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January 13, 2010

edinburghmsc: via @flittleton: RT @dmonp: RT @time Can Video Games Save the World? - TIME http://is.gd/5RH4l #IDGBL10

edinburghmsc: via @flittleton: RT @dmonp: RT @time Can Video Games Save the World? - TIME http://is.gd/5RH4l #IDGBL10


January 12, 2010

edinburghmsc: via @flittleton: IDGBL10 is live on WebCT!!! Let the games begin! #idgbl10

edinburghmsc: via @flittleton: IDGBL10 is live on WebCT!!! Let the games begin! #idgbl10


edinburghmsc: via @claraoshea: vacancy for e-learning instructional designer - http://www.elearningalliance.org/content.asp?ArticleCode=6084

edinburghmsc: via @claraoshea: vacancy for e-learning instructional designer - http://www.elearningalliance.org/content.asp?ArticleCode=6084


January 11, 2010

edinburghmsc: via @flittleton: RT @Eingang: Want to work for Futurelab? Looking for a Learning Research Coordinator (maternity cover) http://bit.ly/8h1Ori

edinburghmsc: via @flittleton: RT @Eingang: Want to work for Futurelab? Looking for a Learning Research Coordinator (maternity cover) http://bit.ly/8h1Ori


edinburghmsc: via @flittleton: RT @JISC: Students visit Pompeii through their own computers http://bit.ly/7NVJFc

edinburghmsc: via @flittleton: RT @JISC: Students visit Pompeii through their own computers http://bit.ly/7NVJFc


edinburghmsc: via @flittleton: RT @Eingang: Some 80 universities could lose doctoral programs in UK due to funding. http://bit.ly/8O0XIE

edinburghmsc: via @flittleton: RT @Eingang: Some 80 universities could lose doctoral programs in UK due to funding. http://bit.ly/8O0XIE


January 08, 2010

Links for 2010-01-04 [del.icio.us]

