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Kelly Terrell :: Blog

January 20, 2010

I experienced a combination of compulsion and frustration playing Pacman, Donkey Kong, and Frogger.  The compulsion was that I kept going – replaying the game, thinking this time I will get through to the next level.  Frustration was when I nearly made it but not quite.  I also experienced a kind of recklessness when I was close to completing a level – just rushing in to finish it instead of calming down and taking my time to finish.  There is definitely a physiological response – I found myself holding my breath, feeling slightly anxious and the adrenalin pumping around my body.  It was totally immersive but I partly resented this immersiveness.  The resentment is due to feeling that I was ‘wasting my time’ playing these games – although having to experience them for the course did give them a legitimacy for me. 

Newman looks at why do players play. He  cites Rouse’s key motivations: challenge, immersion and the fact that players expect to do, not watch.  Certainly, I have experienced the immersion.  It is interesting what Newman (2004) says about ‘challenge’ – that players expect to lose.  Maybe that is why I find them so frustrating – I don’t expect to lose (but I keep losing).  The pleasure he claims is through replaying and practicing until the performance gets better.  For me these platform games are too simple – in that I find the repetition too boring. Maybe I would enjoy it more if the rewards were more ‘real’ – rather than just getting to the next level.  Although I expect I would get elated if I ever make it to the next level.

 Newman, J. (2004) Chapter 2, 'What is a video game? Rules, Puzzles and Simulation'. In Videogames, London: Routledge.

Posted by Silvana di Gregorio | 2 comment(s)

January 18, 2010

As with Google Docs, are the developers and ROM collators involved in the MAME project acting in the best principles of preserving examples of our fledgling digital games culture? http://mamedev.org/ & http://mameworld.info/

 

 

 

Posted by Hugh O'Donnell | 0 comment(s)

“Mum, you’re not playing a game!”, my eighteen year old daughter exclaimed when she suddenly came into my study.  I quickly showed her my Digital Game-based Learning course book and explained that it was a module for my MSc in E-Learning course.  I think that sums up my starting point with games – playing games is not something associated with me and I am embarrassed to be caught playing a game!  

I was playing PacMan and it was the first time I played that game.  I was successful in getting to Level 2 at my first attempt but I did not realise that when I ate a large sphere and the ghosts turned blue that I could try to ‘eat’ them to earn extra points. I only learned that (and the fact that those things were ghosts) by later googling to find out more about the game. [Note: My getting to stage 2 at my first go was just beginners luck. I found it more difficult subsequently!]

I had a harder time with Donkey Kong.  The up key did not appear to work when I tried to make the man climb the ladder so I decided that I would have to make a number of points jumping over barrels before I could make it to the next level. But that did not seem to work. I got very frustrated and would have given up if I were not on the course. So again I googled ‘Donkey Kong pattern’ and gathered that the man could go up the ladder.  I realised that he had to be positioned exactly in front of the ladder in order to go up it.

Having done some of the initial reading about the definitions of digital or videogames, I realise that I have played some before. In particular, I have played minesweeper on my phone as well as brick???.  And I have played solitaire on my laptop.  I never thought of them as digital games – mainly because I didn’t play with anyone else – they were solitaire games. (And yes, I just used the word ‘game’.)  But I did not go out of my way to get those games – they came with my phone/laptop and I only played them when I was in transit when I was tired of reading.  But I enjoyed playing them (as long as no one I knew saw me playing them!).

Keywords: Donkey_Kong, IDGBL10, Pacman

Posted by Silvana di Gregorio | 1 comment(s)

January 15, 2010

I stumbled on this paper - http://www3.interscience.wiley.com/journal/123238095/abstract - which introduces the concept of uLearning (ubiquitous learning).  I've seen some nifty demonstrations of augmented reality and GPS-enabled phones, and I reflect on the ideas of "location of play" and "public performance" in the Newman paper from Readings Week 1.

Keywords: augmented reality, IDGBL10, mLearning, uLearning

Posted by Hugh O'Donnell | 0 comment(s)

This is a very brief blog post to kick off my blog for the Introduction to Digital Game Based Learning module which kicks off on Monday. Since I haven't used the Holyrood Park blogs since IDEL it's going to be quite weird returning here to post updates. (Right now it's also a little challenging - my home broadband has given up the ghost and my new provider/line problems may take a while to correct so I may seem unnaturally shy online for the first week or so since I'll probably still be posting after work from the office.) 

At this stage I'm tremendously excited about beginning the course having started to read through Gee (with Whitton lined up for next week) and having seen all the wonderful nostalgic gaming references in the introductory posts to the WebCT discussion boards. It's been a long time since I played games regularly but for a while now I've been wanting to dust off my thumbs and see what's new so the idea of doing this and learning how to use games for learning seems fantastic. I'm especially keen to find out how I can take learning objectives and training ideas and make those into a compelling and fun computer game so I'm already thinking about possible ideas for the final assignment even if it is jumping the gun a little.

