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August 01, 2011

Namco details controversial save system

Following the news that the upcoming Pac-Man & Galaga Dimensions will utilise an undeletable save file in the manner of Capcom's controversial Resident Evil: The Mercenaries 3D system, Namco has explained how the save game will work but remained tight-lipped over the reasoning behind its inclusion. "There is no way to erase the save from within the game itself without misusing the hardware, causing corruption." the game's QA lead told Shacknews, attempting to mitigate the news by adding: "It takes a very long time to get high scores on all the games to fill up the rankings as each game is a stand-alone title." Even more worryingly, while players will be able to save high scores and share them online, if the same cart is used in a second 3DS, scores may be "double posted." Namco provided Shacknews with a detailed breakdown of exactly how each game in the collection is affected.
http://www.shacknews.com/article/69505/namco-bandai-explains-pac-man-galaga-dimensions-save-schemata
Shacknews


Xbox 360 The Witcher 2 delayed until 2012

The Xbox 360 version of CD Projekt's The Witcher 2: Assassins Of Kings has been pushed back to the first quarter of 2012, partly due to the ongoing legal tussle between Namco and THQ over publishing rights. Making the most out of a bad situation, however, CD Projekt has promised to put the additional development time to good use. "The extra time will allow us to polish the title to perfection, so that the game offers an ideally balanced, fantastic experience to gamers," said studio head Adam Kicinski. "As the launch of the game approaches, we will be sharing more details how it will be released on Xbox 360. I trust that despite the release date shift, players will be satisfied with what we are planning for them."
http://www.gamepur.com/news/4794-witcher-2-xbox-360-delayed.html
Gamepur


New issue of Edge out today

Introducing E231, featuring the Dark Knight and his descent into the madness of Batman: Arkham City.

Now with subscribers and available at UK newsagents or via Zinio for iOS, Android, PC, and Mac, our latest issue features Batman: Arkham City, Rocksteady's stunning sequel to Arkham Asylum.

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Japanese used game retailers slash 3DS prices

Nintendo's recently announced 3DS price drop has prompted some used game retailers in Japan to drop their second hand hardware prices early, despite the official cut - which will see the hardware retail at 15,000 yen instead of 25,000 - not set to occur until August 11. Japanese book, clothes and media retailer Book Off dropped its used price from 23,000 to 14,000 over the weekend while Bic Camera subsidiary Sofmap also adjusted its figures dropping the price from 22,800 to 13,800. Inline with the reductions, buyback prices were also cut, apparently resulting in retailers selling used stock at a loss.
http://www.andriasang.com/e/blog/2011/07/31/used_3ds_prices/
Andriasang


Doon in the Wee Room: Building a can do culture with the iCan 3/3


Back in 2003/4 some of my colleagues at the University of Dundee introduced e-portfolio, via Blackboard, to the PGCE(S) course. This was designed to enhance levels of responsibility, ownership and peer collaboration in the course. I was not directly linked to this work as it was led by Bob Doig, Graham Williamson and Joe McLuckie but I watched it develop and grow and became very interested in how this innovative and thoughtful use of technology could enhance learning. In essence the students at Dundee used the GTC’s SITE Benchmarks as the template to which they would document their progress and achievements over the duration of the course. Students would work in peer sets of three and would offer formative feedback on each others work at set times of the academic calendar and whenever else they felt it appropriate. A range of evidence could be drawn upon to show just how the students were meeting each of the benchmarks.

These levels of learner responsibility, ownership and peer collaboration were very much in evidence ‘Doon in the Wee Room‘ in Tarves PS when I saw the children using their iCans; Aberdeenshire Council’s own solution for eportfolio. Quite some way ahead of many others in relation to this the team there had worked with RM to use their Honeycomb service to create a space where children could store their work, share it and reference it to assist in their learning. All this would link with Glow. It made me think about my time back at Dundee but also to think how delightful it was to see this same approach being used with learners of such a young age.