  • Library - ADL and DAU Co-authors Share Success of Bite-Sized Gaming at IITSEC
    While interest in using games for training has grown over the last few years the types of games used has changed dramatically. While the industry’s initial attempts at building these games has focused on common and established genres of games such as Real Time Strategy (RTS) games and First Person Shooters (FPS) this is no longer the case. Mini-games for training are no longer relegated to the rote memorization games that were clumsily integrated into conventional Computer-based Training (CBT) in the form of uninspired Flash games. Mini-Games have emerged as an interesting way to integrate learning objective specific pieces of knowledge into an existing training regimen. Peter and Alicia’s paper discusses how the military, academia, and industry can benefit by using bite-sized, game-based training applications citing specific examples being fielded with Defense Acquisition University (DAU), National Science Foundation (NSF), and others.
  • Study: Inexpensive Games Improve Children’s Reasoning Ability » Spotlight
    After just eight weeks, children’s reasoning scores, on average, increased by 32 percent, reports Newsweek’s blog NurtureShock. The students all attended an elementary school in Oakland, Calif., with historically low test scores.
  • Charlie Brooker: why I love video games | Technology | The Guardian
    "You're in crouch mode," you sigh, as their character waddles comically up the street. "Take it out of crouch mode." Instead they throw a grenade at their own feet, killing themselves and several bystanders. They moan that it's too hard. You force them to try again. Their character respawns. They run against a nearby door and jab at the buttons. "You can't open that door," you offer helpfully. "Why not?" they ask, "I opened another one a minute ago." "That one's just scenery," you sigh. "How do you know?" they say, jabbing all the buttons again. "It just is. Stop it." "Maybe it'll open in a moment," they suggest, jabbing. "It won't."
  • Online Fandom » Algorithm Fetishism or What Facebook Gets Wrong
    My Facebook news feed is overflowing with people complaining about the changes to Facebook’s news feed/live feed. They boil down to two complaints (1) the news feed has too little and (2) the live feed has too much. Facebook has also introduced a new form of suggestion — they are prodding us to “reconnect” with people, write on others’ walls, suggest profile pictures for those without them, and other forms of what can only be described as social meddling.This is causing much mockery amongst my peers as well as some horror — one friend reports that her friends have been urged to “reconnect” with a friend who passed away last summer.
  • MIT Press Journals - International Journal of Learning and Media - Abstract
    Drawing on Sutton-Smith's description of the rhetorics of play, it argues that the educational value of games has often been defined in terms of remedying the failures of the education system. This, however, ascribes to games a specific ontology in a popular culture that is defined in terms of its opposition to school culture. By analyzing games produced in school by 12- to 13-year-olds in the context of a media education project, the article shows how notions of what a game is emerge from conventionalized and historical relations within a setting, and that the educational value of games can therefore be re-thought in terms of the situated signification of “game” rather than games causing learning. Changing notions of “game” and “play” are therefore highlighted and analyzed in terms of how students position themselves in relation to the teacher, researchers, and their peers.
  • Media Cloud
    Media Cloud automatically builds an archive of news stories and blog posts from the web, applies language processing, and gives you ways to analyze and visualize the data.
  • 4iP Funds Arts Site Central Station As McIntosh Departs | paidContent:UK
    It’s unclear how, or whether Central Station intends to profit. C4 tells paidContent:UK: “In terms of the business model, we want all 4iP investments to be commercially viable in the long-term. 4iP has a sizeable portfolio now and some are more commercially focused than others but there is flexibility here and given Central Station is an arts project we’re more likely to look at public service impact over long-term profit. However, there’s potential for white label sales of the platform to UK colleges looking for a suitable online platform to offer alumni after they graduate.” Ewan McIntosh - 4iP’s investment commissioner for Scotland, Northern Ireland and the north-east of England, who made this investment - is now leaving 4iP, which he joined in August 2008 and for which he has made a weekly Edinburgh-London commute, to start an as-yet-unnamed venture in January.
  • Media, Education and the Marketplace | MIT Video Course
    How can we harness the emerging forms of interactive media to enhance the learning process? Professor Miyagawa and prominent guest speakers will explore a broad range of issues on new media and learning - technical, social, and business. Concrete examples of use of media will be presented as case studies. One major theme, though not the only one, is that today's youth, influenced by video games and other emerging interactive media forms, are acquiring a fundamentally different attitude towards media. Media is, for them, not something to be consumed, but also to be created. This has broad consequences for how we design media, how the young are taught in schools, and how mass media markets will need to adjust.
  • Mind Hacks: The myth of the concentration oasis
    The 'modern technology is hurting our brain' argument is widespread but it seems so short-sighted. It's based on the idea that before digital communication technology came along, people spent their time focusing on single tasks for hours on end and were rarely distracted. The trouble is, it's plainly rubbish, and you just have to spend time with some low tech communities to see this is the case. In some of the poorer neighbourhoods Medellín, my current city of residence, there is no electricity. In these barrios, computers, the internet, and even washing machines and telephones don't exist in the average home. Pretty much everything is done manually. By the lights of the 'driven to digital distraction' argument, the residents should be able to live blissfully focused distraction-free lives, but they don't.
  • Rowenna Davis on a new virtual bank for teachers to share ideas | Education | The Guardian
    "We should be promoting tools rather than content," says Jenkins. "Students should be encouraged to be critical by remixing, commenting on and sharing the resources they are given. They should be creating their own content. YouTube, Google maps and Pixton offer advantages over traditional resources because they allow students to do those things. I'm worried that this bank won't address the real benefits ICT learning can offer - it's just replacing paper filing cabinets with virtual ones." The NDRB doesn't just have conceptual challenges to meet - it also has practical ones. Every school's digital content has to be gathered and filtered through local authorities and/or national learning grids, a process requiring huge amounts of co-ordination. Although over 100 out of 150 local authorities are already engaged in the project, their enthusiasm will have to be maintained if content is going to be delivered and updated.
  • ShirtMullet.com - Flipsaver
    This screensaver was born out of a need. There already was a really nice screensaver out there. However it was not updated to the lastest OSX, Snow Leopard. So I decided to build one myself.
  • 10 Ways Social Media Will Change In 2010
    Worldwide, the iPhone alone accounts for about 33% of mobile web traffic and IDC predicts the number of mobile web users will hit one billion by 2010.


