
PlayStation 3 has cleared five million sales in Japan.
Total system sales reached 5,001,598 units as of April 11, the last day of Enterbrain's most recent weekly tracking period, according to Famitsu (via Andriassang).
PS3 launched in Japan almost three and a half years ago, on November 11, 2006.

Is anyone doing DLC as well as Gearbox at the moment?

MMO publisher En Masse Entertainment has announced several new appointments, including veterans of the Halo, Dragon Age and Mass Effect series.
The company formed in February, telling us at the time that its remit was to bring "globally renowned" MMOGs to western audiences. It showed off its debut property, Tera, at GDC last month.

Epic Games has opened a Japanese subsidiary to provide direct Unreal Engine 3 licensing and technical support for the company’s local partners.
The new Tokyo office, which will have an official launch event on April 15, adds to Epic’s existing operations in the States, Poland, Korea and China.
Taka Kawasaki, territory manager of Epic Games Japan, will discuss the company’s vision for the new office, while Epic CEO Tim Sweeney and vice president Jay Wilbur will also be on hand to offer remarks.

Activision-owned Infinity Ward has lost two more long-serving members of staff, with veteran programmer Jon Shiring and lead designer Mackey McCandlish exiting the Modern Warfare developer.

Microsoft and Epic Games have officially announced the ongoing development of Gears Of War 3.
During an appearance on Late Night with Jimmy Fallon, Epic design director Cliff Bleszinski said that the title is planned for an April 8, 2011 launch, the same date we predicted last month.

Crytek CEO Cevat Yerli has revealed that there are plans to develop a free-to-use engine that will be up to speed with the CryEngine 3 for developers and modders.
If it happens, Crytek would be sharing ground with both Unity and Epic Games with their free-to-use Unreal Engine 3 and Indie Platform respectively.

Activision has said that the deal between ex-Infinity Ward bosses Jason West and Vince Zampella and EA ‘comes as no surprise’.
The company said:
“This agreement comes as no surprise to Activision given the myriad of improper activities detailed in the cross-complaint filed on Friday against Jason West and Vince Zampella. We look forward to continuing to work with Infinity Ward’s deep bench of proven talent on exciting new projects.”

Sports Interactive announced Football Manager Handheld 2010 for the Ipod Touch and the Iphone today.
The game has already received critical acclaim across the board. Edge’s sister site CVG finished their Football Manager Handheld 2010 Iphone review by giving the game 9.0 out of ten.

Sports Interactive announced Football Manager Handheld 2010 for the iPod Touch and the iPhone today.
The game has already received critical acclaim across the board. Edge’s sister site CVG finished their Football Manager Handheld 2010 iPhone review by giving the game 9.0 out of ten.

The cancelled Halo MMOG was going to feature community wide quests, its own cover system and “was absolutely going to compete with WOW,” according to ex-Ensemble employee and current Windstorm president, Dusty Monk.
Monk was working on a project codenamed ‘Titan’ between 2004 and 2007, which was going to be the cancelled Halo MMOG.

Games industry analysts have weighed in with US sales predictions for the month of March, ahead of the NPD Group’s release of official market data this Thursday.
Wedbush Morgan’s Michael Pachter, Lazard Capital Markets’ Colin Sebastian and Cowen And Company’s Doug Creutz expect console software sales to be up year-on-year for the first time since September 2009.
The three analysts predict software sales growth of six per cent, nine per cent and 0.5 per cent on last March’s $795 million, respectively.

Canadian developer Silicon Knights is to receive almost $4 million in federal money to help develop a new multiplatform title.
The Too Human studio will use the government grant to create 65 jobs, according to The Tribune.
"This is going to benefit Silicon Knights in ways that are profound and long-lasting," said president Denis Dyack.
Game publishers continue to grapple with the possibilities of DLC. But, while it arrives in unpredictable shapes and sizes, the one thing you might expect to rely on is that it will actually be downloadable. 2K Games came under fire when it transpired that BioShock 2’s Sinclair Solutions DLC was on the disc, unlocked with a small download and a small charge. For the price, players received a smattering of extras – a third upgrade for each weapon and an extended level cap, among other minor tweaks. And the internet was very wroth, and its countenance fell.

During GDC this year, we recorded an interview with Carl Jones, Crytek's director of business development, about what CryEngine 3 means for the developer's future, and why the engine's new support for consoles, displayed to spectacular effect with the forthcoming Crysis 2, is a big part of its plans.

Epic Games has announced the ongoing development of a new FPS called Bulletstorm.
The Xbox 360, PS3 and PC title is being created by the company's Polish subsidiary, People Can Fly, and will be published by Electronic Arts in 2011.

As their legal dispute with former employee Activision rumbles on, ex-Infinity Ward heads Jason West and Vince Zampella have announced the formation of an independent development studio.

Wii exclusive Just Dance retained the top spot on the UK all formats chart during the week ended April 10.
It’s the fourth week the Ubisoft game has spent atop the chart during 2010, the most for any publisher so far this year (ahead of EA with three weeks and Sony and Square Enix with two weeks each).

Though founded on the individual lethality of team Rainbow’s bullets, Tom Clancy’s videogame brand is latterly better known for spectacle – the name indicating a certain competence of bombastic action that mixes meaty gunplay with a smattering of credible tactics and near-future gadgetry. But developers have done little with the fiction. It’s hard to be inspired by it.

SCE Worldwide Studios boss Shuhei Yoshida has told us that the company will cater equally to mainstream and hardcore tastes with its new motion controller, PlayStation Move.
We asked him during a recent interview how Sony’s focus was spilt between making Move an effort to appeal to a wider consumer base, and about making traditional games work in a different way.
“I would say 50:50,” he responded, adding that the company currently has “more than 20 teams working on Move”.

Microsoft has made a small but significant alteration to the way it sells Microsoft Points on Xbox Live.
North American Xbox 360 users can now purchase the Marketplace currency in increments of 400, to better match the normal pricing of Xbox Live Arcade titles and downloadable content.
Previously Microsoft Points were only available in increments of 500, which meant that in order to buy an 800 Point Xbox Live Arcade title users would actually need to purchase 1000 Points.

Activision's on-going lawsuit with fired Infinity Ward bosses, Jason West and Vince Zampella is delaying work on Modern Warfare 3, the publisher's claimed.

Ubisoft has announced that it's discounting the Splinter Cell: Conviction Collector's Edition in North America because of defective USB drives.
The publisher's knocking $10 off the suggested $80 retail price in the States after "random sampling" of the premium packs revealed that many of the included USB drives carry defects.
The USB drives are intended to include a "making of" video, wallpapers and concept art from the Tom Clancy game, reports GameSpot.

Eidos life president Ian Livingstone has described a private viewing he was offered of Lionhead's secret game project.
Communicating via his Twitter, Livingstone described the under-wraps game as “ambitious and innovative”.
He wrote: "At Lionhead today. Peter Molyneux gave me a private demo of his 'secret' project. Incredibly ambitious and innovative."

Nintendo figurehead Shigeru Miyamoto has said that he believes his best work is yet to come.
Speaking to GamesTM magazine (via MCV), the Mario designer explained that the large shift in the kind of games he develops today compared to the past proves that his future is rosy at Nintendo.