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October 28, 2010

[ #msief ]: Use stumbling blocks as stepping stones: Moliehi Sekese, Lesotho

Moliehi Sekese wakes up in the morning, packs up her laptop, fully charged, and heads of to teach her students at Mamoeketsi Government Primary School, Lesotho. From the minute class begins that morning, students crowd around her PC, exploring maths, science and other concepts through the glowing rectangle for as long as the charge lasts and then, when it's done, it's done.

Battery life is a perennial laptops-in-schools issue - give the students enough power to get through the day because charging up is so problematic. Cables everywhere, children having to work at the edges of the classroom where the sockets are…

But until last month, Moliehi's battery life issue was critical - she had no electricity at her school at all. Battery life isn't, for her, a mere inconvenience. It is the difference between further entrenching "the way it's always been done" and engaging children in the skills and global view that they can aspire to, given the tools to discover it.

Students have taken their parents' mobile phones to track their research into endangered plant life in their community, sending their teacher reports and updates up to midnight. They have sold sweets and oranges to raise money. What for? A school trip to the internet cafe 15 miles away. They used Moliehe's laptop - fully charged - and a borrowed scanner to grab jpgs of the hand drawn illustrations of the plants they were studying, making campaign flyers in Microsoft Publisher. The locals paid attention, where they hadn't before. Why? They had never seen flyers with ink so bright.

Moliehe is passionate about learning, and technology has engaged her students and the rest of the community in the projects students have undertaken. But it's her attitude to what she and her students don't have that presents a lesson many Western educators, complaining about technology provision or technology policy being a barrier to getting things done:

"It was a joyful experience to experience the unexpected. When the mind is prepared, the moment we are given the opportunity to integrate technology into the classroom. It's not about having 100 computers in the class. We have limited resources and we can do a lot.

"It's all about passion, love of what we are doing and also, we need to share whatever we have.

"Stop blaming the challenges. Use a stumbling block as a stepping stone to success."

See part of my interview with Moliehe in the video, above, or on YouTube.


Links for 2010-10-26 [del.icio.us]

  • School gardens: Produce kids grow is forbidden fruit in Chicago lunchrooms - chicagotribune.com
    It's harvest time in Chicago Public School gardens full of chubby tomatoes, heavy squash and fragrant basil.

    These urban oases, carefully tended by teachers, students and volunteers, range from several square feet to several acres of fruits, vegetables, herbs and flowers, and some schools even grow plants year-round in school greenhouses.

    But one thing the more than 40 gardens have in common is that none of the produce ever finds its way into CPS lunchrooms. Instead, because of rules set by the district and its meal provider, the food is sold or given away.

    The policies are in place despite the high obesity rate among Illinois children and experts' concerns that young people are eating few fresh vegetables. Meanwhile, a studies suggest children eat and accept vegetables much more readily when they have helped grow them.


Links for 2010-10-25 [del.icio.us]

  • Pig 05049: Change Observer: Design Observer
    Meindertsma, a 29-year-old graduate of Design Academy Eindhoven and a resident of Rotterdam, says the idea for her project sprang from her interest in raw materials. She’d been working on a line of sweaters knitted from sheep’s wool and started to wonder about the many things made from a single cow. After doing preliminary research, she realized that investigating the products derived from a pig might be more intriguing.

    She zeroed in on a random pig, one owned by a farmer she knew. Although Meindertsma wasn’t able to actually visit the animal — a quarantine was in effect at the time due to an outbreak of a swine disease in the U.K. — the farmer agreed to photograph her subject and its yellow plastic ear tag stamped with its identification number, 05049. Over three years, Meindertsma connected the dots from her pig to a Netherlands company that handles all of the country’s dead animals, to the smaller companies that process animal remains, and then to 185 distinct end products.
  • Imagine 2010 Documentation
    One of the greatest challenges for governments and designers, especially given the current financial constraints in the public sector, is to ensure that today's learning environments are able to respond to the educational and other needs of future generations. This conference presented radical visions for tomorrow's schools and discussed the key factors that make them work, ranging from innovative design solutions to financing and procurement strategies. On September 20th and 21st, 2010, 200 participants from 28 countries explored trends and scenarios that shape the future of schooling in presentations, panel sessions and working groups, that are documented on this site.
  • $10 billion takes fiber to every school, hospital in the US
    The Bill and Melinda Gates Foundation knows how to get things done.

    On October 5, the Foundation met with FCC broadband coordinator Blair Levin. The purpose of that meeting was to provide a cost estimate for one of the Foundation's ideas: running fiber optic cables to every "anchor institution" in the US—libraries, hospitals, community colleges, public schools. By October 8, the FCC was asking for public comment (PDF) on the plan and the viability of its cost estimates, which say the entire project could be completed for $5-$10 billion.

    The Gates Foundation has identified 123,000 "anchor institutions" in local communities that could make good use of fiber Internet connections. In addition to serving the community that comes to each institution, the idea is also to run fiber into the center of every community in the country, with the goal of making it easier to then expand Internet access to homes and businesses in the community.


What if we could see the ingredients of everything around us?

