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August 17, 2011

Atari continues casual push with key executive hires

Atari has appointed a number of new executives as it continues to expand into the mobile and social gaming arenas, hiring Robert Mattes as chief financial officer, Owais Farooqui as senior VP of digital publishing, and Maria Pacheco as VP of mobile. Offering 20 years of senior level financial management experience and “in depth experience from various online and micro-transaction business models”, Mattes will be responsible for Atari's finance, accounting, IT and various administrative functions. Farooqui, who joins from tournament games company King.com, and Pacheco, who most recently served as vice president of marketing for Vivendi Games Mobile, will be “charged with developing and executing a cohesive mobile, social and online strategy for the company designed to best leverage Atari’s legendary gaming franchises for a new generation of gamers across online, smartphones and tablets”. Atari CEO Jim Wilson said: “As we continue to evolve our business, Owais and Maria will be instrumental in helping us build the digital vision and strategy for the overall Atari brand. Robert is accomplished financial executive who brings a significant background to address our continued expansion into emerging platforms. His financial transaction experience will also be important as Atari continues to grow.”
http://finance.yahoo.com/news/Atari-Bolsters-Management-prnews-1987525891.html?x=0
Press release


Zynga acquires mobile studio Astro Ape - report

Farmville creator Zynga appears to have made its 16th acquisition in just 14 months, with reports suggesting the social gaming giant has snapped up New York-based mobile studio Astro Ape. While the deal has yet to be officially announced, US site Business Insider (via Mobile Entertainment) spotted that members of Astro Ape’s executive team have changed their places of employment to Zynga NY on professional network LinkedIn. Astro Ape CEO Chieh Huang is listed as director of the new office as of August 2011, while Astro Ape co-founder William Fong is listed as director of engineering at Zynga NY. Astro Ape was behind popular mobile titles Office Heroes and Monsterz Revenge.
http://www.mobile-ent.biz/news/read/zynga-buys-mobile-social-astro-ape-and-rebrands-it-zynga-ny/015182
Mobile Entertainment


Square Enix: middleware not suitable for Tomb Raider

Bespoke engines are ideal, says Square Enix's worldwide technology director, but a balance must be found.

As Square Enix Group worldwide technology director, Julien Merceron must oversee a great deal of development projects, managing the tech needed to create them. At last month's Develop conference, he told us that while budgetary and staffing limitations mean that bespoke engines aren't always possible, ensuring teams have access to tools that don't inhibit their visions takes precedence.

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Ridge Racer Unbounded gallery

Finnish developer Bugbear Entertainment's upcoming racer is a Ridge Racer spin-off in name and deed, with an emphasis on destruction and aggression rather than the series' trademark sweeping powerslides. Other firsts for the series include an in-world HUD, user-generated content and, astoundingly for an 18-year-old franchise, a PC release.
http://www.bugbear.fi/
Bugbear


PC Modern Warfare 3 gets dedicated servers

Speaking to Eurogamer at Gamescom, Noah Heller of Call Of Duty: Elite developer Beachhead confirmed that the PC version of the upcoming Modern Warfare 3 will sport the feature that was so lamentable an absence from 2009's Modern Warfare 2. "The big announcement today is that we're supporting dedicated servers for PC, which is really cool," he said. As for Elite itself, Heller revealed that as well as mobile, tablet and browser-based versions of the service, there will also be a console app allowing users to "jump out of the game into the app and communicate with your clan or do whatever you need to do before running back into the game."
http://www.eurogamer.net/articles/2011-08-17-modern-warfare-3-gets-dedicated-servers
Eurogamer


Notch to Bethesda: let's settle trademark row with Quake 3

Full of joie de vivre following his recent nuptials, Minecraft creator Markus "Notch" Persson has suggested his Mojang studio and Bethesda settle their legal differences in the most unusual of fashions. Earlier this month, Bethesda's lawyers wrote to Mojang demanding that it not name its next game Scrolls, arguing that it infringes its Elder Scrolls trademark. "I challenge Bethesda to a game of Quake 3," Persson writes on his blog. "Three of our best warriors against three of your best warriors. If we win, you drop the lawsuit. If you win, we will change the name of Scrolls to something you're fine with. I am serious, by the way."
http://notch.tumblr.com/post/9038258448/hey-bethesda-lets-settle-this
The Word Of Notch


Keiji Inafune working on PSP love sim

The Capcom legend has worked with Idea Factory before, lending his likeness to its subsidiary Compile Heart for Neptune MkII. As you'll see from the below screenshots, it was a rather leftfield project, and so is his apparent collaboration with Idea Factory on its new PSP love sim, Bakudan Handan. Revealed in the latest Famitsu and translated by Andriasang, the game is set in a theme park which has been taken over by someone in a bear suit and who is threatening to blow it up. Inafune's name is mentioned twice: as designer of the theme park, which is based on videogames; and as the protagonist's uncle, who pops up throughout the game to impart sage wisdom. Andriasang is unsure whether either of those will be the real Keiji Inafune; either way we're offering pretty long odds on Bakudan Handan getting localised for the west.
http://www.andriasang.com/e/blog/2011/08/17/inafune_love_sim/
Andriasang


