Starcraft is a computer game where you can choose to play as one of 3 races; Terran, Protoss, or Zerg. It’s a strategy game where you build an economy, and create an army. Only the Terran race is human, the Zerg are strange disgusting insect like creatures, and the Protoss are some kind of cybernetic humanoid alien race. I noticed when I first started playing this game that when playing as the Terran (Human) race, I was subconsciously much more concerned for the wellbeing of my troops than I was when playing the other 2 alien races.


When choosing to play as a Zerg or Protoss, I would play much more aggressively without having much concern for the troops I was sending into battle. As Terran on the other hand I was much more careful with the army, and tried not to lose any units. Even though it is just a computer game, I was empathising with the human characters as though they were real! As I got immersed in each game, I had some kind of personal connection with the human soldiers I was controlling on the battle field.
This is a feeling that many beginners have when playing games such as Starcraft. Statistically most beginners choose to learn to play with the Terran race first when they are first introduced to this game:
“There is a path most novice players take when selecting their race. They start with Terran, simply because the Terrans are us, humans.”
http://starcraftlictor.com/terran-protoss-or-zerg-which-race-to-choose/
Not only this, but when playing with beginners that prefer the Terran race, I notice how reluctant they are to send their troops into battle, preferring very defensive postures, and crawling forward very slowly as if loosing too many troops would result in Vietnam or Iraq like outrage back home ! (This is a recipe for disaster by the way because the winners in games such as these are almost always aggressive attack minded players).
So what makes a computer game like Starcraft so immersing? Why did I and others reach a level where we would have empathy with the digital human characters?
There are many appealing factors in games like these, such as problem solving (balancing the size of the economy with the size of the army, choosing the right army units in response to what the enemy is doing, choosing the correct battle strategies, etc.), team play (It is a collaborative multiplayer game ), speed and multitasking (Also known as APM=Actions Per Minute, the ability to manage an economy, scout the enemy, and lead an army simultaneously as quickly as possible using a mouse and a keyboard).
All these factors lead to a game where the player is fully immersed in the game. My vision is wholly fixated by the fast paced action on screen, my hearing is consumed by the sounds coming through my headphones, and my brain is fully engaged working hard to synchronise with allies, and to reach the ultimate objective; beating the other team. My nervous system is essentially swamped, and the real outside world is blocked out. My body is still physically located at my desk at home, but my mind’s presence is now elsewhere, it is in the game.
Presence, Black and White?
Lombard, M. and Ditton, T. (1997) defined presence as “the perceptual illusion of nonmediation”. They go on to say that presence “does not occur in degrees but either does or does not occur at any instant during media use; The subjective feeling that a medium or media-use experience produces a greater or lesser sense of presence is attributable to there being a greater or lesser number of instants during the experience in which the illusion of nonmediation occurs”
I’m no authority on the question of presence but I’m not sure I agree with this statement. Because I do believe that presence can occur in degrees. I feel that the degree to which my mind is present somewhere depends on how swamped my nervous system is by that location. If I switch of the volume in Starcraft and listen to some music while playing a game, doesn’t that mean that I am present in the game to a lesser degree than I would be if I had the volume switched on?
I used to feel anxious during military computer games because I wanted to avoid the conflict and violence involved. But I’ve learnt to differentiate between reality and computer games. Therefore can’t I argue that the degree to which I am present in these games has changed? It is very similar in a way to how some people hate watching horror films. Some are easily fooled by their senses, and others are better at maintaining a perspective on what is real and what is not (This is assuming of course that people who like horror movies aren’t at heart aggressive people who in a lawless society would likely be evil criminals, but that is an entirely different subject …)
Therefore my presence within this game and others has fluctuated as my experience has changed. I no longer concentrate so hard so that I don’t make mistakes, and can easily talk to someone in the room as I play a game. When I first passed my driving test for fear of causing an accident, I preferred not to speak when driving, I was fully immersed in the driving experience, my mind was totally present on the road, but as my experience increased, much of my actions have moved to the reflexive parts of the brain, and I can now listen to music and talk while driving without any difficulty.
As I became more experienced in Starcraft, and after analysing my own play, I gradually learnt to lose the empathy I had for my virtual human troops. If anything I’ve become more aggressive with the Terrans than the other races because the graphics are so good, and blood splattered everywhere looks so cool ….. I’m joking; I lower the graphics so I don’t have to see any gory details.
So interestingly, perhaps, as we grow accustomed to different online and offline environments, and the more experienced we become with their workings, the less present we need to be there. The work load on the brain is at its greatest at the beginning when the brain is learning about the new experience, but as the brain gradually becomes used to the new environment, it learns to function sufficiently within the environment without the need to be fully transported to it or immersed in it.
An example of a starcraft game:
References:
Lombard, M. and Ditton, T. (1997). At the Heart of It All: The Concept of Presence. JCMC 3 (2).
Keywords: E-Learning, IDEL11, Presence, Starcraft
Comments
Quite a few of the factors you have suggested for immersion seem to align (to me) with James Gee’s (2003) principles (a hark back to our week 4/5 readings!) http://mason.gmu.edu/~lsmithg/jamespaulgee2 It seems to about engagement at all levels – no ‘partial attention’ for you! :)
> I do believe that presence can occur in degrees.<
Good argument here. I wonder if the counterpoint to it is that what you would constitute as a continuum, Lombard and Ditton (1997) might measure as aggregated moments of partial attention?
> Therefore can’t I argue that the degree to which I am present in these games has changed?<
Does this link to the idea of familiarity also? i.e. that you are building up a new response, a new understanding that troop deaths does not equal Vietnam etc
> The work load on the brain is at its greatest at the beginning when the brain is learning about the new experience, but as the brain gradually becomes used to the new environment, it learns to function sufficiently within the environment without the need to be fully transported to it or immersed in it.<
Indeed :) - http://en.wikipedia.org/wiki/Cognitive_load
Great pictures. Reminds me of when I see a crazy person laughing and talking to himself while walking in the street, and as I get closer I realise that he's using hands free for his mobile phone !
No no of course no partial attention for me, always trying to link everything up ;)
Does this link to the idea of familiarity also? i.e. that you are building up a new response, a new understanding that troop deaths does not equal Vietnam etc
Possibly ... My initial over immersion in the experience resulted in me not having the time to stop, think, and seperate fact from fiction because I was too busy getting used to the controls ... But once I did get used to the controls, and had more experience with the game, I had more time to reflect and take a step back, and think, hang on a second, what am I doing?? Leading to me Consciously altering my presence in the environment.
Thanks for the link to Cognitive load ... lol is there nothing which isn't formalised these days ??