Christien Meindertsma hasn't stopped appearing in my life for the past ten days. The TED Talk, above, and her appearance in FastCompany as one of the designers set to save the world are one thing. But her compelling passion for labelling what is known about what everything around us might be made from hasn't stopped ratlling around inside my head. Over three years her quest was simple: to find out how pig parts make the world turn, and start getting people to realise what goes into every object around them.

From meat to shaving brush hairs to bullets, pigs are some of our dearest economic assets, and what do they get in return?

More importantly, though, bullets?! Those are just one of the surprising things in which a bit of pork goes a long way. Her wish that we perhaps knew a lot more about the ingredients of the world around us is a powerful one, as only by knowing can we begin to have meaningful conversations about what sustainability actually means.

Ingredients of learning Stephen Heppell's use of the word "ingredients" is an intriguing one, too, in reference to learning - he, like me, picks up learning ingredients from all over the world and seeks to blend them into intriguing recipes for those who want to have a taste. But what are those ingredients? Is there a list? A handy set of things that tend to go together well? Other things that have been proven the educational equivalent of basil and coffee (try it - it's awful).

While Christien works on pigs, plastics and plasterboard, I'm going to start compiling my own ingredients lists. You can write your own recipe book with them, and wouldn't it be great if every blog post about good or interesting practice also came with its virtual post-it note of "ingredients used in this learning", and maybe that must-have of "if you can't get hold of this ingredient, then try x - it works just as well".


Links for 2010-10-24 [del.icio.us]

  • Sarkar Akiyama Calc (DNEorDoesIt) on Twitter
    These are the questions we grapple with in our calculus course. Profound dinner table conversation.
  • Khan Academy
    Amazing dad-generated videos for learning science and maths
  • What Autumn Leaves Are For – Fifty Dangerous Things
    "That's not safe! How do they know there are no sticks or rakes in the pile?", someone will inevitably ask.
    The correct answer to this problem is to have the kids make the pile of leaves themselves, and the correct instruction to give them is "don't leave anything in the pile that you wouldn't want to land on."

    Making a pile, testing it, and maintaining it over the duration of the activity is a great way for kids to take responsibility for their own safety. These kinds of play foster and reward innovation, but, like so many fun activities, they can be cruel to those with poor impulse control.
  • Death and The Lady on Vimeo
    A video me and some friends made at school. The Words used are from a traitional song. Let us know what you think. :)
  • BitsFromBytes
    BFB 3000 a fully assembled 3D printer for less than £2000
  • CDT - Craft Design and Technology Department at The Royal High School - Pro/ENGINEER Resources
    For session 2009 - 2010 some of our classes are modelling small objects in Pro/Engineer and having them 3D printed by www.shapeways.com. Pupils upload their models to Shapeways and the models are produced (in Holland) and shipped to us.


October 24, 2010

Thinking our way out of over-engineering solutions

Bike sharing scheme
Free and unregulated cycle schemes sound like an impossible nightmare that we could never really make happen: someone will steal the bikes, they'll end up all over the country. Institutions therefore rally around and make it their business, quite literally, to provide secured bicycles for rental so that people cycle more.

It all seems so logical, but it's the kind of (successful but expensive) thinking from an old model of paternalistic "what can your country do for you", while some of the most exciting ideas, web platforms, institutions and technologies in the past five years have been all about "here's a platform, now what can you do for your country/peer group/friends".

I wanted to explore what a new business model around the old problem of bike sharing schemes might look like.

The $10,000 bike, versus the $150 bike

Bike sharing schemes.017 London's "free" bike scheme cost the locals and sponsors Barclays £25m for a programme that will run for x years. The cost per bicycle is therefore £4166. It's been a hugely successful scheme, with its millionth ride clocked up in just 10 weeks, and hardly any have been stolen (the bikes are a good bit heavier than Paris', where nearly 70% have been stolen or vandalised and required replacing).

But £4166 seems a lot for one bike, with Mayor Boris' £25m giving him only 6000 or so bikes. How much more powerful could things be if we did away with the expensive secutiy measures, expensive (heavy and cumbersome) bikes, big IT that supports such a project (and breaks down) and replaced them with the cheapest bike we can find, no security measures and a good dose of trust in our citizens, providing 163,000 bikes instead?

It wouldn't work here [insert any Western country].

Paris shows us that vandalism and theft of their cute with-basket model was a costly mistake. London has "beaten" its Gaullic neighbour with its highly secure and tech-ed up solution. Countless others, including some who've already tried totally unregulated free cycle schemes, have floundered, seeing all their bikes stolen in months.

Google Bikes But then Mountain View, California, sees its streets relatively free of the automobile (we are in the land of the automobile, after all). Most people opt to take one of the free red-yellow-blue-and-green bikes their main employer leaves unlocked, lying around. Why is Google able to do what entire Governments seem unable to achieve?

Is it cultural? It's partly that, but Google have done something that Governments are notoriously poor at: it's generated the culture it wanted, a culture of mutual respect, a culture of the gift economy, both through its business model, large free lunches and orange juices for visitors, staff and the visitors' taxi drivers, but also through its bike sharing scheme. We'll gift you this bike - and keep replacing them - but in return we ask you not to take us for a metaphorical ride.

