Log on:
Powered by Elgg

Rowena Blair :: Feeds

August 16, 2011

Report: 3DS sells 200,000 in Japan

Andriasang brings word from Nikkei that Nintendo's decision to drop the price of the 3DS by 40 per cent in Japan has had an immediate effect: 207,000 units had been sold by the close of business on Sunday. If the figure is correct it would beat the 206,000 units sold in the system's second week on sale. Nikkei cites a market research firm, but doesn't name it; Andriasang suggests it's Enterbrain. We'll know more when the weekly Media Create charts are released later this week.
http://www.andriasang.com/e/blog/2011/08/16/3ds_post_price_drop_sales/
Andriasang


August 15, 2011

Gears Of War 3 playable in 3D

Gears Of War 3 producer Rod Fergusson has revealed that the game will be playable in stereoscopic 3D. "It felt like something we wanted to have," he told Eurogamer. "It was a feature we didn’t want to be deficient in. It's still fledgling technology, it's still a niche feature, but it was something we could support. I love the qualities it provides, the window into a world…It's a different experience but it's a really good one."
http://www.eurogamer.net/articles/2011-08-15-gears-of-war-3-stereoscopic-3d-announced
Eurogamer


Gamescom 2011 preview

Ahead of the event's kick off on Wednesday, we detail what to expect from the world's largest game industry event.

European videogame trade show Gamescom 2011 kicks off this week, taking place in Cologne between August 17 - 22. This year's show is the event's third, and looks set to be its biggest yet with 550 confirmed exhibitors (up ten per cent on last year's event) including companies such as Sega, Sony, Nintendo, Capcom, Microsoft and EA.

Here we detail some of the highlights.

read more


Google acquires Motorola

The $12.5 billion deal will significantly boost Google's presence in the mobile device market. Writing on the official Google blog, CEO Larry Page praised the "natural fit between [the] two companies," due in no small part to Motorola adopting Google's Android operating system across its entire range of smartphones back in 2008. Page stresses that the deal will not affect Google's treatment of Android as an open platform, and said it would also strengthen the company's patent portfolio "to better protect Android from anti-competitive threats from Microsoft, Apple and other companies."
http://googleblog.blogspot.com/2011/08/supercharging-android-google-to-acquire.html
Google


The Land of Me at Port Ellen PS: Parental Involvement 4/5

When I first chatted with Janice McRae about her plans for using The Land of Me one of the first things she made reference to was her desire to encourage parental involvement in the project. Having a strong belief that parents should be as good a partner as possible in helping children learn she was [...]

via


The Land of Me at Port Ellen PS: Parental Involvement 4/5

When I first chatted with Janice McRae about her plans for using The Land of Me one of the first things she made reference to was her desire to encourage parental involvement in the project. Having a strong belief that parents should be as good a partner as possible in helping children learn she was [...]

via


The Land of Me at Port Ellen PS: Parental Involvement 4/5


When I first chatted with Janice McRae about her plans for using The Land of Me one of the first things she made reference to was her desire to encourage parental involvement in the project. Having a strong belief that parents should be as good a partner as possible in helping children learn she was very keen to create ways in which this could happen. A letter of information was sent out to all parents asking for help with building some of the class scenes as well as telling them about the opportunity to come and in to the classroom to support some learning activities.. This desire is very much in concert with that of Scottish Government’s views on parental involvement:

Parents who take on a supportive role in their child’s learning make a difference in improving achievement and behaviour. The active involvement of parents in the life of the school can help promote a learning community in which pupils can engage positively with school staff and their peers.

I was keen to get an overview from some parents about what their perception of this project had been and what impact, if any, they felt that it had had on their children. One mother I spoke to talked of her delight at being asked in to the classroom to help in the first place but also of her sense of amazement at the spread and range of
A Parental Perspective
curricular activity that was happening. She also commented on the information letter that went home from the school being something that immediately captivated her attention and at her delight of how the project helped make relevant learning about her daughters own community and environment.