Vita spec sheet debunks RAM cut rumour

Reports prior to E3 in June suggested that Sony had halved the Vita's onboard RAM in a bid to drive down costs. 1UP notes that a spec sheet released yesterday confirms that Vita does, in fact, have the full 512MB of RAM, and 128MB of VRAM - giving it more memory overall than Xbox 360 or PlayStation 3.
http://www.1up.com/news/vita-ram-wasnt-downgraded-reach-24999-price
1UP


Gravity Rush Vita trailer

Announced - under its Japanese name, Gravity Daze - but sadly rather lost in the crowd at E3, Gravity Rush is a cel-shaded action adventure centred on, as the name suggests, controlling gravity to traverse the environment. It's an internal project, under development at SCE Japan, and certainly has pedigree, helmed as it is by Keiichiro Toyama, director of the first Silent Hill and, more recently, PS3's episodic survival horror Siren Blood Curse.
http://www.jp.playstation.com/scej/title/gravitydaze/index.html
Sony


Tekken 3D Prime Edition trailer

If launch title Super Street Fighter IV 3D Edition proved that 3DS was that rarest of beasts - a handheld on which fighting games are a sound fit rather than a compromise - it was Dead Or Alive Dimensions that showed that the system might in fact be the natural future home of the 3D fighting game. It was no surprise, then, that Tekken was announced for the system at E3, and judging by this Gamescom trailer it, too, will work well on 3DS with its four-button, pad-friendly controls. A 3D copy of the CG movie Tekken Blood Vengeance is included, too, but what sells it to us is the prospect of seeing Bob's morbid obesity rendered in three dimensions.
http://tekken.namco.com/index.html
Namco Bandai


Humble indie fumble: an XBLA horror story

The creator of The Adventures Of Shuggy reveals the lessons of a four year long dev disaster.

The Adventures Of Shuggy is by all accounts a buoyant little platform-puzzler with ever-changing mechanics and a cheery sense of its own nonsense. To deal in crude numbers: on this website it rated an enthusiastic seven, and we were trailing a little below the critical average. But then there are those other numbers - the ones that really matter: sales. For all the goodwill towards it, the game has barely troubled the charts since it became available for download on XBLA in June.

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Zelda: Skyward Sword release date announced

Nintendo has just sent over its European release slate for the rest of 2011, and the big news is that Link's Wii swansong, The Legend Of Zelda: Skyward Sword, will be released in Europe on November 18. There's much vagueness elsewhere, with Nintendo still declining to narrow down release windows for Super Mario 3D Land, which is due in November, or Mario Kart 7 in December. Next up in the 3D Classics range is Twinbee, due on September 22, and Gamecube/GBA classic The Legend Of Zelda: Four Swords will be a free download from the eShop next month. Link's last Gamecube outing, Twilight Princess will, along with Super Mario Galaxy, be re-released on the Nintendo Selects budget label on September 16. For the full release schedule, follow the source link below.
http://mediacontent.nintendo-europe.com/NOE/images/news/Nintendo_UK_Release_Schedule_Q4_2011.pdf
Nintendo


LittleBigPlanet Vita trailer

This latest trailer, first shown at Gamescom yesterday, shows just how well the creative elements of Media Molecule's platformer translate to Vita's capabilities. While touchscreen controls are an obvious help, we were quite taken with the use of the handheld's built-in camera to add a little natural colour to creations.
http://uk.playstation.com/psvita/games/detail/item376460/LittleBigPlanet%EF%BF%BD%EF%BF%BD%EF%BF%BD-%28working-title%29/
Sony


Daily links: August 17

Mario in drag, Halo romances and real-life Koopas (sort of).

Zak Gorman’s pithy illustrations cut right to the essence of the games he draws, an observation cemented by the fact that most of his strips end in horrible, horrible death. Have a look at his personal blog for some animated game illustrations too.

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Infamous 2 Festival Of Blood announced

At Gamescom yesterday Sony announced this downloadable spinoff from Infamous 2 which, in what appears a clear nod to Red Dead Redemption's zombie expansion Undead Nightmare, casts players as series protagonist Cole McGrath in a vampire-infested New Marais. Cole has been bitten and infected, and has one night to find and dispatch the head vampire to save his city and himself. Unlike Undead Nightmare, this is a standalone game, a PS Store download that doesn't require the original Infamous 2 to play. Festival Of Blood is set for release in October.
http://blog.us.playstation.com/2011/08/16/infamous-2-dlc-festival-of-blood-drowns-psn-in-october/
PlayStation Blog


Tecmo Koei confirms Ninja Gaiden 3 Move support

The third game in Team Ninja's action-adventure series will support PlayStation 3 motion-sensing peripheral PS Move, publisher Tecmo Koei has announced. Team Ninja head Yosuke Hayashi said: "Ninja Gaiden 3 is all about slicing and chopping through flesh and bone and PlayStation Move brings players even closer to the game's protagonist Ryu Hayabusa. The game will be compatible with all Move peripherals and will feature full compatibility with this exciting new hardware."
http://www.eurogamer.net/articles/2011-08-16-ninja-gaiden-3-gets-move-support
Eurogamer


NCSoft announces Wildstar

Carbine Studios' new MMOG unveiled - and playable - at Gamescom in Cologne.