And it works. It works, I think, because these bikes are everywhere and they're fun. They've been gifted by a neighbour of yours in the city, not provided for you.

So, if we were to take the Paris or London models, what is the answer to stopping people stealing bikes and having them appear all around the country? I'd argue that if Governments want people to take the bike and not the car, that's no bad thing. In fact, if we can harness thiefs as the distribution network for one bike per citizen, then I'd see more cash heading into the core solution to the problem: more bikes for people who don't yet bike.

As in Mountain View, there comes a point where the proliferation of an idea or an object turns it from scarce valued thing into a commodity. It lets everyone know where the bike came from - it's been beautifully painted in the company colours. Let's get our nations cycling to work (and cycling for play) by making cycling a cheap commodity. We used to give £250 for every child that was born. What would happen if we give a £100 bike for every adult who wants one?

More importantly, though, how could we harness the Google lesson I think I've spotted, in making public services gifted to people, rather than provided for them? What would the social fall-out be in terms of changing this language? What would the advantages be?

Nick Hood suggests that one of the education assumptions we have in the Western world is that education is a right; he asks "what would happen if we said that education was a privilege" or, in Google words, a gift?

 


Book review: Tina Seelig's What I Wish I Knew When I Was 20. A Crash Course On Making Your Way In The World

Tina Seelig
Six weeks ago I met Tina Seelig at dinner in Surgeon's Hall, Edinburgh, surrounded by some of the gruesome medical discoveries made over the past 300 years that have helped define modern medicine. If ever there was a dinnertime discussion point about how we build on prior lessons of life (and death), this was it.

We got talking about those life lessons, about how I only worked out I wanted to start my own company about 12 years later than would have been ideal, about how I'd always wanted to write a book ("well, what's the first chapter about?", she asked), and about never getting to the point where you say "I wish I had...".

Tina, in this mini shrink armchair moment, suggested I have a read of her latest book, which I bought there and then on the iPhone and delved into over the course of two evenings.

What I Wish I Knew When I Was 20 is a gem, and I've bought at least a dozen copies as 'prizes' for people in my seminars this past month. This "Crash course on making your place in the modern world" is a collection of life lessons, examples from Tina's teaching at Stanford University's School of Engineering, entrepreneurship center and d.school, and great techniques for bringing out the best in yourself and the teams with whom you work. Here are some of my favourite elements of the book:

  • "Best or worst" as a process of innovation (see my own experimentations with this actually working on my own blog and in the Huffington Post).
  • "Do band" culture - make innovation and actioning visible



  • Need-finding is not a given - it's a process that has to be worked upon to get good at it. (I wonder if that's why I feel that learning in schools is all too often based around "fake problems", ones that have been contrived to achieve a learning point but which haven't had enough thought given to whether there's a real, actual need that would achieve the same, but have more of a profound meaning to the learner).
  • If you throw gasoline on a log all you get is a wet log. If you throw gasoline on a small flame you get an inferno. Are you putting your energy into something that's going to pay off?
  • It's not enough to just find your passion and follow that. The sweet spot is when you find your passion in the form of a talent or skill set, find that those match your own personal interests, and then find a market that's willing to harness those skills.
  • Lao-Tzu, Chinese Taoist philosopher:
    "The master in the art of living makes little distinction between his work and his play, his labor and his leisure, his mind and his body, his information and his recreation, his love and his religion. He hardly knows which is which. He simply pursues his vision of excellence at whatever he does, leaving others to decide whether he is working or playing. To him he's always doing both."
  • Lucky people are never just lucky. They're acutely aware of their surroundings like a traveller in a foreign land. They then find unusual ways to recombine their findings and knowledge.
  • Stories of those who have "bad breaks" and who are able to turn those into incredibly positive opportunities (like Perry Klehbahn's SnowShoe).
  • Those who are willing to learn can turn negative situations around (e.g. Jeannie Kahwajy's research on job interview candidates who've been knocked back for a dream job and end up truly content with what they end up doing - the same happened to me, actually, when I went for a the world's worst job interview for what I thought was a dream job. When I went to Channel 4 to meet friends and drown my sorrows with some bad coffee, I ended up with an inning to the job where I ended up kicking off 4iP).
  • Paint the target around the arrow - find out what people's passions are and find ways to harness the energy around that (create jobs and opportunities around that).
  • The Rule Of Three:
    Most people can only track three (important) things at once - work out what they are for you and follow through. "Avoiding the Tyranny or 'Or'"
  • "We're encouraged to "satisfice" - to do the least amount we can do satisfy the requirements."
  • Teachers show what's required and how to get there. "Will this be on the test?". We have to find interesting ways to get over that, as it's not a life skill. Or at least recognise that it's not a life skill and give it far less attention.

It's a great book, a quick read but one you'll come back to time and time again when you're needing some clever ideas for motivating a group around a challenge, or looking for some insight in where you go next.

Buy it.

Pic from Stanford BASES, permission pending.


