Sony is facing yet another lawsuit over its handling of the April attack on PSN which resulted in the personal data of over 100 million users being stolen.
Reuters reports that the lawsuit, a proposed class action filed at San Diego federal court this week, makes fresh claims that Sony did not do enough to protect its customers' data, and knew it was at risk because it had previously suffered smaller security breaches.
Class-based multiplayer shooter Team Fortress 2 has made the switch to the free-to-play model, developer Valve has announced.
Valve recently opened up its Steam platform to free-to-play games, and just this week admitted it was at work on a free-to-play title of its own. Few expected, however, that an announcement was just around the corner, or that Valve's first free-to-play project would be one of the most popular multiplayer shooters around.
To truly appreciate what Obsidian Entertainment brings to Dungeon Siege III, you need to speak to the automaton standing watch at the mechanical gates to the city of Stonebridge. His animation is limited, his character model is lacking in detail and, to tell the truth, the location he guards isn’t a particularly rewarding place to explore. Yet, if you ask him to tell you a little about his home town, along with the usual fantasy shtick about goblins and men forging alliances, he’ll also admit that Stonebridge is home to hundreds of feral house cats.
A patchwork, not a hybrid, Shadows Of The Damned is an awkward mixture of elements from the oeuvres of its high-profile creators. As executive director and writer, Suda 51 brings along many of the motifs that have typified his quirky, outlandish productions. From wisecracking protagonist Garcia Hotspur to blood-spurting finishers and a fetish for strawberries, it’s easy to mistake Shadows Of The Damned for his latest solo effort rather than his first major collaboration.
Perhaps the biggest problem for Hard Lines is its inspiration. Because Snake is rubbish. But Hard Lines puts that bare mechanic to good use, building a game around it that's anything but an idle distraction.
The big idea is simple: loads of lines, and loads of points. Depending on the mode, your line has to either pick a path through the intersecting mass towards points, kill those other lines and gobble up their 'bits', or simply keep scoring to stay alive.
Masahiro Sakurai has poured cold water on the suggestion that a new game in his Smash Bros series is around the corner, admitting that work has yet to begin on the project and saying that gamers may have to wait "several years" before anything is released.