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June 02, 2011

Backflip's games pass 100 million downloads

Paper Toss developer claims revenue is split almost equally between game sales, advertising and in-app purchasing, and boasts of a billion ad impressions every month.
http://www.pocketgamer.biz/r/PG.Biz/Backflip+Studios+news/news.asp?c=30328
Pocket Gamer


RockYou acquires Australian social studio

3 Blokes Games, Brisbane-based developer of Facebook title Galactic Trader, to remain independent, charged with development of strategy and combat titles for Facebook.
http://www.insidesocialgames.com/2011/06/01/rockyou-acquires-australia-developer-3-blokes/
Inside Social Games


Nintendo details European 3DS eShop

Download store, free 3D Excitebike, web browser and more coming next week.

Nintendo has confirmed that the 3DS download store, eShop, will launch in Europe on June 7.

Users will be able to access the store through 3DS after installing a firmware update. Heading the launch day lineup is a 3D remake of NES classic Excitebike, which will be a free download until July 7.

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Frozen Synapse review

Clinical yet chaotic, Mode7's game of tactics is a multiplayer masterpiece.

With its multiplayer beta open to preorder customers for the last year, Mode7's game of tactics and shooting has grown a formidable reputation as a top-down, turn-based Counter-Strike. It's well deserved. Even now arriving at release with a substantial singleplayer campaign, it's easy to recommend on the basis of its multiplayer alone, in which players hatch plans for each turn separately but simultaneously, before witnessing how their intentions crash together and resolve.

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Trinigy releases NGP engine

Vision Game Engine, optimised for NGP features like multi-touch and dual analogue sticks, available now.

Middleware firm Trinigy has released the NGP version of its Vision Game Engine, which it claims is the first engine to be made available for Sony's PSP successor.

The engine, which is also available for PS3, Xbox 360, Wii, and Windows, offers NGP developers the same range of tools available for other platforms, plus specific features to take advantage of the platform's unique capabilities. Trinigy promises an optimised character skinning system and renderer, support for multi-touch and dual analogue sticks, and improved multi-threading.

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Rovio snaps up animation studio

CEO Mikel Hed hails acquisition of Finnish studio Kombo, which has worked for Rovio before on promotional videos for Angry Birds, as "an important step in the execution of our media strategy."
http://www.rovio.com/index.php?mact=Blogs,cntnt01,showentry,0&cntnt01entryid=73&cntnt01returnid=58
Rovio


Japanese 3DS eShop lineup confirmed

Game Boy games, 3D versions of Excitebike and Xevious, and two original games available at launch on June 7. Nintendo UK tells us: "an announcement will be made shortly."
http://www.andriasang.com/e/blog/2011/06/02/3ds_eshop_lineup/
Andriasang


PlayStation Store returns

Sony restores PSN download store after more than six weeks offline.

Sony has at last restored full functionality to its online service, PlayStation Network, with the return of the PlayStation Store.

The download store had been unavailable since April 20, when Sony took PSN offline after noticing an external intrusion on its servers. While certain elements of PSN, including online multiplayer, were restored on May 15, Sony kept the store offline while it tightened up its security systems. Now, six weeks later, that process has been completed.

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June 01, 2011

Microsoft details entertainment strategy

Company has sights set on wider audience; hints at E3 announcements.

In an official blog post, Microsoft has outlined its plans for a more entertainment-focused Xbox strategy this year. While promising to reveal more at E3 next week, corporate communications vice president Frank Shaw claimed that 40 per cent of all Xbox activity is spent on non-gaming activities. One such activity is video consumption, with each Xbox seeing an average of 30 hours of video consumption per month according to Shaw.

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Lodsys hits back in App Store patent row

Takes legal action against seven developers, warning: "Apple's claim has no basis in law or fact."

Lodsys, the patent firm which has been threatening app developers with lawsuits over alleged patent violations, appears unconvinced by Apple's intervention last week: rather than back down, it has begun legal proceedings against seven developers.

In a series of recent blog posts, Lodsys admits bringing forward its planned litigation "in response to Apple's threats, in order to preserve its legal options."

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Battlefield 3

Game image: 
Format: 
PS3
Xbox 360
PC
Publisher: 
Electronic Arts
Developer: 
DICE
Genre: 
Shooter


PopCap admits Android struggle

Firm prides itself on cross-platform development but admits "breadth and variance" of Android devices pose problems.

Casual gaming king PopCap is renowned for releasing its games on a wide variety of platforms, and prides itself on the fact that it tailors each game to a target platform's features and capabilities. While normally a smooth process, senior game designer David Bishop admits that developing for devices running Google's Android operating system has often been a struggle.

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Price putting Japan off 3DS, survey suggests

Goo Research conducts study of Japanese gamers, with most respondents waiting for a price drop or still satisfied by their DS.
http://www.andriasang.com/e/blog/2011/06/01/goo_3ds_survey/
Andriasang


Crytek wary of cloud gaming

Streamed CryEngine games not possible until latency issues are addressed, says Carl Jones.

Carl Jones, director of global business development at Crytek, has said that predictions of a gaming future based in the cloud are unlikely to come to fruition until ISPs make improvements to network infrastructure.

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Activision reveals Call Of Duty web TV series for Elite subscribers

Eric Hirshberg, CEO of Activision Publishing, tells The Guardian that "top Hollywood talent" has been charged with creating "linear video content" for subscribers to premium online service, set to launch in November.
http://www.guardian.co.uk/technology/gamesblog/2011/jun/01/call-of-duty-elite-web-tv-series
The Guardian


UK PlayStation Store to return tomorrow?