Links for 2010-10-23 [del.icio.us]

  • How Handwriting Boosts the Brain - WSJ.com
    Using advanced tools such as magnetic resonance imaging, researchers are finding that writing by hand is more than just a way to communicate. The practice helps with learning letters and shapes, can improve idea composition and expression, and may aid fine motor-skill development.

    It's not just children who benefit. Adults studying new symbols, such as Chinese characters, might enhance recognition by writing the characters by hand, researchers say. Some physicians say handwriting could be a good cognitive exercise for baby boomers working to keep their minds sharp as they age.

    Studies suggest there's real value in learning and maintaining this ancient skill, even as we increasingly communicate electronically via keyboards big and small. Indeed, technology often gets blamed for handwriting's demise. But in an interesting twist, new software for touch-screen devices, such as the iPad, is starting to reinvigorate the practice.
  • Some Rules For Beach Goers | Flickr - Photo Sharing!
  • Rules For Playground Users | Flickr - Photo Sharing!
    How to
  • Moturoa's Blog: Autumn Fun
    Extreme anti-health and safety :-)


Ponoko helps you build your idea: personal factory online

Matt's Shipping Foreast Rosary
Matt Jones' latest 'make' caught my eye: a shipping forecast rosary. I think it's more the nostalgia of finishing my dinner as a child listening to the exotic and far-flung-sounding German Bight and Fastnet, than any Catholic connotations, but it's also how he created it.

Ponoko allows you to submit your design idea and then, choosing from a wide range of beautiful materials and laser etching options, you can have it quoted, built, posted back to you doublequick. It's beautiful, allowing mere mortals like me to have our ideas made. It's CafePress for making things, as mum puts it.

For schools, I think there's something interesting in allowing that prototyping stage to be sped up. All too often, in the areas where we get closest to student-driven learning where we learn by making things, there is no time, space or money for prototyping several times before making the final product. In Craft, Design and Technology classes we prototype in isolation, theoretically, but then the learning we get from uncovering the real object is lost.

I don't think Ponoko is necessarily the answer, but I do love the speed element and the community of makers they're building up to help transform ideas into workable product. There's got to be a learning oportunity in there.

 


October 23, 2010

Links for 2010-10-22 [del.icio.us]

  • Design IS Thinking - Core77
    To be fair, design thinking and the rest of the vocabulary we've created for design hasn't been without purpose. It's helped. Design today has entrée to a range of audiences it might otherwise never have had access to. But enough's enough. Let's claim our messy bits. Design IS thinking. Pure and simple. It may not be as ready for the boardroom as design thinking, but it's the truth. Design derives its power and ultimate relevance by the way in which it artfully blends logic and intuition.


Links for 2010-10-21 [del.icio.us]


[ #ediff #cpdqt #edchat ] Planning the "Jamie Approach" to education discourse: wholesale change through retail

Two education change events in Scotland, within six days, handling some of the core issues we face here, and elsewhere, to make learning relevant, compelling and delightful for our young people. Yet the people who really need to take part in the conversations, parents and classroom teachers, would have been either working or taking a well-earned vacation. Houston, we have a delivery problem. The customer happens to be out.

This is why I've started planning the "Jamie Approach" to educational change, an ode to that faux-cockney who's wowed TED (do watch the video, above, and save a child from diabetes or premature death), brought school dinners to their knees across the UK and has attempted to turn Huntington into the healthiest city in the US.

The challenge with any educational change discussion is that the space in which it operates defines who hears the message and takes part in the converation. I'm a fan of spaces, for digital work or physical environment building.

Where does this education change conversation already take place?

Secret spaces: Educational elites form and use both the secret space of bar-room chat, email and text message to work out what 'they' want out of the system.

Group spaces: Facebook groups, Classroom 2.0... all these group spaces have worked well for the past two or three years in harnessing those who are already bought into the change process.

Publishing spaces: for up to ten years many of us have been sharing our outlooks and ideas in the hope that someone will listen, primarily through our blogs and podcasts.

Participation spaces: other than the wiki, which presents a skills challenge, we've not really capitalised on markets, meetings or events not related to educational change to champion these conversations. Hmmm.... a potential opportunity.

Watching spaces: nowhere has managed to take the debate to the masses, other than the recent US examples of Waiting for Superman and NBC's Education Nation, which have been met with cries from the educational bourgeoisie of being an unfair representation of the profession etc etc etc... But it's still the best way to meet the masses - through the most popular of our glowing rectangles.

I want to take these conversations into the places where most 'real' people, that (I hate the term) "silent majority" who would like to be heard. And I think that common ground, the place we all inhabit at least once a week, is the supermarket.

I could be terribly wrong. I've been terribly wrong in the past. But this feels logical. After all, it's the place where my parents, teachers in a small town school for 30+ years, met most of the parents of their students, ironed out disputes, got feedback on their teacher, received pearls of wisdom on how to turn wee Johnny around. Why can't we consider going back to that village utility of the grocery store or supermarket as the common ground on which we discuss what really matters: how teachers teach, and how learners learn?

I want to see a nation who, weekly, meet at the frozen peas, the stack of bread or the cheese counter, and, through these social objects, start making happen these necessary changes we've all talked about for years.

