Online retail giant Amazon is now offering downloads of Mac software through its website.
The Mac Download section offers a host of games and software for the Apple platform, including some that Apple's own offering, the Mac App Store, does not. As such it is little surprise that the first item on the page is Microsoft Office, with Photoshop Elements 9 a little further down.
Developer Bart Bonte
Format Unity
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ENJMIN (National School of Video Game and Interactive Media)
121 rue de Bordeaux, Angoul me, 16000 FR
International students are welcomed in a two-year master's program in video games and interactive media (bac+4, bac+5) in one of the following areas: production, project management, game design, computer science, sound design, graphics, ergonom
web: www.enjmin.net
3dmx Digital Design University
Chimalhuac‡n 3569 P.B. Int. C., Colonia Ciudad del Sol, Zapopan
Videogames Development (Certificate/Diploma, 4 Years)
tel: (33) 3122.7458
web: www.3d.com.mx
email: nformes@3d.com.mx
Academy of Interactive Entertainment Sydney
Level 2, Wentworth Park Grandstand, Wattle Street, Ultimo, NSW 2010
Rockstar's LA Noire is the new number one on the Nordic chart, which combines sales data from Norway, Finland, Sweden and Denmark.
Capcom has confirmed reports that a film based on its Ace Attorney series is in production.
News broke earlier this week that the DS courtroom franchise was headed to the big screen when noted Japanese filmmaker Takashi Miike revealed his next project was to be a "court drama, based on a videogame."
3D Training Academy
114 Alaskan Way S.
Workshops available in 3D Game Art & Design, 3D Animated Short Film, and Motion Capture.
tel: 206-395-2094
web: www.3DTrainingAcademy.com
email: info@3dtrainingacademy.com
3D Training Institute
3 East 28t 9th floor New York, NY,10016
Programs Offered: 3d Foundation Workshop + 3d Project Based Course
tel: (877) RING 3DTi or 877 746 4338
web: www.3dtraining.com
email: info@3dtraining.com

National Film and Television School
Beaconsfield Studios, Station Road, Beaconsfield, HP9 1LG
MA Games Design and Development (MA/MFA, 2 Years)
tel: 44 (0) 1494 671234
web: www.nfts.co.uk/courses/games-design-and-development
email: jweinbren@nfts.co.uk
Sony's online service, PlayStation Network, is to finally be restored across Asia this weekend.
From tomorrow, users in Japan, Taiwan, Singapore, Malaysia, Indonesia and Thailand will be able to access parts of Sony's PSN and Qriocity services, including login and password reset, friends lists, online play on both PS3 and PSP, PlayStation Home, and the Torne DVR peripheral's network functionality.
Polish studio CD Projekt has released the v1.1 patch for its new PC RPG The Witcher 2, which removes all DRM from the game.
Sony has admitted that work has begun on a new home console - but insisted that the enormous initial investment that it made into PlayStation 3 will not be repeated.
Speaking during an investor briefing - reported by Nikkei and translated by Andriasang - CFO Masaru Kato noted that reduced PS3 manufacturing costs had helped Sony over the past year. With that in mind, Kato said: "It is no longer thinkable to have a huge initial financial investment like that of the PS3."
Sony's networked products and services division - which includes its PlayStation business - returned to profit in the financial year ending March 31.
Last year, NPS posted a loss of ¥83.3 billion (£625.6 million), but it has returned to profit, making ¥35.6 billion (£267.4 million), a solid return on its sales and operating revenue, which rose just 0.4 per cent to ¥1.58 trillion (£11.8 billion).
At the beginning of 2010 the Consolarium team, in their attempts to sow the seeds of innovative practice in schools, announced a competition that was to be held at that year’s Scottish Learning Festival. Based around the game Mario Kart for the Nintendo Wii the challenge was to se how fast you pupils could complete a lap of one the Mario Kart tracks. Teacher verified times were then emailed to us to be added to our Scottish Schools Mario Kart leaderboard. We must have loaned out over 20 sets of Mario Karts to schools across Scotland with the expectation that the game play would lead to a range of ways in which curricular activity could grow from the contextual hub ofd this game.
