I experienced a combination of compulsion and frustration playing Pacman, Donkey Kong, and Frogger. The compulsion was that I kept going – replaying the game, thinking this time I will get through to the next level. Frustration was when I nearly made it but not quite. I also experienced a kind of recklessness when I was close to completing a level – just rushing in to finish it instead of calming down and taking my time to finish. There is definitely a physiological response – I found myself holding my breath, feeling slightly anxious and the adrenalin pumping around my body. It was totally immersive but I partly resented this immersiveness. The resentment is due to feeling that I was ‘wasting my time’ playing these games – although having to experience them for the course did give them a legitimacy for me.
Newman looks at why do players play. He cites Rouse’s key motivations: challenge, immersion and the fact that players expect to do, not watch. Certainly, I have experienced the immersion. It is interesting what Newman (2004) says about ‘challenge’ – that players expect to lose. Maybe that is why I find them so frustrating – I don’t expect to lose (but I keep losing). The pleasure he claims is through replaying and practicing until the performance gets better. For me these platform games are too simple – in that I find the repetition too boring. Maybe I would enjoy it more if the rewards were more ‘real’ – rather than just getting to the next level. Although I expect I would get elated if I ever make it to the next level.
Newman, J. (2004) Chapter 2, 'What is a video game? Rules, Puzzles and Simulation'. In Videogames, London: Routledge.Keywords: Donkey_Kong, Frogger, frustration, games, IDGBL10, Pacman, platform
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