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September 08, 2011

THQ preparing for cloud-based, disc-free consoles

THQ CEO Brian Farrell says the publisher expects future consoles to drop physical disc support in favour of cloud gaming, resulting in reduced hardware manufacturing costs, lower console prices for consumers that will drive mass market adoption, and no physical goods costs for publishers. Delivering a keynote presentation at the Cloud Gaming USA conference, the executive said the transition from physical retail to digital is well underway. "The box, ship and done model is transitioning to observe, measure, and modify," he said, according to GamesIndustry.biz. This is "a games as a service model where direct consumer feedback allows the ability to operate in this always on, always connected environment. We have the opportunity to interact with players in new ways that can be reactive to their desires, play habits, and buying habits.” Farrell then revealed plans to release 40 weekly DLC packs for upcoming title Saints Row: The Third, "which will grow and change the experience as the consumer engages with the game… We intend to create an online digital ecosystem with the consumer that keeps them interested for almost a year, perhaps even longer. And we expect most of our large console games going forward will extend the base experience with DLC packs. Things like online in-game storage, and consumables and other online items that will go on for at least a year post-release."
http://www.gamesindustry.biz/articles/2011-09-08-thq-future-consoles-will-drop-discs-for-cloud-gaming
GamesIndustry.biz


EA: Online Pass revenues “haven't been dramatic”

Electronic Arts CFO Eric Brown has given the first public update on the financial performance of the company’s Online Pass scheme. Initially launched with EA Sports games - beginning with the release of Tiger Woods PGA Tour 11 in June 2010 - but now extended to the company’s wider software portfolio, Online Pass combats the used games market by offering game-specific, one-time registration codes needed to access online services. Second hand buyers are required to pay a $10 fee if they want to unlock all of a given game's online features. "The revenues we derive from that haven't been dramatic,” Brown said at the Citi 2011 Tech Conference, as reported by Gamasutra. “I'd say they're in the $10-$15 million range since we initiated the program." Nevertheless, Brown pointed out that the sales total is all "found revenue" that comes from users who previously "consumed bandwidth for free", and the profit margins are of course significant.
http://www.gamasutra.com/view/news/37089/EA_Details_Strong_Digital_Growth_Sims_Social_Numbers.php
Gamasutra


Now recruiting on Edge Jobs

Find your future at Sony or DICE on the game industry's premier recruitment board.

Now available on Edge Jobs are a variety of roles at some of the world's premier game studios.

DICE is looking for a engineer to work on its bleeding edge Frostbite 2 engine, working in its 30-strong team.

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Bushnell: we'll reduce high school to a single year

Atari founder says his Speed To Learn project can rescue America's "disaster" of a public school system.

Nolan Bushnell has made the boldest claim yet about his Speed To Learn educational project: he says it will mean students can complete high school in less than a year.

Bushnell, founder of Atari, was speaking at the Cloud Gaming Conference USA in San Jose, California. He is still yet to go into detail on his Speed To Learn project, a suite of educational games which he said at E3 would "change the way kids learn, both in and out of school."  

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Infinity Field review

Proof that good ideas and great controls can even live up to the standard of Geometry Wars.

It would be hard to improve on Geometry Wars 2, but that doesn't prevent a pang of sadness from the knowledge that Bizarre Creations is no longer around to try. Infinity Field comes close, however, and it does so due to an ace up its sleeve: it has easily the most responsive dual-stick controls of any shooter on iOS thus far, outmanoeuvring the competition so thoroughly that it's not even a contest.

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THQ defends studio closures

Says closure of Homefront developer Kaos and four other studios this year is part of its "fewer, bigger" strategy; Montreal headcount to more than double in two years.

THQ has defended its decision to close a number of internal studios this year, saying it was focusing on reducing costs and increasing profitability in line with its new "fewer, bigger" strategy.

Speaking to investors at the Citi Global Technology Conference today, executive vice-president and chief financial officer Paul Pucino was asked by an investor why no mention was made at THQ's annual meeting of the need to restructure when the publisher announced the closure of three studios less than two weeks later.

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DrawRace 2 review

The exceptional sequel to the iOS racing line racer.

What a difference two years make. The original DrawRace created a new style of racing for a new control scheme that offered real precision – but it did so in a bright and cheerful cartoony style. DrawRace 2 makes it look like an amateur effort. Everything from the piano track that plays over its start screen to what lies beyond is comprehensive, exquisitely tuned and polished to a fine shine.

