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Rowena Blair :: Feeds

May 31, 2011

Who cares about the player?

Graham McAllister's new fortnightly column exploring the interface between player experience and designer intention.

I have an unusual job. At parties, introductions might go something like this:

Anon: “Hi, what do you do?”

Me: “I work in videogames.”

Anon: “You get paid to play games all day?”

Me: “Not really, I only get paid to watch people play games.”

Anon: “Sounds great. I’d like a job like that.”

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Google pulls emulators from Android Market

N64, NES, SNES, Game Gear, Game Boy, Mega Drive and Atari 2600 emulators taken down without warning as Google continues clampdown on unlicensed software.
http://www.engadget.com/2011/05/29/android-markets-most-popular-emulators-disappear-without-a-trac/
Engadget


Amazon hiring for social game developer

Not content with offering Android and Mac downloads, retailer signals move into development, seeking a "game designer to envision, design and create great new social games for Facebook and smartphones."
http://www.insidesocialgames.com/2011/05/27/amazon-wants-to-hire-game-designer-to-create-facebook-and-mobile-social-games/
Inside Social Games


House Of The Dead: Overkill coming to PS3

HD remix of Sega's 2009 Wii title to be released on PS3, with 3D and Move support, this October.
http://www.computerandvideogames.com/303514/news/house-of-the-dead-overkill-coming-to-ps3-move-confirmed/
CVG


Atari offloads Star Trek Online developer for $50 million

Californian developer Cryptic Studios sold to Chinese online gaming firm Perfect World after two years of losses.
http://www.develop-online.net/news/37793/Atari-sells-Cryptic-for-50m
Develop


Black Rock pair form new studio

Nick Baynes and Ian Monaghan, former staff at Brighton-based Split/Second developer closed by Disney earlier this month, set up Roundcube Entertainment.
http://www.gamesindustry.biz/articles/2011-05-31-black-rock-duo-form-roundcube-entertainment
GI.biz


Apple lines up Microsoft E3 clash

WWDC keynote kicks off thirty minutes before Microsoft's E3 conference.
http://www.develop-online.net/news/37801/Apple-dev-conference-to-clash-with-Xbox-keynote
Develop


Dark matters: the future of lighting

Why lighting is the key to videogame photorealism.

What would it take to make a Formula 1 game photorealistic? Ten years ago, you could have started just about anywhere. Likely answers would include, but weren’t limited to: high-resolution textures, better surface simulation, motion blur, depth of field, bloom, virtual lens defects, realtime reflections, and the dynamic modelling of light and shadow. Nowadays, you only have to look at F1 2010 to know that we’re close, the gap coming down to the last of those factors. And tech demos like Epic's Samaritan for its Unreal Engine (pictured above), only prove it.

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Activision calls for Call Of Duty Elite testers

Publisher inviting signups for premium online service's beta.
http://www.callofduty.com/elite
Call Of Duty


Sony preparing major acquisition?

Cash balance of $8.3 billion fuels speculation; Imax and Netflix among rumoured targets.
http://www.bloomberg.com/news/2011-05-30/sony-leads-japan-inc-circling-takeovers-with-2-4-trillion-cash-real-m-a.html
Bloomberg


Interplay on brink due to cash crisis

Fallout MMOG at risk as developer admits it has just $3,000 in the bank.
http://www.computerandvideogames.com/303801/news/fallout-mmo-under-threat/
CVG


Ubisoft still confident in 3DS

Rob Cooper expects sluggish hardware sales to take off as Christmas nears: "Never underestimate Nintendo."
http://www.mcvuk.com/news/44505/Ubisoft-3DS-will-flourish-this-Xmas
MCV


Trials HD passes 2 million downloads

RedLynx's XBLA title reaches milestone in just over 18 months.
http://www.develop-online.net/news/37792/Trials-HD-smashes-past-2m-downloads
Develop


DJ Hero developer saved from closure

FreeStyle Games to continue under Activision's watchful eye with "a new, innovative project."
http://www.eurogamer.net/articles/2011-05-31-confirmed-dj-hero-dev-freestyle-saved
Eurogamer


PopCap on porting

PopCap explains how it gets its games everywhere.

