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August 03, 2011

1st Class Kidz Digital: The Advertising Team 4/5

This is the fourth of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here. In relation to Enterprise in education the Curriculum for Excellence website argues that good enterprising teaching and learning should: provide opportunities for learners [...]

via


1st Class Kidz Digital: The Advertising Team 4/5

This is the fourth of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here. In relation to Enterprise in education the Curriculum for Excellence website argues that good enterprising teaching and learning should: provide opportunities for learners [...]

via


1st Class Kidz Digital: The Advertising Team 4/5


This is the fourth of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here.

In relation to Enterprise in education the Curriculum for Excellence website argues that good enterprising teaching and learning should:

  • provide opportunities for learners to think and act in enterprising ways
  • provide a clear focus on core and employability skills, and the ability to transfer these to different contexts, in particular the world of work
  • provide opportunities for work-related experiences, both in and outwith the classroom
  • adopt an enterprising approach to learning and teaching
  • promote positive attitudes
  • provide opportunities for learners to develop skills such as problem solving, decision making and evaluating risks
  • provide entrepreneurial experiences.

The Advertising team at 1st Class Kidz Digital in Hatton Cruden PS had most certainly shown how they were addressing many of these aspirations (particularly the last three) with their efforts to attract local businesses to advertise on their school radio show. The local market and bakery both agreed to a deal that involved them supplying fruit and cakes in exchange for a well-scripted and well-crafted advert to feature on 1st Class Kidz Digital. I had a chance to speak with the Emily and Haley, who were the Advertising executives in the team, about their work:

Some good evidence here of a range of skills being applied in this task. Technical competence most certainly being developed as the children have been using Cool Edit to record and manipulate their adverts as well as writing poems/lyrics and negotiating business deals with local shops! Yet another effective team with the wider machine of 1st Class Kidz Digital.

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Edinburgh Interactive preview

Our pick of the events at next week's conference and public game festival.

The ninth Edinburgh Interactive is one to watch for more than just its speakers - it's being run by a new chairman, Nintendo UK managing director David Yarnton, who's taken over from ex-SCEE head Chris Deering. The two-day event has always engaged with the business end of videogames, attracting some of the UK's leading names and benefiting from being held on August 11 and 12, which is when the Edinburgh Festival and its Fringe is in full effect.

read more


Glu adds $500 virtual item to Gun Bros

We're not sure if this counts as raising the bar or lowering it, but players of Glu's cooperative, free-to-play iOS shooter Gun Bros can now buy a gun for $500. Called The Kraken, it shoots homing missiles until it overheats, at which point players have to make do with an enormous laser. What's even more surprising is that the weapon was previously available for $200; Glu has actually increased the price. You can see the game-breaking firearm in action in the below video from 1m50s onwards. Never has the phrase 'free-to-play' felt like such a euphemism.
http://toucharcade.com/2011/08/03/glu-adds-500-unlockable-gun-to-gun-bros/
Touch Arcade


1st Class Kidz Digital: Meet the DJs 3/5

This is the third of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here. One of the most important ingredients in ant radio show id the presenter, or in the case of a music station, the DJs. [...]

via


1st Class Kidz Digital: Meet the DJs 3/5

This is the third of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here. One of the most important ingredients in ant radio show id the presenter, or in the case of a music station, the DJs. [...]

via


1st Class Kidz Digital: Meet the DJs 3/5


This is the third of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here.

One of the most important ingredients in ant radio show id the presenter, or in the case of a music station, the DJs. I met with two sest of DJs at 1st Class Kidz Digital and chatted to both. First up are DJ Groove and DJ Tic-Tac. Have a listen to our chat:

These boys said a number of things during our chat that really chimed with me in terms of how this experience had impacted on them as learners. These phrases included,

“Mr Mier has given us the independence to work on this project”

“This radio project has made me look forward to coming to school, it’s not just textbooks now!”

“Everyone is focused on their jobs and we are all responsible…well most of us anyway!”

We learn from our mistakes…it’s a good experience to learn from your mistakes.”

I then met DJ DBoy and DJ Fluff Hop and chatted with them about what the inspiration for their comedy interludes were. To help me understand this they run through a rehearsal of their forthcoming show with me. Have a listen:

It is clear from that short chat with these boys just how involved and serious about this fun yet demanding learning experience they are. Watch out for these up and coming DJs on a local radio station near you in the future!