 

Keywords: gaming, IDGBL10

Posted by Nicola Osborne | 1 comment(s)

October 02, 2009

A blog is an example of an embodiment of thought which would otherwise most likely exist in it's thinker's head - or those that heard it and thought it worthy of memory space.

Keywords: IDEL09

Posted by Carl Simmons | 2 comment(s)

September 29, 2009

 

Well week 1 is over and we’re into week 2 and the first reflection is how I’ve failed to keep the planned blog, which I know will help me with the studying (I used one in my first module and not in the second and noticed the difference).   I could link this to work being really busy too but that’s just me making excuses so here’s an attempt at encapsulating the starting points for my thinking.

  • The way in which the course is structured to give us (as students) ownership of both content and direction of the course – and what this means we have to recognise as our responsibilities to ensure a successful programme
    • And to a lesser extent the tutor’s role in supporting/facilitating this work
  • The way in which technology is portrayed in films and books and how this might influence the way in which we perceive it in reality
    • Do we see truths in the films or do we question and disagree with them?
    • What are the implications of films portraying the negative/challenging sides of the relationship between humans and technology?
  • Why we chose to adopt particular technologies
    • What of our choice is linked to design?
    • How are we influenced by our peers?
    • How is Apple influencing the spectrum of early adopters? How do their design choices represent a consideration of the market?
  • The way in which our use of social media develops
    • Rise and fall of facebook
    • Does the use of social software ebb and flow – and if so what’s causing the tide to change? Is it all just linked to popularity and fashion or is there something more fundamentally linked to function?

Keywords: design, pscel09, questions, socialmedia

Posted by Emma King | 0 comment(s)

December 09, 2008

I thought I would make my final blog post a reflection on the blog itself, using as a starting point the following mid-course feedback:


*Reflection - You are demonstrating sustained reflection on the course content and its application to your professional (and personal) practice.

*Regularity - You are posting reasonably regularly, and your postings are all substantial.

*Knowledge and understanding – You’re demonstrating a good understanding of the technologies and ideas introduced. You could engage more critically with the course readings. How do they impact on the way you understand the technologies, experiences and ideas you’ve come across in the course?

*Writing style – is excellent, making for an engaging read. Your use of the blog format (inclusion of pics, formatting etc) is above and beyond!

 

My update

Reflection: I initially had the rather simplistic sense that the purpose blog was to demonstrate the reflective learning that was going on in my head (look teacher I’ve been good, gold star please). I think this is because that is the kind of learner I was in a traditional classroom setting (waaay back), a quick to learn / eager to please type, and I fell into the same groove.  However the process of blogging caught up and took over and I found that the nature of the reflection sparked deeper reflection, which in turn led me deeper still.  I reread my posts and see them evolve – it is very satisfying.  Each post draws me in further.  I get a comment, I respond to the comment – either in the comment form, in a subsequent post, in a discussion board exploration or simply mentally.  It is a rather lovely process that is far more complex than it seems at first glance. I am still worried that I am not “academic enough” but I can see I am growing and have more confidence in my potential.  I am looking forward to the journey - which is good, cos at one course per semester it’s going to be a long one.

Regularity:  The regularity of the posts has been mainly down to prioritization / time management.  If I have had time I have posted.  The course as a whole lost me for a couple of weeks when I had to do my local tutor duties (ironically I am the F2F component of someone else’s online learning experience) and this took my attention and energy for a while.  It was a two week hiatus because I had a week of tasks and it took me another week to get back “in” to IDEL.  I read in the handbook that it was a good idea to check in daily and I can’t agree enough how essential that is.  It seems excessive but it is key to maintaining emotional contact as well as keeping up to date with discussion board posts etc. 

Another thing that I think affected my regularity was my struggle with style.  I felt I had to post fully “formed” thoughts, rather than fragments:

And I realised in that discussion that part of the reason I hadn’t posted as regularly as I had intended was the sense that I had to have a fully rounded thought before I could voice it. I wasn’t satisfied with posting fragments on my blog. I think this is because of my experience with blogging & reading blogs generally is of completed ideas being presented. Basically I am trying to use my blog as a canvas as opposed to a sketch pad. I think I will try and change that to see how it feels.

Well I tried, but I wasn’t satisfied.  I like to explore my ideas to some form of conclusion.  There is nothing final about them, a comment can reopen the topic (as I discussed above) and lead to new avenues.  But I couldn’t post fragments, and each post I made felt like a full piece of work.  It did mean I wasn’t able to post as frequently, but that (combined with time diverted into reading, discussion board posting, playing with the various web2.0 gizmos) was a compromise I felt more than happy to make.

