotional ownership over the political process.

What has all of this to do with schools? Alas, frequently, very little."

Considering that most countries employ somewhere between 30-50% of the workforce within the public sector this means that Governments, that's politics and not the dry common sense of people living and breathing reality, are regularly doing little more than those working The Great Firewall: blocking the truly sole means of voter engagement and therefore democracy for those that will carry their countries forward into the future.

It's just appalling. Shameful. And while I would understand if this were a new issue on which decision-makers needed some time I'd be more inclined to be supportive and wait out a more sensible response than the existing one of blocking and filtering ad nauseum. But network admins and their managers have had nigh-on four years now to react to the changes around them.

Would anyone making that decision in a Local Authority or Administration care to explain it?

Photo from Joi


August 12, 2009

edinburghmsc: via @speedysnail: Let's see how it works if I send my #mscbanter comment to our group stream, as @jar suggests.

edinburghmsc: via @speedysnail: Let's see how it works if I send my #mscbanter comment to our group stream, as @jar suggests.


August 10, 2009

FestBuzz: Crowdsourcing reviews from Twitter

FestBuzz The 2009 Edinburgh Festivals are all about tweeting as newspapers cut back on their reviewer staff. Earlier this year in my work at 4iP I commissioned FestBuzz, a really clever piece of artificial-intelligence-sentiment-detection-twitter-search, to make sense of what people were tweeting about each show in all seven Festivals.

Go help a great Edinburgh startup by telling all your mates about it and, if you're at the Festival, tell us what you think of the shows you're at ;-)

FestBuzz analyses what Twitter users are saying about Festival shows and creates crowd-sourced reviews and "five star" ratings that are available on the site or through its API. As printed reviews in traditional media start to emerge, the site will help users identify the differences between the views of established reviewers compared to the Twitterer on the street using its combination of reviews and star ratings.

It allows users to get to the bottom of the ‘word on the tweet’ and get honest reviews of shows by the people who have forked out cash to see the show.

Fresh features are being tested and will be released in the remaining three weeks of the Festival, and provide a means for 4iP - and others - to test how this kind of technology is used by the public, and their demand for it. So far, #edfest tweeting is proving, in some cases at least, to be as entertaining as the shows our twitics are watching.

Why is 4iP investing in FestBuzz?

The site and API is being produced by Affect Labs Ltd, a small Edinburgh University-based startup led by founder Jennie Lees. It was funded after a call-to-action earlier this year around how the artistic spread of nearly 70,000 performances in August could be made easier to navigate. Thanks to its unique back-end technology, FestBuzz is able to accurately work out what shows Twitterers-turned-critics are talking about and how they feel about them with even the most sporadic, misspelt of Tweets.

In addition, users who join FestBuzz don’t need to use special hashtags or keywords to have their messages picked and turned into a star-rated review, making the site incredibly easy to use and picking up the maximum number of tweeted reviews automatically.

As well as the chance to make the Festivals more accessible, FestBuzz is amongst a couple sites putting the traditional notion of the "Expert Critic" under the spotlight. 4iP is also investing in a small, young startup getting its technology out into the public domain for the first time, and hopefully helping to stimulate some more action in the future from this and similar companies.

"FestBuzz was set up specifically to identify hidden gems, looking for hotbeds of emerging talent that are generating buzz on Twitter but slipping past professional critics," says Affect Labs' Jennie. "Our aim is to help people discover shows that they might otherwise overlook, and provide a true, honest opinion that reflects the thoughts of the masses, not just a few people. Having produced several Festival shows in the past, I'm all too aware how a published review can make or break a show; we're trying to level the playing field."

Crowdsourced reviews and revenue potential

FestBuzz is the first live application of Affect Labs’ core sentiment detection technology and, like all 4iP projects, we were keen that it have the potential to support itself into the future. The application can generate revenue through an analytical dashboard that shows performers, venues or show management how their performances were received each day. Affect Labs is also happy to make the API available to partners who want to use it in interesting ways on their own sites and services.

FestBuzz is one of several Twitter-related offerings that have sprung up in the days before the world’s largest arts Festival in the Scottish capital. Some only go as far as showing you pretty simple ‘thumbs up, thumbs down’ stuff around shows, or providing summarised reviews from the many tweets we’re expecting throughout the Festival. Any activity FestBuzz or these other sites stimulate around critiquing shows on Twitter only helps make the aggregated reviews better. Critically, though, the age of crowd-sourced reviews has arrived and is being lapped up by Festival-goers.