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Minecraft convention confirmed

Markus "Notch" Persson has confirmed to our friends at PC Gamer that a Minecraft convention, creatively dubbed Minecon, will take place at the Mandalay Bay casino in Las Vegas on November 18 and 19. The convention coincides with the release of the final version of Minecraft, and Notch said: "I’m really looking forward to getting up on stage and pushing the button to upload the final build. We’ll just go back home and keep working on Minecraft directly after Minecon, but it does represent a huge milestone where the game finally leaves beta, something we’d never been able to do without our fans, so it feels natural to celebrate it with them.”
http://www.pcgamer.com/2011/08/03/minecon-first-details-mojangs-minecraft-convention-takes-place-nov-18th-19th-in-las-vegas/
PC Gamer


Cut The Rope sequel out tomorrow

Well, that was fast. Just yesterday, IGN revealed concept art for a sequel to Zeptolab's enormously successful iOS physics puzzler; now Techcrunch brings word that the game, named Cut The Rope: Experiments, will be released on the App Store tomorrow.
http://techcrunch.com/2011/08/02/cut-the-rope-sequel-will-be-called-cut-the-rope-experiments-launching-august-4th/
TechCrunch


Iwata fears 3DS price cut may hit Wii U sales

Speaking on an investor call, company president Satoru Iwata said that Nintendo would not be revealing a price or release date for the Wii successor until 2012, and admits that the firm has to ensure it wins back the trust of its customers before Wii U is released. "What we have to take most seriously is that the price markdown could damage the trust of consumers who bought 3DS just after launch," he said. "[It] has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait. What we will be able to do to recover the consumers' trust before the launch of the Wii U is very important to us."
http://www.computerandvideogames.com/314103/wii-u-price-release-date-to-be-announced-in-2012
CVG


1st Class Kidz Digital: Meet the Station Manager 2/5


This is the second of a series of 5 blog posts about the 1st Class Kidz Digital radio project that took place in Hatton Cruden PS. Introductory post can be viewed here.

One of the most important jobs at 1st Class Kidz Digital was that of the Station Manager. Efficient performance in this role was integral to any broadcasts being on time and of the appropriate quality so it was with great delight that I managed to spend some time speaking to Niamh who was a very effective StationManager. Niamh had been walking round the classroom speaking to the children and was taking time to ensure that all was well and that all tasks were well under way and that the show would be ready in time for broadcast. She then called a team whole meeting which she chaired. You can see a brief part of this meeting in this video.

Station Manager

After this I took some time to talk to Niamh about her role and what she felt she had learned from it. She said that she was delighted to get the role as Station manager after interview and that that process in irself was a great learning experience. She also said that she felt she had developed a great deal of confidence because she had to speak to the team all the time to ensure all was going to plan and that she had learned to listen more because she had to resolve difficulties and problems when they arose- all to the satisfaction, where possible, of everyone!

You can hear my chat with Niamh here:

I was really struck by what I saw at the team meeting. Not only was there a very confident and effective Station Manager but her team were also working in a similar way AS were the rest of the pupils when giving their updates. The children in this class have really embraced the responsibilities given to them and clearly shown how they can react in such a positive manner to learning experiences that have purpose, cohesion and relevance.

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Grasshopper's Sine Mora trailer

This collaboration between Suda51's Grasshopper Manufacture and Hungarian developer Digital Reality was first announced almost a year ago. The teaser trailer doesn't show any gameplay footage - it was described last August as mixing "traditional side-scrolling gameplay with unique time manipulation mechanics." We'll soon know more: the game is set for release on Xbox Live Arcade and PlayStation Network before the year is out.
http://www.gamesetwatch.com/2011/08/first_trailer_for_grashopperdi.php
Game Set Watch


1st Class Kidz Digital: The Radio station in the teacher’s cupboard 1/5

One of the most exciting and rewarding aspects of teaching is being able to bring your own talents and interests to the fore to help drive learning. Chris Mier from Hatton Cruden PS in Aberdeesnhire has done just that this year when he decided to bring the skills and experience he had honed in working in radio and DJing on the internet to the life and learning of his P.7 class. This interest of his was the catalyst for a project that crossed all curricular boundaries and made so many connections across learning. This series of 5 posts will hopefully give you a flavour of this exciting project and yet another illustration of the standards that children can achieve when the bar of aspiration and expectation is raised.

