Jetpack Joyride is the culmination of Halfbrick's work on iOS thus far and is a one-touch platforming masterpiece. It shares much with its predecessor Monster Dash – you control stocky protagonist Barry Steakfries in a machine-gun jetpack, boosting up and down with taps of the screen, dodging zappers and missiles to get as far as you can as the screen scrolls from left to right. But that's not the half of it.
The design principle of Resistance 2, seemingly, was escalation rather than careful iteration. Escalation of scale and difficulty without refinement or balance, descending into set-piece gazing, its monstrous bosses dislocating you from the spectacle when you should be centre stage. Resistance 3 presses the reset button on the previous game’s excesses and the delete button on Nathan Hale’s two-game narrative.
"Give at least 25 per cent of your game away" is Edge columnist Tadhg Kelly's advice for developers planning game demos, which seems a lot, but it's most likely to achieve both promotion and sales, because a big demo gets players talking about it. Kelly's best demo? Doom's, which comprised a whole third of the game. What's yours?
Nintendo is to unveil a host of new 3DS games at its pre-Tokyo Game Show event next week, according to reports.
Japanese blog Hachimaki, translated by Gematsu, claims that a side-scrolling game starring Yoshi, developed by Kirby's Epic Yarn studio Good-Feel, is on the way. A fifth Ace Attorney game featuring Miles Edgeworth will also be announced.
Japanese gaming magazine Famitsu has revealed that Capcom's Monster Hunter franchise is bound for 3DS, along with a peripheral that adds a second circle pad and set of shoulder buttons to the system.
Microsoft, Sony, Sega and The Creative Assembly have all denied knowledge of the existence of Slavery: The Game.
Remember the orchestral renditions of classic Zelda themes that accompanied Shigeru Miyamoto's appearance at Nintendo's E3 conference this year? Well, the tour he promised is now on, and we have five pairs of tickets to the London leg of the concert to give away.
A few months back I featured the work of Bernadette Donald from Dundee who was involved in the Land of Me pilot project. She was inspired by the idea that a digital game such as Land of Me was designed to encourage enquiry and learning away from the digital screen, possibly more than actually from [...]
A few months back I featured the work of Bernadette Donald from Dundee who was involved in the Land of Me pilot project. She was inspired by the idea that a digital game such as Land of Me was designed to encourage enquiry and learning away from the digital screen, possibly more than actually from [...]