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July 19, 2011

First Indie Games Summer Uprising titles announced

Microsoft has announced the first eight games to be included in its Indie Games Summer Uprising, taking place between August 22 and September 2. The Uprising, which aims to showcase some of the best indie games on Xbox Live, consists of games voted for by independent developers - another two games will be chosen through a public vote, to take place between August 1 and August 14. The eight announced games are: Battle High: San Bruno, Cute Things Dying Violently, Doom & Destiny, Raventhorne, SpeedRunner, Take Arms, T.E.C. 3001 and Train Frontier Express. You can see the games in action in the video below.
http://indiegames-uprising.com/Default.aspx
Indie Games Uprising


Tiny Tower review

Nimblebit has us looking to the skies - while it empties our wallets.

So innocuous, so unassuming, so all-encompassing, Tiny Tower is nearly brilliant. The most obvious attraction may well be the price – which is ostensibly nothing – but this game will eventually take your money, and there's simply no calculating how much time.

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Tiny Tower review

Nimblebit has us looking to the skies - while it empties our wallets.

So innocuous, so unassuming, so all-encompassing, Tiny Tower is nearly brilliant. The most obvious attraction may well be the price – which is ostensibly nothing – but this game will eventually take your money, and there's simply no calculating how much time.

read more


Andrew Wilson: Facebook, XBLA growing threat to retailers

EA Sports boss says 45 per cent of 2010 game revenues were digital; people want on demand.

Speaking at this year's Develop conference today, EA sports worldwide development lead Andrew Wilson said that game retailers are facing a serious disruptive challenge from on-demand digital content.

Despite the continued growth of the game market, fewer players are choosing to visit specialist retailers, instead turning to Facebook games and download services such as Steam, Xbox Live and PSN. 45 per cent of game revenues in 2010 were digital, according to Wilson.

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Pac'N-Jump review

An old classic takes a bite out of an new one.

What’s the ultimate fate of a successful indie game? For Doodle Jump, it's being gobbled up by the Pac-Man brand. Pac'N-Jump is stuffed with Namco’s retro iconography – the later ‘stages’ are themed on Dig Dug, Rally-X and Galaga – and does a great job of turning them into mechanics, but at its core this is only a clone of a hit. 

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Australian R18+ rating in 2011 unlikely

The much-debated potential Australian R18+ classification rating has faced further delays following NSW Attorney-General Greg Smith confirmation that he will abstain from voting on the subject. Speaking to the Australian Gamespot, a spokesperson for Smith said that "more work needs to be done on this issue" and that Smith intends to wait for the results of the Australian Law Reform Commission's classification review - due in 2012.
http://au.gamespot.com/news/6323864/nsw-set-to-derail-upcoming-r18-decision
Gamespot Australia


Tax credit group claims it has saved UK studios £226,000

UK games tax specialist and UKIE partner Jumpstart has claimed that it has already saved UK development studios more than £226,000 in R&D tax credits and hopes to reach savings of £1 million. “I am delighted that this initiative has created tangible benefit so quickly,” said UKIE chairman and Mastertronic director Andy Payne. “Jumpstart worked closely with Mastertronic and submitted a cast-iron claim which has maximised our R&D tax break revenue." The firm finds the savings by applying for R&D tax credits on game studios' behalf, and says it has a 98.6 per cent success rate on all claims made since the organisation's formation in 2008.
http://www.ukie.info/
UKIE


Cavorite review

Charisma and originality aren’t quite enough to elevate this iOS puzzler.

Cavorite’s bushy haired and bespectacled scientist looks familiar, and so do most of the things around him: crates, buttons, platforms, exits. That it manages to be original is surprising – and what lets it down is tragic. 

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Cavorite review

Charisma and originality aren’t quite enough to elevate this iOS puzzler.

