Will Wright has revealed that his next game will be called HiveMind, which will be the first release from his new studio of the same name.
Speaking to VentureBeat, the creator of The Sims shares few details on his project, but says it will make extensive use of smartphone location data as well as information about players' everyday lives, a concept he calls "personal gaming."
Seven million copies of The Elder Scrolls V: Skyrim have been shipped to retailers since its launch last week, publisher Bethesda has announced.
More than half of that figure was sold in the game's first 48 hours on shelves. In a press release, game director Todd Howard said: "Without a doubt, this has been our most ambitious project ever. After over three years of development, we're finally excited to get it into everyone's hands."
Ubisoft Montreal is hard at work on 'target boxes' based on the intended specifications of Microsoft’s Xbox 360 successor, according to an Edge source. Delivery of the first iteration of genuine devkits, running custom hardware, is expected to reach studios before Christmas, and all signs point to the finalised console arriving at retail in late 2012.
Among other roles, Crytek is currently looking for talented individuals to bolster its Ryse art team. The Far Cry and Crysis developer is looking for a concept artist, animator and to make it all work, an animation programmer.
The Khronos Group has released OpenCL 1.2, the latest version of its cross-platform programming framework, which boasts new features as well as full backwards compatibility with previous versions.
Coming 18 months after version 1.1, OpenCL 1.2 offers seamless sharing of media and surfaces with DirectX 9 and 11, enhanced image support, device partitioning and more; for the full list of changes, follow the source link below.
Future Publishing's current Christmas sale means you can save up to 45 per cent on the cover price of Edge when you subscribe.
From £8.99 per quarter, you can have all 13 annual issues of our print magazine delivered to your door ahead of the official street date.
Meanwhile is a beautiful glossy comic book from the endlessly intriguing mathematician, inventor, and cartoonist Jason Shiga. It owes its peculiar look – the tabbed pages and the colourful criss-crossing pipework plumbing its hundreds of panels together – to the fact that it’s not one story but many. It’s an exercise in interactive narrative that examines everything from causality and the power of accidents to time travel, thought transfer, and doomsday devices - and it all begins with that eternal conundrum: do you want chocolate or vanilla ice cream?
Furry Legends appears on the DSi’s download store after the series’ underwhelming debut on WiiWare - a switch in platforms that, in the current climate, makes all the business sense of an eleventh hour shift to Betamax or 8-track. Compounding the platformer’s problems, meanwhile, is a big-eyed, faintly anonymous art style suggesting that the cast of hand-animated fur-balls wouldn’t be out of place on the air freshener shelf of an all-night petrol station.
It feels strange writing about the past for Hogrocket when it’s still very much the beginning for us. Yet it feels like a good time to regroup and recap now that our first title, Tiny Invaders, has been released. Ben’s previous article ended with the three of us theatrically shaking hands in Steve’s apartment. Occasions such as these really stand out from that period in late February.
Aquaria doesn’t just submerge Metroid beneath thousands of gallons of seawater. It also subtly alters its tone, trading paranoid claustrophobia for dreamy new-age introspection as it replaces space-hulks and alien planets with underwater caves and sunken cathedrals. At times, it can be a little like spending a long weekend at a slightly annoying spa, but beyond the shimmering necklaces of kelp and the meandering fantasy soundtrack lurks a game of real depth and complexity.
UK retailer Game Group has lowered its forecasts for the year, admitting that revenue will fall by at least seven per cent.
The company, comprised of high street chains Game and Gamestation, had previously projected that revenues would be at best the same as last year, and at worst would fall by three per cent. However it claims to be outperforming the videogame market as a whole, which fell by 12.3 per cent in the 41 weeks to November 12. During the same period, Game's like-for-like revenue was down 8.6 per cent.
Double Fine has blamed the ongoing delay for the European release of Iron Brigade on Microsoft's famously arduous certification process, which has been further complicated by the change from its original name, Trenched, amid fears of a protracted trademark battle.
South Korean gamers under the age of 16 will no longer be able to play online on PlayStation 3 or Xbox 360 after the government extended its Shutdown Law to cover console services PlayStation Network and Xbox Live.
According to Kotaku, the Shutdown Law, which originally covered PC games and forbids under-16s from playing online between midnight and 6am, will also apply to consoles from November 18.
Activision has insisted it "misspoke" in a tweet yesterday that gave the impression Call Of Duty: Elite may never launch on PC.
The tweet, from the official Call Of Duty: Elite account, read: "We cannot guarantee if or when a version will be available for PC." In a statement passed to VG247, the company said: "We misspoke. The goal has always been to provide a PC offering for Elite.
Vivendi has sold a stake in Activision Blizzard that reduces its holding in the game publisher to 60 per cent.
While the company didn’t provide a final price in a statement on its website announcing the move, Bloomberg sources indicate Vivendi raised $427 million (£265m) by offloading 35 million Activision shares at $12.20 apiece.
UKIE has accused the government of dragging its heels over the introduction of PEGI (Pan European Game Information) as the standard age rating system for videogames in the UK following continued delays.
Yoshinori Kitase, producer of Final Fantasy XIII-2, has hinted that the next iteration of Final Fantasy could see it drift away from its turn-based roots and be an action-RPG.
In an interview, Kitane told us that the increasing popularity of action-RPGs compared to their turn-based equivalents represented "a trend…you ignore at your peril."
Last week was big for 3DS. On Tuesday, Ubisoft CEO Yves Guillemot suggested that, despite a recent emphasis on price, the fate of the handheld would ultimately depend on the quality of software they can bring to market. "I think it's a question of coming with enough games [more] than the price. For sure the price was too high and it was a big boost when they changed it, it really was a good idea...
The Call Of Duty: Elite development team has admitted that the stat-tracking social service may never launch on PC.
Activision delayed the launch of Elite for PC shortly before it was due to launch alongside Modern Warfare 3 last Tuesday, saying extra work was required because "the PC is an insecure platform." In a tweet, the Elite team has now revealed that PC users may never be able to access it.
Gareth Edmonson has quit his position as managing director of Driver San Francisco developer Ubisoft Reflections.
Edmonson, brother of studio founder Martin, leaves after ten years with the Newcastle-based company. Studio manager Giselle Stewart and production director Darren Yeomans will head up operations until Edmonson's replacement has been appointed.
In our November 2001 issue we finally got our hands on Xbox, publishing reviews of its remarkable launch lineup (Halo: Combat Evolved, Oddworld: Munch's Oddysee, Amped, Project Gotham Racing and more) and the following report on Microsoft's X01 press event in Cannes, our views on the console hardware itself ("Yes it's
Pete Hines, Bethesda's VP of PR and marketing, has asked for players to give the publisher time as it works on patching out problems with The Elder Scrolls V: Skyrim.
Mojang's indie sandbox, Minecraft, has finally exited beta and gone gold ahead of its official release later this week.
Ten years ago today, Xbox launched in the US, kickstarting Microsoft's entry into the console race. Today, its path to a more or less equal footing with Sony's PlayStation seems assured, but at the time, it was anything but. But with hindsight, bold hardware specification that saw it being equipped with a network port, aggressive marketing and asute game publishing are all part of the reasons why Xbox has succeeded in ways many would never have believed in 2001.
Epic Games has revealed the three teams it has chosen to take part in its game jam at The Gadget Show Live in April.