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August 22, 2011

Merceron laments lack of progress in AI

Square Enix's technology director on why AI is one of game development's greatest challenges, and the six-year-old FEAR remains a high watermark.

Julien Merceron, worldwide technology director at Square Enix, believes that AI has been largely left behind in the current generation's charge towards realistic graphics and physics, telling us that it is such a complex discipline that it will be some time before we see significant advances in games.

"I think for many generations of platforms, people have been saying AI is the next thing," he tells us. "From my perspective, not a lot has happened. I don't think the leap will be as big as people believe, because it's a very complex area.

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Notch releases Ludum Dare game

As part of the Ludum Dare competition over the weekend, Minecraft creator Markus 'Notch' Persson made a game in 48 hours, live streaming the whole process. Prelude Of The Chambered is a six level dungeon crawler that sets the player in search of secrets, loot and upgrades as they gradually explore its torch-lit corridors. Much like Minecraft, you can't reload if disaster strikes, but death in Prelude results in a full restart. As the game takes around 20 to 30 minutes to complete, this makes its patrolling enemies a particularly potent menace. You can play the game by clicking on the source link below.
http://s3.amazonaws.com/ld48/index.html
Prelude Of The Chambered


Gamestop: pre-owned benefits publishers

Letting customers trade in old games drives sales of new ones, sequels and DLC, says executive VP Mike Mauler.

We are told that pre-owned game sales are bad for the industry: they deprive publishers of revenue, with the proceeds of the sale lining only the retailers' pockets. According to one retailer, however, pre-owned benefits publishers as well.

The claim comes from Mike Mauler, executive vice-president of Gamestop International. "I can understand the feelings," he tells us, "[but] we've sat down with developers and publishers and really gone through the data. I personally think there's a lot of benefit to the publisher.

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Source: PS3 sales surge after price drop

Sony's decision to drop the UK retail price of the PlayStation 3 to £199.99 last week appears to have reaped immediate dividends, with one "reliable retail source" telling MCV that sales of the system rose 65 per cent week on week. That may further improve this week, with Sony kicking off an extensive marketing campaign to spread awareness of the PS3's new low price.
http://www.mcvuk.com/news/read/ps3-sales-leap-following-price-drop/083512
MCV


Daily links: August 22

Nervous creators, angry game makers and game music rendered with mouth and harp.

“While developing LittleBigPlanet, and especially while making its sequel, we often ended up designing for creators and non-creatives as two distinct audiences. I also have no doubt that no matter how easy you make it for people to create there are some who will never make anything. The assumption goes that some people create and others consume.

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Opinion: Change for change's sake

Today's games' disparate assortment of ideas make for a queasy experience, argues Steven Poole.

Sometimes, what comes after the colon in a game’s title can be all too revealing. For example, I can exclusively reveal that the full title of Killzone 3, for some reason kept secret until now, is Killzone 3: Helghast Go To The Funfair. All that was missing, as I played through the campaign cooperatively with a friend, were the candy floss and toffee apples, the faint odour of vomit and the ambient threat of stabbing. Oh, wait: the game has an ambient threat of stabbing too.

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Opinion: Change for change's sake

Today's games' disparate assortment of ideas make for a queasy experience, argues Steven Poole.

Sometimes, what comes after the colon in a game’s title can be all too revealing. For example, I can exclusively reveal that the full title of Killzone 3, for some reason kept secret until now, is Killzone 3: Helghast Go To The Funfair. All that was missing, as I played through the campaign cooperatively with a friend, were the candy floss and toffee apples, the faint odour of vomit and the ambient threat of stabbing. Oh, wait: the game has an ambient threat of stabbing too.

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Zumba Fitness tops chart for tenth week

But good news for Nintendo as Ocarina climbs nine places and Xenoblade Chronicles debuts in seventh.

Yes, it's still there. Despite an 18 per cent drop in sales from last week, 505 Games' Zumba Fitness is the UK all-formats number one for a tenth consecutive week, and the 13th since its release last year.

There's good news for Nintendo, however, with the 3DS price drop seeing The Legend Of Zelda: Ocarina Of Time 3D rise nine places to number four, with sales rising 59 per cent week on week.