Making an iCan

When I was watching the children in Mr Cordiner’s class using a range of technologies I spotted one young learner working with Digital Scrapbook. I asked her what she was doing and she told me that she was making an iCan. What this meant was that she was making her own graphic that would detail something specific that she had been learning about or how to do,  and then, in her own words, she’d pop it in to Glow. Watch this video clip to see the exchange between us but when watching look at how natural a part of learning this appears to be for this young girl. It appears that the children in this class and no doubt in others where the iCan is being used are becoming more and more involved in determining the success and challenges they are having or facing in their own progress.

I spotted a display of a selection of iCans that the children had already done and captured some of them. Have a look at what these P.2 children can do.


iCan Gallery

In view of Building the Curriculum 5 and  the introduction of profiles in to P.7 this coming academic year and in to S.3 as of 2012/13 it is very encouraging to see authorities such as Aberdeenshire already make headway in to the area of children developing and maintaining their own learning profiles/eportfolios. As well as the bespoke and robust solution of the Aberdeenshire’s iCan there are other schools and authorities using Glow blogs as a means of profiling too. For Scottish teachers who would like to begin to explore how you could use Glow blogs to help develop profiling/eportfolio in your own context then this Glow group is of great use. (Glow login required)

For those of you who are attending The Scottish Learning Festival 2012 this year then please do bear in mind that there are quite a few teacher led seminars related to eportfolio and how resources such as Glow blogs can assist here.

Finally, may I say thank you to all at Tarves PS for sharing their exciting and very impressive work with me and for making me so very welcome. Good luck with those iCans!

via


Warner Bros. to publish Lollipop Chainsaw outside of Japan

Warner Bros. Interactive Entertainment and Kadokawa Games are set to publish Grasshopper Manufacture's cheerleader-starring zombie slayer Lollipop Chainsaw around the world in 2012. The press release reveals that Slither director/writer James Gunn is working with the team to provide his "cult humour and edgy storytelling" to the game. “Our exciting partnership with Kadokawa Games allows us to try something new by bringing a very unique game like Lollipop Chainsaw to Western markets,” said Warner Bros. Interactive Entertainment president Martin Tremblay. “Grasshopper Manufacture's games have shown tremendous success with gamers around the globe and we are delighted to expand our portfolio of Japanese-developed games.”
http://twitter.com/#!/suda_51/status/97985546080628736
Suda51 Twitter


Silpheed designer dies aged 45

Silpheed, Gungriffon and Grandia designer Takeshi Miyaji, who founded Gamearts with his brother when he was just 19, has died at the age of 45. G-Mode, the company he founded in 2000, announced that its CEO passed away on July 29 and that Ryu Okoriyama, former CEO of Gaia Holdings, will take his place.
http://eir.eol.co.jp/EIRNavi/DocumentNavigator/ENavigatorBody.aspx?cat=tdnet&sid=907536&code=2333&ln=ja&disp=simple
G-Mode


Zumba Fitness ten weeks as UK number one

Disney's Cars 2 challenges for the top spot while LA Noire returns to top ten.

505 Games' Zumba Fitness remains at the top of the UK all-formats chart for the seventh week running, a cumulative total of ten weeks spent at number one since the game's release last November.

Disney's Cars 2 has jumped up the chart from eight to number two thanks to a doubling of sales, knocking Ubisoft's Call of Juarex: The Cartel down one place to number three.

Just Dance 2: Extra Songs and LA Noire also saw healthy sales boosts, returning both to the top ten at number four and nine respectively.

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Zumba Fitness ten weeks as UK number one

Disney's Cars 2 challenges for the top spot while LA Noire returns to top ten.

505 Games' Zumba Fitness remains at the top of the UK all-formats chart for the seventh week running, a cumulative total of ten weeks spent at number one since the game's release last November.

Disney's Cars 2 has jumped up the chart from eight to number two thanks to a doubling of sales, knocking Ubisoft's Call of Juarex: The Cartel down one place to number three.

Just Dance 2: Extra Songs and LA Noire also saw healthy sales boosts, returning both to the top ten at number four and nine respectively.

