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August 02, 2011

Blackley: "Consoles aren't dead. They've won"

Xbox co-creator tells us consoles are everywhere and explains why the success of games on iOS is "a total victory".

Seamus Blackley, the man who spearheaded Microsoft's Xbox project, has told us that those who believe the rise of Facebook, iOS devices and cloud gaming means the death of the traditional console are wrong, saying: "The console business has won."

Blackley recently quit his position at Hollywood talent agency CAA in order to return to game development, and he believes there has never been a better time to do so: the potential audience is bigger than ever, and consoles are everywhere.

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Evo 2K11 report

Comebacks and upsets abound at the annual world fighting game championships in Las Vegas.

Last weekend, an estimated 5,000 fighting game fans descended on the Rio Hotel And Casino in Las Vegas for the tenth annual Evolution Championship Series. Known as Evo, it's the world fighting game championship, the biggest tournament of its kind in the year, and with the recent resurgence of fighting games, this year's was bigger than ever.

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EA Sports Season Ticket announced

Annual membership scheme offers early access to games, discounted DLC and more.

Electronic Arts has announced the EA Sports Season Ticket, a membership scheme that rewards users with early access to games and discounted downloadable content.

The Season Ticket gives members access to participating games three games before they hit store shelves by digital download, and a 20 per cent discount on DLC. EA also rather vaguely promises "premium web content" and "membership recognition" to those that sign up.

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"Unlimited Detail" engine gets new airing

Euclideon releases new video of its apparently groundbreaking 3D engine, which promises "100,000 times" better graphics.

Following its original reveal a year ago, Brisbane-based technology company Euclideon has released a new video of its engine, which purports to show off progress it has made - and the "largest breakthrough since 3D graphics began".

The results are remarkable. The camera zooms into the company's logo, revealing it to be made of a one kilometre square world of trees, rock and ruined ancient buildings, and then it shows the ground to be made from individual clods of dirt. It consists, the video claims, of 21,062,352,435,000 polygons, and it runs at 20 frames a second.

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Capps: console freemium some way off

Speaking to Gamasutra, the Epic Games president said the increasingly prevalent free-to-play, microtransaction-supported model will not reach consoles "as quickly as everyone thinks," with price and the need for retailers standing in freemium's way. "It'll be a while before the trend hits the console space," he said. "I don't know about most gamers, but as soon as I spend $60, I don't want to spend five times that on additional sales for the game - I feel like I should get a good solid experience for that money. We love [retailers], that's how we get people excited about our games. I like having those game stores and I don't want to lose them."
http://www.gamasutra.com/view/news/36153/Epics_Capps_F2P_Wont_Take_Over_As_Quickly_As_Everyone_Thinks.php
Gamasutra


Capps: console freemium some way off

Speaking to Gamasutra, the Epic Games president said the increasingly prevalent free-to-play, microtransaction-supported model will not reach consoles "as quickly as everyone thinks," with price and the need for retailers standing in freemium's way. "It'll be a while before the trend hits the console space," he said. "I don't know about most gamers, but as soon as I spend $60, I don't want to spend five times that on additional sales for the game - I feel like I should get a good solid experience for that money. We love [retailers], that's how we get people excited about our games. I like having those game stores and I don't want to lose them."
http://www.gamasutra.com/view/news/36153/Epics_Capps_F2P_Wont_Take_Over_As_Quickly_As_Everyone_Thinks.php
Gamasutra


Tsunoda: Kinect ports won't deliver best experience

Responding to our concerns over the accuracy of Kinect when it comes to controlling games which require precision, Microsoft creative director Kudo Tsunoda stressed that it comes down to design, not the device. "No matter what, if you build an experience for one type of platform or device and then bring it over to another one, it’s always going to play better on the platform that it’s built from the ground up for," he said when we offered Child Of Eden as an example. "I think you see with Kinect experiences today it’s not about precision, but if we made Kinect experiences like track and field in Kinect Sports and had you running down the track using a game pad instead of Kinect it would not feel as good," he continued. "I think that’s where it’s at. If it’s built from the ground up for Kinect it will feel better than with the controller, if it’s built for a controller it’ll feel better than with Kinect, and I think that makes sense."
http://www.next-gen.biz/features/kudo-tsunoda-kinect
Kudo Tsunoda on Kinect