Four pointers to the chasm between elearning and video game designers

Pet Society - Playfish

Patrick Dunn has spotted the four big differences in the design principles of those making intranets and elearning platforms on the one hand, and video games on the other:

  • E-learning designers believe that people learn through "content". They assume that encountering content will lead people to change their behaviour. Games designers believe that people learn through "experience". They assume that having experiences - doing and feeling things - leads to change in behaviour.
  • E-learning designers believe we must be "nice" to our learners in case they go away. They assume that the relationship between the course and the learner is a weak one so that if there's any significant challenge, the learner will give up. Games designers believe that we can challenge people and they'll stick with it. Indeed, it is progressive challenges that form much of the motivation for gamers.
  • E-learning designers believe that we learn step by step (hence linearity, page-turning etc.). Game designers believe we absorb lots of things all at once (hence HUDs, complex information screens etc.).
  • E-learning designers believe that learning experiences are emotionally neutral (in spite of all that's written about the importance of emotion in learning). Games designers always seek an "angle", an attitude.

You can spot this chasm a mile off. I did when I launched my latest social 'game'.

It's an iPhone app to help people spot how much they're drinking and compare it to the reality of how much their friends are drinking (research shows that people reckon their friends consume more than they actually do, thereby leading to a vicious circle of binge drinking).

YBYL Graphic Compare the pay-for app I helped produce, You Booze You Looze, to the free National Health Service drink tracking app and the chasm is clear. On the one hand is a quirky, fun, mini-game-based app with a cheeky backstory made by a young successful Scottish game-making company (You Booze's Digital Goldfish, who also produced one of Apple's Top 30 all-time best sellers, Bloons):

Experience? Check. Challenges? Check. Multiple ways in and things to do? Check - when we added the Facebook Connect element at the backend of the game, it started to have real meaning as friends could see what each other were actually consuming (it's generally a lot less than they thought). An attitude? Double check.

NHS Drinks App On the other hand, the Government-subsidised app from the National Health Service has clearly been developed by, well, not a game designer. It looks like an app version of the Drinkaware website, and the iTunes Store reviews would suggest it has all the amusement of that, too:

All content, no narrative. No form of challenge - it's too easy to use. Only one thing you do - tell it how much you drank last night, with no social element (adding a social element means that the number things you can end up doing heads into the stratosphere). And attitude? It looks as if the committee that designed and approved this killed any attitude the designers may have wanted to inject.

Given the target audience of both apps (game-playing young men and women who drink too much and haven't done anything about it despite Government campaigns about alcohol units, drink driving and other dangers), the game-makers have produced, I believe, a better app that should achieve more. For a similar budget (or less) the great institutions of Government could look to game-makers rather than ad agencies for their next campaigns.

So could educators and intranet makers.

To this, though, I would add that video games designers have been slow in general to pick up on the potential of social gaming, and for the most part educators are still just not interested in it - it's hard enough to convince non-gamers of the benefits of video game use in the classroom without hinting that, God forbid, they can connect users through Facebook. On the other hand, elearning designers picked up on the potential of social-network-like features relatively quickly, producing social worlds and 'bebo-esque' models for interaction and learning, along the lines of, say, Honeycomb (disclosure: I was on the design consultancy team for this).

The chasm is there, but I'd disagree with Patrick: it's not uncrossable. It's also not about gamers and webheads "meeting halfway". Rather , there is a creative opportunity for game-makers and webheads to work together towards new horizons, leaving those chasms back in the decade where they belong.


Pic: Playfish's social game, Pet Society



Communities, Audiences and Scale: eight years on

Communities staring in the same direction
Eight years ago Clay Shirky penned his Communities, Audiences and Scale, pointing out the difference between the TV world of one-to-the-masses communication which scales to infinity, and many-to-many community communication, which in the form of forums and blog discussions at the time, had an upper limit to its potential success:

With such software, the obvious question is "Can we get the best of both worlds? Can we have a medium that spreads messages to a large audience, but also allows all the members of that audience to engage with one another like a single community?" The answer seems to be "No."

Communities are different than audiences in fundamental human ways, not merely technological ones. You cannot simply transform an audience into a community with technology, because they assume very different relationships between the sender and receiver of messages.

