Log on:
Powered by Elgg

Jez :: Blog :: Archives

February 2009

February 01, 2009

default user icon
Jez

Investigating learning styles. Apart from Kolb-derived theories, this website - http://www.learning-styles-online.com/ - is interesting. It's a slight expansion on the more common visual-aural-kinaesthetic take. One idea for a research project might involve focussing on one learning style (if they exist!!...), say Aural, and investigating how well an online course catered for the Aural learners, perhaps as compared to other styles.

Saw a reference to Autogenics, which is recommended particularly for those who learn well in physical mode. It involves progressive relaxation (like in yoga) and was used by Russian athletes.

The whole field makes me focus in on the kind of area I would enjoy researching: how people learn / can learn more effectively, self-reflection / emotion in learning, and so on...

Posted by Jez | 1 comment(s)

February 02, 2009

default user icon
Jez
Very interested to discuss the 'Hawthorne effect' on the discussion boards today. That in itself could be a fascinating subject for research, vis-a-vis language learning online.

Posted by Jez | 0 comment(s)

February 10, 2009

default user icon
Jez

Derived from the OLL course, and mental developments there, would there be value in exploring whether certain online tools are more favourable to learners of a particular learning disposition than others. For example, are wikis less appealing to 'solitary learners' than blogs?

Needs thought...

Posted by Jez | 0 comment(s)

February 12, 2009

default user icon
Jez

Having got somewhat lost with regard to research topics and methods, I return to my original idea of investigating Japanese learners, their culture and the use of an online role-play course.

I feel strongly that, for me, having a definite dissertation in mind brings a specific focus to the RM course, though it is wise to be schooled in all of the methods.

What lends the project more interest for me now is the idea of designing an in-depth role-play based course that takes place in various online formats, a blend of wikis (collaborative, but in this case I aim to develop a [possibly new] combative wiki activity), blogs (private reflection, a more honest account - in role, though), and synchronous role-play (SL for example?).

Then we will evaluate the premise that Japanese learners benefit from such in-role activity - which is aided by the (relative?) anonymity of the online environment. The hope is that, should this hypothesis be confirmed, such online role-play will be validated for all learning ...but with particular merit for leaners who might express some inhibition in participating face-to-face.

Posted by Jez | 0 comment(s)

default user icon
Jez
It's official: I am a slow reader / thick. Embarassed  But all is not lost. I'm dusting off some skimming first, and then scanning, reading skills that I learnt about many years ago. I also have had to develop a genius highlighting system. It means, however, that I won't be able to resell my copy of Robson! Perhaps I'll need it again after the MSc is over. Perhaps I'll make a magnificent fire with it in the back garden. Laughing

Posted by Jez | 2 comment(s)

default user icon
Jez

Moving closer to a question, possibly, with an inversion of the starting point question. So 'what is the effect of cultural factors on Japanese online language learning?' or some such thing becomes:

How does online role-play overcome cultural barriers to language learning?

...which pleasingly allows for analysis of the course design vis-a-vis the cultural factors. 

The strange, overwhelming feeling fades; I feel freshly motivated.

Posted by Jez | 2 comment(s)

default user icon
Jez

After re-reading, my potential project appears to be part-explanatory (Does extended online role-play cause improvement in particpation / linguistic ability?) and part-emancipatory (extending abilities of learners; enriching their experience). One more than the other? Hmmm... I *feel* that there is more explanation than emancipation going on here.

Is the learning to be measured or the participation evaluated, though?? This question (and its answer) would determine perhaps whether a fixed or flexible design is warranted.

Posted by Jez | 0 comment(s)

February 13, 2009

default user icon
Jez

Measurement of progress: might take a long time to measure properly - if indeed it can be measured at all, given the number of variables - aptitudes, circumstances, motivation of learners, etc.

Measurement of participation - of active involvement - manageable and, after all, the premise might be that active involvement improves language learning.

I'm half-dreaming of this stuff now - jeepers!

Posted by Jez | 0 comment(s)

default user icon
Jez

"how these 'embodied' role plays compare to avatar-less ones, in terms of your learners' experience" - very good idea, I think.  It must be a key concept of what I'm exploring.  My theory is that the online environment, especially in the form of role-play, might aid these particular learners. But the question is whether a traditional F2F role-play serves just as well!

There's a lot of common ground between our potential topics. Should be useful talking more about them.Smile Are you considering anxiety as a conscious emotion experienced by learners?

