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August 10, 2011

The Land of Me at Port Ellen PS: A visit from the King of The Land of Me 2/5


The team at the Consolarium first saw The Land of Me when it was being presented at a game based learning conference in London. We were quite enchanted by the resource and felt that it could be something that, if used appropriately, could work well to support and enhance learning with younger children. We managed to meet up with James Huggins who is the CEO of Made in Me, the company that make the software and let them know that we would be interested in running pilots when the resource was ready to go…

Discussions continued with James and his team and eventually we managed to get things on the move. However, this was not where things stopped in terms of partnership with Made in Me. Very keen to see for himself how things had been going on in Scotland he asked if he could accompany us on out visit to Port Ellen PS to see for himself how his resource was being used in a teaching and learning context.

Once Janice McRae heard that James Huggins was coming to visit she began to think how she could best exploit this event to have further impact on the chidren’s learning…and in so doing she came up with an idea!

The King of the Land of Me comes to Port Ellen PS.

Janice’s idea was to ask James Huggins to act as the KIng of The Land of Me when he came to visit. That meant that the children could write letters to the King telling him what they know about his fabled land. James was in agreement and soon enough a batch of hand-written letters found their way to the King of The Land of Me’s postbox. James took time to to respond to all the children’s letters and duly sent them back with a promise that he would come to see them in the classroom.


Letters from the King

This was the catalyst for great excitement and following on from the Royal Wedding this year plans were put in to place to ensure that things would be ready for the Royal visit.

On arrival at the school James was asked to wear a crown and a cloak so that his persona as the King of The Land of Me could be as true as possible for the excited children. He readily went along with this and was somewhat at ease in his Royal role! As he entered the class he was given a guard of honour by the children who were acting as animals from his Kingdom. A red carpet then led to his classroom throne where he was then met by his loyal and admiring subjects.


The King visits

I spoke with James later that day about what he had seen and what he thought of the way that his resource was being used. His first reaction was to say that he was ‘speechless’ and that “we could not have created a better example of why it is we made The Land of Me or how we’d like it to influence learning!”

You can hear our conversation below:

The craft of the teaching and the way in which contexts can be created to help learners suspend their disbelief is clearly in evidence here.  Yet again we see how young learners can respond in such a positive fashion to this methodology and how the thoughtful and imaginative teacher can create the environment in which rich learning can happen and thrive.

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Edge to present award at Edinburgh Interactive tomorrow

The videogame conference, which runs tomorrow and Friday, will feature a special award given by the Edge team to the game we think did the most this year to blaze a trail for new interactive experiences for players, whether led by advanced technology, creative design - or both. In previous years of the conference we've awarded Halo 3 for its multiplayer and social features and LittleBigPlanet for its level creation tools. Look out for our preview of the event at the source link below.
http://www.next-gen.biz/features/edinburgh-interactive-preview
Edinburgh Interactive preview

 

   


Ridley Scott to create COD Elite content

Following last week's revelation that Arrested Development duo Jason Bateman and Will Arnett are to create exclusive video content for Activision's Call Of Duty subscription service comes news that Hollywood director Ridley Scott is also on board. Activision Publishing CEO Eric Hirshberg revealed the news, and said: "Call Of Duty players share a common language and a common experience, and we think we can create some entertainment content that they will love and talk about and share."
http://content.usatoday.com/communities/gamehunters/post/2011/08/director-ridley-scott-and-other-hollywood-talent-get-call-of-duty/1?csp=34tech
USA Today


Android developers complain of missing payments

A number of Android app developers have claimed that they are not receiving the correct amount of money for the number of apps that they have sold throught the Android Market. The common factor among the developers seems to be that all unaccounted for purchases were made through the Android Market's web store, with customers' credit cards apparently being charged through Google Checkout but the amount not making it to developers' accounts. Google responded officially via the Android Market support forum saying, "Thanks for posting and for your patience. We’re aware of the issue, and we’re working on fixing it. Once the fix goes out (soon!), orders should be moved to the correct state, which will enable disbursement amounts to be recovered. So if your July activity payouts were underpaid, you will be notified, and your September 1 payout will contain the missing amounts." At this time, no official date for a fix has been forthcoming, though Google has contacted affected developers by email.
http://techcrunch.com/2011/08/09/developers-frustrated-by-android-market-payment-issues/
Techcrunch