Follow FestBuzz on Twitter: http://twitter.com/festbuzz

Visit the site for crowdsourced reviews during the Festivals: http://festbuzz.com/


Why it's important to (want to) know Where Good Ideas Come From

Hidden Good Ideas

This is the first of eight posts on the theme of Where Good Ideas Come From. Pic from Evil Erin, who was looking for some good ideas in her roommate's bed.

The creative industries in the UK alone are worth some £70bn each year, about 8% of GDP and growing at about double the rate of the rest of the economy, made up by everything as diverse as television production to game-making, book-writing to advertising, public relations to jewellery. For the past year I've been contributing to this industry, learning the art and science of commissioning new media ideas, turning internet, mobile and gaming ideas from paper dreams to running code realities.

In the workplace, we have a variety of processes, individual talents and skills to ensure that most of these dreams turn into good ideas in the real world, from designing efficient challenging structures through which people pitch their ideas, to the knack of producing a contract that not only makes sense but is fair to all parties. A fair dose of gut instinct and knowing the shifting sands of the vast new media landscape contribute to building, hopefully, more excellent ideas than fairly good ones. The processes hopefully eliminate the really dodgy ones altogether.

But given the aims of the initiative with which I'm working - Channel 4's Innovation for the Public - to change people's lives for the better, to have a lasting impact, to achieve technological and social firsts, and to do so with a trademark slug of trouble, finding and generating good ideas in the first place is something that, if we could define it, would make life a lot easier.

Knowing Where Good Ideas Come From in any walk of life leads not just to a more pleasant experience in life, but a better experience for others and a more profitable life for everyone.

Knowing what makes an idea good is one thing. 95% of ideas get rejected, a large number fairly swiftly and, say, 5-10% after having looked in more detail at the issues involved. Few, if any, seem to appear elsewhere suggesting that either the ideas are too costly to get off the ground, leaving a Government or private investor struggling to see their investment have the desired tangible result, or they are cheap to produce but aren't seen as Good Ideas by the intended users or participants.

Knowing what we could do to improve those conditions of creativity is another goal, perhaps more tangible. These conditions, these physiological, physical and mental places are Where Good Ideas Come From.

What's important to consider, though, is that "being creative" is not, as is often the assumed case, a result of some form of change management. All too often, change management and the overpriced consultancies that help you get from there to here are in the business of selling the change of a more creative company or self. If tapping into creativity is reduced to change management, then we are indeed in for a rocky journey. Only 30% of change management programmes achieve any change at all, let alone the intended one and not necessarily a change towards a more creative one. Creativity is something most of us can unearth in the right circumstances with enough time, effort and stamina to see us through the darker moments of our "crappy ideas" being mocked or left out to dry.

And, of course, some of us (most of us?) tend to come up with fairly crappy ideas most of the time, and that's alright, seeing if they work before moving onto the next one when we realise we were heading down the wrong path. Not just in the world of new media and technology, though, is the potential for heading down too many different paths and tangents at once so ripe. Never have the options opening up been so great, the tools at our creative disposal so varied. Creativity is attempting to go exponential when often our more analogue brains and bodies aren't really in a mood for catching up.

With this, change management, that sudden jolt of inspirational energy (or brush of quasi-guru-like consultant fluff), is even less appropriate a model on which to base an rebirth of creativity in our organisations. As George Church put it:

"In a changing world, inaction can be the radical 'action'" (cited by Tim O'Reilly)

Or, as Euan Semple cribbed it:

"Don't just do something: stand there."

It is no happenstance that our first main areas of investigation of Where Good Ideas Come From are nearly all about time (and the lack of it) and the need for us to stand still, do nothing and drink it in. Someone, I can't remember or Google who it was, once said that they were in the habit of taking a day return flight, at least but no more than four hours long (the time of the laptop battery) in order to get things done without interruptions. Sometimes it's just the practice of regularly, say, every Tuesday morning, of taking a flight at 35,000ft to see the world move by a little slower and take it all in, before joining the land at a seemingly faster speed later. Of course, that's not really how it works. We all fly faster when we're taking in the overall view of things at 35,000ft and that seems slower than when we're on the ground, 'only' going at 10mph at sealevel but things seeming too fast to take in, let alone control.