On the day that I visited the class a writing activity had been planned that involved parents coming in to help the children with a story about the characters in The Land of Me. There were quite a number of parents in the room that day and the atmosphere was focused and industrious. Following on from the stories that can be read when the player/learner visits Granny Olive in The Land of Me the guidance given to the children and the teacher was
Parents Supporting Writing
that their story would be in three parts, would contain one of the main characters from The Land of Me and that it would have either a happy, sad or funny ending. The parents acted as scribes where appropriate and worked with their child to encourage the telling, drawing and writing of their own Land of Me story.

I also took time to interview some of the parents that took part in this writing session. The parents were hugely impressed with the open and visual nature of the learning environment and they were delighted to be playing such an active part in their children’s learning in school as well as out of school.

Parent Interview 1

Some of the points of made by this parent about this experience included:

“This approach to learning is completely different, it really leaves it open to their imagination.”

“The reading, the writing and the arithmetic is all in here..the kids are making it all themselves.”

“It’s been great getting in here and seeing them working…the classroom is so vibrant and busy!”

Parent Interview 2

Some of the points of made by this parent about this experience included:

“This is fantastic, lovely…I like that we’re involved in it all.”

“It’s fantastic because they can get so involved in it. It’s not like just picking up a book and putting it away-they are part of it every day.”

“My husband and I coming to help has been significant for us…we know what she is talking about when she comes home because we have been involved.”

Port Ellen PS clearly view the parents of their children as a valuable resource and as allies in helping to take children forward. It was clear from my discussions with the parents that such willing encouragement for them to be part of the life of learning really made them feel god about being a partner in their child’s development. What I saw in my time there is testament to this approach-happy children and happy parents working together with thoughtful and committed teachers in a vibrant and inquisitive learning space.

via


Xbox 360: dead in Japan?

As sales slump and its last great exclusive goes multiplatform, retailers confirm plans to phase out Microsoft's console.

The Xbox 360's life appears to be coming to an end in Japan, with hardware sales falling, retailers beginning to turn their back on the console, and the system's last high-profile Japanese exclusive headed to PlayStation 3.

0

read more


Opinion: Design as law

Is design everything when it comes to making games? Clint Hocking doesn't think so.

There is a philosophy of game development that seems to resurface from time to time which asserts the idea that ‘design is law’. Back in 1996 when
John Romero first founded Ion Storm in Dallas, design-as-law may have been an idea that needed its time in the spotlight to help us grapple with dramatic shifts taking place in the industry.

read more


Rage online pass locks out singleplayer content

The increasingly popular online pass - which typically requires second-hand buyers to cough up an extra fee for online multiplayer - is being used by Rage developer Id Software to restrict access to singleplayer content. Dotted throughout the gameworld are sewer hatches, which are only accessible to those who bought the game new. "Those hatches are all over," creative director Tim Willits told Eurogamer. "Most people never find them…It's outside the main path. We're not detracting from anything."
http://www.eurogamer.net/articles/2011-08-11-tim-willits-building-rage-and-never-selling-out-interview
Eurogamer


Somethin' Else on Papa Sangre's value

Company boss Paul Bennun talks premium pricing and choosing iOS.

The curious mix of binaural audio, survival horror and traditional adventuring in Somethin’ Else’s iOS adventure Papa Sangre creates an experience quite unlike anything else. At last week's Edinburgh Interactive it came to light that Apple encouraged the developer to sell the game at a premium price, saying it was "worth more than the price of [a] coffee." We sat down with company director of digital, Paul Bennun, to find out more.

read more


Apple encouraged Papa Sangre dev to increase price

Nintendo president Satoru Iwata was clearly referring to Apple when, at GDC in February, he launched an impassioned defence of Nintendo's business model and asked: "Is maintaining the high value of games a priority or not? What we produce has value, and we should protect that value." His belief - that the likes of Apple have no interest in maintaining the high price of worthy software - was contradicted at last week's Edinburgh Interactive by UK studio Somethin' Else. The developer revealed that Apple got in touch before the release of its innovative iOS rhythm game Papa Sangre and expressed an interest in promoting it. "They asked us how much we were going to sell it for, and we said maybe £1.99," said managing director Steve Ackerman. "They said: 'You must be joking. This is a premium app, this is worth more than the price of [a] coffee'." The game eventually launched at £3.99, more than double the price the developer had in mind. We'll have an interview with Somethin' Else's Paul Bennun on the site later today.
http://www.develop-online.net/news/38440/Apple-encouraged-premium-price-for-Papa-Sangre
Develop


Daily links: August 15

Annoying cats, Wikipedia-based board games and finding yourself - or not.

