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August 24, 2011

Sony: Vita motion control ruled out 3D

Motion control and glasses-free 3D screens aren’t a good fit, according to SCEE senior group studio director Mick Hocking, who has been explaining the reasons PlayStation Vita won’t support 3D. “At the time we were looking at Vita, there were several issues,” he told GameSpot. “One was the quality of the glasses-free 3D screens. It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.” Asked if slow early 3DS sales were an indication that gamers aren’t embracing 3D, Hocking added: “I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base. The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”
http://gamescom.gamespot.com/story/6330393/sony-goes-in-depth-on-3d
GameSpot


Sony: Vita motion control ruled out 3D

Motion control and glasses-free 3D screens aren’t a good fit, according to SCEE senior group studio director Mick Hocking, who has been explaining the reasons PlayStation Vita won’t support 3D. “At the time we were looking at Vita, there were several issues,” he told GameSpot. “One was the quality of the glasses-free 3D screens. It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one.” Asked if slow early 3DS sales were an indication that gamers aren’t embracing 3D, Hocking added: “I wouldn't comment directly on 3DS, but I think what we've seen over the last 12 months is a strong correlation between good-quality 3D content and great response from our fan base. The opposite is also true. When people see 3D that doesn't work very well, or content that isn't very compelling, I think quite naturally they're not as interested in it.”
http://gamescom.gamespot.com/story/6330393/sony-goes-in-depth-on-3d
GameSpot


August 23, 2011

House of the Dead: Overkill PS3 refused classification in Australia

The Australian classification board has ruled not to grant Sega's The House Of The Dead: Overkill Extended Cut a rating, making it illegal to sell the PS3 game in the country. As spotted by VG247, the classification listing notes that the version submitted for review was “modified”, suggesting Sega may already have made content cuts in a bid to gain approval. Ahead of its release in 2007, the original Wii version of the game, The House Of The Dead: Overkill, was granted an MA15+ rating for “strong horror violence”. Extended Cut features 3D and Move support, as well as exclusive levels. The Australian classification board is notoriously strict when it comes to games. While an overhaul of the nation’s classification system is expected to pave the way for the introduction of an R18+ rating for games, none higher than 15+ currently exists for the medium, despite the fact that movies and magazines can receive adult classification.
http://www.vg247.com/2011/08/23/house-of-the-dead-overkill-extended-cut-refused-classification-in-australia/
VG247


House of the Dead: Overkill PS3 refused classification in Australia

The Australian classification board has ruled not to grant Sega's The House Of The Dead: Overkill Extended Cut a rating, making it illegal to sell the PS3 game in the country. As spotted by VG247, the classification listing notes that the version submitted for review was “modified”, suggesting Sega may already have made content cuts in a bid to gain approval. Ahead of its release in 2007, the original Wii version of the game, The House Of The Dead: Overkill, was granted an MA15+ rating for “strong horror violence”. Extended Cut features 3D and Move support, as well as exclusive levels. The Australian classification board is notoriously strict when it comes to games. While an overhaul of the nation’s classification system is expected to pave the way for the introduction of an R18+ rating for games, none higher than 15+ currently exists for the medium, despite the fact that movies and magazines can receive adult classification.
http://www.vg247.com/2011/08/23/house-of-the-dead-overkill-extended-cut-refused-classification-in-australia/
VG247


Rovio hires former Fox Digital exec

Andrew Stalbow, previously senior vice president of mobile at Fox Digital Entertainment, has joined the Angry Birds developer as general manager of its North American division. Stalbow has worked with the firm before, on the movie tie-in Angry Birds Rio, and said: "I saw first-hand the power of the Angry Birds brand during the collaboration…I'm looking forward to helping grow Rovio's business and the franchise by building partnerships with the entertainment industry, the biggest consumer brands and the latest digital distribution platforms."
http://www.industrygamers.com/news/rovio-hires-fox-digital-exec-for-north-america-gm/
Industry Gamers


London Social Gaming Summit discount for Edge readers

Edge readers are entitled to 15 per cent off the cost of tickets to the London Social Gaming Summit, being held between November 14 and 15. The event is the second annual conference with sessions and speakers exploring the intersection of gaming, immersive worlds and social networking. To get the discount, you need to quote EDGE15 when booking which you can do by following the source link below.
http://www.mediabistro.com/socialgamingsummit/2011/11/
London Social Gaming Summit


Report: Bedlam Games closed

Joystiq reports that the Toronto studio, whose sole released work was the downloadable Dungeons & Dragons: Daggerdale, has effectively closed its doors. A source confirmed that around 90 per cent of staff at the studio are officially on "temporary layoffs", and have not received severance pay, with many of those affected already working elsewhere.
http://www.joystiq.com/2011/08/22/dandd-daggerdale-studio-bedlam-games-effectively-shuttered/
Joystiq


Nintendo confirms 3DS trade show

In what appears a smart move given that its share price ended the day's trading up 8.1 per cent based on rumours that it was holding a pre-Tokyo Game Show trade event focused solely on 3DS, Nintendo has confirmed precisely that. Set for September 13, it will be open to analysts, investors and press, but not consumers.
http://online.wsj.com/article/BT-CO-20110823-700482.html?mod=WSJ_Media_middleHeadlines
Wall Street Journal


PlayStation Home to get social revamp

Jack Buser touts redesigned virtual world as "a giant leap in the evolution of the platform."

