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Janet Donaldson :: Blog

March 16, 2012

The Fellowship of IDGBLers met once more on 15th March 2012. This time to take on the challenge of a "Dungeon" available through a portal which takes you into a separate "instance" of the game.

I think we had fantastic teamwork. If we had just sailed in to the Dungeon with 4 strong players and even my short legged dwarf we could have wiped out everyone. Without much stratgey. But Coranich left to pick up a classmate.. and we all got wiped out! We tried again with much more care and planning and despite a few "deaths" we won through. Folks covered one another better, and we went to find lost characters - like myself once too. We had to learn new tricks for blasting open doors too. We were definitely in our ZPD.

 

Keywords: Deadmines, IDGBL, World of Warcraft

Posted by Austin Tate | 0 comment(s)

March 15, 2012

I tried the free to play Aion MMORPG available for download from http://www.aionfreetoplay.com/. I am on EU server "Anuhart".

I entered as one of the races of Daeva (assigned to me on account creation), and selected the Elyos faction and Scout class. It was raining, hence the leaf umbrella.

The free to play Aion game allows for only 2 characters to be created, but gives access to all 55 levels, nearly 4,000 quests, and all territory travel, unlike the level 20 restricted World of Warcraft free starter edition.

Entering a new world, with a new character, even though the interface had many similarities to World of Warcraft, reminded me how important scaffolding was, and the value of the community created wiki information sites. I will hold off creating my main (male) character with my usual name prefixed aith "Ai" until I know more about the game and the factions. 

Keywords: Aion, IDGBL

Posted by Austin Tate | 2 comment(s)

March 09, 2012

The Introduction to Digital Game-Based Learning class met Elena Northmead at the Virtual University of Edinburgh's Vue South Beach Pavilion in Second Life for a discussion on Augmented Reality Games.

Keywords: ARG, Second Life

Posted by Austin Tate | 0 comment(s)

March 06, 2012

The Introduction to Digital game-Based Learning class met Frank Lassard at the Virtual University of Edinburgh's Sandbox in Second Life for a demonstration of Holodecks for creating scenes for role play and meetings.

Keywords: Holodeck, Second Life

Posted by Austin Tate | 0 comment(s)

March 04, 2012

In mid 2011, "Kirstens Viewer" based on Linden Labs' open source Second Life Viewer code, added support for 3D stereo vision using a variety of 3D methods, including simple red/cyan glasses.  This viewer is no longer maintained and is not available for download.  but the last version created - Kirstens S21(9) - still works with current Second Life servers. Here is an example image from Kirtsen's Viewer in red/cyan 3D (click on image for a full sized copy and get out your 3D glasses to see the effect):

There was an earlier patch for an early version of  the Second Life Viewer from the University of Michigan to support 3D stereoscopic views in Second Life. See http://3dvision-blog.com/forum/viewtopic.php?f=2&t=142 and https://jira.secondlife.com/browse/VWR-2972?

Keywords: 3D, I-Room, Kirtsens Viewer, Red/Cyan, Second Life, Stereo

Posted by Austin Tate | 0 comment(s)

March 02, 2012

I have been thinking about the game design asessment since Christmas.  It is my style to make notes and get ideas flowing early on and collect assets before seriously starting any work element.  I had originally thought a game using assets already available to me from a project on the "Virtual World of Whisky" might make a suitable topic for the game design.  See for example:

I have seen other opportunities while exploring quests in World of Warcraft, a number of space-themed games mentioned in this blog, and playing a range of new (to me) games on the course.

I am finding that a number of themes keep arising in my interests while engaging with these games and thinking about their narrative, objectives, and the ways in which they introduce artifacts and skills.

  • Situated Learning and Narrative
  • Levels, Scaffolding and Push to the ZPD (Vygotsky)
  • Use of encyclopaedia resources
  • Community-based Learning
  • "Ancient" style of learning at the feet of teachers

My interests continue to be strongly with games which have a social and community dimension, and a way to engage players with the broader community involved is often something they involve.

So, I have begun development of a game design for a quest style game in the Avatar movie theme areas of a MMO such as Second Life. The game is based on an exploration of the Pandora moon flora and Na'vi culture.  It will have strong community and knowledge sharing aspects, but allow for play that engages with others or not, with consequences.  I call the game "Moon Bloom – The Legend of the Bloom of the Aligned Moons".

Posted by Austin Tate | 3 comment(s)

I have found it much more interesting to explore the routes, travel mechanisms and locations which can be reached in World of Warcraft rather than just carrying out more quests, which I find are very linear in their design, with seemingly pointless to and fro movements.

I explored Stormwind Harbour, used the boat routes available from there (and Menethil Harbour) to locations on the continent of Kalimdor, and found Thargold Ironwing who kindly gave me a free gryphon tour of the harbour - see http://www.wowwiki.com/Thargold_Ironwing

At level 20 my Dwarf Hunter was able to learn a riding skill to allow for a mount to be purchased and used.  So I now have the steed appropriate to the Dwarf race, a ram. This makes movement between sites much quicker and allows low level attacks to be avoided.

I am now discovering more route and vehicle types including an ornithopter and a (repaired) bomber.