Austin-based illustrator J.R. Barker transforms an irritating internet meme into an irritatingly unavailable NES game, working his fantastic illustration into a Konami NES box circa 1988, complete with slightly creased corners. Okay, everybody sing along now: “Nyanyanyanyanyanyanya!”

0

read more


Zumba Fitness still on top in UK

Workout title makes it nine consecutive weeks on top as Zelda sales reveal first green shoots of 3DS's recovery.

In news that will come as no surprise to anyone, Zumba Fitness is once again number one in the UK all-formats software chart.

It's now the ninth straight week that 505 Games' workout title has taken top spot, and the twelfth week in total since its release late last year. Chart compiler UKIE notes that its sales are slowing, dropping seven per cent since last week. Disney Interactive takes the next two spots with Lego Pirates Of The Caribbean and Cars 2.

0

read more


Trials Evolution to debut at Gamescom

Red Lynx has announced that Trials Evolution, the sequel to XBLA hit Trials HD, it will makes its public debut at Gamescom this week. The developer will also be showing the game at the Penny Arcade Expo in Seattle later in the month. “Ever since we teased Trials Evolution at E3, gamers have clamored for more information,” said Red Lynx CEO Tero Virtala. “But until recently, we’ve been quiet and working hard on the game. Now at last, we are ready to start showing everyone why this game is called Trials Evolution – why it is more than just a sequel, but is a huge step forward in digital downloads.” Watch the first singleplayer gameplay footage below.
http://www.redlynx.com/
Red Lynx


Free Gamer Camp games hit App Store

Two games produced over 12 working days at Birmingham City University's Gamer Camp: Nano have been made available for free on the App Store. They Came From The Deep and Aliens Vs. Humans were developed by thirteen trainee artists and programmers during the scaled down version of Gamer Camp: Pro, the full 12 month long Masters course which starts in September and currently has only three places remaining. “Gamer Camp: Pro has been designed from the ground-up by developers such as Sony Computer Entertainment Europe, Blitz Games Studios, Codemasters, FreeStyleGames and Rare," says Gamer Camp operations director Oliver Williams, "to recreate a graduate’s first year in the games industry, culminating in a PlayStation 3 game to be potentially published on the PlayStation Network.” Meanwhile, Gamer Camp: Mini, which lets trainees study the first three or 8 months of Gamer Camp: Pro and receive a Postgraduate Certificate or Postgraduate Diploma, launches this month. To sign up for either course, follow the source link below.
http://www.bcu.ac.uk/pme/nti/gamercamp
Gamer Camp


Swiss police organisation calls for Darkness II ban

The Swiss Christian Police Association wants the upcoming 2K Games sequel banned because it shows police being shot and killed. Felix Ceccato, president of the group, said: "When police in England are the target of mobs running amok, it is important that police are not portrayed as the enemy." The fuss was swiftly nipped in the bud by 2K, whose statement reads: "Reported stories regarding police officers in The Darkness II were erroneous. There are no police officers in the game."
http://kotaku.com/5830282/swiss-police-call-for-ban-on-the-darkness-ii
Kotaku


Counter-Strike: Global Offensive trailer

After several outlets - but not us, honest - were hoodwinked last week by an ageing teaser for Counter-Strike Online, comes the first official trailer for Valve's upcoming Global Offensive. The video confirms cross-platform play, which goes some way to explaining Gabe Newell's call for Microsoft to open up Xbox Live, on which we reported yesterday. For hands-on impressions from Kotaku, follow the source link below.
http://kotaku.com/5834542/an-hour-with-counter+strike-go
Kotaku


Bethesda forums hacked

The publisher has emailed all users of its forum to advise them that its network security was breached, and has reset all passwords as a precaution. This is the second time in three months that Bethesda websites have been hacked: in June, it advised users to reset passwords after a security breach, with Lulzsec taking responsibility. There's no suggestion that the group is involved this time - or if it's even still running, following recent arrests - though we think Rock Paper Shotgun is onto something in its belief that this is somehow a revenge attack for the recent trademark infringement complaint Bethesda sent Minecraft developer Mojang.
http://www.rockpapershotgun.com/2011/08/14/ooh-betty-bethesda-forums-hacked-again/
Rock Paper Shotgun


