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June 28, 2011

Commodore dusting off 64 and Amiga

Commodore USA has resurrected its 30 year old Commodore 64 as a high-end PC - the C64x. The system looks just like the original, but houses 2GB of DDR3 RAM and 1.8GHz dual-core Intel Atom D525 processor. The company intends to begin shipping the system between May and June this year. Better still, it includes an emulator to run original 8-bit games. Commodore is also planning to restore the Amiga name to its former glory, with three versions (the 1000, 2000 and 3000) currently in development.
http://www.computerandvideogames.com/309181/news/amiga-reborn-as-high-end-pc-range/?cid=OTC-RSS&attr=CVG-News-RSS
CVG

 


Stringer: 90 per cent of PSN users have returned

Says attacks were due to Sony defending its IP.

Sony CEO Howard Stringer today told 8,360 shareholders at Sony's annual shareholders meeting in Tokyo that the hacking attacks against PSN were a result of the company defending its IP. "We believe that we first became the subject of attack because we tried to protect our IP, our content, in this case videogames," he said.

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Journey beta details announced

Sony is issuing invites for the beta of thatgamecompany's latest game Journey, but they are reserved for the "very earliest adopters" of the developer's output with PlayStation Plus accounts. "Whilst it’d be amazing to open this out to everyone out there who’s excited about Journey, unfortunately numbers need to be kept very limited for technical reasons," European product manager Alex Pavey wrote on the EU PlayStation Blog. "But as it progresses, this trial will be extended into SCEE – the existing Beta Trial community and selected PlayStation Plus members will receive invitations in early July. Look out for more information about selection criteria and timings soon." A limited number of additional spots will be given away on thatgamecompany's Facebook page, as well as the PlayStation Blog.
http://blog.us.playstation.com/2011/06/27/journey%E2%80%99s-first-steps-post-e3/
PlayStation Blog

 


ESRB and EMA welcome Supreme Court's decision

While Senator Leland Yee says court is putting the interests of corporate America before those of children.

The Entertainment Software Ratings Board and Entertainment Merchants Association have each issued statements voicing their approval of yesterday's US Supreme Court ruling against the California violent games law.

Yesterday's ruling threw out Leland Yee's bill, which looked to ban the sale of violent videogames in the state, and instead asserted confidence in the ESA self-regulated ratings system.

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EA restores Battlefield Heroes following LulzSec attack

EA has restored service to its free-to-play Battlefield Heroes following last week's attack by now disbanded hacking group, LulzSec. EA issued a statement to Eurogamer: "Service has been restored on Battlefield Heroes following a short hiatus related to a security breach. Our investigation is ongoing, however it appears screen names and encrypted passwords associated with an early beta version of Heroes have been compromised. To the best of our knowledge, it appears that no personal data was compromised – no emails, account history, credit card numbers or payment methods. Any further updates will be posted on this page. We apologize for any inconvenience."
http://www.eurogamer.net/articles/2011-06-27-ea-restores-battlefield-heroes-after-hack
Eurogamer


June 27, 2011

Supreme Court rules against violent videogame regulation

Court provides first amendment protection to videogames; says law is "unconstitutional".

In a landmark case for the videogame industry, the United States Supreme Court has ruled against California's video game violence law in the Brown v. Entertainment Merchants Association, declaring it unconstitutional.

The decision of the nine Justices was announced today, the law ruled invalid with a vote of 7-2. The court's full decision can be read here.

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Former Team Bondi staff reveal troubled LA Noire development

Anonymous sources describe excessive crunch, no overtime pay and question leadership.

Former Team Bondi employees who worked on LA Noire have revealed the game's difficult seven-year development in a series of interviews with IGN.

The site interviewed 11 former employees - all of whom wished to remain anonymous - and studio head Brendan McNamara. Common themes that come up include complaints of constant crunch periods, a lack of overtime pay, a confused hierarchy within the team and criticisms of McNamara's leadership.

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Epic: making something Unreal

Epic's Mark Rein on UDK's major new update, Wii U and the difficulty with Android.