Though both are held together in some way by communication, an audience is typified by a one-way relationship between sender and receiver, and by the disconnection of its members from one another -- a one-to-many pattern. In a community, by contrast, people typically send and receive messages, and the members of a community are connected to one another, not just to some central outlet -- a many-to-many pattern. The extreme positions for the two patterns might be visualized as a broadcast star where all the interaction is one-way from center to edge, vs. a ring where everyone is directly connected to everyone else without requiring a central hub.

There are many communities still around today that struggle with this scale issue. Glow, the national schools intranet, while it has 650,000 registered users, cannot hope to facilitate meaningful discussion between them all - or even hundreds of them - with the groups-based discussion-board infrastructure on which it relies. The Scottish Governments' efforts at blogging a couple of years back were abandoned after the First Minister received over 4,500 comments - and was unable to answer or converse on any of them.

However, I'm wondering whether the advent of friendfeed and Twitter-type 'streams' of communication do really lend themselves better to scalable communities, as one might be tempted to believe (and as venture capitalists and creative technologists never stop implying).

Or as danah points out in her 'streams' paper, and as Blonde's Phil and I felt this morning discussing the joy of a Christmas lull in online communication, is there merely more skimming on the top of a wave of communication, rather than flow within it, and siding with voices and arguments that we find easy to hear, rather than getting down into the depth of what we're trying to say and challenging our preconceptions?


Links for 2010-01-07 [del.icio.us]


How To Follow WW2 in 'Real Time' Through Twitter & National Archives

Ukwarcabinet
History buffs and all of us who love good, old fashioned, paper data will enjoy following @ukwarcabinet on Twitter, as each day, several times a day, the actual documents tracking the War Cabinet's decisions are opened up by the National Archives in 'real time' (albeit 70 years later).

Ukwarcabinet example Yesterday we learned that "Cabinet meets to discuss Finnish progress against the Russians and the possibility of further assistance http://ow.ly/TglB", the link leading you to the actual minutes from the meeting, pictured.

Superb for history buffs, and an alternative, long-line way of learning in depth the history of the War. So it won't fit within the structures of our hour-by-hour school timetables and 40 hour courses, but I'm real aficionados young and old will latch onto it regardless.

It would be great if the National Archives could somehow let us skip the meaningless 'checkout' for free downloads of PDFs. It'd also be a good idea for them to put some welly behind the marketing - this should have at least the 2,500 followers of Samuel Pepys, and then some.


Links for 2010-01-06 [del.icio.us]

  • YouTube - NovakCollective's Channel
  • siteInspire | Home | inspiring web design and CSS gallery
    Browse 1,414 websites by style, theme, and type, or view a random selection.
  • Paul Miller: Weary giants and new technology - Features, Gadgets & Tech - The Independent
    The most successful services will be those with a ‘Why Don’t You’ ethic, which encourages us away from the screen and to be active participants in the world outside... ... start-ups can’t do everything. There are some things where standardisation is a good thing and some where risk is a bad idea. There are some services that need expert judgement rather than using the crowdsourced judgement of others. I’m not suggesting that public service start-ups should replace core services, simply that they could become a much larger part of the mix.
  • Lee Bryant: People power can reboot Britain - Commentators, Opinion - The Independent
    Big ticket projects in areas such as IT, Health and Defence have a high failure rate, which is made worse by the tendency to select a large supplier and require them to spend all the money up front in one big hit. Instead, it makes more sense to adopt an investment mindset and provide seed funding to various potential suppliers (ideally community groups and small companies as well as generic corporations that specialise in outsourcing contracts), and then provide more substantial first and second round funding to those projects that show potential, until a clear winner emerges. This way, funding can be leveraged to stimulate innovation as well as deliver a service, and an iterative multi-round approach is more likely to pick winners than just handing over the whole thing in one go.
  • Andy Hobsbawm: From social media to social good - Features, Gadgets & Tech - The Independent
    There are six new and powerful ways the internet is letting individuals express their inborn generosity, contribute to something larger than themselves or, as Tennessee William’s Blanche DuBois would have put it, rely on the kindness of strangers all over the world.
  • Over 3 billion iPhone apps fly off Apple’s shelves
    On the Apple iPhone App Store there are over 100,000 apps. But today Apple says more than three billion iPhone/Touch apps have been downloaded in less than 18 months. That is a hell of a lot of apps.
  • 1DayLater, a feisty time tracking solution from the North East of England
    time tracking solutions is a very crowded market. But that isn’t stopping 1DayLater, a feisty new startup from the North East of England founded by David and Paul King.