Cavorite’s bushy haired and bespectacled scientist looks familiar, and so do most of the things around him: crates, buttons, platforms, exits. That it manages to be original is surprising – and what lets it down is tragic. 

read more


UTV Ignition confirms Austin layoffs

Faxion Online developers let go; affected employee says redundancies higher than reported.

Following reports last month UTV Ignition has confirmed that it has made a number of job cuts at the Austin-based True Studios, which developed free-to-play MMOG Faxion Online and was working on FPS Reich.

UTV online vice president Don Choi issued a statement to Gamasutra saying that only a "fraction" of the studios staff had been laid off, though an affected employee, who wished to remain anonymous, contradicted the statement, claiming instead that the majority of employees at True had been let go.

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Apple users buying 61 per cent more apps

Increase comes in spite of average prices 14 per cent higher than last year.

According to a report from Gene Munster, analyst at investment bank and institutional securities firm Piper Jaffray, the amount of apps downloaded by the average Apple iOS device user in 2011 has seen a 61 per cent increase year-on-year (rising from 51 apps in 2010 to 83).

This boost comes in spite of an increased app ASP (average selling price), which has risen 14 per cent year-on-year in 2011 to $1.44, recovering from an 18 per cent decline in 2010.

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Extent launches "all-you-can-eat" Android subscription service

Digital entertainment media company Extent, which specialises in PC games on demand, has launched an Android service called GameTanium. The service will grant users unlimited access to 75 games at launch for a monthly subscription of $4.99. Extent promises to add games each week, aiming to reach 200 by the end of the year. Current games include Treasures Of Montezuma, Raging Thunder, Wave Blazer and Parachute Panic. "There are lots of markets for Android; right now, there might be a hundred different Android markets by the end of this year," Extent content and mobile head Rick Marazzani says. "But app discovery is enormously challenging on the Android marketplace right now, and more so the more popular it becomes. Monetization, as a result, can be tough: Android has had a lot of problems monetizing content. Our business model is very different; it's an all-you-can eat subscription, like Spotify for games, with trophies, and integration with different payment models."
http://www.gamasutra.com/view/news/35597/Interview_Exent_Unveils_Subscription_Game_Distro_For_Android
Gamasutra


Extent launches "all-you-can-eat" Android subscription service

Digital entertainment media company Extent, which specialises in PC games on demand, has launched an Android service called GameTanium. The service will grant users unlimited access to 75 games at launch for a monthly subscription of $4.99. Extent promises to add games each week, aiming to reach 200 by the end of the year. Current games include Treasures Of Montezuma, Raging Thunder, Wave Blazer and Parachute Panic. "There are lots of markets for Android; right now, there might be a hundred different Android markets by the end of this year," Extent content and mobile head Rick Marazzani says. "But app discovery is enormously challenging on the Android marketplace right now, and more so the more popular it becomes. Monetization, as a result, can be tough: Android has had a lot of problems monetizing content. Our business model is very different; it's an all-you-can eat subscription, like Spotify for games, with trophies, and integration with different payment models."
http://www.gamasutra.com/view/news/35597/Interview_Exent_Unveils_Subscription_Game_Distro_For_Android
Gamasutra


Avatar Kinect to launch next week – report

Microsoft will release its "social entertainment experience" Avatar Kinect on July 27, according to WinRumors sources. The platform holder has said the program will use the Kinect sensor's "precise facial-recognition capabilities to project your face and expressions into a virtual world", allowing up to eight players to communicate in various themed environments from the comfort of their sofa. Avatar Kinect will reportedly be released as part of Kinect Fun Labs, a service launched during E3 which lets consumers download and play around with industry and community developed Kinect innovations.
http://www.winrumors.com/xbox-avatar-kinect-arriving-on-july-27/
WinRumors


July 18, 2011

EA Sports to open new Texas division

Austin-based studio to create 300 jobs, initially focus on development for HD platforms.

EA Sports has revealed plans to open a new division in Austin, Texas.

State governor Rick Perry and EA executives announced the move during a press conference at BioWare Austin today.