Sometimes when you plant seeds unexpectedly beautiful things can grow…
I was contacted by Wilma Leaburn, a QIO from Renfrewshire, a few months back and invited to a Mario Kart CPD evening at a school in Paisley. Apparently a number of teachers had taken this practice forward and a CPD session to share their experiences had been organised and so oversubscribed that another two evenings were to be delivered. The evening itself was a fantastic example of how creative teachers can be and how, when give the chance, their own idiosyncrasies can lead to wonderful learning experiences that meet the needs of their learners. At this event I met a teacher called Julie Paterson who invited me to Mario Kart open afternoon for parents and carers at her school, Bargarran PS in Erskine. This series of posts will feature my observations at this event.
What’s in the box? Creating the context
The children I met at Bargarran PS were just superb. They welcomed me into their class and were so eager to share with me what had been happening and what they had been learning about. In the middle of our earlier conversations it became clear that the arrival of the Wii into their class had been a bit special. Apparently, a gold box arrived one day and the question being asked was ; What’s inside the box? Lets let the children carry on the story…
The writing activity that arose from this early context creation was featured on the wall. Have a look at some of the children’s writing:
The Teachers’ Perspective
Julie Paterson and Jill Day were the P.2 and P.3 teachers that led this project. I took the opportunity to interview them after the Mario Kart open afternoon had ended.
Some of the strong messages about their observations and experiences with the Mario Kart project are:
“The parents have been incredibly supportive.”
“Sharing information and plans with the parents at the beginning of the project helped build that trust with parents.”
“The initial attention-grabbing context creation captured the children’s imagination and interest.”
‘Some children, who maybe don’t engage as well as the teachers would like in class, showed increased levels of motivation and willingness to engage with learning.”
“The Mario Kart project had a particularly positive impact on boys attitudes to learning.”
“Fun, personalisation and choice should be at the heart of learning experiences within contexts for learning in Curriculum for Excellence.”
Thank you to the teachers, the pupils and parents at Bargarran PS for making us so welcome and for sharing the life of learning with in their classrooms with us,
Capcom has confirmed that the upcoming PC release of Super Street Fighter IV: Arcade Edition will run on Games For Windows Live - which will require an online connection and leave offline players unable to access the majority of the game's 39 playable characters.
US game rental service GameFly has acquired the Direct2Drive digital distribution platform from IGN.
Direct2Drive, which hosts over 3,000 PC and Mac games, was set up in 2004 by IGN, the gaming website acquired by Rupert Murdoch's News Corporation in 2005. The financial terms of the deal were not disclosed.
Dragon Quest Monsters Joker 2 Professional's recent domination of the Japanese charts has come to an end, with Akiba's Trip taking its crown in the latest Media Create chart, passed along by Andriasang.
Acquire's PSP title tasks players with cleaning up the vampire-infested streets of Akihabara, Tokyo's gadget paradise, and secures top spot with sales of 58,510 units.
It was a good week for new entries, with Tecmo Koei's 3DS title Dead Or Alive Dimensions entering the chart in second place, with PSP title Gungnir making its debut at number four.
Though it’s easy to forget, considering all the pretenders and wannabes that leapt into its slow-mo wake, ten years ago Max Payne was something entirely new. Combining elements of film noir, Hong Kong action cinema and Scandinavian mythology, Remedy’s downbeat thirdperson shooter presented a character at the end of his tether, lost within a quest for revenge, but not yet given over to the nihilistic excesses of a true anti-hero. Here was a comparatively rounded individual with an emotional core, manifested as the game’s constant internal monologue.
Keiji Inafune, the outspoken former head of development at Capcom, has said that the Japanese game industry needs to broaden its scope and embrace mobile and social games to avoid falling further behind its western equivalent.