Since the days of dodgy PAL releases, porting has had a bad name. And that was when there were just a handful of major platforms that developers had to support. Today, from iOS to Android, DS to PSP, PC to PS3, there are many more divergent platforms than ever before, featuring different control interfaces, screens, hardware capabilities and a lot more. With many games appearing on every single one, has porting become now one of the most important jobs in games? We speak to PopCap senior game designer David Bishop about how he helps ensure its games appear everywhere.

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3/4 Driving learning with Mario Kart: The parents’ perspective

In the early days of the Consolarium a big part of our work in promoting the practice of game based learning involved addressing many of the concerns that teachers had about using such resources and contexts in their schools. Informed reference, we hope, was made to the many folk devils and moral panics associated with games back then but one major concern that was invariably thrown up by schools was – what might parents say about children ‘playing computer games’ in school when they should be learning?! Our experience over the past 5 years of promoting this work has been that parents have been more than pleasantly surprised at how GBL contexts have worked for their child/children. This ‘evidence’ in the parents eyes of good learning experiences may also be complemented by the changing nature of how computer games are now placed in family life. When we first started out the games console was still seen as something that kids did in the shadowy solitude of their bedrooms but haven’t things changed now? How many families do you know that have a console in a main living area and who will use this as part of family play? How many dads out there are red hot at FIFA11, how many mums have a Wii Fit or Zumba game as part of their keep-fit regime and how many grannies have Scrabble on their DS? Times have changed have they not? Are computer games still the folk devil of a few years ago?

At the recent Mario Kart open afternoon at Bargarran PS I saw just how far the practice of game based learning has come in relation to how it is being perceived by children’s parents and guardians. At this event I witnessed a classroom packed with mums and dads, grannies and grandads all buzzing with excitement about what the children had been learning. Some of them were also more than keen to have a go at the game and get their name on the parents’ leaderboard!

I took the chance to chat with some mums and dads at the event to try to get their honest views of the use of a games console in classrooms and what impact the experience of the Mario Kart topic was having on their children.

Have a listen to my chat with Mrs Mavers who has a son is in P.2

The first parent that I interviewed was Mrs Mavers, a mum who was very keen to get the No.1 slot on the Mario Kart Parents’ leaderboard.

As you will have heard Mrs Mavers is of the opinion that this experience has been great for her son. Here are some of the points Mrs Mavers raised:

  • my son has been learning about Italy and other cultures which is a good thing.
  • my son is not the most enthusiastic about school normally but he has been really enthusiastic about this which is good
  • the topic has led to good experience of homework that involved using Google Earth to look at Italian landmarks. This is something we wouldn’t normally have done
  • anything that motivates children should be used as a tool for learning…why not pick up on things that children love and bring it into the school environment?

Have a listen to my chat with Mr & Mrs Brown who has son is in P.2

I took the opportunity to chat with the parents of a P.2 boy who were keen to let me know just how good an idea they felt the Mario Kart topic was and how it had had such a positive experience on their son. Have a listen:

As you will have heard Mr & Mrs Brown are also of the opinion that this experience has been great for their son. Here are some of the points Mr & Mrs Brown raised:

  • since the school brought in the Mario Kart topic his (their son’s) behaviour has improved dramatically
  • it’s had a positive impact at home because he’s doing stuff at home like building cars from junk models to bring in to school
  • he can’t wait to get to school when he knows he has topic related work that day
  • their son is very very keen to learn about things linked to the Mario Kart topic. He’s even learning Italian words!
  • the school has monitored the learning and have managed to crack getting that fine balance between learning and playing the game

In my discussions with the class teachers it was clear that they see links between the school and the home as very important. They set out in the initial stages to ensure that good channels of communication were set-up and maintained and that the opportunity to celebrate and share the children’s learning with their parents was built in to the programme. All of this, coupled with the focused way that the Mario Kart resource has been used has again shown just how good teachers can use good resources to effect good teaching and learning. It’s great to see the parents supporting such practice.

via


150 classic reviews

A collection of the landmark games from Edge's first 15 years.

As we go live with two major relaunches, this site and our magazine, we thought this might be the perfect time to look back through Edge's history and pick out the landmark game reviews we've published.

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Welcome to our new website

Find out about our ground-up redesign right here.