NCSoft has announced Wildstar, a new MMOG developed by Californian developer Carbine Studios, and in an unusual move has a playable build of the game at this week's Gamescom event in Cologne.

Wildstar casts players as one of four character classes - explorer, soldier, scientist and settler - and tasks them with laying claim to a mysterious planet in the farthest reaches of known space. The announcement kicks off a big week for NCSoft, which also has a new playable build of ArenaNet's Guild Wars 2 at Gamescom.

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Age Of Empires Online review

Can Gas Powered Games' free-to-play take on the classic strategy series live up to its heritage?

When Chris Taylor’s Gas Powered Games took over development duties on Age Of Empires Online in early 2011, it felt like Albert Einstein giving up on the unified field theory to open a doughnut shop. Taylor is best known as the creator of Supreme Commander, a vast, stubborn and mentally demanding strategy game. By comparison, Age Of Empires Online is aiming to be a sugary snack; a cute, colourful, free to play crowd-pleaser.

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New-look Wii not backwards compatible

Nestled at the bottom of its press release, Nintendo confirms that, "the new configuration Wii is no longer compatible with Nintendo GameCube software or accessories." Wii's architecture is based on Gamecube hardware, so it may well be the space that the controller ports take up that led to Nintendo's decision. Either way, we'll miss the option to play Luigi's Mansion and Dobutsu Bancho, but how important is Gamecube compatibility to you?
http://www.next-gen.biz/news/new-look-wii-announced
New-look Wii announced


Wipeout 2048 trailer

The latest trailer for SCE Studio Liverpool's futuristic Vita racer, debuted at Gamescom last night. Follow the below source link for all our coverage in one place.
http://www.next-gen.biz/filter/all/tags/3095
Gamescom


New-look Wii announced

Our friends at ONM report that a new, streamlined Wii console will be on shelves in time for Christmas, with "a slightly altered configuration which is designed to sit horizontally rather than vertically." The console will come with Wii Sports and Wii Party, a Wii Remote Plus and nunchuck. We'll update with pictures as soon as they become available.
http://www.officialnintendomagazine.co.uk/29576/new-wii-console-coming-before-christmas/
ONM


Vita dev kit priced

Sony has revealed that Vita development kits will cost just €1900 plus VAT, making the upcoming portable a viable proposition to smaller studios. Significantly cheaper than the €15,000 cost of a PSP dev kit at launch, Sony even hints it is prepared to lower the price to get independent developers on board. "There is no cost to join the PS Vita Develop Programme," SCEE's George Bain revealed at GDC Europe yesterday. "There's just the cost of the dev kit. If you're a small developer, we [would be] happy to talk to you about this. It will help if you have a games portfolio. There's no reason we won't speak with smaller studios about joining up."
http://www.develop-online.net/news/38459/PlayStation-Vita-dev-kit-priced
Develop


Mass Effect 3 Squad Leader trailer

The latest Mass Effect 3 trailer, debuted at EA's Gamescom press conference in Cologne yesterday. Follow the source link below for all our coverage in one place.
http://www.next-gen.biz/filter/all/tags/3095
Gamescom


Ubisoft reveals Vita line-up

The publisher has revealed its plans for Sony's upcoming portable, with six confirmed games in the pipeline: Assassin's Creed, Rayman Origins, Dungeon Hunter Alliance, Asphalt, Michael Jackson The Experience and, in news that sent a certain corner of the Edge newsdesk hurrying to investigate pre-order prices, Lumines. Ubisoft CEO Yves Guillemot said: "With its processing power, dual tactile screens and cameras, PS Vita allows creators like Ubisoft new and unique opportunities to develop innovative games We’ve got a strong and varied line-up that will offer fun and immersion to all audiences of the PS Vita.”
http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=c2VuZGVyPUFMTCZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnAlM0Q1OSZjb21faWQ9ODg5JmZpbHRlcl90eXBlPSZmaWx0ZXJfbW9udGg9JmZpbHRlcl95ZWFyPQ%3D%3D
Ubisoft


SSX trailer

At yesterday's EA conference at Gamescom in Cologne , much was made of SSX's social features, powered by Ridernet, its take on Need For Speed's Autolog. Ghosts can be saved, shared and downloaded, drop points can be shared using a recommendation engine, and pesky friends who keep beating your times can be down-voted and hidden. We're not sure it lives up to EA's billing of "revolutionising social competition," but we'll find out for ourselves when SSX is released in January.
http://www.ea.com/ssx
SSX


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