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Max Payne 3 released in March

In a press release, Rockstar has confirmed that E227 cover star Max Payne 3 will be released for Xbox 360, PS3 and PC in March 2012. "Max Payne 3 gave us an amazing creative opportunity to evolve one of our most iconic characters," said founder Sam Houser. "We're excited to show fans a modern version of Max that pulls them back into his dark and twisted story."
http://www.rockstargames.com/maxpayne3/agegate/ref/?redirect=
Rockstar


Max Payne 3 released in March

In a press release, Rockstar has confirmed that E227 cover star Max Payne 3 will be released for Xbox 360, PS3 and PC in March 2012. "Max Payne 3 gave us an amazing creative opportunity to evolve one of our most iconic characters," said founder Sam Houser. "We're excited to show fans a modern version of Max that pulls them back into his dark and twisted story."
http://www.rockstargames.com/maxpayne3/agegate/ref/?redirect=
Rockstar


DJMax Technika announced for Vita

One of PSP's unsung heroes, the DJMax series, is headed to PlayStation Vita, according to Siliconera. Korean developer Pentavision is to bring its turntablism game DJMax Technika - first released in Korean arcades in 2008 - to Vita, using both front and rear touch controls.
http://www.siliconera.com/2011/09/08/dj-max-technika-leaving-arcades-landing-on-playstation-vita/
Siliconera


Out There: Lifelike GTA

Plus a guide to starting a life making games and a new game culture startup.

Some of the things people are doing with Grand Theft Auto IV's engine are gorgeous. Here's Gionight's ENB, a realism-based mod that makes Liberty City into NYC. For the Michael Bay approach to GTAIV, see iCEnhancer. 

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Modern Warfare domain returned to Activision

In July it was noticed that the domain modernwarfare3.com redirected to EA's Battlefield website. Activision sought to gain control of the domain, and a three-person panel at the US National Arbitration Forum has ruled in its favour. According to Fusible, the previous owner of the URL Anthony Abraham had argued that the phrase "modern warfare" was generic, but Activision satisfied three essential criteria: that the domain was identical or "confusingly similar" to its trademark; that Abraham had no legitimate interests in owning the domain; and that it had been registered and was being used in bad faith.
http://fusible.com/2011/09/modernwarfare3-com-domain-name-battle-ends-with-an-activision-triumph/
Fusible


Modern Warfare domain returned to Activision

In July it was noticed that the domain modernwarfare3.com redirected to EA's Battlefield website. Activision sought to gain control of the domain, and a three-person panel at the US National Arbitration Forum has ruled in its favour. According to Fusible, the previous owner of the URL Anthony Abraham had argued that the phrase "modern warfare" was generic, but Activision satisfied three essential criteria: that the domain was identical or "confusingly similar" to its trademark; that Abraham had no legitimate interests in owning the domain; and that it had been registered and was being used in bad faith.
http://fusible.com/2011/09/modernwarfare3-com-domain-name-battle-ends-with-an-activision-triumph/
Fusible


Nintendo facing Wii patent suit

ThinkOptic claims the Wii, its controller, sensor bar and even games violate patents used in its motion-controlled TV remote.

Nintendo is facing patent litigation over the technology used in the Wii.

The suit, brought by ThinkOptic against Nintendo and several other companies, claims that Nintendo has knowingly violated three patents used in the Wavit TV remote.

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Uncharted lead to give IndieCade 2011 keynote

Richard Lemarchand, lead designer on the Uncharted series, will give the keynote address at the fifth annual IndieCade festival in Culver City, California next month. As well as Lemarchand's keynote, Beauty And Risk: Why I Love Indie Games, there will be talks from the likes of Braid creator Jonathan Blow and Canabalt mastermind Adam Saltsman. Elsewhere there's an experimental gameplay workshop, the IndieXchange networking sessions, as well as a host of previews of upcoming indie games. IndieCade runs from October 6 to 9 across multiple Culver City venues, with tickets costing $195 in advance and $250 on the door.
http://www.indiecade.com/index.php/2011/
IndieCade


Activision announces Dreamworks Super Star Kartz

The publisher has announced Super Star Kartz, a kart racer starring characters from Dreamworks films including Shrek, Madagascar, How To Train Your Dragon and Monsters Vs Aliens. It will be released for DS, 3DS, Wii, PS3 and Xbox 360 before the end of the year.
http://www.gamasutra.com/view/pressreleases/76873/ACTIVISION_PUBLISHING_ANNOUNCES_DREAMWORKSreg_SUPER_STARKARTZtrade_A_MULTIPROPERTY_KART_RACER_PACKED_WITH_YOUR_FAVORITEDREAMWORKS_ANIMATION_MO.php
Activision


Why are tutorials terrible?

Graham McAllister on the art of teaching and how Modern Warfare 2 gets it so right.

The initial moments of playing a videogame are pivotal. And a key component of this early gameplay experience is the tutorial, which is intended to progress the player from having the desire to play to having the ability to play. However, tutorials are in most cases terrible.