Epic: Gears 3 leak "frustrating and saddening"

In an extensive interview published on the site today, executive producer Rod Fergusson admits the premature leak earlier this month of a development build of Gears Of War 3 was "saddening" and "frustrating," but saves his harshest words for those who sought out story spoilers. "It's people choosing to ruin their own experience," he tells us. "I get people going, 'oh no, I just watched this thing on YouTube and it's totally given away something'. And I go, 'well, why did you go looking and why did you watch it?'" He also hints at repercussions for those that shared video footage of the game, saying: "We're extremely diligent about getting that stuff taken down and issued a call to fans to not perpetuate it…and just keeping track of those who do. I don't think everybody's aware of the potential repercussions of those types of actions."
http://www.next-gen.biz/features/rod-fergusson-interview
Rod Fergusson on Gears Of War 3


Trip Hawkins criticises lack of Flash on iOS

As part of a larger interview with the EA and Digital Chocolate founder, Hawkins claimed that Apple wants "you to be in the App Store rather than the browser, so they cripple the browser". "They’re like, ‘Oh it’s nothing against Flash; we just prefer HTML5’. Well, Flash can actually make a really good game, and with HTML5 you can’t do that." He also attacked the App Store's closed nature: "For Apple to decide that they’re going to be the censors ... it just doesn’t really work that well, because they still end up with a thousand farting applications." For more on why Hawkins left Apple and why he's on Steve Jobs' "shit list for life", read the full interview at the source link below.
http://www.next-gen.biz/features/trip-hawkins-apple
Trip Hawkins on Apple


"Miscommunication" over Pac-Man & Galaga Dimensions save system

Namco has issued a statement saying that Pac-Man & Galaga Dimensions' save game can in fact be deleted by holding ABXYLR on the 3DS. The clarification follows yesterday's assertion from the game's QA lead that "There is no way to erase the save from within the game itself without misusing the hardware, causing corruption." Namco has apologised for any confusion, saying that there has been a "miscommunication".
http://www.namcobandaigames.com/
Namco Bandai


Kudo Tsunoda on Kinect

Microsoft's creative director talks control accuracy, learning real world skills and modding.

Since its release, Kinect has been threatening to make good on its promise to shake up the way we play. But aside from a couple of standout titles, the games available have yet to fully embrace the devices full body tracking potential. We caught up with Kudo Tsunoda, creative director of Microsoft and Xbox 360 Kinect, to discuss what the company has learned since Kinect's release, what he thinks does and doesn't work on the device and where what we can expect from it in the future.

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Aaron Staton: My Favourite Game

The Mad Men and LA Noire star talks gaming on set and phone emulation.

Aaron Staton will have come to most people’s attention via the AMC TV series Mad Men, but more recently the 31-year-old actor has become the face – quite literally – of Depth Analysis’ MotionScan technology, playing troubled detective Cole Phelps in Team Bondi’s groundbreaking crime thriller LA Noire. When he’s not starring in games, he’s a keen consumer of them…

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Trip Hawkins on Apple

The Digital Chocolate CEO talks Steve Jobs, the App Store and the inevitable decline.

With its tight control over the App Store, which has sold billions of game apps to date, Apple has asserted itself as a powerful gatekeeper in the rapidly growing sector of mobile game development. Digital Chocolate CEO Trip Hawkins – who worked as director of strategy and marketing for Apple in the early ‘80s – is intimately acquainted with Apple’s business philosophy.

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Rod Fergusson on Gears Of War 3

The series' executive producer tells us why chainsaw guns could be “limiting the franchise”.

Having eclipsed a million pre-orders already – making it the fastest pre-ordered Xbox exclusive title in the console’s history – Gears Of War 3 promises to be one of the biggest releases of 2011. We caught up with Rod Fergusson, the series’ executive producer, to discuss the company’s ambitious plans for the trilogy’s send-off, why he thinks Gears has been unable to approach Call Of Duty’s sales numbers, and to what extent the leak of an early development build hurts Epic.