"We're going to be adding 300 jobs to our operations here in Austin," half permanent positions and the rest contract ones, EA Games Label president Frank Gibeau said, according to Joystiq.

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RockYou launches social publisher programme

Social game developer RockYou has today launched Studio Partners, a new publisher programme for social developers. The move follows RockYou's publishing of John Romero studio Loot Drop's first two games earlier this year and aims to offer infrastructure, programming, marketing and analytic services to thirdparty studios. "We've realized that as production values in [social] games increase in complexity - with more distribution network opportunities on the front end and infrastructure requirements continuing to grow - it requires more and more time and energy and investment outside of the creative aspects of game design and development," RockYou's Josh Grant told Gamasutra. "Our approach will resemble some of the more traditional services one would find in publishing in traditional videogames. I think we’re seeing the market evolving away from a handful of guys getting together and making a game in a few months, [launching] on a platform like Facebook and [it building] up on its own to a million DAUs."
http://www.gamasutra.com/view/news/35913/RockYou_Launches_Studio_Partners_Social_Publishing_Program.php
Gamasutra


RockYou launches social publisher programme

Social game developer RockYou has today launched Studio Partners, a new publisher programme for social developers. The move follows RockYou's publishing of John Romero studio Loot Drop's first two games earlier this year and aims to offer infrastructure, programming, marketing and analytic services to thirdparty studios. "We've realized that as production values in [social] games increase in complexity - with more distribution network opportunities on the front end and infrastructure requirements continuing to grow - it requires more and more time and energy and investment outside of the creative aspects of game design and development," RockYou's Josh Grant told Gamasutra. "Our approach will resemble some of the more traditional services one would find in publishing in traditional videogames. I think we’re seeing the market evolving away from a handful of guys getting together and making a game in a few months, [launching] on a platform like Facebook and [it building] up on its own to a million DAUs."
http://www.gamasutra.com/view/news/35913/RockYou_Launches_Studio_Partners_Social_Publishing_Program.php
Gamasutra


Develop Conference 2011 preview

We pick out some highlights for this week's conference in Brighton.

This year's Develop, which runs from tomorrow until Thursday, may be free of some of the big international industry names that have headlined the conference in previous years - Tim Schafer and BioWare's Greg Zeschuk were at last year's, for instance. But, outside the headliners the lineup still features plenty of rewarding details - even if the rainy weather won't suit the seaside setting. Sigh. Following are some of the sessions we're particularly looking forward to.

 

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Child Of Eden gets PS3 release date, lower price tag

Ubisoft has announced that a PlayStation 3 version of Tetsuya Mizuguchi's hypnotic Child of Eden will be released on September 23, following its Xbox 360 launch last month. The game is currently listed at €19.99 on Ubisoft's online shop, half the price of the Xbox 360 version. We contacted Ubisoft who confirmed that the price shown is correct - how this will affect the Xbox game's price is currently unclear.
http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.200165200
Ubisoft


Child Of Eden gets PS3 release date, lower price tag

Ubisoft has announced that a PlayStation 3 version of Tetsuya Mizuguchi's hypnotic Child of Eden will be released on September 23, following its Xbox 360 launch last month. The game is currently listed at €19.99 on Ubisoft's online shop, half the price of the Xbox 360 version. We contacted Ubisoft who confirmed that the price shown is correct - how this will affect the Xbox game's price is currently unclear.
http://shop.ubi.com/store/ubiemea/en_GB/pd/productID.200165200
Ubisoft