In the teacher’s cupboard in Mr Mier’s room is a cupboard. You know the type – the ones where books, paints, resources etc are kept. However, this cupboard is a little bit different from most. Have a look to see what is inside this one:


Radio In The Cupboard

This range of resources that includes the cutting edge DJ equipment Tracktor was the resource that enabled Mr Mier to establish a whole class enterprise project based on a radio broadcasting business. 1st Class Kidz Digital radio company became a real enterprise over the course of the second half of last year in this P.7 class. My discussion with Mr Mier about this project can be heard here:

Getting started

Mr Mier created 25 jobs in 1st Class Kidz Digital that needed to filled. This meant that the perfect opportunity to teach the children about letter writing, CVs, interview techniques within a purposeful and relevant context was established. The children then had to apply for the jobs and were then interviewed for these jobs by some of the parents of the children. Their decisions were then fed back to Mr Mier who posted the newly filled positions on the class Glow site. Once the elation and disappointment of success or other wise had settled it was down to work and to start getting the radio shows produced!

The range of jobs

A radio station needs DJs of course but what else does it require? Well, a station manager was appointed and she was in essence the boss. She held weekly whole class meetings where she was given updates on progress from the DJs, scriptwriters, jingle creators, news reporters, weather reporters, sport reporters, advertising team, art & design team and the class blogger. Each ‘employee’ had to ensure that they were on task and that all necessary work was completed by an agreed due date.

Impact on learning

Mr Mier talked about the success that this enterprising approach to learning had had on his pupils and in particular he talked about his perceptions of:

  • how the confidence levels had grown in the children over the course of the project. He attributed this to the ownership and responsibility that was afforded to the children and the way in which they embraced this. He also talked of the reality of the learning experience and how it was relevant, purposeful and important to the children
  • how his pupils had engaged with and completed tasks to a very high standard and at times way beyond what was expected of them. This was particularly evident in areas such as writing and music making.
  • how the social dynamic of the class was enhanced as a result of the project and the way in which the children took responsibility for their individual and collective tasks. The programme and the business was run with minimal input by Mr Mier with the children really owning 1st Class Kidz Digital.

Having spent an afternoon with the team at 1st Class Kidz Digital I have to say how impressed I was with their industry, creativity and maturity. I think that this shows how Curriculum for Excellence can work so well when a teacher uses specific skills that they have to create purposeful learning experiences for children; experiences that make them want to come to school, to learn, to achieve and to show us just what they can do.

Thank you to all at Hatton Cruden PS and 1st Class Kidz Digital for making me so welcome.


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Ubisoft in pixel art war with BNP

A post on gaming forum NeoGaf reveals a recent battle between Ubisoft Montreuil and the neighbouring branch of Banque Nationale de Paris. Ubisoft started it all, with a row of Space Invaders crafted from Post-It notes, but over the space of several weeks of back-and-forth creations the office windows feature characters from Bubble Bobble, Super Mario Bros, Pac-Man, Street Fighter II and Zelda. We suggest any analysts puzzled by a downturn in Ubisoft's next set of financial results look no further than the stationery budget. Follow the source link below for the pictures.
http://www.neogaf.com/forum/showpost.php?p=29798251&postcount=1
NeoGaf


Borderlands 2 announced

In a press release, Take-Two has confirmed that a sequel to 2009's Borderlands is under development at Gearbox Software. Borderlands 2 will be released during the next fiscal year which begins on April 1, 2012, for Xbox 360, PS3 and PC.
http://www.borderlands2.com/
Take-Two


David Braben on Raspberry Pi

“Computer education has been oriented around being good consumers, and not good creators,” says the co-creator of the $25 PC.

David Braben came to this year’s Develop Conference to discuss Raspberry Pi, a $25 Linux-based computer that he (along with the rest of the Raspberry Pi Foundation) hopes will help re-engage school children with computer science. We caught up with him to discuss its current status.

read more


There's no such thing as embargoes

Making journalists behave isn't as important as giving gamers the information they want, says Thom Dinsdale.

This is an article about the changing role of press embargoes. The difficulty in writing anything at all on the subject of embargoes is that, even as many of the arguments have become familiar and well worn (and I can highly recommend John Keefer’s 2008 piece to that end), the issue ceases to be any less contentious. Hardly a day goes by that some exasperated journalist somewhere doesn’t bemoan the shrinking walls of the PRison in which they are forced to work.

