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August 17, 2011

Battlefield 3 Caspian Border trailer

This latest look at the game was debuted at EA's Gamescom press conference yesterday afternoon, and shows off 64-player multiplayer action on the Caspian Border map, and is also our first look at jets. Follow the source link below for all our Gamescom coverage in one place.
http://www.next-gen.biz/filter/all/tags/3095
Gamescom


August 16, 2011

Digital Chocolate acquires Sandlot Games

Social games firm Digital Chocolate has agreed to acquire Sandlot Games, a casual game developer and publisher best known for web and mobile brands including Cake Mania, Super Granny, Tradewinds and Westward. Sandlot founder and CEO Dan Bernstein will become vice president of Digital Chocolate and manage the Sandlot Studios in St. Petersburg, Russia and Bothell, Washington. Digital Chocolate CEO Trip Hawkins said: “Sandlot has built a great reputation in casual games. We love their development teams and we can now expand further in Seattle and Eastern Europe. We expect to be the leading game company in at least 5 of the 7 cities where we now have development studios.”
http://www.digitalchocolate.com/
Digital Chocolate


All Vita games to be downloadable

Sony announced at Gamescom today that all PlayStation Vita games will be available digitally through the PlayStation Store. They will also be sold at retailers through a new, proprietary flash-memory storage medium. In addition, the handheld will support all PSP games released through Sony’s online marketplace. The company further announced plans to launch free dedicated Vita apps for popular social networks Facebook, Foursquare, Skype and Twitter. It said these represent the "initial applications" in a larger social networking and communications line-up.
http://www.gamasutra.com/view/news/36619/Gamescom_All_Vita_Titles_To_Be_Available_On_PlayStation_Store.php
Gamasutra


EA acquires Bight Games

Electronic Arts has announced plans to acquire Canada-based Bight Games, an independent mobile game developer that specialises in freemium titles, with the deal expected to close later this month. The studio is perhaps best known for iPhone and iPad hit Trade Nations, which recently launched on Facebook too. Having previously worked with EA on a number of mobile games, it will now join the EA Interactive team developing titles in Canada. “The freemium game model in mobile is here to stay, and it’s growing fast,” said EA Interactive head Barry Cottle. “The Bight team will help us to bring more freemium games to our chart-topping lineup of mobile titles this year.”
http://www.ea.com/news/ea-acquires-bight-games
EA


Global PS3 price cut announced

Sony reduces 160GB console’s price to £199, €249, $249 and ¥24,980 effective immediately.

Sony used its Gamescom press conference this evening to announce a global PS3 price cut effective immediately.

SCEE president Andrew House said the cost of the 160GB system has been reduced to €249 in Europe, $249 in the US and ¥24,980 in Japan. A Sony spokesperson later told CVG the console’s price has been cut from £249 to £199 in the UK.

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€99 PSP model revealed

PSP E-1000 lacks Wi-Fi but offers access to the full catalogue of PSP games either on UMD or from PlayStation Store via Media Go.

Sony has announced plans to launch a new €99 PSP model in Europe.

The PSP E-1000 lacks Wi-Fi capabilities but will offer access to the full catalogue of PSP software either on UMD or from the PlayStation Store via Media Go.

The design is also slightly different to existing models, featuring a matte charcoal black finish, the same as on the slimmer PS3.

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Edinburgh Interactive 2011 round-up

Social media, educational reform and future tech characterised an exciting, if squeezed, ninth EIF.

For its ninth year, last week's Edinburgh Interactive moved into its most high-profile spot on Edinburgh’s Royal Mile. Surrounded by the fringe, and buckets of rain, EIF 2011 kicked off with a message that would echo across two days of panels, talks and public sessions: creativity is key.

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ZOE heading to 3DS?