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Nintendo: 3DS price drop due to Gamecube lessons

Nintendo CEO Satoru Iwata has said that the decision to drop the price of the 3DS so soon was based on lessons learned from the Gamecube, adding that the huge success of Wii and DS has allowed the company to reduce the price and take on greater business risk. The internal feeling at Nintendo, Iwata revealed during Friday's investors meeting, is that the company missed a big opportunity with the Gamecube and doesn't want to repeat past mistakes.
http://www.andriasang.com/e/blog/2011/08/01/3ds_pricedrop_gamecube/
Andriasang


Sony provides free Vita dev kits to indie developer

According to Great Little War Game developer Icon Games, Sony provided Vita dev kits to the studio at no cost. Spotted by VG247, a representative from the studio posted on NeoGaf saying: "We showed them our game, they liked it loads and thought it a good fit for their machine, so they sent us four kits. Gratis. Just like that." In a later post he praised the Vita and predicted that Sony's app store would fill up in the same way Apple's App Store has, adding: "Nintendo can learn a lot from [Sony's] attitude." We've asked Sony to provide its official position, and whether this will be a regular occurence in future.
http://www.vg247.com/2011/08/01/sony-handing-out-free-vita-dev-kits-to-indies/
VG247


Norwegian retailers take COD, WOW off sale following killings

Norwegian retailer Coop Norway has temporarily removed 51 game and toy brands from its shelves following last months bombing and massacre committed by Anders Behring Breivik. The move comes in response to the mention of Call Of Duty: Modern Warfare 2 and World Of Warcraft in Breivik's manifesto, who wrote: "I see MW2 more as a part of my training-simulation than anything else." Speaking to the Norwegian press, Coop Norway Retail director Geir Inge Stokke said: "The decision to remove the games was made around the time we realised the scope of the attack. Others are better suited than us, to point to the negative effects of games like these. At the moment it's [appropriate] for us to take them down. I wouldn't be surprised if others do the same. We have to think very carefully about when to bring these goods back. The economy involved is of no importance." Other titles removed from sale include Homefront, Sniper Ghost Warrior and Counter-Strike Source. It's important to note that non-game items such as toy guns have also been taken off shelves. We've contacted the publishers involved for comment.
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fwww.rogalandsavis.no%2Fnyheter%2Farticle5684654.ece
Rogalandsavis


Diablo III will not allow modding

Following Blizzard's decision to make Diablo III online-only and to include a real-world currency auction house, it has revealed - hardly surprisingly - that the game will not allow thirdparty mods. "For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game," says Blizzard's FAQ. At the top of the variety of reasons are surely the concerns that mods could disrupt online play and the game's economy.
http://us.blizzard.com/diablo3/
Blizzard


Paid DLC coming to 3DS and Wii U

Though Nintendo remains wary of "low quality" items and free-to-play.

Nintendo is currently preparing paid item transactions for games on 3DS and Wii U, the system set to be available to 3DS developers by the end of the year. The revelation came on Friday, during a Tokyo earnings briefing chaired by company CEO Satoru Iwata.

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Controversial new features revealed for Diablo III

Blizzard's forthcoming action RPG will be online-only and will include a real-world currency auction house. Blizzard will take fixed flat fees for listings and sales, though players will get a number of free listings each week. "It came from the standpoint of watching the players from Diablo II and WOW and seeing there was a demand for this, and that was something players wanted," explains game director Jay Wilson. "If they want it so bad that they’re willing to leave the game, go to some other website, risk being banned, risk credit card fraud, account compromise – that’s a lot of risk, and that means that’s a lot of demand that players have." For a full explanation by Blizzard game design lead Rob Pardo and Wilson, read our feature at the link below.
http://www.next-gen.biz/features/diablo-iii-will-feature-real-world-currency-auction-house
Edge


Diablo III's real-world currency auction house

Blizzard design lead Rob Pardo explains controversial new features.