Links for 2010-01-05 [del.icio.us]

  • 10 Ways Social Media Will Change In 2010
    Return on investment on social media activities has been challenging to most companies this year. Surveys show only 18% of companies say they saw meaningful return on investment from their social media activities while the other 72% report modest, no return or inability to measure the return on their investment in social media.


Links for 2010-01-01 [del.icio.us]


Where is education's "Recovery.gov"?

Recovery.gov
I believe every citizen should be able to track how every one of their dollars, euros or pounds is spent. Nowhere is this desire to know the destination of our tax dollars more heightened than in education, where we can sometimes feel, as teachers and as parents, very little creeps through into our classrooms and professional development.

Obama's administration is leading the way in showing how this could happen soon.

Last year, within days of becoming President of the USA, Barack Obama announced his intention to create a more open, collaborative and participative form of Government. Soon after, as he pushed through his response to the economic crisis, the Recovery Bill, he was keen that this $98.2bn spend was also monitorable by the people paying for it. Thus at the end of last year launched Recovery.com, a portal to keep an eye on how every dollar is spent, where it is spent and what the recipients of it manage to do with it: creating or safeguarding jobs, gaining new contracts for services.

Recovery.gov Example It's not just agency bureaucracy figures, but also user-generated reports from the people and companies who have benefited from grants or investments. Heck, they even make the data available as a KML file or as text so you can have a play with it, too.

But where is Recovery.com/education? Indeed, why does such a detailed tracker not exist outside the period of crisis, for all of our public services?

Education budgets are admittedly, if we believe our politicians, often saved from cuts (just don't tell the guys in California); it's the one area alongside health that voters don't like to see shaved. Yet, in Scotland as elsewhere, 2011 will see a real cut in the amount spent in classrooms, with Local Authorities and individual school head teachers having to make tricky choices, or learn how to save money in the areas where, in the period of boom, inefficiencies had crept in unnoticed.

Therefore, as we head towards an even more "every penny counts" era than before, having meaningful access to education spend data would mean

  • better decision-making;
  • more transparency before those whose money is being spent
  • more transparency before those who are receiving the service.
Many a costly decision in quangos, local authorities and schools would be questioned by those closest to the delivery of the service - today they're often the last to know.

Better still, Recovery.com is not just a pretty-fied spreadsheet of what money headed out according to the agencies - it's a two-way service, allowing recipients of money to demonstrate what they've done with it, show the true effect of investment and grants in their local area. If £4m is spent in my High School annually and I, as a classroom teacher, am being told that my entire professional development allocation for the year will be only £50, then having access to that data would allow me to either understand a savvy management decision or question its validity.

So, would this appeal to school leaders, Local Administrators, Heads of Education, Superintendents? The data's there already, from their petrol expenses to their Xerox accounts. I, for one, would be generous in my time to show them that Flashmeeting and Google Docs could save them... well, I don't (yet) know how much.


"The iPhone and IED rule the Age of Asymmetry"

Mobile phone in Iran

For years I've disliked the notion that the world is flat; it's often just been another one of those generalisations that make keynote speeches and newspaper articles punchy but which, in the cold light of day, clearly doesn't stand up. Andrew Sullivan came up with another term, which carries much more meaning, in his superb Sunday Times piece on how exactly the world may have flattened in some areas, and what it actually led to over the past, bloody decade:

The forces of order simply could not keep up with the alternately empowering and terrifying new modes of communication and technology. This new flat world made Al-Qaeda possible, but it also made Iran’s green revolution viable. It made the iPod ubiquitous but also the IED. It made global security like Microsoft, constantly fending off viruses; and it made insurgency like a million iPhone apps — nimbler, faster, more inventive and more lethal. It made self-defence as much about self-restraint as shock and awe, as much about the silent, incremental avoidance of catastrophe as any victory on a battlefield.

