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June 30, 2011

Bungie Aerospace revealed

The Halo developer has revealed Aerospace, a partnership initiative which will see it support smaller developers using Bungie.net and its community. The first such partnership is with Seattle’s Harebrained Games, led by Jordan Weisman, the man behind the Halo 2 ARG, I Love Bees, as well as MechWarrior, Shadowrun and Crimson Skies. The studio’s iOS game, Crimson, will be released under the Bungie Aerospace banner this summer.
http://www.bungie.net/News/content.aspx?cid=3186
Bungie


Unity opens Stockholm office

Unity Technologies’ new Swedish office will be led by Erik Hemming and Erland Korner, formerly of DICE, and the firm is recruiting for what VP of engineering Steffen Toksvig describes as “a handful of really experienced people that can complement the awesomeness of Erik and Erland.” We’ll be publishing an interview with Unity Technologies CEO David Helgason tomorrow.
http://www.gamesindustry.biz/articles/2011-06-30-unity-technologies-opens-stockholm-office
GI.biz


Activision reveals Call Of Duty XP

Two-day event offers real-life Modern Warfare battles, a million-dollar tournament and more, with proceeds donated to charity.

Activision has announced Call Of Duty XP, a two-day event based on its enormously popular shooter, to take place in Los Angeles in September.

Set in a 12-acre space, Call Of Duty XP will give 6,000 attendees a first chance to lay hands on Modern Warfare 3’s multiplayer and co-op modes, as well as the first full glimpse of the Call Of Duty Elite subscription service that Activision announced last month.

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Going mobile

Rockstar senior designer Anthony Gowland, veteran of GTA and Red Dead Redemption, on going indie after six and a half years at the top.

Anthony Gowland is a ten-year industry veteran responsible for designing games including Grand Theft Auto: Chinatown Wars and Red Dead Redemption. Joining Rockstar Leeds as a mission scripter, Gowland was quickly promoted to senior designer after just three months and has spent the past six and a half years overseeing the studio's output. Last month, however, he decided to strike out alone, leaving big-budget development behind and setting up mobile development studio Mainly About Games.

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Going mobile

Rockstar senior designer Anthony Gowland, veteran of GTA and Red Dead Redemption, on going indie after six and a half years at the top.

Anthony Gowland is a ten-year industry veteran responsible for designing games including Grand Theft Auto: Chinatown Wars and Red Dead Redemption. Joining Rockstar Leeds as a mission scripter, Gowland was quickly promoted to senior designer after just three months and has spent the past six and a half years overseeing the studio's output. Last month, however, he decided to strike out alone, leaving big-budget development behind and setting up mobile development studio Mainly About Games.

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Siggraph 2011 promises record amount of gaming content

Development courses, talks and more planned for Vancouver computer graphics festival this August.

Organisers are promising a “record amount” of game development content at this year’s Siggraph conference, which takes place in Vancouver in August.

Heading the list is a two-part course looking at recent advances in realtime rendering. Among those taking part in the course - which is intended to foster links between the development community and the field of 3D graphics research - are staff from Bungie, EA, Sony, Treyarch, CCP and Avalanche.

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News Corp takes $545 million hit in MySpace sale

Rupert Murdoch’s News Corp has, after months of speculation, offloaded the moribund social network to advertising firm Specific Media, with Justin Timberlake apparently an investor in the deal. News Corp bought MySpace in 2005 for $580 million; Murdoch paper The Wall Street Journal reports that the sale was completed for just $35 million. Half of MySpace’s 450 remaining staff have been let go as a result of the deal.
http://blogs.wsj.com/digits/2011/06/30/tech-today-myspace-goes-to-specific-media-and-justin-timberlake/
Wall Street Journal


HMV hit with huge loss

The retailer’s latest financial results show losses of £121.7 million, in stark contrast to the £49.2 million profit it posted this time last year. HMV is now in debt to the tune of £170.7 million, with an “underperforming” videogame market a key factor in its dismal performance. However, the retailer remains optimistic after the sale of bookshop chain Waterstone’s and HMV Canada, which were both loss-making, and is to focus its attention on growing markets including ticket sales and digital downloads
http://www.mcvuk.com/news/45137/HMVs-profits-plunge
MCV


Arduino at Braeview: Getting Started

Getting Started with Arduino


I met Fraser Christie, PT Computing at Braeview Academy in Dundee, at a game design CPD event we held a few months ago. During the event, we started talking about various aspects of technology, computing and CfE in the classroom and got on to the subject of Arduino. I have previously written about Arduino here. After our discussion, Fraser expressed an interest in trying out the rapid prototyping toolkit in his school. I managed to send up a few kits from the Consolarium up to the school and last week I managed to grab a few minutes with an S2 pupil, Paul, who had been using the Arduino kits at lunchtime and after school.

Building a Circuit


Arduino Circuit Building
Paul quickly gave me a demonstration of the Arduino toolkit and managed to very quickly create a simple circuit. During his demonstration, Paul clearly demonstrated a firm understanding of electrical components their purpose. The video also demonstrates the possibility of using Arduino kits to address some for the science experiences and outcomes, such as SCN 4-09c : ‘engineer an electronic system to provide a practical solution to a real-life situation’ and others within the Electricity E’s and O’s.