Australian R18+ rating gets NSW vote

New South Wales Attorney General Greg Smith has decided to support an R18+ rating for Australia having abstained from the official vote last month. Smith previously said that his abstention was due to a desire to gather more information, and that he intended to wait for the results of the Australian Law Reform Commisson's classification review, which isn't due until 2012. NSW has now confirmed that it will join the other eight Australian territories in backing the rating. "Few people would dispute the value of a classification system that helps keep adult material beyond the reach of children," said Smith. "With strong classification guidelines in place, an R18+ rating should result in violent games currently rated MA15+ in Australia being reclassified as adults-only, as they already are in many other countries." This means that games previously banned due to "violent impact", such as Mortal Kombat and the uncensored Left 4 Dead 2, will soon be able to take advantage of the new certificate.
http://www.abc.net.au/technology/articles/2011/08/10/3290150.htm
ABC


Land of Me at Port Ellen PS: Planning for good learning 1/5

This is the first in a series of five posts about the Land of Me at Port Ellen PS. The other posts can be accessed via these links: 2. Land of Me: A Visit from the King of the Land of Me 3. Land of Me: Gleeful Children Lost in the Learning Space 4. Land [...]

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Land of Me at Port Ellen PS: Planning for good learning 1/5

This is the first in a series of five posts about the Land of Me at Port Ellen PS. The other posts can be accessed via these links: 2. Land of Me: A Visit from the King of the Land of Me 3. Land of Me: Gleeful Children Lost in the Learning Space 4. Land [...]

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Land of Me at Port Ellen PS: Planning for good learning 1/5

This year we worked with the people at The Land of Me to pilot their software in schools in Dundee, West Lothian and Argyll & Bute. We have already seen some great work in the use of this software to support and enhance learning in Pre-5 and P.1 & P2 classes in Dundee and West Lothian and were also made aware of work ongoing in some of the Argyll and Bute schools via a class blog and a Made in Me’s Facebook page.

Janice McRae from Port Ellen PS on Islay was one of the teachers who came along to the Land of Me introductory session in Inveraray earlier in the year. As a result of her experience on the day and following on from subsequent discussions with colleagues and her own thinking about the needs of her learners she has put together the most inspiring learning experience set in The Land of Me, one that has encouraged parental involvement in so many ways and that has created a space in which her pupils can suspend their disbelief and embark on a learning adventure!

“We had three weeks of learning before we even looked at the software!”

I managed to get out to visit Janice and her class just before the summer break to see just what had been happening. You can listen to my chat with her about how she planned to use the Land of Me and how things progress from then on…

Planning for learning

What was interesting about how Janice McRae planned to use the Land of Me resource was that in the first instance she did not share it with her children for three whole weeks. During this time so much was done in terms of asking questions and initiating discussions in order to create the context for enquiry and curiosity that could then be further developed when the resource was introduced. Some of the questions that were discussed included: Who lives in the Land of Me?; What is a map?; How would we get to the Land of Me? As a result of these discussions some of the children suggested that they make the Land of Me in the classroom!

“Let’s turn the classroom into The Land of Me!”

The Land of Me is made up of a number of chapters that are set in different geographical scenarios. We meet the main characters Buddy Boo, Eric and Willow in the desert, on clifftops, by the riverside, in the arctic and other places too. With the help of her partner and many of the parents Janice went about transforming the classroom into The Land of Me with all the scenes represented in the software physically incorporated into the classroom. Parents helped make camels for the desert, brought in trees for Bramble Wood, built the cave where Granny Olive reads her stories and even made wooden cutouts of the main characters from the story.