Sony announces that PSN will be down for maintenance from 4.30pm this afternoon until 7am tomorrow; firm has promised full return for its online service before the end of the week.
http://uk.playstation.com/ps3/news/articles/detail/item284695/PlayStation-Network-scheduled-maintenance/
PlayStation.com


Sega gauging interest in PSN Guardian Heroes

Publisher asks Facebook fans if they would buy a PSN version of Saturn re-release, which was announced for XBLA last month.
http://www.facebook.com/Sega
Facebook


Zynga announces social RTS

Empires & Allies, billed as "CityVille meets Risk", to launch today in 12 languages. It's the first product of Zynga's Los Angeles studio, with development staff having worked on the likes of Command and Conquer and LOTR: Battle For Middle Earth.
http://www.zynga.com/about/article.php?a=20110531
Zynga


May 31, 2011

Building better worlds

Crytek on what game engines will look like in 2015.

In the unlikely event of today's consoles still driving the game industry in 2015, their reign will have endured for almost a decade - an unprecedented period of suspended animation for dominant videogame hardware. With the PC marching stubbornly on and handheld devices fast catching up, it's the licensed engine that's evolved the most. Games light enough to run on Xbox 360, flexible enough to port promptly to PS3, scalable enough to satisfy PC, and adaptable enough to spawn phone and tablet tie-ins cannot, by and large, afford to solve that conundrum from scratch.

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New Abertay courses include Maya tutorial

Dundee university's Dare Academy also includes courses covering design and testing, under the Dare To Be Digital banner.
http://www.daretobedigital.com/dare-academy/DareAcademy.php
Dare To Be Digital


US army uses CryEngine 3 for VR training simulation

Crytek's engine powers $57 million project, Dismounted Soldier, for which players wear full-body VR suits to ensure new recruits are trained with "the rigor and realism needed to execute tough and demanding training in full spectrum operations."
http://www.intelligent.net/idweb/company/dismountedsoldier.html
Intelligent Decisions


Mixamo Auto-Rigger exits beta

US firm's tool, which converts static mesh into a rigged character ready for animation in the space of a minute, enters full, paid service for mobile, PC and console developers.
http://www.develop-online.net/news/37768/Mixamo-Auto-Rigger-enters-full-service
Develop


Microsoft reveals new pixel smoothing technique

New algorithm, which turns pixel art into scalable vector assets, revealed in joint paper published by Microsoft Research and the Hebrew University of Jerusalem.
http://www.develop-online.net/news/37775/New-Microsoft-pixel-smoothing-technique-detailed
Develop


4/4 Driving Learning with Mario Kart: Healthy Eating and Grannie changes her mind

“This is play but it’s educating them!”

Over the years we have worked with so many teachers and seen them use commercial off the shelf games in such a way that they are able to make purposeful, relevant and appealing links to traditional curriculum objectives. This has been the case in nursery, primary and secondary settings. We have found that handing over ownership of initial GBL ideas to teachers empowers them to bring their own idiosyncrasies to the table and to build experiences that can meet the needs of their learners. Here is another example of how teachers have done just that.

How would you use the context of Mario Kart to help P.2 and P.3 children develop a real interest in and understanding off the healthy eating plate? Well. I wonder if there is anything that we can learn from the children at Bargarran PS,  Mario and his gang in Mario Kart?!:

Changing a Gran’s point of view…

This example of how childrens’ learning can be situated within an appealing context sits nicely with the thoughts of one of the children’s grannies that I had the pleasure of chatting with at Bargarran PS’ Mario Kart Open Afternoon. I first met Mrs Fortescue, who has a grandson in P.2, in the corridor just as the afternoon kicked off. Her first words to me were, “It wasn’t like this at school in my day – this isn’t school, they’re just playing!” As a result of this chat I I asked if I could come back and speak to her after she’d seen what has been happening in the class… Have a listen to what Mrs Fortesuce had to say 30 minutes later:

As you can hear Mrs Fortescue was somewhat taken aback by what she saw, by what her grand-daughter had been doing and what she was able to tell her Grannie all about. Some of Mrs Fortescue’s main points about what she had seen include:

  • you’d normally associate computer games with playing; I’d never seen them being used like this way in an educational way
  • my granddaughter is so full of information, she’s been telling me all about everything in class as we’ve gone along. I can’t believe how much she knows
  • I first thought what a waste of money, you’re there to be educated. That’s not education like how I was taught  but when you look at it they’re playing but it’s educating them.

A consensus from the grandparents on the day?

I also spoke with another Grannie to see if this was a lucky or pressured change of heart. Mrs Hall has a grandson at the school as well and her interview was equally as positive as Mrs Fortescue’s:

The main points raised about the positive aspect of what she had seen at the open afternoon included:

  • I think it’s marvellous what I’ve seen in class, I didn’t realise they’d done as much
  • my grandson is always telling me about what they’ve done with Mario Kart when he comes home from school
  • coming in to class to see what’s been happening helps you make sense of the Mario Kart project

If schools can build purposeful learning experiences that can engender such buy in from the children, their parents and their grandparents then maybe we are doing something right? Let’s not lose sight of what some of the parents and grandparents have said – if the resource has appeal than why not put it to good use to help children learn?

Hopefully this series of posts has helped convey some of the industry, life and sense of excitement about learning that I witnessed in my time at Bargarran PS. Thank you to everyone involved with this project and a huge thank you to those who shared their thoughts with us. Do feel free to leave a comment, question or observation on any of these posts.

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Grin founders blame Square Enix for closure

Ulf and Bo Andersson, co-founders of Swedish studio which folded in 2009, claim publisher reneged on $20 million deal for Final Fantasy spin-off, at one point asking for full game code - including music files - to be sent by fax.
http://kotaku.com/5806511/bankrupted-studio-says-square+enix-demanded-code-by-fax-didnt-recognize-ffxii-screenshots
Kotaku


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