Coding

Arduino CodingPaul later demonstrated how the Arduino can be programmed using the Processing progamming language – again, demonstrating an understanding of the code, in this case, how to change the speed of a servo. This has significant links to the Computing E’s and O’s, in particular TCH 4-09a – ‘By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success’.
Paul is obviously interested in electronics and computing, and makes a number of references to using online videos to develop his understanding of the circuit making and coding, all in his own time, taking responsibility for his learning. At the end of this video, Paul talks about building a real device – a hidden gumball machine and goes on to talk about the need to not only design/build the circuit and create the program, but to physically build the housing for the device. Within a school context, this could offer links with Design and Technology in order to physically build the object.

Future Plans

I spoke with Fraser after Paul had left us, and he talked about his hopes for the Arduino kits in school for next term. Already he has a rising number interested pupils like Paul who are keen to get hands on with the kits at lunchtimes and after schools, but he intends to use the Arduino kits with his 15 Advanced Higher Computing pupils (pupils are from various schools, but being hosted at Braeview next session) and hopes to inspire them to use the technology as part of their AH projects. He has also made connections with Dundee University and is hoping to work with them next session in order to develop Arduino in school.

More to think about….

It is also worth noting that if delving into the processing programming language seems a bit too much at the start, then there is an alternative. Using the Scratch application framework, the folks over at Citilab have created S4A – Scratch for Arduino. This allows user to use a Scratch like environment to program the Arduino.

via


Sony unveils PSP Engine

Sony’s Kentaro Suzuki took to the stage at Tokyo’s Game Tools and Middleware Forum 2011 to introduce the PSP Engine, which Sony has created to streamline the process of porting PlayStation Portable games to PlayStation 3 under the PSP Remaster banner. Features include high resolution rendering, dual analogue controls, stereoscopic 3D, shared save data, and memory and graphical expansion – all of which are to be used in the first release in the PSP Remaster series, Monster Hunter Portable HD.
http://www.andriasang.com/e/blog/2011/06/30/psp_engine/
Andriasang


Portuguese board game behind Trenched delay

The planned European release last week of Double Fine’s XBLA tower defence title was delayed due to “unexpected challenges with distribution”. It now appears that the game is in violation of a trademark held by Rui Alipio Monteiro, a Portuguese board game designer who in 2007 registered the trademark for Trench, a strategy board game set during the First World War. Monteiro confirmed to Eurogamer Portugal that he holds the trademark, but otherwise had “nothing to declare.” Double Fine must now reach a settlement with Monteiro to allow the studio the use of the name, or change the game’s title altogether.
http://www.eurogamer.net/articles/2011-06-30-board-game-blocks-eu-trenched-release
Eurogamer


Gowland: consumers decide the value of games

Ex-Rockstar designer says it’s not up to the industry to tell consumers how much a game is worth.

Anthony Gowland, a former senior designer at Rockstar who worked on Grand Theft Auto: Chinatown Wars and Red Dead Redemption, believes that attempts by the likes of Nintendo to keep the price of games at their current level despite the continuing rise in popularity of low-cost, downloadable games is misguided, and that the ultimate value of videogames is decided by consumers, not the industry itself.

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Touch controls: the fallacy of choice

Virtual D-pads, tilting and swiping - let’s make games with fewer control options, says usability expert Graham McAllister.

Offering the player a choice of controls is a good thing, right? It means that all players can choose a method of interaction to suit their own preferences. On many iOS or Android games it’s common to see a range of control schemes available which, broadly speaking, can be split into several basic forms: tilt-based controls and the varying forms of touch – direct manipulation, virtual D-pads, steering wheels and twin-sticks.

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FEAR 3 review

Despite a progressive mix of online and offline play, Day 1's horror shooter is in the wrong place at the wrong time.

The most horrific thing about FEAR 3 is what a series purist might say about it. The closest it has to a bogeyman is the all-corrupting Call Of Duty, with its power to inflict dual weapon slots and recharging health on all in its wake. The only real terror it knows is its own – the hell of the console preowned shelf, upon which dwell the story-based shooters with wide fields of view, modest gun models and action that feels like its own reward.

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Capcom defends Mercenaries 3D save system

Capcom's upcoming Resident Evil: The Mercenaries 3D has been the subject of some controversy after it was revealed that the game's save file cannot be reset or deleted. In a post on Capcom Unity, community specialist Shaun Baxter writes: "There was no intention of lessening the experience of the game. Essentially, it was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It's not some secret form of DRM. It's simply the way we designed the save system to work with the arcade type of gameplay." The save data for Capcom's other "arcade fighting game" for 3DS - Super Street Fighter IV 3D Edition - can be reset in the options screen.
http://www.capcom-unity.com/resident_evil/go/thread/view/7391/27944601/About_the_Save_Data_%28Official
Capcom