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Zynga sued for patent violation

The social gaming titan was sued for copyright infringement last month, and is now facing allegations of patent litigation from Segan LLC. The patent in question is titled "System for viewing content over a network and method therefor," and covers "a system and method for viewing content over the Internet wherein a user accesses a service provider server to view a character icon provided by the service provider to a user interface device." Segan claims that Zynga's FarmVille and Mafia Wars are in violation of its patent, and seeks "a reasonable royalty to compensate" it for "injury and monetary damages".
http://www.bloomberg.com/news/2011-08-01/zynga-is-sued-by-rival-segan-over-patent-for-computer-games-technology.html
Bloomberg


Humble Indie Bundle grosses $1 million

The third pay-what-you-want indie promotion launched less than a week ago, but has already been purchased over 200,000 times, with the total grossed passing the million-dollar mark overnight. The average purchase price is currently $4.76, and as was the case in bundles past, Linux users are the most generous, paying an average of $11.63. Markus "Notch" Persson - whose Minecraft was added to the bundle, albeit in time-limited trial form, after its launch - is no longer the highest contributor: his $4,048 payment has been eclipsed by virtual currency trading site MtGox.com, which sits atop the top contributors list with a payment of $4,096.
http://www.humblebundle.com/
Humble Indie Bundle


More 3DS Ambassador titles named

When it announced last week that early 3DS adopters will be compensated for the handheld's impending price drop with a selection of free classic games, Nintendo only named five of the Game Boy Advance games on offer. That number has now risen to seven after Nintendo confirmed that Kirby & The Amazing Mirror, and Super Mario Advance 4: Super Mario Bros 3, will also be available for free to 3DS owners who connect to the eShop before August 12.
http://www.nintendoworldreport.com/news/27322
Nintendo World Report


Sony acquires Sucker Punch

The Infamous and Sly Cooper developer has become Sony Worldwide Studios' 16 internal studio. Speaking to MSNBC, Sony's Scott Rohde hinted that Sony swooped to prevent Sucker Punch falling into the hands of someone else. "I'd be lying if I said other groups weren't interested," he said. "The bottom line is, when you've got a group that's been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It's that simple. It's hard to find high-quality developers like these guys." The terms of the deal were not disclosed.
http://ingame.msnbc.msn.com/_news/2011/08/02/7220875-sony-buys-infamous-game-developer-sucker-punch
MSNBC


Cut The Rope sequel confirmed

It's hardly surprising given Cut The Rope's stunning success - it hit 6 million downloads within four months of release, and has won a BAFTA and Apple Design Award - but a sequel is on the way. Details are sparse, but IGN has a single screenshot and some concept art which suggest that protagonist Om Nom is to be let out of his box, and will be joined by a new character, The Professor.
http://uk.wireless.ign.com/articles/118/1185343p1.html
IGN


Words With Friends hits Facebook

In a logical consequence of Zynga's acquistion last December of Texas-based developer Newtoy, the popular, high-scoring take on Scrabble that has been so successful on iOS and Android will soon be available on Zynga's chief stomping ground, Facebook. Zynga has brought several of its Facebook games to mobile, but this is the first time the company has done the reverse and launched one of its mobile properties on the social network.
http://www.gamasutra.com/view/news/36289/Zynga_Brings_Popular_iOS_Game_Words_With_Friends_To_Facebook.php
Gamasutra