You will have noticed a few changes around here today. We've completely redesigned our online presence, bringing in a host of new features and functions.

At the centre of this new design is you, our readership. We know that you're a diverse bunch, from dedicated gamers and aspiring game-makers to seasoned development specialists and industry leaders. Everyone wants different things from Edge, so the site is all about serving you exactly what you're interested in.

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Call Of Duty subscription service revealed

Premium service Call Of Duty Elite to launch alongside Modern Warfare 3.

Activision’s long-rumoured intent to monetise the multiplayer component of its Call Of Duty series has finally become a reality: Call Of Duty Elite is to debut alongside Modern Warfare 3 this November.

The Wall Street Journal reports that Call Of Duty Elite will give members access to extra content including multiplayer maps. Other features planned include stat-tracking tools and social elements inspired by Facebook.

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Call Of Duty Subscription Service Revealed

Call Of Duty Subscription Service Revealed

Premium service Call Of Duty Elite to launch alongside Modern Warfare 3.

Activision’s long-rumoured intent to monetise the multiplayer component of its Call Of Duty series has finally become a reality: Call Of Duty Elite is to debut alongside Modern Warfare 3 this November.

The Wall Street Journal reports that Call Of Duty Elite will give members access to extra content including multiplayer maps. Other features planned include stat-tracking tools and social elements inspired by Facebook.

read more


PlayStation Store returns this week

PSN and Qriocity to be fully restored worldwide, except Japan, Hong Kong and South Korea.

Sony has confirmed that all aspects of its PlayStation Network and Qriocity services, including the PlayStation Store, will return this week.

The firm restored some elements of the service on May 15, but its online store and other elements involving customer financial information remained offline while Sony beefed up security. That process has now completed, and Sony’s online services will be back up and running this week worldwide, except for in Japan, Hong Kong and South Korea.

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PlayStation Store Returns This Week

PlayStation Store Returns This Week

PSN and Qriocity to be fully restored worldwide, except in Japan, Hong Kong and South Korea.

Sony has confirmed that all aspects of its PlayStation Network and Qriocity services, including the PlayStation Store, will return this week.

read more


May 30, 2011

Get Into Games 2011

Industry insiders' advice on starting a career in game development.

You can access all of our features on a career in the game industry by visiting our Get Into Games topic page.

Learning to design
How the National Film and Television School intends to bring its reputation for excellence to game education.

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May 27, 2011

A New Website

A New Website

Tomorrow, we’re re-launching this website. 

We’ve spent the past few months completely redesigning our online presence, making it better to read and to navigate; better at covering the length and breadth of videogames and the game industry; better at serving you the news and insight in which you’re interested; better at serving a community of people who are passionate about games.

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2/4 Driving Learning with Mario Kart: The buzz of learning

Parental involvement in the life and learning of a school can be an incredibly valuable asset. This is particularly true when parent/carers are active agents in understanding and supporting what is going in their child’s classroom. As we heard in the first of this series of posts the teachers involved had kept parents fully informed in relation to the rationale of the Mario Kart project. To further cement this relationship both classes planned a Mario Kart afternoon to share the learning that had been happening with their Mario Kart topic. Here is a short clip of parents coming in to the classroom.  Also look out for the examples of the children sharing their learning with adults. They are so keen to show off what they have been doing.  As you watch the clip do you get a sense that there is a real buzz about learning here? as the children excitedly share what they have been doing? A great thing to see in a classroom.

There was so much learning linked with this topic for the parent s to have a look a through. Literacy was something that was addressed quite heavily through this topic and one task that had the children creating their own Driving Licences was very eye-catching and had proved to be very popular with the children. (Unable to share due to children’s details included on their mock licences).  Another popular writing activity involved the children coming with a basic character bible for a new Mario Kart character. Have a look at some of their work:

Have a closer look at some of them:

New Mario Kart Character: Holly Zoom Zoom

New Mario Kart Character: Queen Niamh

New Mario Kart Character: Queen Lola

New Mario Kart Character: Transform

I’m sure that the parents who came along to the Mario Kart Open Afternoon were very impressed with the range and quality of work that had been going on. The wall displays around the classroom drew many admiring glances and inquisitive comments from the mums, dads, grannies & granddads.

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