Nor is creativity some elusive black art available only to the few, while the rest of us trudge on with our lemming-like routine. As Colin Anderson, MD of Denki Games in Dundee, puts it:

Today we run the risk of thinking of creativity in the same way as we once thought of electro-magnetism – magical, unknowable, a black art. Poppycock, I say again! It’s a series of deliberate choices – some serial, some parallel, some conscious, some sub-conscious – made by assessing the values of many variables simultaneously through the filters of knowledge, experience and aesthetic appreciation. More variables than we can currently define and measure perhaps, but that doesn’t make it magic. I subscribe to the school of thought that says “art is a science with more than seven variables”, and from where I’m looking creativity is precisely that. (emphasis added)

There are indeed more than seven variables to creativity and therefore knowing Where Good Ideas Come From. I'm going to make an attempt to understand what some of those variables are and would ask for your help in the comments to fill in the inevitable chasm-like gaps.


August 06, 2009

edinburghmsc: via @hamacleod: Looking for accessible references on the importance of structure in online distance education courses.

edinburghmsc: via @hamacleod: Looking for accessible references on the importance of structure in online distance education courses.


August 03, 2009

edinburghmsc: via @flittleton: Special Issues on the theme of "3d virtual worlds for health and healthcare" http://jvwresearch.org

edinburghmsc: via @flittleton: Special Issues on the theme of "3d virtual worlds for health and healthcare" http://jvwresearch.org


Links for 2009-08-02 [del.icio.us]

  • Joho the Blog » Internet freedom, but not equality
    Rich white middle-classers use Facebook. Poor minorities use MySpace, in the UK the divide is often to Bebo. Research from danah boyd: During the 2006-2007 school year, her conversations with high-school students began showing a trend of white, upper-class and college-bound teens migrating to Facebook–much like the crowd in the conference hall has. Meanwhile, less-educated and non-white teens were on MySpace. Ms. boyd noted that old-style class arrogance was also in view; the Facebook kids were quicker to use condescending language toward the MySpace kids.
  • Web Designer Notebook » 90 Beautiful, Useful and Free Icon Sets
    There is a possibility that I spend too much time searching for the perfect icon, so I gathered all my links and made this list of my favourite icon sets to share with you. Beware that when using some of these icons you have to credit the designer somehow. Also, some of these icons can only be used on non-commercial projects, so be sure to read the terms of use.
  • Older users becoming dominant on Facebook | Technology | guardian.co.uk
    they indicate that Facebook has grown by more than 70% in the last six months - adding more than 18m users over 35 in the process. This now means that a third of users are in this older age bracket, and the 35-54 year old group now constitutes Facebook's largest demographic.
  • £1bn data centre in Scotland could be world's biggest | Technology | guardian.co.uk
    A British company has raised £600m towards its plans to build what could become the world's largest data centre in Scotland.
  • Charlie Beckett, POLIS Director » Blog Archive » Why do they do it? BBC on UGC (Polis Summer School)
    60 000 people sent in material to the BBC during this year’s heavy snowfall in the south of England - yet during the recent heatwave the BBC’s user generated hub only got 60 - why?
  • 4 Takeaways From the Social Gaming Summit — So Far
    Facebook Social Games Migrating Off Facebook Twitter Gains First Monetized Social Game MySpace Social Games’ ARPU Higher Than Facebook Games Secrets to Social Gaming Success But how do these games attract so many players? In a panel discussion, Zynga CEO Mark Pincus outlined the three elements he thinks are necessary in order for titles to become successful: 1) They make players feel like they’re playing with their real friends, 2) They offer ways for players to express their personality, and 3) They reward players for being part of a sustained experience. (Hence his games’ emphasis on collecting virtual items.)
  • All the Small Icons You’ll Ever Need | Web Design Ledger
    Big highly detailed icons make great eye candy, but small icons can be very useful when designing websites. They are great for styling lists and giving links visual flair that is eye catching and meaningful. It’s amazing what can be said visually in a 16 x 16 pixel area. In this post, you will find a large collection of small icons that should fit most of your design needs.
  • The Post Money Value: Just do the Demo
    If we say, you are right after two slides and want to see what you have, consider that the highest possible compliment you can get. It means you’ve found a problem we get/understand and you’ve gotten our interest quickly enough to dive into the product.
  • Charlie Beckett, POLIS Director » Blog Archive » BeebCamp 2: Twitter is only 1% but it’s massive (and Gaming matters, too)
    Then Jem said something along the lines of how only 1% of listeners have even heard of Twitter, let along used it. And he said that SMS is still vastly more popular as a way of interacting with BBC Radio. b.jpgBut it doesn’t matter because it is creative. Indeed, it may be that Twitter works better because it is a series of interconnected small networks with short messages. So expert Twittering journalist and Channel 4 News Presenter Krishnan Guru Murthy can appeal for question suggestions via Twitter without getting swamped by replies. If it gets any bigger then it becomes email.
  • NYC Teams With Google To Launch Its Own Citysearch
    New York City has just launched a revamped webportal at NYCgo, which now offers an extensive database of events, restaurants, hotels, and other points of interest. All of these are tied into the Google Maps API, making it easier for visitors to quickly find things to do in their vicinity without having to hunt down their hotel’s concierge.
  • FT.com | Tech Blog | Social gaming platforms closer to cashing in
    In a session on Tuesday featuring executives from leading social-gaming publishers, John Pleasants, the new chief executive of Playdom, revealed its Sorority Life game received feedback from users this month asking for cars as virtual goods, with a pink Volkswagen in particular receiving strong support. Playdom came up with the goods and sold $100,000 worth of virtual VWs in two days. In another example, Sebastien de Halleux, co-founder of Playfish, said its Pet Society game had sold 20m virtual Christmas trees and ornaments, with players using credits they had amassed from playing the game or paying $2 an item. None of this money found its way into the pocket of Facebook, which is the biggest such gaming platform with more than 200m people using the social network worldwide.
  • Report Empty Homes - Empty Homes Agency
    # Locate the empty property on a map of the area # Enter details of the empty property # The details will be sent directly to the right person in the local council for them to take action
  • Johnnie Moore's Weblog: Singing from the same songsheet
    Many meetings fail because we try to follow the linear agenda and stop people from "wandering off the point". The trouble is, most of us need to wander off the point to follow our natural manner of figuring stuff out. And the bigger the meeting, the greater the likelihood of people being frustrated by what one person is focussing on. (This is part of why so many conferences suck.)
  • Six Tools For Testing Designs On Mobile Devices
  • The 30 best iPhone games according to Apple | App Store First Anniversary news | Pocket Gamer
    Bloons, one of Apple's best 30 iPhone apps, produced by Digital Goldfish, a company spotted by 4P in Scotland for the You Booze You Lose App