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Voting opens for Golden Joystick Awards 2011

Shortlist revealed for annual videogame awards, with new gongs for mobile, downloadable and free-to-play.

Voting has opened for the 29th annual GamesMaster Golden Joystick awards, run by Edge parent Future Publishing, with gamers worldwide able to have their say ahead of the awards ceremony in October.

There are 14 categories in all, with new awards for downloadable, mobile and free-to-play games. Those who vote in all categories will be in with a chance of winning the GamesMaster Ultimate Gaming Prize, which includes consoles and games.

0

read more


Voting opens for Golden Joystick Awards 2011

Shortlist revealed for annual videogame awards, with new gongs for mobile, downloadable and free-to-play.

Voting has opened for the 29th annual GamesMaster Golden Joystick awards, run by Edge parent Future Publishing, with gamers worldwide able to have their say ahead of the awards ceremony in October.

There are 14 categories in all, with new awards for downloadable, mobile and free-to-play games. Those who vote in all categories will be in with a chance of winning the GamesMaster Ultimate Gaming Prize, which includes consoles and games.

0

read more


Capcom strengthens social presence with Snoopy deal

The publisher's social subsidiary, Beeline Interactive, has announced a partnership with Peanuts that will see Beeline release social games featuring Snoopy and friends around the world. Capcom says it will use the licence to build on its success in the social space with Smurfs Village, the controversial freemium iOS game which, together with Capcom's Lil' Pirates and Zombie Café, has been downloaded more than 20 million times. In a statement, Beeline said the deal would "lead to even faster growth on a global scale in the steadily expanding market for social games."
http://www.capcom.co.jp/ir/english/news/html/e110803.html
Capcom


Atlus: Catherine is our biggest-ever launch

Speaking to IGN, Atlus' Tim Pivnicny said last week's US launch of Team Persona's erotic thriller Catherine was the most successful in the company's history. "Catherine has exceeded our highest expectations," he said. "It released last week to tremendous critical acclaim and fan response, and continues to generate discussion among fans. It is fitting, then, that Catherine can boast the largest launch in the 20-year history of Atlus, and continues to see strong sales at retail." Deep Silver is to publish the game in Europe later this year.
http://uk.ps3.ign.com/articles/118/1185654p1.html
IGN


Blizzard trademark hints at new Warcraft expansion

MMO Champion spotted Blizzard's filing last week with the US Patent and Trademark Office for "Mists Of Pandaria", which covers "computer game software". It's all speculation at this point, but it appears that this will be the fourth World Of Warcraft expansion. A document containing Blizzard's five-year release schedule, leaked last December, showed the firm was planning two further WOW expansions: one in Q2 2012, and the fifth in Q4 2013.
http://www.mmo-champion.com/content/2399-Mists-of-Pandaria
MMO Champion


Iwata writes to "betrayed" 3DS owners

Company president publishes contrite letter to early adopters, admitting global price cut is a "drastic step."

Satoru Iwata has written to early Japanese adopters of the 3DS, acknowledging they "may feel betrayed" and admitting there is "nothing [Nintendo] can do to completely make up for the feeling that you are being punished for buying the system early."

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August 02, 2011

Namco Bandai posts first quarter profit, sales growth

Japanese publisher Namco Bandai swung to a first quarter profit on improved sales in the three months ended June 30. The company's content division - which houses its game business as well as network, visual and music content - saw revenue grow 8.1 per cent year-over-year to ¥35.6 billion (£283.4m), and posted an operating income of ¥519 million (£4.1m), versus a loss a year earlier. Net sales for the company as a whole were up 7.7 per cent to ¥88.2 billion (£702.2m), with net profit of ¥3.25 billion (£25.9m), compared to a first quarter loss a year ago. The publisher sold just shy of 3.4 million games during the period, up from 3.15 million last year. Unit sales were led by PS3 (657,000), Xbox 360 (651,000) and 3DS (622,000) games. Namco’s top three titles were all 3DS games - Japanese releases One Piece Unlimited Cruse SP and Tales Of The Abyss took the top two spots, ahead of US release Ridge Racer.
http://www.bandainamco.co.jp/en/ir/index.html
Namco Bandai


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