Sony is to give its PS3 virtual world, PlayStation Home, a thorough redesign, with a greater emphasis on social elements.

The move is designed to ensure Home stays relevant despite the decline in popularity of virtual worlds. The new-look Home, set to launch this autumn, will feature not only social games but quests, community events and user-generated content.

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Building Liberty City

We chronicle the rise of the 3D metropolis at the heart of the GTA universe.

Everywhere has a beginning. In GTA III, radio host Lazlow tells an irate caller that, at the time the telephone was invented, Liberty City was no more than “a church, a cow pasture and three houses.” The city’s real-world foundations can be traced back to March 1995, and a document prepared by DMA Design for a game tentatively titled Race ’N’ Chase. Even at this early stage, much of what we know as Liberty City was present.

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Virtua Fighter 5 Final Showdown announced

The third formal revision to Virtua Fighter 5 was released in Japanese arcades last July, and Sega has this morning confirmed that it will be headed to PlayStation 3 and Xbox 360 next summer as a downloadable title. As well as balance tweaks, new game modes, extra stages and customisable characters, Sega is promising two new characters: VF3's Taka-Arashi, and an all-new fighter, Jean Kujo.
http://www.sega.co.uk/news/?n=5289
Sega


Nintendo stock soars on 3DS trade show rumour

The company's share price rose by as much as ten per cent during the day's trading, ending the day up 8.1 per cent, at ¥13,100 per share. It appears that the cause for this much-needed recovery is not the rumoured 3DS redesign, but reports of a 3DS trade show in Tokyo on September 13, just days before the Tokyo Game Show kicks off, with investors speculating that the company is set to reveal new games for the troubled system.
http://blogs.wsj.com/marketbeat/2011/08/23/nintendo-shares-jump-as-event-fuels-hopes/
Wall Street Journal


Nintendo stock soars on 3DS trade show rumour

The company's share price rose by as much as ten per cent during the day's trading, ending the day up 8.1 per cent, at ¥13,100 per share. It appears that the cause for this much-needed recovery is not the rumoured 3DS redesign, but reports of a 3DS trade show in Tokyo on September 13, just days before the Tokyo Game Show kicks off, with investors speculating that the company is set to reveal new games for the troubled system.
http://blogs.wsj.com/marketbeat/2011/08/23/nintendo-shares-jump-as-event-fuels-hopes/
Wall Street Journal


Indie Games Summer Uprising begins

The second promotion designed to showcase "the diversity, talent, and potential" of Xbox Live Indie Games kicked off yesterday, with the release of Milk Stone Studio's Raventhorne. That is followed today by 2D fighting game Battle High: San Bruno, with one game to be released each day between now and the end of next week.
http://indiegames-uprising.com/Default.aspx
Indie Games Summer Uprising


Report: 3DS hardware revision due in 2012

Sources claim new hardware will include a second analogue stick, reduced emphasis on 3D and perhaps even a new name.

Nintendo is to radically revise the design of the 3DS, according to reports, with a new unit due in 2012 sporting a second analogue stick, reduced emphasis on 3D and perhaps even a new name.

The claims come from sources close to French site 01.net, and while they appear outlandish it should be noted that the site has, so far this year, published information on Wii U and Vita that was later proven largely correct.

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Daily links: August 23

Videogame pacing, gunplay, real-life question blocks and a disgruntled Call Of Duty commentator.

Joakim Sandberg, the Swedish developer behind beautiful games Noitu Love & The Army Of Grinning Darns and Noitu Love 2: Devolution, takes Metroid Fusion as an example to demonstrate his idea of good action game flow. The video’s pacing isn’t too shabby, either.

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The Last Rocket review

Charming iOS puzzler fueled by more than a little of Nintendo's spirit.

The very last place you’d expect to direct your sympathies in the event of nuclear disarmament: those poor little warheads. Shaun Inman’s iOS game The Last Rocket evokes precisely such a response, however, placing you in control of an adorable missile named Flip. Every time his tiny pixelated eyes blink open and shut, a small royalty fee might as well get deposited in Nintendo’s bank account.