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Activision insists Elite benefits COD community

Speaking to Gamasutra at last weekend's Call Of Duty XP event, Activision's digital vice-president Jamie Berger said the social features in subscription service Elite will serve to unite the Call Of Duty playerbase, creating a holistic community from a previously hostile one. "One of the most interesting things to me is how positive people are in the service," he said. "People are being supportive; they're actually talking to each other, and amongst each other. [Elite] creates a social contract," he added, as Jean-Jacques Rousseau spun in his grave. "You try to treat your neighbours with respect. It starts breaking a lot of the bad assumptions about what a shooter is. It breaks down these anonymous walls and turns it into something where you start knowing each other."
http://www.gamasutra.com/view/news/36943/Interview_Activisions_Berger_On_Creating_A_Healthier_Social_Game_Through_Elite.php
Gamasutra


Game Of Thrones: Genesis dated

The PC RTS set in George R R Martin's Game Of Thrones world but sadly bereft of Sean Bean will be released on September 29, Rock Paper Shotgun reports. Developer Cyanide made 2009's Blood Bowl and is now hard at work on two RPGs: one is another Game Of Thrones tie-in, the other called Orcs & Men.
http://www.rockpapershotgun.com/2011/09/07/a-date-for-a-game-of-a-game-of-thrones/#more-72882
Rock Paper Shotgun


Another World hits iOS this month

Eric Chahi's classic adventure was announced for Apple devices in March, and publisher Bulkypix has now confirmed it will hit the App Store on September 22. The universal app, which offers remastered graphics as well as the original's, can be controlled using the touchscreen or a virtual d-pad, adds new difficulty levels and audio, and will cost £2.99.
http://www.joystiq.com/2011/09/07/chahis-another-world-teleports-to-ios-september-22/
Joystiq


Deep Silver contrite over Dead Island Steam mix-up

When Dead Island was released in North America on Tuesday, Steam players found that they had downloaded an Xbox 360 development build instead of the final product. Deep Silver has already apologised to those affected, and has now said: "Deep Silver plans to announce a 'make up' to North American fans who were affected by the day one PC issues. Stay tuned in the coming days for those details as internal discussions are ongoing." The publisher has also warned that the day-one patch, which fixes 37 issues with the game, may wipe save files. "We have a solution to help regain some quest progress," it said. "When the game opens, select New Game, select the same character as you were using before, and then there will be an option for Chapter Select which will allow the player to jump to the last chapter they were playing in."
http://www.computerandvideogames.com/318115/dead-island-dev-promises-a-make-up-following-steam-blunder
CVG


Assassin's Creed Revelations beta open to all

The multiplayer beta of Ezio's final outing, Assassin's Creed Revelations, will be made available to all PSN account holders today. It was originally exclusive to members of PlayStation Plus and Ubisoft's Uplay, but from 10am UK time today all PSN users can download it from the PlayStation Store. A word of warning: the dreaded "scheduled maintenance" means PSN will be offline between 4pm and 6pm GMT today. Oh, and another: the beta is a 2.5GB download.
http://blog.eu.playstation.com/2011/09/07/assassins-creed-revelations-beta-open-to-all-psn-users-tomorrow
PlayStation Blog


Slavery: The Game creators own up

As we revealed earlier this week, Slavery: The Game was not a game. It now transpires that it was intended to promote a Dutch TV history programme, De Slavernij, which explores the role of the Netherlands in the slave trade. "In the Golden Era, the Netherlands was a colonial power," explains the host of the Dutch TV show Game Kings. "It might seem a long time ago, but when you look at the impact of what happened back then, it is still very visible today. Why aren't we taught this at school? Because it's a very dark period of our history." De Slavernij is to start later this month, and there's even a children's version, De Slavernij Junior, to further raise awareness of that dark Dutch past.
http://www.youtube.com/watch?v=mUW3AJjTp1Q
YouTube


September 07, 2011

EA reveals strong Madden sales, Battlefield pre-orders

Electronic Arts says the latest entry in the Madden NFL series has sold 1.4 million units on consoles in its first week of availability, up ten per cent on last year’s opening week performance. Gross digital revenue associated with the game is up 78 per cent over the same period thanks to brisk downloadable content sales, plus chart-topping Android and iOS performances, Gamasutra reports. Speaking at the Citi 2011 Tech Conference today, EA CFO Eric Brown also revealed that Battlefield 3 pre-orders stand at 1.25 million, “well ahead" of predecessor Battlefield: Bad Company 2 with the same number of weeks until launch. Additionally, Brown said Star Wars: The Old Republic is still on track to launch this year, although the company has factored a potential delay to the first calendar quarter of 2012 into its financial guidance. "We have a date set internally [for calendar Q4], with a lot of assumptions around it.”
http://www.gamasutra.com/view/news/37080/Madden_NFL_12_Sees_14M_Sales_Increased_Digital_Revenue_In_First_Week.php
Gamasutra


3DS still on top in Japan

PSP action RPG Grand Knights History enters at number one on the latest weekly sales charts.

3DS was the best-selling system in Japan during the week ended September 4, while VanillaWare's Grand Knights History debuted atop the software chart.

Nintendo’s portable has held the top hardware spot since the week of its August 11 price cut, although last week’s sales were down around ten per cent week-over-week to 54,744 units.

Sales of other platforms were largely flat, with second-placed PS3 shifting 33,831 units, PSP 30,192 and Wii 11,606.

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