August 02, 2009

Links for 2009-08-01 [del.icio.us]


July 31, 2009

Links for 2009-07-30 [del.icio.us]

  • ipadio to release killer iPhone app for audio broadcasting
    a new iPhone app which covers all the bases: live streaming audio into a web page; high quality uploads from the iPhone; live phone-in service; upcoming Android app
  • Playful Learning Experiences
    As a mother and an educator I have had brilliant moments as well as humbling ones. Many of the activities you will find on this website failed miserably the first time I attempted to share them with the girls. Engaging in playful learning experiences with your children requires planning, preparation, flexibility, spontaneity and free, unstructured periods of time in your schedule. This website has been designed to help families with the first two requirements: planning and preparation. Incorporating the last three items: flexibility, spontaneity and free, unstructured periods of time into our lives is a process that is worthy of sharing with each other. I hope this site will be a forum for multiple perspectives. Often times in parenting and education there is no one “right” way to approach many of the issues we confront daily.
  • Tweetminster Livewire tracks the UK political world
    Tweetminster Livewire launches today. It’s a browser-based dashboard that aggregates the tweets of Members of the UK Parliament, Prospective Parliamentary Candidates and of Parliament, Government and political parties.
  • Lovely Charts | Free online diagram software - Flowchart & process diagram, Network diagram, BPMN diagrams, Sitemap, Organisation chart, Wireframe, business drawing software
    Diagrams are made to communicate. Every single symbol available in Lovely Charts has been crafted with love, to enable you to create great looking diagrams that will impress, convince and seduce - even if you don't have the slightest design skill.


July 30, 2009



July 29, 2009

edinburghmsc: via @speedysnail: I hereby claim this hash-tag for the greater glory of E-learning, Politics and Society 2009. #eps2009

edinburghmsc: via @speedysnail: I hereby claim this hash-tag for the greater glory of E-learning, Politics and Society 2009. #eps2009


Links for 2009-07-28 [del.icio.us]


July 28, 2009

edinburghmsc: via @jar: RT @zephoria: Q: What makes an individual seem "authentic" on Twitter? (Or what does it mean to be authentic?)

edinburghmsc: via @jar: RT @zephoria: Q: What makes an individual seem "authentic" on Twitter? (Or what does it mean to be authentic?)