Gremlin founder to bring classic games to iOS

Ian Stewart, founder of the 1980s studio Gremlin Graphics (later renamed Gremlin Interactive), is to resurrect the brand for iOS versions of its classic games. Stewart's digital publishing company Urbanscan will release Bounder's World under its new Gremlin Presents label, a modern version of the Commodore 64 game Bounder. Gremlin had great success in the '90s with games like Zool, Premier Manager, Monty Mole and the Lotus series, so Urbanscan has plenty of material from which to draw. “I’m delighted to reveal that the first release on our Gremlin Presents label is the new Bounder’s World game,” said Stewart. “We’ve created an addictive, accessible and fun game that is a worthy sequel to the Commodore 64 original, taking full advantage of all the iOS features such as motion-control.” Bounder's World will be released during the third quarter of 2011.
http://www.urbanscan.co.uk/
Urbanscan


Gremlin founder to bring classic games to iOS

Ian Stewart, founder of the 1980s studio Gremlin Graphics (later renamed Gremlin Interactive), is to resurrect the brand for iOS versions of its classic games. Stewart's digital publishing company Urbanscan will release Bounder's World under its new Gremlin Presents label, a modern version of the Commodore 64 game Bounder. Gremlin had great success in the '90s with games like Zool, Premier Manager, Monty Mole and the Lotus series, so Urbanscan has plenty of material from which to draw. “I’m delighted to reveal that the first release on our Gremlin Presents label is the new Bounder’s World game,” said Stewart. “We’ve created an addictive, accessible and fun game that is a worthy sequel to the Commodore 64 original, taking full advantage of all the iOS features such as motion-control.” Bounder's World will be released during the third quarter of 2011.
http://www.urbanscan.co.uk/
Urbanscan


Bandai Namco takes biggest share of Japanese software revenues

Famitsu report lists top ten publishers' boxed retail revenues; notes 60 per cent drop for Square Enix.

According to a report from Famitsu, Bandai Namco (known in the west as Namco Bandai) has taken the largest proportion of Japan's boxed retail sales this year.

Revenues from Bandai Namco represented 16.7 per cent of the country's total software revenues this year, bolstered by the high-profile release of PSP shooter 2nd Super Robot Wars Z in April and PSP adventure Ore no Imōto, which is based on a popular youth novel series.

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iOS horror FPS The Dark Meadow promises "BioShock" quality on mobile

Chicago-based Phosphor Games, the studio behind the 'SpacePop' mini game in kinect Adventures, has revealed that it's working on an Unreal-powered horror FPS for iOS devices. Phosphor, which most recently took on veterans from the former Midway Chicago studio, says that it will blend long-range projectile play with Infinity Blade inspired melee combat. "We looked at a ton of ranged-combat games, from Doom and Rage to Time Crisis," said company co-founder Chip Sineni in an interview with Pocketgamer. "The problem was that either your finger blocked the target or you had to do a slide move to shoot. However, the best iOS games are gesture-based... We’re not trying to accurately model a crossbow, but to make quick gestures easier. Early in the game you get a little helping scope, too, kind of like the Gears of War grenades, so you have an idea of where your arrow will land." Phosphor promises around six hours of story-driven gameplay, and is aiming to "bring the quality of BioShock or Half-Life to the mobile."
http://www.pocketgamer.co.uk/r/Multiformat/The+Dark+Meadow/news.asp?c=31534
Pocket Gamer


Zoe Mode: Publishers increasingly expect too much from small budgets

Zoe Mode studio head Paul Mottram believes that publishers increasingly expect to invest digital project budgets in return for retail-quality games. Speaking during a roundtable discussion hosted by Gamesindustry.biz, Mottram stressed that the growth of digital platforms has resulted in publishers who expect too much from download titles with smaller budgets. "It's hard for us because none of the platforms are dominant at the moment," he said. "The Wii is on the wane, obviously Zumba [Fitness] has done really well on that, and we hope we see some success there, but there's a nervousness which we're seeing from publishers who are traditionally funding some of our products. With the move to digital, what I've seen is people wanting to spend XBLA budgets but expecting retail content. Unless we can address that it's going to be very hard for us to deliver the games we want to make."
http://www.gamesindustry.biz/articles/2011-07-15-mottram-pubs-expect-retail-product-for-xbla-budgets
Gamesindustry.biz


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