At a press event for Diablo III held last week, Rob Pardo, Blizzard’s vice president of game design, unveiled two new – and potentially controversial – elements of the forthcoming dungeon-crawler. Diablo III will require an internet connection in order to work, and will also feature real-world money trading via an in-client auction house.

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Diablo III's real-world currency auction house

Blizzard design lead Rob Pardo explains controversial new features.

At a press event for Diablo III held last week, Rob Pardo, Blizzard’s vice president of game design, unveiled two new – and potentially controversial – elements of the forthcoming dungeon-crawler. Diablo III will require an internet connection in order to work, and will also feature real-world money trading via an in-client auction house.

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July 30, 2011

News round-up July 25-30

3DS and Nintendo take a tumble and crunch bites - another week in video game news.

Monday

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July 29, 2011

Opinion: Levelling up in Tiny Tower

The iOS skyscraper builder shows old-school RPGs new free-to-play tricks, says Jason Killingsworth.

“And when they removed from the east, they found a plain in the land of Sennaar, and dwelt in it. And each one said to his neighbour: Come let us make brick, and bake them with fire. And they had brick instead of stones, and slime instead of mortar: And they said: Come, let us make a city and a tower, the top whereof may reach to heaven; and let us make our name famous before we be scattered abroad into all lands.” (Genesis 11:2-4)

“Time is money.” (Proverb)

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Heroes Of Newerth goes free-to-play

S2 Games' fantasy MMOG becomes the latest to switch to the free-to-play model, but the firm has gone to great lengths to ensure that existing players don't feel short-changed and newcomers don't feel intimidated. A new, three-tier system sees users split into Basic, Verified and Legacy accounts according to length of membership and time played, with PC Gamer noting that Verified Only matchmaking should avoid the problems experienced when Team Fortress 2 switched to free-to-play last month, by keeping newcomers and old hands apart.
http://www.pcgamer.com/2011/07/29/heroes-of-newerth-goes-free-to-play/
PC Gamer


Dodonpachi Resurrection set for Europe

Cave's bullet-hell shooter was released in the west on iOS devices, but the Xbox 360 version, released in Japan last November, was not expected to follow. Rising Star Games has now announced plans to localise and release the game in Europe this autumn, but there's no word on a North American release.
http://www.gamesetwatch.com/2011/07/dodonpachi_resurrection_coming.php
Game Set Watch


Iwata takes 50 per cent pay cut

The Nintendo president told a shareholder meeting today that he was taking responsibility for sluggish 3DS sales, and as such would be drawing a drastically reduced salary. He said: "For cuts in fixed salaries, I'm taking a fifty per cent cut, other representative directors are taking a 30 per cent cut, and other executives are taking a 20 per cent cut." Iwata's previous salary was around $2 million.
http://kotaku.com/5825872/nintendo-president-takes-blame-for-3ds-getting-50-percent-pay-cut
Kotaku


Sega posts quarterly loss

For the three months to June 30, Sega Sammy's net sales revenue dropped 28.5 per cent year on year to ¥65.33 billion (£514.9 million). Having posted a profit this time last year of ¥7.03 billion (£55.4 million), the last quarter saw the firm hit with a loss of ¥2.22 billion (£17 million). Its game division saw sales drop 22.3 per cent to ¥16.2 billion (£127.7 million).
http://www.segasammy.co.jp/english/pdf/release/20110729_tanshin_e.pdf
Sega


The Friday Game: Radical Fishing

Another indie curio finds itself cloned before it can get itself to market - this time Vlambeer's ultraviolent angle 'em up.

You’ve probably played Radical Fishing by now. I hadn’t until this week, however, and that was stupid of me, as it’s brilliant.

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Report: Vita CPU manufactured by Samsung

Andriasang brings word from Japanese trade paper Semiconductor Industry News that the CPU in Sony's upcoming PSP successor, PlayStation Vita, will be manufactured by Samsung. The processor will be made using a 45nm process, which uses far less power and should help the powerful handheld's battery life.
http://www.andriasang.com/e/blog/2011/07/29/samsung_vita_cpu/
Andriasang


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