Links for 2009-07-27 [del.icio.us]

  • Crowdsourcing platform Help Me Investigate is live - and generates its first story | Online Journalism Blog
    Today the Birmingham Post publishes the first story to come out of the crowdsourcing platform I’ve been creating - Help Me Investigate. It’s about parking ticket hotspots in Birmingham*.
  • French parliament delays vote on Internet law | Industries | Technology, Media & Telecommunications | Reuters
    A law backed by French President Nicolas Sarkozy to tackle Internet piracy suffered a new setback on Tuesday after legislators postponed a vote on the bill until September. France's top constitutional court has already watered down a text approved by parliament in June that would have seen the creation of an authority with the power to cut Internet access to those found guilty of downloading music illegally.
  • Laurent Haug’s blog » Blog Archive » "No man that has been thunderstruck by Carla Bruni is ever in command of events"
    Back in 2008, Bruce’s talk had left a weird impression on me, a mix of wonder - as I knew he was touching on critical issues - and misunderstanding. I was, like several other Lifters (see here), wondering why Bruce talked for so long about Carla Bruni, the wife (and artist, and copyright holder…) of French president Nicolas Sarkozy. He used her as an example of a black swan, defined by wikipedia as a “high-impact, hard-to-predict, and rare events beyond the realm of normal expectations”. Now that the French government has passed an internet law from another age, now that Carla Bruni’s influence is getting more and more clear, I see Bruce’s point, how one single person can weight on a nation, in a very unexpected way. Bruce gets an A+ for his science of predicting who and what will influence the future, and I am not even talking about the other points he raised (2008 will be a “crappy year”, the markets will go down, etc) that were also true.
  • Its official - Goverment's Twittering Template - 38minutes
    Neil Williams, head of corporate digital channels at the Department for Business, Innovation and Skills (BIS) in Whitehall has produced the Twitter Strategy for Government Departments.


July 27, 2009

Made me smile: defining creativity

I think one would be crazy to try to define what creativity is and where good ideas come from - the pressure to then come up regularly with great creative ideas would be so intense as to stop any such activity taking place. However, Andy Hobsbawm says in 3"22 what he think creativity can at least achieve, and gives us his rather entertaining Green Thing example.


Links for 2009-07-26 [del.icio.us]

  • euansemple.com - The Obvious? - Don't just do something stand there
    The following tweet from Tim O'Reilly just got me thinking about why I don't feel drawn to many of the "change the world" conferences that seem to take place all the time. "George Church: In a changing world, inaction can be the radical "action" It relates to my old favourite "to rescue someone is to oppress them". I am less interested in coercing people into moving towards a new way of doing things so much as stripping some of the crap away to let what has always been there thrive and survive.
  • The Digital Backpack Universe - BLC09 page
    Track the superb BLC09 conference in Boston this week with a bespoke Netvibes page.
  • Two-way Search (Scripting News)
    Here's the idea -- if the search engine knew a little about me, it could give more relevant answers. But it's too much trouble to enter demographic info, and I might not want to share that with the search engine company. But... There's a single piece of data that unlocks a vast trove of preference information -- the address of my weblog. From that it would be obvious that I live in the Bay Area and am involved in tech. So when I ask about New York style pizza, you might include places in Berkeley in the search results. When I search for a driver, I'm probably not looking for someone who drives a car. It goes on and on. Permalink to this paragraph


July 26, 2009

Links for 2009-07-25 [del.icio.us]


July 25, 2009

Links for 2009-07-24 [del.icio.us]


July 24, 2009

Links for 2009-07-23 [del.icio.us]