So, Tesco, Asda Walmart, Sainsbury's... which one of you big boys wants to be responsible for changing the British education systems wholesale-through-retail?


October 21, 2010

Links for 2010-10-20 [del.icio.us]

  • Is private better than public for schools? - Mike Baker
    Christine Gilbert said the latest evidence from the academies programme in England (where mostly former failing schools schools are run outside local authority control) was that 'something significant' was now happening. She said Ofsted had now inspected 43 academies and of these 11 were found to be 'outstanding' and 10 to be 'good',.



    Asked what made a difference to their schools, the charter school providers cited: high quality school leadership, local flexibility, smaller schools, and freedom from teacher unions, innovative methods, and closeness to parents.
  • Social Media is Tool for Scotland’s Cultural Bodies to Crack Global Audiences - allmediascotland
    Museums and galleries across Scotland can reach worldwide audiences like never before if they embrace social media according to one of the key note speakers at a social media seminar in Edinburgh this week [21 October 2010]. But if they do not, they risk falling behind in the digital revolution.

    Ewan McIntosh, Director of digital business developers NoTosh, will warn Scottish cultural bodies that only by continuing to develop their digital spaces will they succeed in the future at attracting visitors and audiences from around the world.


October 19, 2010

Links for 2010-10-18 [del.icio.us]


October 18, 2010

[ #ediff ]: I'm neither right nor wrong: Technology Futures in Scotland, a braindump

Our group's brainstorm of Glow from a student perspective
Discussions about how attention, finance and effort get spent on educational technology at a national level in any country all too often get drawn into a "We're right, they're wrong" play-off.
It's been hard trying to formulate some thoughts after a meeting I was invited to last week by the Scottish Government. In Scotland, on the back of one day, at least, I felt the beginnings of a crack of enlightenment in some frank, sometimes painful discussions about where Scotland's educational technology line of vision might head in the future.

The discussion was conducted under Chatham House Twitter rules, in that the points from the discussion could be made public, but the person from whom they emaninated not. It meant that we were able to call it as it was, challenge and question each other for more detail. It does, though, make blogging about the experience tricky. I've been stung too often in the past from people with agendas, journalists who want to just make stuff up and those who oh-so-wisely but oh-so-naively believe it, by those who hear but do not listen.

There are some good roundups of the content of the day, and some of the discussions:

Instead of duplicating those points, I think I'd like to dump some perhaps unrelated thoughts that came up through the afternoon discussion I was part of, looking at learning from a student's perspective and thinking about what that might mean for a national technology for learning strategy.

1. Do we need Big IT doing stuff for us, can we just do it ourselves, or is there a sweet spot somewhere inbetween? With me on the day was Andrea Reid, a Quality Improvement Officer from the south of Scotland, and in her summary of the day she quotes one of her students, summing up a latent tension any centralised or national technology initiatives hold:

I was with a group of P7s and part of their group getting over a high wooden wall, with no footholds ( about 12 feet). It was one of those team efforts where everyone had to get to a platform on the top, and I promptly interfered and gave advice. One boy took himself out of the group and wandered off to the side – completely adamant he wasn’t getting involved. Eventually he came over and said to me – “Look when you stop helping us I’ll get involved.” Point duly taken I backed off and he worked with the others to get everyone over in a really fast time. His leadership and collaboration with the others was outstanding. At feedback later his comment to me was "When you learn to trust us to solve our own problems, you’ll find we can do it and even if we can’t we’ll have tried our best". Clever boy, who had been really hard going in class previously – disengaged and hard work. Big lesson for me…

The assumption that Government knows the problems that need solved and then goes in to sort it all out is one that has blossomed in the last dozen years or so. But, as we hit these times of austerity, it's the lack of cash to go around that's forcing (or allowing us to take advantage of) an attitude of "it's not what your country can do for you, it's what you can do for your country".

Does Government not have to think about how it goes about Big IT, and whether it goes about Big IT projects at all? There were as many of us wanting to see an increased role of an open marketplace as having more investment in the state-run Glow learning platform, in a "where would you put your money" exercise.

2. National technology for learning projects that are about connecting learners, parents and schools seem to have forgotten something: Facebook has all the mechanics required to do this, and the critical mass to make discovery of others easier. Facebook might only be useful for the adults and older students amongst our learners, but where it fails, Moshi Monsters, Club Penguin etc come to fill in the gap. Could we not harness the open market better, rather than trying to compete against them?

3. "Safe" is the (wrong) key word of most national learning technology initiatives. In Scotland, the 'safety' of Glow has been over-stated, and has been used as a crux by some to avoid delving into the issues that Facebook and other social networks and virtual worlds bring in the real world, both for adults and for children.

4. No online service should ever be so unintuitive and hard to use that it requires training to learn how to open it, let alone how to harness it for deeper or more collaborative learning. Design is vital, and has been ignored - is still ignored - in national education technology projects. Get BERG to do it right.