Metal Gear Solid creator Hideo Kojima tweeted the below image last night, saying simply: "Found this on [Takahiro] Omori-kun’s desk. What’s this?” The answer appears to be Zone Of The Enders 3DS, though there are no further details at moment. Omori has worked on both the ZOE and Metal Gear Solid series. Zone Of The Enders appeared on Game Boy Advance as ZOE: The Fist Of Mars. What are the chances we'll see something at TGS?
http://twitter.com/#!/HIDEO_KOJIMA_EN/status/103269075823755264
Twitter


 


BioWare goes free-to-play with Warhammer

Announced this afternoon at EA's Gamescom press conference,Warhammer Online: Wrath Of Heroes is BioWare's free-to-play debut. It's a three-team, 18-player arena combat game, to be released for PC under EA's Play4Free label this autumn, and BioWare co-founder Ray Muzyka said: "We're thrilled to expand our audience and deliver BioWare's first Play4Free title with Wrath of Heroes. PvP combat is without a doubt one of the most compelling experiences online. We've distilled down the essentials of that conflict - and delivered it with force."
https://wrathofheroes.warhammeronline.com/
EA


DICE reveals Battlefield 3 co-op

On stage at EA's Gamescom press conference, DICE general manager Karl Magnus Troedsson and Patrick Soderlund of EA Games have just announced, and demonstrated, Battlefield 3's two-player cooperative mode. In what appears to be a standalone set of missions unconnected to the campaign, players can work together, as well as compete to set the best times and highest scores.
http://www.battlefield.com/battlefield3
EA


Edmondson: cloud isn’t the answer - yet

Driver San Francisco’s big man Martin Edmondson says there’ll be at least one more home console cycle before the coming cloud.

Press a button in Driver San Francisco and your view flies from the dashboard to a birdseye view far above the city. From here you can take in 210 miles of Fog City’s snaking roadways, traffic and all. The cherry on the cake? It’s all at 60 frames per second.

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DMC Gamescom trailer

Ninja Theory's Devil May Cry reboot looks better the more we see of it. While the E3 trailer seemed lacking in some of the series' trademark fluidity, this latest footage looks like it could have come from Capcom's internal studios, rather than the team behind Heavenly Sword's lumpen combat.
http://www.youtube.com/watch?v=2y8NO8Xiz7Q
YouTube


Kinectimals announced for Windows Phone 7

Microsoft has confirmed at its Gamescom Playday event that Frontier's Kinectimals will be released on Windows Phone 7 this autumn, with touchscreen inputs replacing the 360 version's gesture controls. It supports cross-platform play to an extent too, with a Microsoft rep explaining to VG247: "There's a QR code element built into the game where you are able to transfer your cat that you've developed there, or you can reverse that and take your animal from your phone to your Xbox."
http://www.vg247.com/2011/08/16/kinectimals-coming-to-windows-phone-7-with-cats-and-bears/
VG247


GDC Europe: Breaking rules in survival horror

Silent Hill: Downpour's design director on how to "disempower the player" in an age of improved interfaces and control systems.

At Gamescom prelude GDC Europe in Cologne yesterday, Brian Gomez, design director of the forthcoming Silent Hill: Downpour at Czech developer Vatra, spoke of the importance to the survival horror genre of breaking accepted development conventions.

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Spacelings review

Vague controls sully this imaginative iOS puzzler.

A cute puzzle game with a cleverly used mechanic, Spacelings is an object lesson in how to make a decent game rather than a great one. Each level begins with a number of Spacelings, usually surrounded by nasty bombs, mines and obtrusive walls, while somewhere else on-screen a spaceship sits with a tractor beam extended. The player controls the direction of the beam, and must suck in the Spacelings while avoiding bombs and mines – simple.

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Daily links: August 16

External UMD drives, everyday games, bad phishing and cosplayers in their natural environments.

One feature prospective Vita owners want in their new, rear-trackpad, front touch, tilt-controlled device is... a UMD drive?

Perhaps the most convincing Xbox Live phishing attempt we’ve ever seen. You nearly had us, Xbox Modiator.

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Trenched out in Europe next month

The planned European release of Double Fine's mech tower defence game was blocked by a Portuguese board game called Trench. Microsoft has this morning confirmed that Trenched will finally be released next month, under a new name, Iron Brigade.
http://www.eurogamer.net/articles/2011-08-16-ms-confirms-trenched-european-release
Eurogamer


Dota 2 trailer

Valve's action-RTS is set for release before the year is out, and this week's Gamescom event in Cologne will host the game's first public showing, as well as a million-dollar team tournament featuring some of the original game's most high-profile players.
http://dota2.com/
Dota 2