  • Matt Webb: Scope (Acts not facts)
    And what he could have said is this: when you have a design problem you will think of two ways to do things and you’ll make a choice, but actually there’s aren’t two ways but there are two hundred, so you should do the design work and invent a good one. But he didn’t bother saying that—he just did it. He drew the two hundred faces. Acts not facts.
  • Matt Webb: Scope (Macroscopes)
    “A macroscope is something that helps us see what the aggregation of many small actions looks like when added together.” Scientists have microscopes. Astronomers and peeping toms have telescopes. Designers, in order to see the very big, in order to see culture, which is much bigger than any one of us personally, have macroscopes. The way I think of a macroscope is as something that shows you where you are, and where you are within something much bigger—simultaneously, so you can comprehend something much vaster than you suddenly in a human way, at a human scale, in the heart.
  • Matt Webb - Scope - reboot video
    Matt Webb and his opening presentation at reboot 11. Scope - Design and contributing to culture; ourselves as individuals and the big picture; taking action.
  • Matt Webb: Scope (The body becomes all eyes)
    There’s this idea in Kalarippayattu that you reach with your body an optimal state of awareness and readiness [p19], where you’re instinctively and intuitively ready for anything, and it’s as if, and I quote, “the body becomes all eyes.”
  • Matt Webb: Scope (100 hours to get good at something)
    After 100 hours, you’re pretty good at something. Imagine putting in 8 hours a week – one working day a week – every week for the next three months. 100 hours is nothing, but you’d be really pretty good. You could learn to dance, or to draw, or to program. Driving only takes 30 hours to learn. It’s rare you put a consistent 100 hours practice into something, but it’d be worth it I think.
  • Matt Webb: Scope (Practice)
    “when people start learning something new, they perceive the world around them differently. If you start learning how to play the guitar, suddenly the guitar stands out in all the music you listen to. [...] as more and more people have access to things like iMovie, they begin to understand the manipulative power of editing. Watching reality TV almost becomes like a game as you try to second-guess how the editor is trying to manipulate you.”
  • Summer At MoMA
    With so much to choose from at MoMA this summer, you may need a little help planning your visit. Our customized MoMA summer planner will tailor your MoMA experience based on your profile and personality.


July 23, 2009

edinburghmsc: via @sbayne: Senior learning technologist post at Leicester: http://tinyurl.com/ntklfp

edinburghmsc: via @sbayne: Senior learning technologist post at Leicester: http://tinyurl.com/ntklfp


Links for 2009-07-22 [del.icio.us]

  • blethers: Linguistic creativity
    But the most memorable of her words is one which is all her own. Catriona hates having sticky hands or a dirty face - indeed, does not like anything to be messy, wet (mouillé - including the pool!) or untidy (brings on the need to "rangé" - arrange - the books, toys or whatever). Because of this urge to be clean, she is always demanding a damp wipe, like the one which which she is daintily dabbing ice cream off her face in the picture - in a cafe in Colle di Val d'Elsa. The French word for these wipes is "lingette". But usually she uses them for her hands - "mains" in French - and so she demands a "maingette".
  • We Make Stories
    For kids, a follow-on from WeTellStories: This is a world full of stories where YOU are the Storymaker and can choose all sorts of ways to tell your tale. Here you can create your own story, share it with friends and visit the gallery to see what other Storymakers have made.
  • acrossair | Nearest Tube Augmented Reality iPhone 3GS App
    One of the first augmented reality apps to go live in the iPhone AppStore. Forget boring 2D tube maps! Try this amazing new application that tells Londoners where their nearest tube station is via their iPhones video function. When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.
  • Can Social Games Make More Money?
    Social games take in only $1-2 per month, compared to $60 trad video games. But they could become more interesting and more profitable with a change in thinking: A common problem with current social games, Reynolds said, is that they don’t make players’ choices interesting over time, instead “burying the player in tedious repetitive clicking.” The challenge is improving the games’ progression curve, so players get steadily increasing rewards (points, virtual money and items) to encourage continued play. He believes simply refining this would instantly make social games more fun to play.


July 22, 2009

Seeing a bilingual baby grow

Our weeks in Italy and France were super relaxing but, above all, marked a real transition from our little baby into a wee girl, as Catriona's language really started to take off. Everything was repeated, remembered, brought back later on. She was even greeting the Italian airport staff with a 'ciao' as we left.

This playful, fun, engaging interaction of the everyday was made all the more sharp in focus as I turned the pages of the life-changing Art of Possibility (more on that later), and my mum has written a lovely post encapsulating how we all have the potential to be hugely creative and spongelike if we want to be:

...The most memorable of her words is one which is all her own. Catriona hates having sticky hands or a dirty face - indeed, does not like anything to be messy, wet (mouillé - including the pool!) or untidy (brings on the need to "rangé" - arrange - the books, toys or whatever). Because of this urge to be clean, she is always demanding a damp wipe, like the one which which she is daintily dabbing ice cream off her face in this picture - in a cafe in Colle di Val d'Elsa. The French word for these wipes is "lingette". But usually she uses them for her hands - "mains" in French - and so she demands a "maingette".

Catriona's spending another week in France as her dad gets back into the work of finalising contracts and building things. I just hope she hasn't excelled my own French by the time she comes home.


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