With things in place both contextually and physically it was now time to go on a learning adventure…

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PSN offline tomorrow evening

In a post on the PlayStation Blog, Sony confirms that PlayStation Network will be offline from 4.05pm BST until 2am. As usual, this means the PS Store, account management and registration will be unavailable, and users will not be able to play online unless they sign in before 4.05pm. Sony gave no reason for the downtime beyond the usual "scheduled maintenance" but it seems safe to assume it's connected to the new system software update, version 3.70, which was released earlier today.
http://blog.eu.playstation.com/2011/08/10/playstation-network-scheduled-maintenance-4/
PlayStation Blog


Gamestop moves first on UK 3DS price

The European 3DS price cut doesn't come into effect until Friday, but Gamestop.co.uk has already cut the price of the handheld to £134.97. This is a significant discount, and our first indication of the likely price of a UK 3DS after the price drop - there's no official RRP for the system, with Nintendo instead fixing a trade price, with the cost at tills up to retailers. Those thinking this might be a low-cost route to both a 3DS and the 20 classic games on offer through the Ambassador programme, however, should bear in mind that they have to connect to the eShop before 11pm tomorrow to qualify for the offer.
http://www.gamestop.co.uk/41737_Nintendo_3DS_Nintendo_3DS_Cosmic_Black.aspx
Gamestop


Daily links: August 10

Why gamification is bullshit, the power of carrots, the importance of hurting players’ feelings, and how to build a stairway with no hands.

“The rhetorical power of the word "gamification" is enormous, and it does precisely what the bullshitters want: it takes games [and] makes them accessible in the context of contemporary business.”

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Daily links: August 10

Why gamification is bullshit, the power of carrots, the importance of hurting players’ feelings, and how to build a stairway with no hands.

“The rhetorical power of the word "gamification" is enormous, and it does precisely what the bullshitters want: it takes games [and] makes them accessible in the context of contemporary business.”

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read more


The making of: Medal Of Honor

One of gaming's biggest franchises was almost killed before it cleared the beach.

It’s November 1999 and the atmosphere in Steven Spielberg’s office is frosty. The director’s Amblin production company, on the Universal Studios lot, is hosting Paul Bucha, the president of the Congressional Medal of Honor Society. The Vietnam veteran, awarded America’s highest decoration for his own courage under fire, is stating his case against videogames. Strongly. The particular target of his ire: a firstperson shooter based on an original concept by Spielberg himself called Medal Of Honor.

read more


Drakensang Online enters open beta

Bigpoint's latest free-to-play browser MMOG is now in open beta, with the developer claiming its action RPG has over 100 hours of content. The game was developed at Bigpoint Berlin using the company's Nebula 3 engine, and the team is already at work on updates and new content. Co-CEO Heiko Hubertz says Drakensang Online is "not only an action-packed gaming experience but also a technical achievement which every gamer should test out, especially as it's free to play online in your browser."
http://heredur.drakensang-online.com/
Bigpoint


Valve launches Steam Trading beta

At present, the new system only allows users to trade Steam Gifts and virtual Team Fortress 2 items, though Valve says Portal 2 will be added shortly and it hopes to have several thirdparty games on the service in due course. While TF2 players have been able to trade items for some time, Valve has improved the UI and significantly increased the number of items that can be traded. For more, see the detailed FAQ linked in the source below.
https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417
Steam


Atari completes sale of Cryptic Studios

Atari announced in May that it was to sell the Champions Online developer to Chinese MMOG firm Perfect World, and the sale has now been completed. Atari said it would use the €35 million (£30.6 million) raised in the deal to pay down its debts, with the remainder used to fund social and mobile development, licensing costs, and other, higher-margin operations.
http://www.gamasutra.com/view/news/36468/Atari_Officially_Closes_Sale_Of_Champions_Online_Developer_Cryptic_Studios_.php
Gamasutra


Valve announces Portal 2 music video competition winners

Valve, and band The National, have announced the winners of their Exile Vilify music video contest. The competition tasked budding directors with matching visuals to the song, written specifically for Portal 2 by The National. It would seem that the developer and band had trouble selecting just one video from all the entries, so two first-place winners take home a prize package each. You can see the winning videos below, and view some of the runners up by following the source link. Any excuse to listen to The National's heartbreaking tune again is fine by us.
http://www.thinkwithportals.com/videocontest/
Think with portals

 


Nintendo confirms UK WiFi deal with The Cloud

Nintendo has announced a deal with The Cloud that will see it offer UK 3DS owners free access to some 5,000 WiFi hotspots. The BSkyB subsidiary has access points in restaurants including Eat and Pizza Express, other leisure facilities and major UK cities. Nintendo UK marketing director Dawn Paine told T3: "Nintendo 3DS continues to evolve and add new features all the time. The Cloud partnership represents another exciting step that will continue to expand its appeal and encourage owners to take their systems with them wherever they go."
http://www.t3.com/news/nintendo-3ds-users-get-free-wi-fi-access-from-the-cloud?=59331
T3