Posted by Jez | 0 comment(s)

February 16, 2009

default user icon
Jez

Big quesion still lingering: do I need to measure learning or learner participation? In an ideal world, the former. But there are probably too many variables to do this. Therefore we have to assume that, based on the literature/theory, increased participation leads to increased learning - as long as that participation is ACTIVE. And from there, we measure participation.

I'm thinking at present that the best research method to do this will be a combination of direct observation and structured interviews (perhaps an attitude scale). Direct observation seems like the most logical method of gauging the extent of leaner participation, via blog, wiki and synchronous communication. Interviews appear a useful way of ascertaining a valuable insight into learners' own experiences, which could supplement data gathered in direct observation - and after all this is very much concerned with their own experience. ...or an unnecessary extra??

Posted by Jez | 0 comment(s)

February 19, 2009

default user icon
Jez
This is a fundamental question. Why attempt to quantify the subjective?

I am tempted to respond with "Why not?" but I will take it a bit further. Let's take this notion of "involvement" that is discussed in the paper. Is it possible to ask whether some of you (on *this* course) are more "involved" than others? I'm not asking *why* that might be, but just *whether* in the first instance it is the case. If it is *possible* to answer that question in the affirmative, then it is *possible* to imagine that we might quantify the construct "involvement". It might be a very crude scale - "high vs low" perhaps. But that would be a measurement none the less. And we might be able to do better.

And remember that the title carries the "health warning" that we are talking about "self-report".

But this is a fundamental issue. What is the purpose and value in quantification?

Hamish
It is *possible* to imagine that we might quantify the construct "involvement".

It is indeed possible - and worrying. Any approach to quantification might get us as participants thinking, "Am I being fairly accounted for?" For example:

(a) We could count contributions or presence on the site. But given the bandwidth problems recorded elsewhere, this *number* might have more to say about that than our engagement. (Or it might have more to say about geography or ability to pay for bandwidth.)

(b) We could create a scale for self-report. But given that we're being assessed on the course, the resulting *number* might be more representative of how we thought we "ought" to report ourselves, rather than actual engagement.

Are there any numbers that wouldn't be subject to such concerns in a case like that?

  

 
Author: Hamish Macleod Date: 10 February 2009 11:42
>> Are there any numbers that wouldn't be subject to such concerns in a case like that?

As would any "qualitative" approach. :-)

Hamish
  
Author: Christine Sinclair Date: 10 February 2009 14:38
True - I'd personally be very wary of trying to quantify or qualify anyone else's "involvement" at all.
  
Author: Hamish Macleod Date: 12 February 2009 14:40
>> I'd personally be very wary of trying to quantify or qualify anyone else's "involvement" at all.

Why?

Are you speaking as a teacher or as a researcher?

Hamish

Posted by Jez | 0 comment(s)

February 20, 2009

default user icon
Jez

Carrying out a Masters dissertation research project is basically a learning exercise, preparing one to go on with research in the future (Hamish - discussions board).

Don't necessarily plan to conduct any further research in the future. Is doing the dissertation worthwhile for me? Perhaps not.

Posted by Jez | 2 comment(s)

February 26, 2009

default user icon
Jez

Some problems coming to mind re. potential dissertation topic: it would be necessary to compare 2 sets of learning, 1 in an online role-play and 1 in a face-to-face role-play. This presents some difficulty, not insurmountable, in being able to observe both sets of learners. But... much more importantly, there are simply too many variables in this project, as it stands at present: let's say that the online participants are more active than the F2F learners. This could tell you about:

  • their personality
  • the strength of the teacher
  • the time they take their lesson
  • etc etc etc

So... the project will not be explanatory. If it still runs, it needs to be exploratory, and would simply measure participation in the online role-play.

Bigger problem still: when I taught in Japan, despite the reputation of Japanese learners for being afraid of making mistakes, I had few significant problems in getting learners involved in F2F role-plays. This came down to skill of teacher and sensitivity too.

The dissertation could be significantly scaled down so that it focuses only on wiki role-play (my idea from the OLL course). A new question would be required, and very probably the (ill-conceived) Japanese culture idea should be scrapped.

Posted by Jez | 2 comment(s)

February 28, 2009

default user icon
Jez

Worked through 'walkthrough'. Not so bad. In fact, interesting.

I have been dreading this and procrastinating, but so far not too many ghosts or demons of numerical malice.

Posted by Jez | 3 comment(s)