Samaritan. Not the most obvious name for a tech demo inspired by Blade Runner. But then you see who it’s by. Epic Games, whose Unreal Engine 3 sold many of today’s leading developers a ticket into this hardware generation. Whose Unreal Tournament games, furthermore, with their modding tools and contests, sold gamers tickets to development in general. Whose Unreal Development Kit, which incorporates the tech behind its latest triple-A games, is now handing out tickets for free.

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Zumba Fitness retains number one spot in UK chart

F.E.A.R. 3 makes it debut while Child Of Eden is still nowhere to be seen.

505 Games' perennial chart botherer Zumba Fitness has kept the number one spot it reclaimed from Duke Nukem Forever last week. The muscle-bound misogynist has dropped down to number eight, replaced by Warner Bros. Interactive's horror FPS F.E.A.R. 3, which debuts, fittingly, at number three.

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NPD: Digital gamers play nearly as much as core

Digital gamers also buy more games than core players on average.

According to market research company NPD, digital gamers are now spending nearly as much time as 'core' gamers playing and buy more games on average.

While core gamers remain out ahead when it comes to play time, spending on average 18 hours a week gaming, digital gamers spend just two hours less a week at 16.

Meanwhile, core gamers acquired 5.4 games on average over the previous three months while digital gamers were ahead with 5.9. When considering these figures, it should be remembered that digital games often cost less than retail titles.

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David Braben to give Develop conference keynote

The Elite co-creator and Frontier Developments founder will reveal the design process behind Kinect Disneyland Adventures.

Heading the Brighton-based conference's design track, David Braben will discuss the challenges Frontier's team has faced in creating an open-world Kinect game that takes place in a faithful recreation of Disney's themepark.

"You don’t get a better opportunity than this to work with a wide range of rich characters and stories that are genuinely loved by huge numbers of people the world over. It has been a great experience which I’m looking forward to discussing in Brighton in July," Braben says.

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Blizzard considering iOS development

Blizzard is currently considering iOS development with a view to porting World Of Warcraft to iPhone and iPad. That's according to Blizzard lead systems designer Greg Street, who revealed the interest in an interview with Eurogamer. "Everyone I know here has an iPhone or an iPad so we're huge fans of the hardware," he said. "If we could make the right game changes to make [iOS WOW] work, it's something we'd be interested in. It's not something you're going to see in the next week or two, but it's the kind of thing we're always looking at."
http://www.eurogamer.net/articles/2011-06-22-blizzard-interested-in-ios-devices
Eurogamer

 


Mind Candy valued at £125m

Following a sale of stock in London-based Moshi Monsters developer Mind Candy, the company has been revalued at £125 ($200) million. "We think there is a long way to go for Mind Candy," said Thomas Teichman, chairman of investment firm Spark Ventures. "But after six years, when you see a return of 1,400 per cent, it's not a bad idea to take some profit. Since we last valued it, the volume of business has boomed in licensing, subscriptions, selling the magazine in the shops. That is why the value has gone up. What's interesting is that it's come from digital - online to offline, that's unique."
http://www.ft.com/cms/s/2/e2c2cfec-9e45-11e0-8e61-00144feabdc0.html#axzz1QCkvZL50
The Financial Times


Adventure mode nixed from Minecraft 1.7

Creator Markus 'Notch' Persson has announced that the fortcoming 1.7 update for Minecraft will not feature the intriguing and hotly anticipated adventure mode on which he and developer Mojang has been working. "Me and Jens [Bergensten] have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better." 1.7, which will released 'soon', will therefore only feature bug fixes and the new addition of pistons, which are pretty exciting in themselves, as they will allow players to create mechanical devices. Adventure will follow in version 1.8.
http://notch.tumblr.com/post/6969771554/back-in-the-office-and-some-words-on-1-7-and-1-8
The Word of Notch


Yu Suzuki leaving Sega management role

Shenmue and Outrun creator Yu Suzuki is to leave his management position at Sega's AM2 studio in September. Suzuki will remain at Sega as an advisor, but will concentrate on his own company, YS Net.
http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/
Joystiq


