Sherlock Holmes: The Secret of the Silver Earring (PC)
Pupils are required to produce a piece of journal writing in 5 minutes at the beginning of each lesson – applicable only to S1 and S2 pupils.
For most pupils, this would descend into the more mundane repetitive nature of listing the subjects they had visited or a window on their limited experience at the weekend in a small community.
The pupils are undertaking curricular study of a drama adaptation of a classic Sherlock Holmes story, The Mazarin Stone, so I decided to use one of the suggested titles by Whitton at http://digitalgames.playthinklearn.net/
Having acquired a ‘walkthrough’ and a copy of the PC game I decided to allow the pupils to play the game for five minutes and then spend a further 5 minutes producing a journal entry of the investigation to date in the persona of either Holmes or Dr Watson.
Pupils are in groups of 2-3, and each day a group undertakes the game control and scribing activities, whilst they participate in a whole class discussion of investigation. I, as teacher and ‘omniscient prompt’ offer suggestions and instigate elaborations of suggestions.
Pupils are:
- Collaborating
- Following instructions
- Deconstructing a flexible narrative
- Using higher-order thinking skills (i.e. deduction)
- Learning about and writing in register
- Reconstructing narrative(s)
To date, 3 periods - w/b 17th to 22nd January – have been successful; pupils have been confident to adopt 1 of the 2 offered personas; 1 has adopted a 3rd person.
I will continue to monitor the interaction and final outcomes of this activity.
I am considering the suitability of narrative-rich games such as ‘Neverwinter Nights’ and ‘The Longest Journey’.
Keywords: IDGBL10
“Mum, you’re not playing a game!”, my eighteen year old daughter exclaimed when she suddenly came into my study.