August 01, 2011

Square Enix picks up True Crime: Hong Kong rights

Square Enix has acquired the rights to True Crime: Hong Kong, the open-world action game canned by original publisher Activision earlier this year. The title remains in production at Vancouver-based ModNation Racers developer United Front Games but is now being managed through Square Enix London Studios, Gamasutra reports. "When we met the team at United Front Games, it was a done deal in our eyes - we instantly recognised the huge potential in the game and the team," Square Enix London Studios general manager Lee Singleton told the site. He explained that the company hasn’t picked up the True Crime IP, noting that “it’s too early” to talk about a release date, target platforms or what the final name will be, but said removing the True Crime title should be “pretty straightforward". Activision Publishing CEO Eric Hirshberg added: "Our team has worked very hard to find a solution where everybody wins. Square Enix gets the benefit of the tremendous investment we've made in the game thus far. UFG gets to stay together and complete their vision. And gamers get to play a great game. We couldn't be more thrilled."
http://www.gamasutra.com/view/news/36132/Square_Enix_Nabs_Rights_To_True_Crime_Hong_Kong_From_Activision.php
Gamasutra


DeNA reports record sales for seventh straight quarter

Japanese social and mobile gaming firm DeNA generated record sales and operating income for a seventh consecutive quarter during the three months ended June 30. The company reported sales up 43 per cent year-over-year to £276.9 million, operating income up 32 per cent to £126.3 million, and 45 per cent growth in net income to £75.6 million. DeNA said its popular social games network Mobage - which recently launched on the Android Market in English-speaking countries around the world - now has over 30 million users in Japan alone, and that consumer spending on its Moba-coin virtual currency increased nearly 19 per cent over the previous quarter. “We are very pleased to yet again exceed goals as we keep our focus on an aggressive plan,” said DeNA president Isao Moriyasu. “This quarter we are reporting significant steps toward our goal of creating the definitive global social games network.” Last month, DeNa announced the Super Creators initiative, which will see some of Japan's leading development talents including Keiji Inafune, Yuji Naka and Goichi Suda turn their hand to social games.
http://www.dena.jp/en/ir/index.html
DeNA


Gameloft sales up 15 per cent in first half of 2011

French publisher Gameloft has reported sales of €76.8 million for the first half of calendar 2011, up 15 per cent year-over-year. The firm said the growth was driven by sales in emerging markets and by the success of its smartphone and tablet games, sales of which grew 55 per cent over the previous year. Gameloft plans to launch approximately 20 smartphone and tablet games during the second half of 2011, which it forecast should drive “solid sequential growth in the third and fourth quarters”. In the long-term, the company says it “appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets, social networks, TVs and consoles”. Last September, Gameloft announced that it had achieved over 20 million game sales through the App Store, having released 100 titles since the digital distribution platform’s launch two years earlier. The company was formed in 1999 by the Guillemot family brothers, who are also the founders and owners of Ubisoft.
http://www.thestreet.com/story/11205248/1/gameloft--first-half-sales-of-768-million-up-15-smartphone-and-tablet-sales-up-55.html
Press release


Gameloft sales up 15 per cent in first half of 2011

French publisher Gameloft has reported sales of €76.8 million for the first half of calendar 2011, up 15 per cent year-over-year. The firm said the growth was driven by sales in emerging markets and by the success of its smartphone and tablet games, sales of which grew 55 per cent over the previous year. Gameloft plans to launch approximately 20 smartphone and tablet games during the second half of 2011, which it forecast should drive “solid sequential growth in the third and fourth quarters”. In the long-term, the company says it “appears to be in an ideal position to benefit from the rapid emergence of the digital distribution of video games on mobile phones, tablets, social networks, TVs and consoles”. Last September, Gameloft announced that it had achieved over 20 million game sales through the App Store, having released 100 titles since the digital distribution platform’s launch two years earlier. The company was formed in 1999 by the Guillemot family brothers, who are also the founders and owners of Ubisoft.
http://www.thestreet.com/story/11205248/1/gameloft--first-half-sales-of-768-million-up-15-smartphone-and-tablet-sales-up-55.html
Press release


Japanese and US PSone emulators heading to European PS Store

Sony announces several games are in the works; titles to be published "as is".

Sony has confirmed that NTSC-J and NTSC-U PSone emulators are currently being prepared for release on European PlayStation Stores.

While no dates or titles have yet been confirmed, SCEE PlayStation Store Team member Ross McGrath revealed in a blog post that there are already US and Japanese titles being processed for release in the future.

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