Despite its stated intent to move away from consoles and place greater emphasis on mobile and social games, Disney Interactive has announced a new game, Disney Universe, for release this autumn on Xbox 360, PlayStation 3, PC and Mac.
Featuring support for up to four players, Disney Universe will see players suit up as a variety of well-known Disney and Pixar characters, playing through movie storylines in different gametypes. Disney Interactive also promises ongoing support for the game through DLC.
*Second guest post from Judi Regan and Dawn Calder at Menzieshill Nursery School, Dundee who are involved with our Kinectimals initiative. Read their first post too.
The children at Menzieshill Nursery School in Dundee are continuing to explore and investigate Kinectimals and extend and develop through games based learning. This blog update, we are focussing on some Health and Well-being experiences and outcomes and these will be highlighted throughout.
Kinectimals offers a fantastic opportunity for physical movement and skill development within an ICT context. A favourite mini game is using a football with the cub, providing ways to manage and control body movements (HWB 0-21a and HWB 0-22a). Children learn to move themselves to the left or to the right, depending on where the ball is kicked back to them, and are frequently left puffing and commenting “I’m sweating!” This allows investigation into raised heart rates – “Put your hand on your chest and feel your heart beating faster” – “why do you think that is?” (HWB 0-28a)
Turn-taking and co-operation skills are enhanced by Kinectimals (HWB 0-23a) and children are independently working out ways to take turns by themselves. We have been using a 5 minute sand timer as a visual aid, however some children are choosing to swap turns depending on the game or toy the cub chooses to bring to play with.
This style of learning really suits our young digital natives and we have seen many occasions where children are encouraging and sharing tips with their peers. (HWB 0-11a) It’s clear the children love the animated characters in this game, which each group has named. (A challenge in itself, given the noise in the nursery!) The children refer to the cubs by name – “I’m scooting Blacky with the water pistol!” and “I like stroking Spot” giving ownership and different ways to express feelings. (HWB 0-01a)
We made fluffy animal tabards for the children to re-create some of the inside games outside, for example, throwing small balls at targets, and some of the driving games. These have been very popular so much so, we are in the process of making more!
As we have progressed, the staff have become more confident in the start-up sequence and navigating their way around the game.
Now the better weather is with us, as with all nursery schools, the curriculum and just about all the activities move outdoors and we have not been using the game quite as regularly as before, however, as mentioned earlier, the animal costumes have been popular. We intend to use our Beebot (outdoors on a mat) to extend and develop the concept of Kinectimals by dressing up the beebot as one of the cubs and designing a Beebot mat along the lines of some of the games within Kinectimals, for example, when Beebot cub lands on a particular square, the directions may say, “throw the beanbag at the targets” – similar to the gameplay. Our aim is to continue the link with Kinectimals in an outdoor environment.
Check back again later for further updates on our journey into the wonderful world of the Kinectimals!

Posts operating profit of £267.4 million despite dismal results for Sony Corp as a whole.
Sony's networked products and services division - which includes its PlayStation business - returned to profit in the financial year ending March 31.
Last year, NPS was hit with a loss of ¥83.3 billion (£625.6 million), but posted an operating profit of ¥35.6 billion (£267.4 million), a solid return on its sales and operating revenue, which rose just 0.4 per cent to ¥1.58 trillion (£11.8 billion).
Format: 360, PC, PS3
Release: TBC
Publisher: Rockstar Games
Developer: Rockstar Studios
Former staff at Dundee developer Realtime Worlds have set up a new studio, eeGeo - and their first release will be Project Myworld, the ambitious social game Realtime was working on before its closure last year.

Renews attack on Japanese development by warning that it risks missing out on mobile and social markets.
Keiji Inafune, the outspoken former head of development at Capcom, has said that the Japanese game industry needs to broaden its scope and embrace mobile and social games to avoid falling further behind its western equivalent.