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Sony: we'll improve dev analytics

Speaking during a roundtable session at Gamescom last week, Sony Worldwide Studios president Shuhei Yoshida said the company would give developers greater access to user metrics. "We like to provide our developers with much more services for the platform," he said. "Platform holders have data, and that data has not necessarily been available for developers. Sometimes it's just hard to provide the right data to development teams. But [we are offering] more and more services to developers, and I think things will just get better and better."
http://www.develop-online.net/news/38495/Sony-pledges-better-game-analytics-for-devs
Develop


Ubisoft to patch out From Dust PC DRM

The publisher has pulled a series of volte-faces regarding From Dust's PC DRM, with conflicting statements and forum posts promising the DRM would be removed or toned down. If the latest one is to be believed, however, the controversial always-on DRM is to be removed. "We recognise that one of our posts in the From Dust forum regarding the need for authentication in the game was not clear," it reads. "We sincerely apologise for the misunderstanding. Our tech teams are working on a patch that should release in approximately two weeks that will eliminate the need for any online authentication."
http://forums.ubi.com/eve/forums/a/tpc/f/9751064939/m/1511052349
Ubisoft


Microsoft not planning Xbox 360 price cut

Speaking to VG247 at last week's Gamescom, Microsoft's vice president of interactive entertainment Chris Lewis said the company did not feel compelled to cut the price of the Xbox 360 following Sony's reduction of the PS3's price. "For me to sit here and say that was a surprise would be a lie," he said. "We think we offer great value now. I think Xbox Live's enviable. What we've achieved with Kinect has given us growth that I think others would aspire to at this point in the lifecycle. We're happy with our position."
http://www.vg247.com/2011/08/18/turning-10-chris-lewis-on-360s-past-present-future/
VG247


August 22, 2011

Gaikai signs CD Projekt streaming deal

A demo of The Witcher 2 will be available to stream from Gaikai affiliate sites after publisher CD Projekt signed a deal with the cloud gaming firm. “Gaikai’s streaming service will allow us to bring The Witcher 2 to an impatient and increasingly connected audience,” said Michal Nowakowski, VP of business development at CD Projekt. “Gaikai's Affiliate Network of game industry sites will allow millions of gamers all over the world to play and share the game like never before.” The deal follows similar agreements signed between Gaikai and publishers including Electronic Arts and Capcom. The recently launched Gaikai Affiliate Network includes The Escapist, Eurogamer, Get Games, Rock, Paper, Shotgun and VG247.
http://www.gaikai.com/
Gaikai


Full digital PSN release for Driver: San Francisco

Driver: San Francisco will receive a full digital release on the PlayStation Network in the coming weeks, presumably in line with the retail version’s September 2 launch. “We are doing triple-A games you can download to the hard-drive,” Ubisoft Reflections MD Gareth Edmonson said during a Gamescom panel attended by Develop. “Driver is released on the PlayStation Network in a few weeks, for example. That’s the full Blu-Ray/DVD experience you can download. I think physical media will remain very important, but I think things are going to shift. How long that will take I’m not too sure. I don’t agree that the size of data will be the limiting factor, though, you can store this data on your hard drives.” A few weeks ago, Driver: SF creative director and Gareth’s brother, Martin Edmondson, told Edge there’ll be at least one more home console cycle before cloud computing takes centre stage. “I’m pretty sure there’ll be one more cycle,” he said. “Whether there’ll be a fifth is real crystal ball stuff. But it’s pretty obvious the way things are ultimately moving.”
http://www.develop-online.net/features/1400/PlayStation-The-next-ten-years
Develop


German game industry shows slight first half growth

Software sales and income from online gaming business models rose one percent in Germany in the first half of 2011 to €793 million (£694m), according to data from the country’s Federal Association for Interactive Entertainment Software (BIU). Sales of gaming applications were up 13 percent year-on-year during the sixth-month period. BIU managing director Olaf Wolters told Reuters: "The economy has recovered now and people are spending more on their hobbies again. Up to the end of the year we are expecting slight growth in turnover of up to three percent in total.” Uwe Bassendowski, managing director of Sony Computer Entertainment Germany, was also upbeat about the market. "People yearn for entertainment in the good and bad times and probably more in the bad times so the impact is low,” he said. “We are in a very comfortable situation because consumer confidence is there and the market is developing positively."
http://www.reuters.com/article/2011/08/19/us-gamescom-economy-idUSTRE77I3LL20110819
Reuters


Record Gamescom attendance, 2012 show dated

Last week’s Gamescom event attracted a record 275,000 people between August 15 and 17, cementing the show’s status as "the world's largest games fair", according to organiser Koelnmesse. Gamescom 2011 played host to 557 exhibitors from almost 40 countries. More than 300 games were on show, drawing over 5,000 media representatives from over 50 nations to the event. "In a word: overwhelming!" said Koelnmesse CEO Gerald Böse. The firm also confirmed that Gamescom 2012 will return to Cologne, Germany next year, from August 15-19.
http://www.gamescom-cologne.com/en/gamescom/home/index.php
Gamescom


Deus Ex: Human Revolution review

Can Eidos Montreal's human revolution build on the series' already substantial frame?

Human Revolution begins clumsily and in at least that sense it’s a true successor to the first game. Whereas 2000’s ‘thinking man’s shooter’ dropped the player off at a terrorist-occupied Statue of Liberty with barely more than a pat on the back, Eidos’ prequel over-eggs the orientation, locking the player into a series of technobabble-filled cutscenes and on-rails sequences that hurriedly set the scene.

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