Knowledge and understanding:  Your feedback here was very useful. I made an effort to “engage more critically with the course readings” and I felt the quality of my reflection go up a notch.  I was reading in the first part of the course, but I wasn’t doing the hard work of dissecting or digesting the readings.  It was more a case of reading and ticking it off my ‘to do’ list.  I think this was a symptom of simply being rusty with the process, but once I made a start on breaking down my reading (and simple things like highlighting key points / interest, adding comments to think about) the change in the level of my engagement was very satisfying.

Writing style: This is something that has amused me privately and I intend to touch on in it my final assignment.  For some reason, even though I knew this blog was an intimate tête-à-tête with my tutor the very nature of the medium caused me to post as if I was talking to the world (I’m bloggin’ to cyberspace innit?).  Therefore I tried to make every post not only useful to me (as a record of my learning process) and to you (to show you where I am in my learning process) but also interesting and entertaining.  Maybe I was trying to keep you coming back, to woo you.  It just happened, and I enjoyed it, so I went with it.  I have a story that illustrates a little of the compulsion:

 

A (True) Story

Friends of mine went on holiday to Southern Thailand.  They picked a bad week and it was raining and miserable (it’s not always blue skies and palm trees).  As they were trudging down a road sharing an umbrella they saw a stretch limo parked outside a 5-star hotel, so they paused wondering who had access to such ostentatious luxury.  At that moment the lobby doors flew open and a slew of bodyguards trotted out followed by…

 

 

*dramatic pause*

 

Bill Clinton!

 

They stood there with their mouths respectfully open as he jogged down the stairs to the waiting limo and as he was about to get in he looked up at them. They did the only thing that it is reasonable to do in that situation which is grin like a pair of fools and wave madly at him.  He beamed and waved back, but as he raised his hand must have been seized by his presidential alter ego because he gave them the full works, turned slightly to the left, then to the right waving and smiling as if confronted with a substantial and appreciative crowd.  My friends were a little embarrassed for Bill because they were in fact the only people in the street, but they puffed up a bit in order to try and give him the sense of ‘public’ that he so obviously needed.

So Clara (and world) thanks for being so many things, IDEL tutor, support, friend and audience of millions.  I have enjoyed it thoroughly and learned far more than I expected.  

 

Let’s do it again sometime.

 

Posted by Tracy Swallow | 2 comment(s)

Ok there is some quirky thing going on here.  I type my post in the form, start editing it and in the process of formatting hit some hot key that means "back" and the page goes back... and I lose my post.  I know I should save it.  I have a slow learning curve on this one - but what makes it so frustrating is it happens when I have finished... and all I am doing it bolding / italicising / adding images.  *weeps*

In the words of Commander Riker:

 

Keywords: IDEL08

Posted by Tracy Swallow | 1 comment(s)

December 05, 2008

Prensky's terminology has been much discussed on the board so I will only allude to it here, of more interest to me is his underlying theme of using games for learning.  This seems to be his ultimate raison d'etre allthough google Prensky's name and the 'immigrant' v 'native' debate is what is thrown up, more from a fortuitous choice of vocabulary - that were to become buzz words for an assumed divide - rather than from an original theory based on research.  Anyway, Prensky on games:

A frequent objection I hear from Digital Immigrant educators is “this approach is great for facts, but it wouldn't work for "my subject.” Nonsense. This is just rationalization and lack of imagination. In my talks I now include “thought experiments” where I invite professors and teachers to suggest a subject or topic, and I attempt– on the spot – to invent a game or other Digital Native method for learning it. Classical philosophy? Create a game in which the philosophers debate and the learners have to pick out what each would say. The Holocaust? Create a simulation where students role-play the meeting at Wannsee, or one where they can experience the true horror of the camps, as opposed to the films like Schindler’s List.

The holocaust reference jumped out at me as a really tacky way to make a point, so I googled it - and you know what?

Eternity's Child Creator Attempts to Tackle the Holocaust

Yes, somebody did, and for educational purposes too:

Luc Bernard, the mind behind the upcoming Wii-Ware title Eternity's Child is already hard at work on a new and what is sure to be a very controversial game or the DS. Imagination Is The Only Escape is the story of a young Jewish boy living in France during the occupation by the Nazis in World War II. In order to escape the horrors around him, he imagines a fantasy land that becomes the basis of the game's world. The adventure platformer will attempt to educate players on the atrocities experienced by many children during the time of the Holocaust.

Here is a screen shot of the game:

Not that this validates Prensky's argument, or makes his parlour trick, I'm sorry, 'thought experiment' more impressive.  It just surprised me that the concept of a holocaust game, which struck me as a (rarely) inappropriate use of a game in education was actually on the market for that very purpose.  Maybe Bernard read Presnky.