Microsoft sued for Xbox Live billing

The International Business Times reports that a class-action suit has been filed by Ryan Graves of Indiana, who allowed his Xbox Live subscription to lapse and, after updating his credit card details, found that Microsoft charged both his new and old cards - and refused to refund him. Graves seeks compensation for "breach of contract, unjust enrichment, conversion, and violation of the Electronic Funds Transfer Act" on behalf of himself and those similarly affected. The suit also complains the Xbox Live terms and conditions are "vague and onerous," and therefore unlawful.
http://uk.ibtimes.com/articles/196792/20110812/microsoft-sued-over-xbox-360-games-console-s-xbox-live-billing.htm
International Business Times


Nintendo patents "Massively Singleplayer Online Game"

Gamespot reports that the patent application, which was published last week, covers a singleplayer game in which the player's actions in the game world affect the world of another player, without the two needing to interact. It notes: "Those who want to play games that are more dynamic, not based on AI and not pre-scripted like multiplayer games, however, don't want to 'deal' with people, [and] appreciate the privacy it provides." One example given was a player stumbling across a pile of materials, and building a house; when another player reaches the same spot in his world, he finds only the finished house. The application, which was filed in 2010, also reveals that Nintendo's original plan for Wii U may have been quite different, suggesting the idea be implemented on "a home videogame system such as the Nintendo Wii 3D videogame system, a Nintendo DS or other 3D-capable interactive computer graphics display systems."
http://uk.gamespot.com/news/6328634/nintendo-applies-for-massively-single-player-patent-mentions-wii-3d?tag=topstory%3Btitle
Gamespot


August 12, 2011

Valve officially announces Counter-Strike: Global Offensive

Due for release on the PSN Store, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, the game is an expanded version of the now 12-year-old multiplayer shooter classic. It will feature new maps, characters and weapons alongside updated versions of classic Counter-Strike maps like de_dust and new gameplay modes, matchmaking and leaderboards. It is being co-developed by Seattle-based Hidden Path Entertainment, which has worked on Counter-Strike: Source and made 3D tower defence game Defense Grid: The Awakening. “For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise,” said Valve marketing VP Doug Lombardi.
http://www.hiddenpath.com/games/csgo/
Hidden Path / Valve


News round-up August 8-12

Take-Two hits a rocky patch and Mindscape leaves games behind after 30 years - a dramatic week in the game industry.

Monday

  • South African police raid a PS3 jailbreak ring, claiming the operation is the first of its kind in the world.
  • Sony plays down the slow take up of 3D televisions, saying it hasn't swayed their belief in it.
  • Vostu, the social game developer accused of "blatant copyright infringement" by Zynga, says it will "vig

read more


Report: new Counter-Strike on the way

Growing evidence suggests Valve is to announce a new game in the Counter-Strike series, subtitled Global Offensive. News was broken by anti-cheat tech firm E-Sports Entertainment on its Facebook page, with Valve's own Jess Cliffe teasing speculating fans on the Steam forums by posting only the words "Global Offensive". The eSports League Pro's Bastian Vieser, and others, have also been teasing the game on Twitter; our chums at PC Gamer have stopped excitedly frothing at the mouth for long enough to sum up the story so far at the link below.
http://www.pcgamer.com/2011/08/12/counter-strike-global-offensive-teased-on-twitter/
PC Gamer


Funding to value Rovio at $1.2 billion

Ville Heijari said recently that the Angry Birds developer would value itself "somewhere, I dunno, maybe north of PopCap," but the studio is considering a round of fundraising that would see it valued at $1.2 billion - just shy of the $1.35 billion EA will pay if PopCap meets its earnings targets. Bloomberg reports that interested parties include Disney, Electronic Arts, and Zynga.
http://www.bloomberg.com/news/2011-08-11/-angry-birds-maker-seeks-1-2b-valuation.html
Bloomberg


<< Back Next >>