Andrew Sullivan in the Sunday Times

Jeremy Clarkson in the same 'paper shows his admiration for how far we've come, even if he feels the march of progress is lost in a digital puddle. In the next decade I hope that technology continues to take us further and in directions we didn't even know we wanted life taken in. It's exhilarating, entertaining, informative, helpful for making us do more, quicker, and satisfies, no, indulges our needs as social animals.

Technology is for life what Peavey was for rock and roll: the ultimate amplifier.

Picture from Hapal


Links for 2010-01-03 [del.icio.us]

  • BBC IN PARTNERSHIP WITH SCREEN YORKSHIRE LAUNCH NEW INITIATIVE AROUND CHILDREN’S MEDIA
    The key objectives for the project are: - For CBBC & CBeebies to tap into new opportunities for innovation and creativity. - To stimulate and inspire the digital sector across the North of England, initially focusing on creating new children's content. - To understand and help develop the supply chain across the North for the BBC and build on existing creativity and skills. - To make the BBC North process for commissioning multiplatform content open and collaborative. - To share knowledge about the BBC's infrastructure, processes and audiences. It is intended that @North will provide a blueprint of how BBC North can work more openly in MediaCityUK and will involve more BBC division partners as it develops.
  • MIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically. The full text of each volume in the Series is provided for free and open access thanks to the generous support of the MacArthur Foundation. The full text of these chapters is openly available below. We ask that you complete a brief site registration process, or log in if you are already registered at MIT Press Journals. Registration is entirely optional, but we hope you will register because the information that we gather helps us learn more about open access publishing.
  • 30 top apps from Shakespeare to South Park | Culture | The Observer
  • “the purpose-idea”: ten questions for mark earls | Gapingvoid
    Put really simply, the Purpose-Idea is the “What For?” of a busi­ness, or any kind of com­mu­nity. What exists to change (or pro­tect) in the world, why emplo­yees get out of bed in the mor­ning, what dif­fe­rence the busi­ness seeks to make on behalf of cus­to­mers and emplo­yees and ever­yone else? BTW this is not “mis­sion, vision, values” terri­tory — it’s about real dri­ves, pas­sions and beliefs. The stuff that men in suits tend to get emba­rras­sed about because it’s per­so­nal. But it’s the stuff that makes the dif­fe­rence bet­ween suc­cess and fai­lure, because this kind of stuff brings folk together in all aspects of human life.
  • Why Business Leaders Should Not Be in the Driver's Seat - Bridging Differences - Education Week
    Note that [the business leaders] never speak of the state of learning, nor even the state of education, because those words connote many intangibles that cannot be measured and converted into data. The politicians and business leaders do not speak about whether young people read in their spare time, whether their reading consists of good literature and non-fiction, whether they know how to write an engaging essay or a well-constructed research paper, whether they can engage in an informed discussion of history, whether they are knowledgeable about our governmental system, whether they perform volunteer service in their community, whether they leave high school prepared to serve on a jury and vote thoughtfully. No, instead what we now hear from our business leaders is that the schools must be redesigned to function like business. They conveniently overlook the fact that business practices and the ruthless pursuit of a competitive edge nearly destroyed our national economy a year ago.
  • Underneath Pearson’s Poptropica «
    This sends wrong signals. Pay to win, pay to be better and pay to look great. The casual, social nature of this game sees kids getting into peer pressure situations about status and reputation – rather than any real skill development. Mr8 breezes trough it without really thinking.
  • Just in case you thought you weren't important - Rory Sutherland's Blog - Blogs - Brand Republic
    A fireworks display is non-excludable, in that once you put one on, you can't really charge tickets for attending - since people can simply stand in a nearby street and watch for free. It is also non-rivalrous in that your enjoment of the display does not detract from anyone else's - unlike my enjoyment of a beef & onion pie, which prevents you from enjoying it.
  • russell davies: you have 949 days to comply
    I'm a real olympo-optimist. I think the olympics are going to be brilliant. But years of sci-fi movie countdowns have conditioned me to feel rather anxious living in the shadow of this on the BT Tower. It's exactly what evil aliens/baddies would do if they wanted to threaten London (those few aliens who don't start with California) - they'd hijack the BT Tower and glower over us all from up there. Countdowns are threatening. They just are.
  • Mag+ on Vimeo
    This conceptual video is a corporate collaborative research project initiated by Bonnier R&D into the experience of reading magazines on handheld digital devices. It illustrates one possible vision for digital magazines in the near future, presented by our design partners at BERG. The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories. The purpose of publishing this concept video is first and foremost to spark a discussion around the digital reading experience in general, and digital reading platforms in particular. Thus, we would be more than happy to hear what you have to say regarding the concept and ideas expressed in the video: the magazine reading experience, digital browsing, text versus images, as well as hear about your own digital reading experiences and thoughts. We are all ears.