Who did Prensky read?  John Perry Barlow's A Declaration of Independance of Cyberspace (1996) maybe?

You are terrified of your own children, since they are natives in a world where you will always be immigrants [my italics]. Because you fear them, you entrust your bureaucracies with the parental responsibilities you are too cowardly to confront yourselves. In our world, all the sentiments and expressions of humanity, from the debasing to the angelic, are parts of a seamless whole, the global conversation of bits. We cannot separate the air that chokes from the air upon which wings beat.

How long has this face-off between impotent un-plugged adults (parents, teachers) and potent wired kids been going on? Since the 60's? Or did it all begin with Oedipus Rex?

Anyway, I am not going to accept the label of immigrant (and I am certainly too old to be a native) because almost all of my experience with technology in learning and teaching has shown me that you cannot measure technological skill against a demographic like age, social class or even economic background, it is too complex.  Rodger's (now rather dated) Innovation / Adoption curve is more meaningful in explaining those who embrace and those who are repelled by web technologies in an educational context, and explains why many 'immigrant' aged educator / innovators embrace what 'native' aged student / laggards avoid.

Turning 'it' (learning) into a game has been the bread and butter of EFL teachers for at least 20 years.   But often the aim has been no more ambitious than to motivate students to remain engaged through for the duration of a single lesson, rather than the kind of Weschean 'pervasive' engagement we touched upon in our Second Life chat, edited extracts below:

Hirondelle Sciarri: I suppose the interactive aspect of web 2.0 is key to engagement

Dagma Kiranov: 'the narrative must become pervasive in the learning environment' Welsch

Klara Otsuka: Again i think we need to think about we use a word like "enagement" - we're not just saying activity, we're saying really committing (as Dagma said very much earlier) to something

Hirondelle Sciarri: yes, engaging.... meaning contributing, buying in, negotiating content

Klara Otsuka: also - that kind of engaging usually has a social element - which I think we can draw even from our own course is quite key at times to learning!

Marieiram Dubrovna: i really liked the concept of the students then taking over with their learning, even covering topics outside his knowledge

Marieiram Dubrovna: and him being in a wondefully awkward place

Klara Otsuka: So - if we had appropriate support, and engaging, meaningful, technologically appropriate materials - would it matter if our students were "native" or "digital"?

Allowing ourselves as educators to divide our intention to inspire into 60 minute game filled chunks is just as much of a crime as digital (illegal?) immigrancy - and, from my frequent observations of the EFL classroom, far more commonplace. What is the purpose of the games, role-plays and simulations that Prensky proposes? Are they to enable our students to discover or create content for themselves? Or tools to glam up rote learning and memorisation of facts? Even with simulation and role play allowing for some student creativity games, unless supported by a holistic and fully realised (by the teacher and student) learning purpose, are often merely useful accessories. 

In my centre just gave our students a questionnaire to gather feedback on a variety of areas, from classroom management to use of technology.  Feedback has been, on the whole, positive - however our students score us consistently poorly on two points:  'The lessons on the course link together well', and 'I am making progress on the course'.  This I feel is because we approach our teaching from a discrete lesson to discrete lesson perspective.  I would guess that it is our focus on materials and activities that is behind this.  We create fun and motivating lessons as opposed to enabling fun and motivating learning.

Back to Prensky:

It's just dumb (and lazy) of educators – not to mention ineffective – to presume that (despite their traditions) the Digital Immigrant way is the only way to teach, and that the Digital Native's “language” is not as capable as their own of encompassing any and every idea.

Other than suggesting web2.0 inspired activities, games and speaking 'their' language and the "just do it" language of mass marketing (Nike? Please, that's immigrant footwear I am sure) Prensky highlights a divide and yet seems at a loss as to which methodology will breach it.  The point Prensky misses is that passion for the "subject" combined with a willingness to experiment and take risks (with web2.0 technologies or whatever) with our students is what makes inspirational educators like Michael Wesch so successful.  Wesch's world simulation doesn't work because it is a game, or because Wesch has learnt the lingo (and the gizmos) of his 'native' students. It works because he is passionate; he has worked to understand his learners' holistic needs and developed a personal "anti-teaching" methodology accordingly.  He experiments and learns with them - in a world of digital pirates he is the pirate king.  Web2.0 technologies, the supposed tools of the digital native (though developed by immigrants), with their focus on interaction and collaboration, user generated content and continual revision, process over product are a means of bridging the gap between teacher and learner - such a combination render the boundaries (temporal and spacial) in the native / immigrant divide meaningless.

 

 

Posted by Tracy Swallow | 6 comment(s)

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