PS Home Welcome Back content revealed

SCEE's compensation for the PSN downtime to Home users has been some time coming: the free games offered as part of the Welcome Back programme were available almost four weeks ago. The virtual goods on offer to users of PS3's social virtual world are worth a combined £65, and include an anime-themed personal space and furniture set, as well as clothing, games and a party bundle containing smoke machines and balloons. All content is brand new, SCEE says, and is available to download from PlayStation Home until July 28.
http://blog.eu.playstation.com/2011/06/29/playstation-home-your-welcome-back-content/
SCEE


Resident Evil: Revival Selection trailer

While the series is making headlines this week for all the wrong reasons - with 3DS title The Mercenaries 3D's save system the subject of no little criticism - Capcom has released a trailer showing the improvements made to Resident Evils 4 and Code Veronica ahead of their HD re-release later this year. In Japan, the two will be released one one disc under the name Revival Selection; in the west, the games are set for individual releases on XBLA and PSN this autumn.
http://www.andriasang.com/e/blog/2011/06/30/re_revival_selection_trailer/
Andriasang


Stringer takes pay cut

The BBC reports that, during a shareholder meeting in Tokyo on Tuesday, Sony Corporation chairman Howard Stringer revealed that he took a pay cut of 16 per cent last year. His salary and bonuses fell from ¥408 million to ¥345 million - £2.7 million at current exchange rates. Despite Stringer's insistence that "our brand perception...is clearly improving again," one shareholder called on him to resign.
http://www.bbc.co.uk/news/technology-13957761
BBC


Study: US Game spending to fall in 2011

Spending on mobile, social and digital distribution to make up more than half of consumer spending for the first time.

Consumers in the United States will spend $21.6 billion on videogames in 2011, down from $24.6 billion last year, according to market research firm Newzoo.

The study predicts that 2011 will, for the first time, see mobile, online and downloadable games account for more than half of the total amount of US consumer spending on videogames. Sales of console games are to fall 20 per cent, with those of boxed PC and Mac games falling seven per cent.

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June 29, 2011

Microsoft still cautious about 3D gaming

Sony is throwing significant weight behind 3D, but rival hardware maker Microsoft remains unsure of the technology’s gaming potential and consumer appeal, even if it acknowledges it’s “an interesting space”. Xbox senior product manager David Dennis told Eurogamer: "There was a big rush by some other folks in the industry to convince people they want to play in 3D. You can question the motivations of why they want to make everyone go buy a new TV perhaps, but I think 3D has to fit in a natural way where it fits with the gameplay. Something we're watching and wanting to understand from consumers is whether this is something they actually want… You watch the market penetration of 3D TVs, you look if it's something people are buying and you adapt and innovate, just like we've done by deploying different system updates and features. If there's other things we want to do with 3D because consumers are asking for we would explore it."
http://www.eurogamer.net/articles/2011-06-27-microsoft-still-hesitant-on-3d
Eurogamer


Bodycount dated

Codemasters has given Bodycount a September 2 European launch date, ensuring the promising looking firstperson shooter won’t directly face off against the likes of Battlefield 3 and Modern Warfare 3 in the following months. The game will hit the US on August 30. Earlier this year, we spoke to Codemasters art director, Max Cant, and game director, Andy Wilson, about standing out from the FPS crowd and going beyond accurate simulation with Bodycount. Check out the interview through the link below.
http://www.next-gen.biz/features/bodycount-interview
Bodycount interview


Sony looking ahead to virtual reality gaming

Stereoscopic 3D boss says platform holder now has the power to realise the VR dreams of the 1980s.

Mick Hocking, head of Sony's worldwide studios stereoscopic 3D team, says current technology will enable the company to bring to market immersive virtual reality gaming experiences “in the not too distant future”.

"Another thing that's coming back, which I'm very excited about, is the notion of virtual reality," the executive told btween3d in a video interview.

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Japan: New entries take the top three chart spots

3DS slips to second place on the hardware rankings following a brief Zelda: Ocarina Of Time assisted boost.

New entries took the top three places on the Japanese software chart during the week ended June 26.

PS3 role playing title Atelier Meruru: Alchemist Of Arland 3 debuted at number one, ahead of new PSP releases Steins; Gate and Gundam Memories: Memories of the Battle, Andriasang reports.

Last week's top two, Little Battle Experience and The Legend Of Zelda: Ocarina Of Time 3D, placed fourth and fifth respectively.

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World Of Warcraft goes free-to-play

Blizzard Entertainment becomes the latest developer to adopt the increasingly popular freemium model, with World Of Warcraft now available for free until players reach level 20. Limits are also in place on gold and trade skills, while the auction house, mailbox, trading, chat and guilds are unavailable. Should players wish to subscribe when they reach the level cap, the game and its Burning Crusade expansion are available at a discounted price.
http://www.mcvuk.com/news/45122/World-of-Warcraft-now-F2P
MCV


World Of Warcraft goes free-to-play

Blizzard Entertainment becomes the latest developer to adopt the increasingly popular freemium model, with World Of Warcraft now available for free until players reach level 20. Limits are also in place on gold and trade skills, while the auction house, mailbox, trading, chat and guilds are unavailable. Should players wish to subscribe when they reach the level cap, the game and its Burning Crusade expansion are available at a discounted price.
http://www.mcvuk.com/news/45122/World-of-Warcraft-now-F2P
MCV


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