January 07, 2010

edinburghmsc: via @flittleton: Proposal deadline 31st Jan 2010 for Game Based Learning 2010 - Home: http://bit.ly/8Vu4mz

edinburghmsc: via @flittleton: Proposal deadline 31st Jan 2010 for Game Based Learning 2010 - Home: http://bit.ly/8Vu4mz


January 06, 2010

edinburghmsc: via @sbayne: The first Transliteracy conference, 9 Feb, Leicester. http://bit.ly/4WvdVc

edinburghmsc: via @sbayne: The first Transliteracy conference, 9 Feb, Leicester. http://bit.ly/4WvdVc


edinburghmsc: via @sbayne: Learning technology posts at Surrey http://www.surrey.ac.uk/jobs/

edinburghmsc: via @sbayne: Learning technology posts at Surrey http://www.surrey.ac.uk/jobs/


December 24, 2009

Links for 2009-12-20 [del.icio.us]


Links for 2009-12-18 [del.icio.us]

  • Edge: NEWSPAPERS AND THINKING THE UNTHINKABLE By Clay Shirky
    When reality is labeled unthinkable, it creates a kind of sickness in an industry. Leadership becomes faith-based, while employees who have the temerity to suggest that what seems to be happening is in fact happening are herded into Innovation Departments, where they can be ignored en masse. This shunting aside of the realists in favor of the fabulists has different effects on different industries at different times. One of the effects on the newspapers is that many of their most passionate defenders are unable, even now, to plan for a world in which the industry they knew is visibly going away.
  • Andy Huntington Interaction & Sound » Datadecs
    Bespoke Christmas gifts made by using APIs from our favourite social sites and some rapid prototyping to make things
  • Short term, education is protected but it will need to spend less | UK news | guardian.co.uk
    Beyond 2011 the state of the UK's public finances means spending cuts are inevitable. Schools, further education colleges and universities will no doubt feel the pinch in years to come but some hard thinking is needed right now to determine where best to spend less. Darling proposed some easy targets. Cutting the myriad education quangos would certainly appeal to teachers and lecturers, although no organisations were named and shamed. Efficiency gains were also cited as the way to cut without really cutting. In the case of education, undoubtedly efficiency gains are possible, but which bits of the system would optimally be squeezed first? The further education and pre-school sectors have seen the greatest proportional increases in spending since 1997, the latter as a result of compelling evidence that spending on the early years is crucial. However, secondary schooling accounts for the biggest share of education spending and will no doubt be seen as key to efficiency gains.
  • Home - HIT Lab NZ
    The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Perceptual User Interfaces. Interaction Design techniques are used to adapt these technologies to the needs of end users and solve real world problems.


Links for 2009-12-16 [del.icio.us]

  • marblemedia.com
    Interactive storytelling company, Toronto
  • Browser Size Tester
  • BBC News - UK consumers enjoy 'advanced' digital communications
    The UK is one of the world's most advanced countries in terms of digital communications, an Ofcom report says. The telecoms regulator said people in the UK watched more TV and sent more texts than people in many other countries, but had slower broadband. The UK remains the country with the highest proportion of households with digital TV on their main set - at 88%. The Ofcom study compared the UK with countries including France, Germany, Italy, the US, Poland and Spain. The Netherlands, Sweden and the Irish Republic were among the other countries included in the study. It found the UK had seen the highest average rise in TV viewing in 2008, up by 3.2% to 3.8 hours a day.