Posted by Austin Tate | 0 comment(s)

January 24, 2012

Mission to Timocharis region on the Moon.

  • Ai Austin - Team Captain
  • KaronMcB - Explorer
  • indrimagri - Explorer
  • Kimberley Pascal - Explorer

MoonWorld Virtual Field Work: http://moonworld.cet.edu/ and http://www.avatrian.com/moonworld/

Mission Data

 

 

 

Surveys for Team Members

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January 19, 2012

MoonWorld in Second Life - http://moonworld.cet.edu/ - is a space themed virtual field trip style game encouraging the study of rocks and geology. It provides a lunar simulation in a 3D virtual environment and was funded by NASA. The instructional goals include using evidence gathering and analysis to understand how impact craters form and how their spatial relations with other landforms permit development of a stratigraphy and history. This educational and training project is conceptualized by the Center for Educational Technologies and developed by Avatrian. 

Video footage from MoonWorld

MoonWorld Missions

The MoonWorld region in Second Life can be accessed by setting up a mission on the Calendar at the Web Portal at http://www.avatrian.com/moonworld/

A team name, team leader avatar name and a team code are chosen. This then provides a URL to which extra team members can be added.  Up to 4 members make up a surface team. Also provided is the URL to go to the mission prep area when its time for your mission.

The web portal also provides access to a teleport URL to go to the MoonWorld prep area when its time for your mission, search to find a team leader or member (by avatar name) or team name.

Getting Ready for Your Mission

Your team leader will be able to assist you, but if you want to read up a liottle on your mission and the equipme nt you will use, see this MoonWorld Guide to Starting a Mission (PDF Format).

MoonWorld in Second Life and OpenSim uses special themes to simulate the lunar environment. The themes create a black sky with stars, sun, earth, and other celestial bodies, as well as, removing the waves that lap around our island. For details for PC and Mac users see:

Welcome on board! There are few quick things which Moon explorers can do to set up...

  1. Get the latest SL viewer (3.2.5 as at January 2012) and give it a run as the interface may be quite different if you have not used it for a while. http://secondlife.com/support/downloads/
  2. If you have not used viewer 2 or 3, go into the outfits window the icon looks like a short) and "save" your outfit.  That will help you get back to how you look now.
  3. Install the MoonWorld theme - when SL viewer is NOT running. Its just two .xml files. Instructions for PC and Mac users above.
  4. Then go into the SL viewer and activate those in the environment editor ahead of the mission time.
  5. Make sure you have media set to automatically play (that's the default).
  6. You might want to check the "Draw Distance" sety in Preferences for the Graphics under the Advanced Tab. Set it to at least 128m and up to 256m to let you see right across the region.
  7. Remember how to snap images in the SL viewer - ctrl ' does the job as a keyboard short cut.
  8. To get nice pictures it is useful if you know how to move your camera separate to moving your avatar. Some guidance on this is at http://openvce.net/slchecks

The team leader will register your avatar for the mission, or provide a link and team code to allow you to do that yourself. An e-mail will be sent to you with an access SLURL when the lander becomes available at the very start of the time slot. Then we will take it from there.  A mission can last 2 hours. I am not sure we will want to continue right through the mission sample points and lab analysis.  But we will go as far as we wish and then return to the lander.

During the mission, it is wise to stay close together as a team and not go ahead to later exploration stations.  That way everyone can stay in sync.

Sample Mission

  • Location: Timocharis region on the Moon, which was the landing site for Apollo 17. This was the mission which had the highest level of geological exploration.
  • MoonWorld mission on Tuesday 24-Jan-2012 08:00 PST/SLT (16:00 GMT) is confirmed...
  • Team: Pythagoras
  • Team Captain: Ai Austin (red)
  • Team Explorers: Indri (indrimagri) (blue), Kimberley Pascal (green), KaronMcB (yellow)
  • Team Code: provided when participation confirmed

Our aim will be to understand something of the way the crater we will land near was formed.  We will have access to head up displays, videos from mission control, and rock guides as we go along.

During the mission, it is wise to stay close together as a team and not go ahead to later exploration stations.  That way everyone can stay in sync.

Useful Links

Post Mission Discussion and NASA Questionnaire

The team leader hopes the experience will generate some observations related to the educational approach and potential of this and similar "games" for serious educational uses. To assist i this it might be useful to look at:

At the end of the mission please complete the MoonWorld project questionnaire for NASA (Teacher of Adult versions) at https://oedc.nasa.gov/dc/anonymous.jsp?a=1065378030737543106513231896

Keywords: IDGBL, MoonWorld, Space

Posted by Austin Tate | 0 comment(s)

January 09, 2012

Let me introduce myself.. Austin Tate ... and my virtual worlds avatar... Ai Austin

Austin Tate  Ai Austin

In Semester 1 of 2011/12 I took the following MSc modules: "Introduction to Digital Environments for Learning", "e-Learning and Digital Cultures" and "Understanding Learning in On-line Environments".

In Semester 2 of 2011/12 I will take the following MSc module: "Introduction to Game-based Learning" and a "Custom" module in lieu of "Research Methods" which will prepare the way for my MSc dissertation related to AI Classroom Assistants and Mixed-Initiative Learning Approaches.

Keywords: EDIDGBL, Introduction

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