Sony details new PS3 software update

A post on the PlayStation Blog reveals that a new PS3 system software update, version 3.70, will be "available soon." Those frustrated with the often confusing PlayStation Store layout will be heartened by a new recommendations feature, and the increasingly jumbled XMB will also be streamlined, with a new category, TV/Video Services, housing the likes of Netflix, Hulu and iPlayer. PlayStation Plus subscribers get improved automatic updates and cloud storage, and improvements have been made to the PS3's handling of 3D Blu-ray movies. For more, follow the source link below.
http://blog.us.playstation.com/2011/08/09/ps3-system-software-update-v3-70/
PlayStation Blog


Sega keen on axed THQ staff

Following THQ's announcement last night that it is to close two Australian studios, and a US team in Phoenix with the loss of 200 jobs, Sega Studios Australia director Marcus Fielding said he hoped to be able to help staff at THQ Studio Australia, which like Sega is based in Brisbane, find new employment. "We are deeply saddened by the loss of another great Australian developer, and are sorry to see THQ's studios close their doors after so many years of game development," he told MCV. "We will be speaking to Sega executives to explore our short-term hiring strategy to reflect the sudden influx of talent in Australia. We hope to be able to announce the potential for taking on more staff soon." Sega Studio Australia is currently advertising for an art director and senior engine programmer.
http://www.mcvuk.com/news/read/sega-confirms-interest-in-acquiring-thq-talent/082842
MCV


THQ closes studios and sheds 200 staff

De Blob 2 developer Blue Tongue, THQ Studio Australia and Phoenix development team closed in "strategic realignment."

Publisher THQ has announced that two studios in Australia, and a development studio in Phoenix are to be closed, with 200 jobs lost, as part of a "strategic realignment to better align resources with the company's future portfolio."

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August 09, 2011

Report: Team Bondi sells assets and IP

Staff told to accept job with Mad Max director's production studio KMM or face redundancy.

Team Bondi has sold its assets and IP, and told its staff to choose between jobs with the buyer or severance terms, according to reports, with a source claiming the LA Noire developer has "gone bankrupt."

A Develop source, described as "an insider who engages with both companies locally", claims that game-related IP and other assets have been sold to Australian production studio Kennedy Miller Mitchell. The company, owned by Mad Max director George Miller, had previously been rumoured to be in talks to acquire the Sydney-based developer.

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Splinter Cell HD Trilogy released tomorrow

While there's still no release date for the Blu-ray version of Ubisoft's stealth trilogy, the PlayStation Blog confirms that all three games will be released on PlayStation Store tomorrow. Splinter Cell, Pandora Tomorrow and Chaos Theory, remastered in 1080p with stereoscopic 3D support, will be available separately for £7.99 each, or as a bundle for £23.99 - so it's actually 2p cheaper to buy them one by one. PlayStation Plus users get a 20 per cent discount on the original, ten per cent off Pandora Tomorrow, and a Sam Fisher theme with purchases of Chaos Theory.
http://blog.eu.playstation.com/2011/08/08/splinter-cell-hd-trilogy-sneaks-into-playstation-store-tomorrow/
PlayStation Blog


The Sims Social hits Facebook today

Confirmation that the social incarnation of EA's enormously successful The Sims is to finally hit Facebook comes as the publisher's subsidiary, Playfish, announces an agreement with ad platform Nanigans. The deal will see the Nanigans Ad Engine used to manage Facebook advertising campaigns in all Playfish's Facebook games. Inside Social Games took an in-depth look at the game while it was in closed beta: follow the source link below for more.
http://www.insidesocialgames.com/2011/08/05/the-sims-social-steps-up-eas-ip-presence-on-facebook/
Inside Social Games


Groove Coaster review

Taito makes rhythm-action fresh again in this finely crafted iOS gem.

Despite being a rhythm-action game, Groove Coaster is fresh. The latest project from Space Invaders Infinity Gene director Reisuke Ishida, this is a beat-matching game that starts simple and unfolds into a brilliantly synchronised obstacle course.

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