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Microsoft beats Zynga at Starcraft II

Last night saw the grand finals of the After Hours Gaming League, with Microsoft taking on Zynga at Starcraft II to bring down the curtain on a tournament devised by popular Starcraft II shoutcaster Sean "Day[9]" Plott. According to the league's Twitter, Microsoft won, and donated its $5,000 reward to Amnesty International. Other companies that took part in the tournament included Google, Facebook, Amazon, Dropbox, Twitter and Yelp.
http://twitter.com/#!/AHGLtv/status/105094649143754752
After Hours Gaming League


Sony explains lack of PS3 cross-game chat

Speaking to Eurogamer, Sony Worldwide Studios president Shuhei Yoshida said that the continiung absence of cross-game chat on PS3 was due to memory limitations. "Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact. The game has to use its own memory to do [in-game chat]. There's always voice chat in the game. But it's part of a game feature, not part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
http://www.eurogamer.net/articles/2011-08-19-why-the-ps3-cant-do-cross-game-voice-chat
Eurogamer


Namco Bandai and DeNa announce partnership

The joint venture, named BDNA Inc, is to focus on smartphone games, and will be 75 per cent funded by Namco Bandai, with DeNa footing the bill for the remaining 25 per cent. Shin Unozawa, CEO of Namco Bandai Games, will also be CEO of BDNA, with senior executives from both sides sitting on the board of directors. BDNA will officially open its doors on October 1.
http://www.andriasang.com/e/blog/2011/08/22/bdna/
Andriasang


EA continues war of words with Activision

Despite Activision Publishing CEO Eric Hirshberg's claim last week that EA's bullish attitude in the run-up to the release of Battlefield 3 was "bad for the industry," it appears EA has no intention to tone down the rhetoric. Speaking to Industry Gamers, corporate spokesman Jeff Brown said: "Welcome to the big leagues Eric - I know you're new in the job but someone should have told you this is a competitive industry. You've got every reason to be nervous. Last year Activision had a 90 [per cent] share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you'll be out of the category in two to three years. If you don't believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk."
http://www.industrygamers.com/news/ea-continues-trash-talking-eric-hirshberg-about-call-of-duty/
Industry Gamers


EA continues war of words with Activision

Despite Activision Publishing CEO Eric Hirshberg's claim last week that EA's bullish attitude in the run-up to the release of Battlefield 3 was "bad for the industry," it appears EA has no intention to tone down the rhetoric. Speaking to Industry Gamers, corporate spokesman Jeff Brown said: "Welcome to the big leagues Eric - I know you're new in the job but someone should have told you this is a competitive industry. You've got every reason to be nervous. Last year Activision had a 90 [per cent] share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you'll be out of the category in two to three years. If you don't believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk."
http://www.industrygamers.com/news/ea-continues-trash-talking-eric-hirshberg-about-call-of-duty/
Industry Gamers


August 20, 2011

News round-up August 15-19

Gamescom, DRM controversy and social network spats - another week in the game industry.

Monday

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August 19, 2011

The appeal of Mario's gold coins

Why Nintendo’s most abundant offerings are also among its most valuable.

With the Zelda series increasingly concerned with curation, it’s left to Mario to provide the focal point for pure creativity in Nintendo’s universe. Link’s ever-repeating adventures are never particularly short of invention, but his dungeon masters seem to have trouble letting go, turning even incidental rifts into ongoing lore. Mario, on the other hand, spares relatively little thought for history, and will shred good ideas with no obvious remorse – often after a single outing.

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Uproar over From Dust PC

Ubisoft has further raised the hackles of the PC gaming community with this week's belated release of the PC port of Eric Chahi's From Dust. Rock Paper Shotgun weaves a complex tale of the publisher's seemingly ever-changing stance on the inclusion of its widely detested DRM, a terrible, unoptimised port bereft of customisation options, and an outpouring of vitriol on the Ubisoft forums that seems to have culminated in the publisher saying it will refund those dissatisfied with their purchase which, by the sounds of it, is just about everyone.
http://www.rockpapershotgun.com/2011/08/18/from-dust-does-need-online-badly-ported/
Rock Paper Shotgun


Minecraft Xperia Play video

We thought we'd shaken the habit, but then Notch's world-building game Minecraft found its way on to Sony's Xperia Play handset. A very late night and several cups of strong coffee resulted in the brick-for-brick recreation of Edge’s HQ you can see in the video below.
http://www.next-gen.biz/news/minecraft-released-xperia-play
Minecraft released for Xperia Play

 

 


Microsoft: "Japan remains important to us"

Platform holder admits struggles but hopes Kinect can help turn around Xbox 360's fortunes.