Star Wars Galaxies to go offline in December

Sony Online Entertainment and LucasArts have announced that MMORPG Star Wars Galaxies' servers will be switched off on December 15. All services related to the game - including the trading card game - will cease, apparently making way for BioWare's Star Wars: The Old Republic. An SOE statement regarding the decision read: "We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we've received from each and every one of you over the course of the past eight years." The statement went on to hint at an apocalyptic event to close the curtains on the game: "We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there."
http://www.soe.com/
Sony Online Entertainment

 


Ocarina Of Time 3D preserves N64 bugs

Speaking during the latest Iwata Asks interview, Shun Moriya, a programmer at The Legend Of Zelda: Ocarina Of Time 3D developer Grezzo, has revealed that the studio deliberately retained some of the N64 version's bugs for posterity. "The staff members who had played the old game said the bugs were fun!" he said. "We were like, 'What?!' It wouldn’t be fun if your friends couldn’t say, 'Do you know about this?' So we left them in if they didn’t cause any trouble and were beneficial." Anything that might break the game was removed, albeit reluctantly: "If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that."
http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/3/0
Iwata Asks

 


Report: Microsoft preparing Live free-to-play

Xbox 360 manufacturer discussing microtransaction deals with developers according to sources.

Microsoft is preparing a free-to-play service for Xbox Live, incorporating Microsoft point-funded microtransactions, according to Develop sources.

The sources claim that Microsoft is courting developers to discuss possible free-to-play game deals monetised through either in-game purchases or premium upgrade options.

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LulzSec disbands after parting shot

Hacking group publishes user details from EA's Battlefield Heroes beta.

Hacking group LulzSec has disbanded following one last attack on EA's free-to-play Battlefield Heroes beta. Announcing an end to its activities via Twitter and a statement posted on a file sharing site, the group said that its "planned 50 day cruise has expired."

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June 24, 2011

Relentless on Kinect and iOS

Company co-founder Andrew Eades discusses free-to-play and new opportunities.

Until late last year, Brighton studio Relentless Software had spent its entire seven year history bound by an exclusivity deal with Sony.

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Relentless on Kinect and iOS

Company co-founder Andrew Eades discusses free-to-play and new opportunities.

Until late last year, Brighton studio Relentless Software had spent its entire seven year history bound by an exclusivity deal with Sony.

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HTML5 still lagging behind Flash

High-end mobile browser gaming still some way off as research finds HTML5 routinely outperformed by Flash.

Despite constantly being touted for some time as the future for mobile gaming, new research has shown that HTML5 remains some way behind Flash in terms of performance.

Software architect Sean Christmann used his benchmarking tool, GUIMark, to assess the current disparity in performance between HTML5 and Flash on nine different mobile devices.

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Bungie's Marathon set for iPad

The Halo developer's 1994 sci-fi FPS is to be released on iPad, with the port being handled by lone independent developer Daniel Blezek. He has ported the game's original source code to iOS, and says his conversion runs at a steady 30 frames per second. “Digging into this code base to make the port happen and follow the iOS conventions was a huge effort,” he said. "It was months before the code even built without errors.”
http://www.bungie.net/News/content.aspx?type=topnews&link=marathon_ipad
Bungie


The Friday Game: The Outsider

Gothic horror gets the point-and-click treatment as Lovecraft is reworked in Flash.

If the short story, as John Updike argued, is a room upon whose walls a number of fake doors have been placed, then a videogame adaptation offers it the chance to be transformed into a series of rooms upon whose walls a number of locked doors have been placed. That’s certainly been the fate of H. P. Lovecraft’s famously ghoulish tale The Outsider.

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Duke Nukem retains Nordic top spot

Holds onto number one for a second week despite the release of Ocarina Of Time 3D.

Duke Nukem Forever is number one in the Nordic chart, which collates sales data from Norway, Sweden, Finland and Denmark, for a second successive week.

The Take-Two shooter, which became a byword for protracted development before Borderlands developer Gearbox Software was finally able to finish off the work started in 1997 by 3D Realms, retains top spot despite the release of The Legend Of Zelda: Ocarina Of Time 3D, which makes its debut in third.

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