5. The underlying problem for national education technology has nothing to do with technology. We're solving the wrong problem by throwing money at training and code, when the real problem lies in collaboration itself. Collaboration across age, stage and school subject gets more difficult from nursery onwards. Nursery is the fragile balance between schooling, play and life-learning that we should struggle to maintain throughout formal education. Until we get to grips with how to better plan learning, particularly in secondary education, then the vast majority of "collaborative" technology is a wasted effort. We should be looking at how we can have more schools consider their curriculum through the lens of a learning wall, how they can generate truly student-led learning.

6. National collaborative technology projects assumed that the gatekeepers - parents and teachers - think sharing is a good, worthwhile activity. Sharing is a good thing, and is the lifeblood of great creative ideas (no hyperlink to prove it - there's a ton of literature and evidence out there; start off with my delicious links if you like). But vast swathes of teachers don't think so. If there are still relatively few teachers sharing on weblogs, for example, it has nothing to do with the weblogs or other choice of sharing tool, and everything to do with their perception that spending some time thinking, reflecting, committing to (e)paper and sharing that with as wide an audience as possible is a futile, useless, time-consuming activity that competes with many others of greater perceived importance. It would be worth £35m working out how to crack that one first.

7. National technology projects have largely failed to delight. The reason games-based learning is so popular in the past four years more than any four year period prior to this is down principally to the exponentially improving field of video game narrative, graphic, motion controllers, augmented reality and storyline. The second key ingredient in helping this culture spread is a committed (but tiny) team of individuals who can help empower teachers to weave their own stories around those video games, and in turn inspire learners to do the same. Had the Consolarium team been peddling ZX Spectrum text adventures in 2010 I doubt there would have been the same excitement and tremendous uptake of a new set of contexts for learning.

Great technology and national condoning and pushing of it have combined to delight.

While social networks, virtual worlds and social media have been delighting growing numbers since 2005, national technology projects have tended to not only fail to condone their use for learning, but to distract potential users - publish here, not there, they try to persuade us. "Facebook is used by teachers for their personal lives, not for learning" I've been told. But I don't play video games to learn, either, yet I and many others are happy to harness them for learning in a different context.

8. National technology projects tend to see decisions made on beliefs and passions, not on transparent data. I want Glow's homepage to tell me:

  • monthly unique visitors
  • segementation of visitor types: teachers, learners, parents, admins, LTS staff etc.
  • number of pages served
  • dwell time
  • number of unsuccessful log-ins
  • bounce rate
  • percentage of returning visitors each month
  • peak user access times
  • key pages served
I then would love to see data-driven decisions taken as to whether certain elements of Glow are working or not, and a weekly or monthly trial of new ideas to see if the public bite. If data is made public then we can see the rationale for decisions, rather than seeing them being made on gut insinct, the legacy of the project's history or who has been involved at any one point. I could ask for that information monthly on a Freedom of Information request. Or we could just see the decision-making process as transparently as it should be.
9. In Scotland we tend to be happy with being the first in the world, not the best in the world. Glow was the first national schools intranet. It might be the last, too. The implication is that an intranet is the best medium through which to connect learners, teachers and parents on a learning journey. Why is it? It may not be.
Is there something less compelling about the International School Bangkok's portal of learning that Jeff Utecht has kicked off, connecting to the world, where every student and teacher regularly contributes their learning to each other (and anyone else who wants to listen in) through freely available and free platforms?
Or what about the part automated, part teacher-produced feedback mechanisms of the Indian Mindsparks platform, letting students learn new concepts and reinforce their classroom learning on their own terms?
Or what about the transformative power of a teacher simply sharing to the world, in the form of video, what he and his students have made over a week: a village on stilts anyone?

Tinkering School 2010 Seniors - Village Building from gever tulley on Vimeo.

By limiting ourselves to promoting so heavily what we were the first to produce we limit ourselves away from harnessing the great new platforms and communities that others have forged and which are quietly thriving.
10. In 2005 there was little truly great content on the web. In 2010 we're spoiled for choice. Having great content was one of the things Glow was sold on - successfully - in the early days. Like so many other things, the world changed faster than we could have imagined. TED Talks alone prove the huge value we place on world class content but, unlike much of its education content provider cousins, TED found a business model that allows it to make this learning material free, joining its closer cousins MIT Open Courseware et al. As YouTube seeks out new ways to let us rent or borrow content as and when we need it, what role is there left for a tiny national schools intranet as the curator of 'quality' content? Can one group of curators, however greatly qualified and localised in viewpoint, beat the cream of the world's global curators?
11. We don't want to consume content. We want to learn through experiences whose context is relevant and meaninful to me. Too many have told me about their Glow training sessions with this phrase: "We were told that 'this is how you put up your PowerPoints or class notes for everyone to see." The fact is, this is not the kind of learning we want. If someone feels that their learning can be swiftly and easily uploaded to a site in the form of a PowerPoint or worksheet then something is wrong. How can an online experience back up and augment the real world experiential learning we see in some of our best schools? How can that experience each child experiences differently be represented, shared and developed after the fact? It's certainly not through document stores and half-empty forums.
12. We want a sense of audience - sometimes that's beyond our class, school or country. The biggest challenge with any national platform is going to be that word - national. Our students are already empowered to go international every time.