Microsoft has insisted it remains committed to the Japanese market despite Xbox 360's struggles, but admitted: "It's a challenging market."

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The Friday Game: Monitor Post

Chris Donlan investigates a room with one exit but two endings.

Intricate and often intimate, room escapes make up one of the most pleasing genres in modern videogames. They’re the very close sibling of the literary world’s locked room mysteries, and they serve a similar purpose - as a sub-category aimed at connoisseurs who are looking for something extremely focused and specific.

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Ubisoft claims huge sales spike since 3DS price cut

Speaking to GI.biz, Ubisoft's European marketing and sales director Geoffroy Sardin claims sales of the publisher's 3DS games have grown eightfold since last week's price cut. "We are very pleased with the development," he said, understandably.
http://www.gamesindustry.biz/articles/2011-08-19-ubisoft-eu-reports-eight-fold-increase-in-3ds-software-sales
GI.biz


Facebook updates terms to forbid Google+ promotion

Inside Social Games reports that Facebook last week updated its Platform Policies to forbid developers cross-promoting games on "any competing social platform." A Facebook spokesperson said: "[We] don't believe it's appropriate to use our site to promote a competitive service whether through ads, platform or any other channel we make available to other thirdparties on Facebook. We've had this policy in place for our advertising platform for some time, and the recent update extended this to Canvas applications on Facebook." While the language used in the new terms - "Apps on Facebook may not integrate, link to, promote, or redirect to any app on any other competing social platform" - suggests promotion of mobile games may also be forbidden, it has been established that this is not the case. As such it seems little coincidence that Facebook chose to update its policy in the week games were added to Google's new social network, Google+.
http://www.insidesocialgames.com/2011/08/15/cross-promotion-puppy-world-facebook-updated-platform-policies
Inside Social Games


Daily links: August 19

Halo's cellos, scrapping youngsters, the motivational power of Pokemon and the church of Edge.

“Swipe a bow across a cello in just the right way, and I'm assaulting the beach on the Silent Cartographer level in Halo: Combat Evolved. I even know where all the rocks are.”
Bitmob’s Rus McLaughlin considers the power of music in games to immortalise a moment just as easily as it can destroy one.

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Report: iPad 3 due early next year

While Apple's intention to release a third iteration of its tablet next year is hardly news, the claim that iPad 3's screen will have a 2048x1536 display most certainly is: the current model's resolution is 1024x768. It should be noted, however, that iPad 2 was also rumoured to come with a high-resolution display. The report comes from the Wall Street Journal, which is behind a paywall these days, but Gizmodo has all the details.
http://gizmodo.com/5832490/wsj-says-high+res-ipad-3-will-appear-early-2012
Gizmodo


Notch: "I'll fight Bethesda for as long as it takes"

Minecraft creator describes publisher's Elder Scrolls trademark claim as "bogus" and gears up for court battle.

Markus "Notch" Persson admits he may have made a mistake in his choice of Quake 3 as a means of settling his trademark dispute with Bethesda, but describes the publisher's claim as "bogus" and says he is prepared to go to court and "fight for as long as it takes."

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Windows 8 will have an app store

A post on the Microsoft Developer Network blog reveals a laundry list of features planned for the next iteration of its Windows operating system, the most eye-catching of which is an app store. It's little surprise that Microsoft is getting in on the act, but it certainly helps put one thing in context: in January, Microsoft moved to block Apple's attempt to trademark the phrase "App Store," arguing it was "a generic name that Apple should not be permitted to usurp for its exclusive use."
http://blogs.msdn.com/b/b8/archive/2011/08/17/introducing-the-team.aspx
Microsoft


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