Broken Thumbs fined $50,000 for child privacy breach

The Federal Trade Commission has hit the Zombie Duck Hunt developer with a $50,000 fine for violating child privacy laws with its iOS game Emily's Girl World. The FTC found the app asked children to email in comments for an in-game blog, and in the process collected the email addresses of thousands of under-13s, in violation of the Children's Privacy Protection Act (Coppa). Chairman Joe Leibowitz said: "The FTC's Coppa rule requires parental notice and consent before collecting children's personal information online, whether through a website or mobile app. Companies must give parents the opportunity to make smart choices when it comes to their children's sharing of information on smartphones."
http://www.digitaltrends.com/mobile/broken-thumb-apps-pays-out-50k-to-ftc-for-violating-childrens-privacy/
Digital Trends


Football Manager RPG review

A decision making quest that's interesting, but not always succesful.

Anyone buying Football Manager RPG under the impression it's made by Sports Interactive is in for a shock. This is nothing less than the anti-Football Manager: no stats, no tinkering, not even any simulation of matches. The closest equivalent to what it offers is a personality quiz: this is football management with the emphasis on 'man'.

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Borderlands 2 teaser trailer

Teaser is, of course, a euphemism for thirty seconds of CG that don't give away an awful lot, and so the below proves. Gearbox is promising that its sequel will sport new and more diverse environments, improved AI, a better mission system and storyline - and, of course, lots of loot. Studio head Randy Pitchford told Game Informer that Gearbox is going to great lengths to eliminate grinding in favour of "more meaningful activities that are connected to the story." Much more is expected at Cologne's Gamescom event, which kicks off tomorrow.
http://www.gameinformer.com/b/features/archive/2011/08/10/randy-pitchford-talks-borderlands-2.aspx
Game Informer


Minecraft released for Xperia Play

Mojang's indie hit is to be released for all Android devices in due course, but its exclusivity deal with Sony Ericsson means that it has been released first for the Xperia Play. And, in typical fashion, this first release is an alpha, with Mojang promising to improve the current version's rather limited feature set over time. Focusing on the "creative aspects of Minecraft", version 0.1 features randomised worlds, 36 types of block, and local multiplayer. "We have tried to put in the features that make sense for playing on a mobile device while still keeping the core of the Minecraft experience," the developer told Kotaku. "You will be able to select blocks on the touchscreen or just scroll through them with the circle and square buttons on the Xperia Play."
http://kotaku.com/5831051/minecraft-+-pocket-edition-hits-select-androids-xperia-play-today-for-7
Kotaku


Harmonix's Vidrhythm is an iOS App

First revealed by a trademark filing last month - with the studio saying nothing at the time beyond "It will be awesome" - Harmonix co-founder and CEO Alex Rigopulos has revealed that Vidrhythm is an iOS title. "It will actually be our first iOS release as a studio, coming out relatively soon," he told Gamasutra. "I can't say anything yet about what it is, but in parallel with all these huge console games we have underway, we're commencing our first iOS development project. We think there are a lot of creative opportunities [with smartphones] that we haven't really been able to focus on yet. So we're looking forward to doing more in that space."
http://www.gamasutra.com/view/news/36587/Harmonix_VidRhythm_Studios_First_InHouse_iOS_Game.php
Gamasutra


PopCap: using EA IP "would make sense"

Speaking at GDC Europe in Cologne yesterday, director of online business Bart Barden said PopCap would most likely make use of EA's extensive IP portfolio following its $1.3 billion acquisition. "I think there are certain aspects of [EA] products that would really make sense in that way; things like minigames or pieces of games, or maybe small features that sit on top of some of the core games," he said. "I do see a lot of synergies for, probably, cross-promotion. I think it's about getting the PopCap people excited about EA's social games and vice versa. There's probably the biggest bang for the buck there, at least in the near term."
http://www.develop-online.net/news/38450/PopCap-Leveraging-EA-IP-would-make-sense
Develop


Heroes Of Ruin trailer

This 3DS action RPG is the work of N-Space, developer of the GameCube's Geist, though more recently it's been handling DS ports of the likes of Goldeneye 007 and the recent Call Of Duty games. With four character classes, drop-in, drop-out online co-op, voice chat, copious amounts of loot and daily challenges, this certainly looks to fill a hole in 3DS's software line-up. It's not due until 2012, which leaves plenty of time for N-Space and Square Enix London Studios to sort out that iffy framerate.
http://www.heroesofruin.com/
Heroes Of Ruin


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