Links for 2010-10-17 [del.icio.us]

  • Technology in the classroom [infographic] - Holy Kaw!
  • my blog: Letter to my daughter ( in the wake of senseless tragedy)
    So, my beautiful girl, never, ever think something is unfixable. NOTHING you do will ever keep us from loving you. NOTHING you do could be so awful you can't get past it.

    And if someone is mean to you, and it isn't something you can ignore-- seek out people to talk to about it. Surround yourself with people who are supportive. If you ever need help and don't know how to ask- try writing a letter instead. And right now- before you might need such help- think about who you would talk to if needed. In the midst of turmoil sometimes we don't always think as clearly- having a plan makes it easier to find help in crisis. And remember there are always alternatives. Always.

    Finally, don't be mean. Don't let other people be mean.
    Stand up for the underdog, protect those who aren't as smart or confident or easygoing as yourself.
    Treat people's feelings like fragile little puppies- if you play with them- be gentle.
  • wedeb90
    The 90 year old blogger
  • BBC News - World News America - The 90-year-old blogger
  • Pay with a Tweet - A social payment system
    In today's world the value of people talking about your product is sometimes higher than the money you would get for it. ‘Pay with a Tweet’ is the first social payment system, where people pay with the value of their social network.

    It’s simple, every time somebody pays with a tweet, he or she tells all their friends about the product. Boom.


October 17, 2010

Links for 2010-10-16 [del.icio.us]


October 16, 2010

Links for 2010-10-15 [del.icio.us]

  • Rethinking the Mobile Web by Yiibu
  • Writing's on the wall for gadgets as chalk and pencils endure - News - TES Connect
    The room was equipped with handheld voting devices, a large projector screen and the latest interactive whiteboard among many other gadgets. But the more high-tech equipment suffered glitches, including problems with voting on questions about “childrenc” (sic)...

    Instead, the show was stolen by a digital technology expert from Edinburgh, Ewan McIntosh, who covered a wall with chalk notes and doodles, assisted by Gever Tulley, the co-founder of the Tinkering School in California.

    Mr McIntosh, director of NoTosh Digital Media, said: “I think we fetishise technology at the expense of thinking about physical space. Chalk is much more interactive than an interactive whiteboard.”

    Pencils, featuring pictures of Mickey Mouse, were another attraction and could be seen being twiddled by fully robed officials from the Gulf states. They were a gift from Dr Kathleen Hagstrom, the principal of the Walt Disney Magnet School in Chicago.


October 15, 2010

[ #cefpi #tep10 ] The Seven Spaces of Technology in School Environments

The Seven Spaces of Technology in School Environments from Ewan McIntosh on Vimeo.

Matt Locke originally came up with the concept of the Six Spaces of Social Media. I added a seventh earlier this year, Data Spaces, and have played around with how education could harness these spaces, and the various transgressions between them, for learning.

This short presentation tackles the potential of adjusting our physical school environments to harness technology even better. What happens when we map technological spaces to physical ones?


October 14, 2010

Ken Robinson: Changing Education Paradigms with RSA Animate

I've been a Fellow of the RSA (Royal Society for the Encouragement of the Arts, Manufactures and Commerce) for nearly three years now, and have spent 2010 on the advisory board for its Opening Minds Curriculum, which relaunches this year and next with added support for those seeking new models for the new education paradigm.

It is therefore timely, with a first relaunch event this Tuesday in Birmingham of the Opening Minds Curriculum, that Sir Ken Robinson's seminal (but probably not viewed enough in education circles) RSA Vision Talk has been transformed into a shorter RSA Animate sketch.

He delves into the myth of ADHD, the importance of the aesthetic senses, waking up learners to find what they have within themselves, and how we collaborate. Go on. Watch it.

 


October 13, 2010


October 11, 2010


Links for 2010-10-09 [del.icio.us]

  • Using Facebook in the Classroom
    So, before we can fully embrace social media in the classroom, we need a few simple Dos and Don'ts and some common sense:


Links for 2010-10-08 [del.icio.us]

  • Visual Resources
    This is a place for graphics, images and visual resources related to design thinking. You can use or adapt any of the resources you find here.
  • Materials List
    Here are some supplies that we keep handy.


Links for 2010-10-07 [del.icio.us]

  • Video Observation
    Part of "Immersion" / Empathy

    Materials: Computer, projector, access to the internet, pen and paper or postits for taking notes

    Show Video(s) (5-10 min)
    Go to the Sample Empathy Videos page and select a video to show to the class. Before showing the video instruct students to write down everything that they hear that is important to the person being interviewed.

    Debrief Video (5-10 min)
    Ask students a selection of the following questions
    1. What did you learn about the user?
    2. What surprised you about the user?
    3. Did the user ever contradict themselves?
    4. If you could ask additional questions what would you ask?
    5. How can we use what we learned in this video to inform designing for this user?
  • Space Saturation and Group
    Part of the Immersion / Empathy experience

    To get students to get all of their observations and finding from the empathy stage of the process in one place visually.
  • How/Why Laddering
    Synthesis of our experiences

    As a general rule, asking ‘why’ tends to yield more abstract statements and asking ‘how’ gets you more specific ones. Often times abstract statements are more meaningful but not as directly actionable, and the opposite is true of more specific statements. That is why you ask ‘why?’ often during interviews – in order to get toward more meaningful feelings from users rather than specific likes and dislikes, and surface layer answers.

