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Weblog posts by Silvana di Gregorio in category 'IDGBL10'
- April 11, 2010 - Week 12 – Endgame – Looking at my learning trajectory
- April 08, 2010 - Week 9 – Flow, when flow is interrupted and Alternative Reality Games
- April 03, 2010 - Week 10/11 - What lessons can educators learn from MMOGs as a learning environment
- April 01, 2010 - Week 10 – WoW, identity and ethics
- March 11, 2010 - Week 7 – Deciding on a game to review
- February 25, 2010 - Week 6 – But is it a game?
- February 19, 2010 - Week 5 – Reflections on Whitton’s approach to designing digital games for education
- February 17, 2010 - Week 5 - Reflections on constructing a learning game activity with Google Earth
- February 10, 2010 - Week 4 - Malone and toys vs tools
- February 10, 2010 - Week 4 - Quest Atlantis - initial impressions
- January 31, 2010 - Week 2 – What I have learned since last week
- January 20, 2010 - Week 1 – Experience of platform games so far
- January 18, 2010 - Week 1 - My starting point with digital games
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IDGBL10 games
IDGBL10 empress drawn
IDGBL10 learning pupils expectations
IDGBL10 runescape quest atlantis barab malone
videogames definitions pacman donkey_kong frogger platform_games Whitton Newman arcade_games IDGBL10