Links for 2009-12-22 [del.icio.us]

  • Home of Mangahigh.com Maths Games
  • Insult Swordfighting: A New Taxonomy of Gamers: Skill Players vs. Tourists -- Video Game Reviews and Rants
    Some nice ways of looking at how and why we play games.
  • OSM 2008: A Year of Edits on Vimeo
  • The Crisis of Credit Visualized on Vimeo
  • The Jobless Rate for People Like You - Interactive Graphic - NYTimes.com
    Not all groups have felt the recession equally.
  • the preservation of favoured traces | ben fry
    The first English edition was approximately 150,000 words and the sixth is a much larger 190,000 words. In the changes are refinements and shifts in ideas — whether increasing the weight of a statement, adding details, or even a change in the idea itself. The second edition, for instance, adds a notable “by the Creator” to the closing paragraph, giving greater attribution to a higher power. In another example, the phrase “survival of the fittest” — usually considered central to the theory and often attributed to Darwin — instead came from British philosopher Herbert Spencer, and didn't appear until the fifth edition of the text. Using the six editions as a guide, we can see the unfolding and clarification of Darwin's ideas as he sought to further develop his theory during his lifetime. This project is made possible by the hard work of Dr. John van Wyhe, et al. who run The Complete Work of Charles Darwin Online.
  • Look Out, Canvas - A Fifth Of TVs Will Have Internet In 2010 | paidContent:UK
    More than 20 percent of flat-screen TVs shipped in Europe next will have internet connectivity, Futuresource estimates in a new report - that’s 15 million sets, nearly a tenth of the installed flat-screen base. “In Europe, four of the major brands have already launched connected TV products that go beyond basic home networking functionality and allow delivery of over-the-top web services,”
  • OpenID Ends 2009 With 1 Billion Accounts Enabled
  • LeWeb’09: Kevin Marks on Buzzwords — Climb to the Stars
    # Flow # Faces # Phatic: an action that is designed for social interaction, grooming purposes, not to communicate content. # Following: not assuming that all relations are bi-directional. # Semi-overlapping publics: not just “one” public space, which is an invention of mass media. We all see a different web. We have different publics. # Mutual media: all these networks are ways of making sense of the world, filtering the web for each other to make it more interesting. # Small world networks: it’s easy for information to flow through these networks, and there are also long-range links, so we don’t stay locked up in our small worlds. # Out-groups: homophily, minimal group paradigm. Different parts of the web as different countries. You feel alien when visiting another online community than those you’re familiar with. # Tummeling: the person who connects people with each other. The life and soul of the party.
  • Insult Swordfighting: A New Taxonomy of Gamers: Case Study: Guitar Hero -- Video Game Reviews and Rants
    If you were to look at the screen during a game of Guitar Hero with the sound muted and the player out of sight, you'd see what appears to be a purely skill-based experience. ... from this perspective, it's hardly different from Space Invaders. You're seeing the game through the point of view of the Skill Player. Now imagine a different scenario: the sound is on, but your back is to the television and you're watching the Guitar Hero player. Exactly what he's doing when he holds down the buttons and hits the strum bar isn't quite clear, the one thing you can say for sure is that his actions drive the song you're hearing. Now he performs star power. You don't realize it's multiplying his score -- you just see him tilting the guitar like a rock star. Things like the high score and the difficulty level are irrelevant here. Now you're looking at the game from the perspective of the Tourist.
  • Insult Swordfighting: A New Taxonomy of Gamers: Skill Players: Drilling Down -- Video Game Reviews and Rants
    A Completist may be less interested in maximizing his ability to play a game, and more interested in making sure he doesn't miss anything. Certainly you wouldn't say it takes skill per se to locate all the packages in Grand Theft Auto III, or all the agility orbs in Crackdown. It takes patience and determination. And while the game does offer incentives to do these things, in both cases they're non-essential to the task of beating the game in the traditional sense. The reward is having no mountains left to climb. Bottom line: the Perfectionist sees success as relative to the performance of others.


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