    When you think about the needs of someone, you can use why-how laddering to flesh out a number of needs, and find a middle stratum of needs that are both meaningful and actionabl
  • Powers of Ten
    POWERS OF TEN FOR IDEATION: During brainstorming groups idea generation lulls from time to time. One way to facilitate new energy is to use Powers of Ten. Continue with your brainstorming topic, but add a constraint that changes the magnitude of the solution space. “What if it had to cost more than a million dollars to implement?”, “What about under 25 cents?”, “What it was physically larger than this room?, “Smaller than deck of cards”, “Had no physical presence”, “Took more than four hours to complete the experience?”, “Less than 30 seconds?”.
  • POV Madlibs
    [USER] needs to [USER’S NEED] because [SURPRISING INSIGHT]

    For example, instead of “A teenage girl needs more nutritious food because vitamins are vital to good health” try “A
    teenage girl with a bleak outlook needs to feel more socially accepted when eating healthy food, because in her hood a
    social risks is more dangerous than a health risk.” Note how the latter is an actionable, and potentially generative,
    problem statement, while the former closer to a statement of fact, which spurs little excitement or direction to
    develop solutions.
  • Empathy Map
    Populate each section of the map with the following mindsets in each quadrant.
    Quotes & defining words--Capture specific quotes from the user, as well as any unusual phrases or words that 'struck' you as something that might contain a deeper meaning.
    Actions & behaviors--Capture things you saw the user (or group of users) doing. Writing down specific details or even drawing out diagrams can be useful here.
    Thoughts & beliefs--This quadrant should contain phrases that begin with "I think..." or "I believe..." that were specifically stated by the user. You might also capture other thoughts & beliefs that may not have been explicitly stated but can be inferred from what the user said.
    Feelings & emotions--Capture feelings and emotions that the user displayed or talked about having. Capturing feelings and emotions that specific experiences elicited will also be useful here. You might also capture other feelings & emotions that you infer from actions & behaviors that you observed.
  • Journey Map
    Create diagrams that capture multiple observations, e.g. a map of a user’s day, a map of a user’s experience, or a map of how a product moves through a space (from manufacturing to store shelf to user’s hands). Consider a process or journey that is relevant, or even tangential to, your problem space. For example, you could consider your user’s morning breakfast routine.You could capture every event of one person’s exercise in a month – and consider who she was with, where she came from, where she exercised, and where she went afterwards.
  • POV Want-Ad
    Embed your user, his or her need, and your insights within a the format of a want ad. This way of expressing a POV is often more playful and nuanced than the simple USER+NEED+INSIGHT madlib, but should still have a clarity about how you have reframed the problem. Try this format:

    Descriptive characterization of a user,

    followed by “seeks” an ambiguous method to meet a implied need,

    plus additional flavor to capture your findings.

    Ex:“High-energy teenager seeks awesome social network. Interests should include issues of societal importance (e.g. how much parents suck and also why being a vegetarian might be cool). Willingness to IM constantly during the school year is a MUST!”
  • Paperclip Brainstorm
    Students are given a paper clip and challenged to come up with as many different uses for it as they can think of. There are no correct solutions or even one best solution that the students are trying to find; rather, they are simply using their imaginations to generate as many possibilities as they can.
  • Paper Prototyping
    You can develop a very low resolution model of an interface you're designing and be able to have a real user interact with it and give you feedback about it without having to implement anything digitally. You can change things on-the-fly and iterate rapidly on paper before committing anything to code and pixels.
  • Physical Prototype
    Creating physical prototypes of ideas is a central component to the design process as a whole. By iterating early and often designers are able to come to much better final results. Developing the skill of making an effective prototype is a valuable skill that young designers will use throughout their career.
  • Identify a Variable
    Identifying a variable to test with each prototype focuses the feedback you’ll get from sharing and testing it. Present a user with a palette of 6 options, each varying in one property, and you’ll easily be able to draw a conclusion from your testing. It takes some guesswork out of your process.

    Incorporating too many variables into one prototype can water down the feedback you’ll get from your users – what was it were they responding to? You might never find out. Worse, you might guess - maybe incorrectly!
  • Testing Scenarios
    As with most design thinking concepts we recommend teaching Testing scenarios through experience. The process of designing the scenario is one of the most crucial parts. When guiding students to design a scenario a combination of some of the following questions can be helpful:

    * What makes your user group unique?
    * Which variable(s) do you want to test?
    * What does the extreme user look like?
    * Which setting will be most valuable to see your prototype at work?

    From the answers to these and other questions the designer can begin to get a good idea of what their testing scenario needs to look like.
  • Evolution of a Prototype
    Evolution of a prototype challenges the designer to work through multiple iterations quickly. It also helps designers become more comfortable with the testing and feedback process because they get a chance to iterate not only on their prototype but also on their testing and feedback process.


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